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Game Resources / G Bx / Telefang

This page attempts to document certain aspects of the "Keitai Denjuu Telefang" series for the GBC and GBA.

For simplification, the GBC and GBA versions will be refered to as Telefang 1 and 2 respectively.

Telefang 1

Glitches and Tricks

Map glitch

When you open the map (or go into battle or open the menu), the values from C0A0-C39F are stored to SRAM at A000-A2FF, and erased. They're copied back when you close the map. These addresses contain things like Shigeki's position and some NPC data. Th

Without going too far in the technical details of the glitch, basically, all you needs to know is that opening the map can be used to change part of the data from C0A0-C39F.

This glitch is very useful. Not only can you force "teleport" within the screen by using the glitch to rollback your position to the last time you opened the map/menu or battled, but also change NPC data to that of another.

Forced Teleport

There are two types of forced teleports, both of which can be controlled.

The first type teleports you within the same screen. Simply open the map/menu or battle in the X/Y Position you want to appear, then go to the area you wish to teleport around in. Wait for the phone to ring, then apply the map glitch. For the majority of the time, you'll rollback both your X/Y Position to the values you've "stored" earlier. Sometimes, only one of the values get reset; it's random. This type of teleportation can be abused by teleporting into a door, then go to another area, allowing you to somewhat walk through walls in buildings.

The second type teleports you to another area. Unfortunately, it requires NPC's to be corrupted, which allows access to addresses like C906, which determines the destination you'll warp to. Writing there isn't what causes the warp though. C3E1 is responsible for that. Unfortunately C3E1 is out of range with the map glitch. You don't really need to use C3E1 to warp; Saving, resetting and going to another location works too.

The destinations determined by C904 can be found at datacrystal, which has a list of locations. Also, the overworld is divided into quadrants. So if you want to warp somewhere in say the lower-left quadrant, it would be easier if you're already in the lower-left quadrant. Or if C906 is already what you need it to be you can change C904 instead.

NPC Corruption & Glitch State

At C2BE-C2BF, C2DE-C2DF, C2FE-C2FF, and so on, there's a pointer that determines what part of the code will be executed. All of these can be affected by the Map glitch. Like the X/Y posiyion values, you don't have to change the entire address pairs. You can, for example, change C33F without affecting C33E, and vice versa. Anyway, certain value combinations will cause the game into going into a "glitched state". This is very useful in that it allows access to a huge range of addresses. The main ones to change using this glitch are C3E0-C3E1 and C906.

Since to trigger the glitched state requires a pointer to have a specific value, here's a list of glitched states that could be triggered without being interrupted by a battle.

Address C904,C906 C23E,C23F C2BE,C2BF C2DE,C2DF C2FE,C2FF C31E,C31F C33E,C33F
Pause 4,20 0,0 3,76 0,0 0,0 0,0 0,0
Phone 2,59 0,0, 170,70 210,70 0,0, 0,0, 0,0
Result 2,59 0,0 170,76 0,0 0,0 0,0 0,0
Pause 12,37 0,0 190,88 0,0 0,0 0,0 0,0
Phone 4,25 0,0 233,77 147,77 175,77 7,78 0,0
Result 4,25 0,0 233,88 0,0 0,0 0,0 0,0
Pause 5,38 0,0 144,80 80,80 160,80 42,77 0,0
Phone 5,23 0,0 89,77 101,77 30,77 42,77 107,77
Result 5,23 0,0 89,77 101,77 30,77 42,77 107,0

Note:

  1. Pause indicates the values of the addresses to store
  2. Phone indicates the values of the addresses right before you open the map during a phone call
  3. Result indicates the values of the addresses once you exit the map screen
  4. Bold Numbers are the values you need to glitch the game

Note:

  1. All values are 1 byte unsigned
  2. The address for Map and Coords are listed below under "Important Addresses"
  3. Values 1 mean the values of the pointer pairs at Map & Coords 1
  4. Values 2 mean the values of the pointer pairs at Map & Coords 2
  5. Values Result mean the values of the pointer pairs needed at Map & Coords 2
  6. Values 1 and 2 must be located in the same pointer; If Values 1 was located at C23E-C23F, Values 2 must also be located there
  7. Values 1 and 2's location can be manipulated by going to another screen, entering buildings, etc.

C3E1

This address triggers game events like opening the map, evolution, the credits, etc. In the overworld, its pair, C3E0, will always be 5. Since you can only change C3E1 in the overworld, C3E0 can be ignored. The following is a list of notable values that can potentially be used for a TAS.

Value Function Notes
6 Battle You can't battle glitched Denjuu by changing this, only whatever is in the area
8 Debug Menu Allows direct modification of C904 and C906 with the D-Pad
27,28,30,32,33 Evolution to クニクズシ Values 32,33 evolves immediately
48-51 Credits Values other than 48 lead to a glitched up credits

クニクズシ

This is a glitched Denjuu with an index number of 0 and is one of the only glitched Denjuu that could be obtained without getting stuck; others can be found by using the debug menu or glitched state to change C904 to values above 52 to go to glitched areas with both glitched Denjuu and normal Denjuu with levels higher than 100, but you can't return to the normal overworld.

クニクズシ only knows a glitched up move 2 - 4 times that could only be used if battle animations are turned off. Its stats are not random; it follows a fixed pattern for every level greater than 2. Here are its stats:

Level Hitpoints Speed Attack Defence Denma Attack Denma Defence
0 73 57 71 131 22 224
1 73 57 71 131 22 224
2 88 58 72 181 44 239

From level 3 onward:

  • Hitpoints and Denma Defence increases by 15 per level
  • Speed increases by 1 every 2 levels
  • Attack increases by 1 per level
  • Defence increases by 50,51,50,etc. per level
  • Denma Attack increases by 22,23,22,etc. per level
  • If a stats next level would go past 256, the game adds the stat, then subtract 256 from it (Example: Denma Defence at level 3 is 254, at level 4 it's 254 + 15 - 256 = 13)

Important Addresses

Address Function Notes
C904 Map Values 0-52 are valid, rest leads to glitched area
C906 Map Coordinate Values 0-63 are valid, rest leads to glitched area
C23E-C23F NPC Pointer Change this with Map Glitch
C2BE-C2BF NPC Pointer Change this with Map Glitch
C2DE-C2DF NPC Pointer Change this with Map Glitch
C2FE-C2FF NPC Pointer Change this with Map Glitch
C31E-C31F NPC Pointer Change this with Map Glitch
C33E-C33F NPC Pointer Change this with Map Glitch
C3E0-C3E1 Event Trigger See above section on C3E1

Notes:

  1. The values of C904 and C906 can be found here.

Telefang 2

Glitches and Tricks

NPC Bypass

There are two methods of bypassing NPC's. The first method works if the NPC's are standing side by side, and there's a slight gap in between them. With the right sub-pixels, you can walk right through the gap.

The second method involves saving. If your sub-pixels are correct, you can move 1 pixel closer to an NPC than usual. The trick here is by saving and reseting, the NPC will be forced 1 pixel further than before. Simply repeat this until the NPC is out of the way.

Items

Based on the addresses:
0x03002A00 - Item from battle

Names can be found using this table and matching the values with the ones found between 0x03004310 - 0x03004318

ID Name (Hex) Name Effect Sell Value
0 5A 3E 45 39 F0 F0 F0 F0 F0 やくそう Heals 20 HP 9
1 87 64 5A 3E F0 F0 F0 F0 F0 がんやく Heals 40 HP 48
2 3D 4F 56 F0 F0 F0 F0 F0 F0 きのみ Heals 80 HP 90
3 52 42 88 4F 56 8E F0 F0 F0 ふしぎのみず Heals Max HP 180
4 3C 38 52 3E 6D 0D F0 F0 F0 かいふくガス Heals 20 HP (entire party) 60
5 91 38 3C 38 52 3E 6D 0D F0 だいかいふくガス Heals40 HP (entire party) 300
6 3D 4F 56 93 3F F0 F0 F0 F0 きのみづけ Heals 80 HP (entire party) 480
7 4C 8D 4F 56 8E F0 F0 F0 F0 にじのみず Heals Max HP (entire party) 600
8 A7 AF 06 83 0E 29 F0 F0 F0 HPカプセル Raise Max HP +3 600
9 B2 AF 06 83 0E 29 F0 F0 F0 SPカプセル Raise Max SPEED +1 600
10 A0 B3 06 83 0E 29 F0 F0 F0 ATカプセル Raise Max ATTACK +1 600
11 A3 A5 06 83 0E 29 F0 F0 F0 DFカプセル Raise Max DEFENCE +1 600
12 A3 AF 06 83 0E 29 F0 F0 F0 DPカプセル Raise Max SPECIAL +1 600
13 95 3E 3F 42 F0 F0 F0 F0 F0 どくけし Cures Poison/Paralysis 18
14 58 8C 55 42 95 3F 38 F0 F0 めざましどけい Cures Sleep/Confusion 30
15 4B 64 40 39 F0 F0 F0 F0 F0 なんこう Cures Burn/Frostbite 24
16 54 39 88 6C 3E F0 F0 F0 F0 ほうぎょく Destroys a Barrier 48
17 58 89 43 5E F0 F0 F0 F0 F0 めぐすり Cures Blindness 36
18 4B 90 4F 48 9A 56 F0 F0 F0 なぞのつぼみ Cures all status 300
19 4B 90 4F 50 4B F0 F0 F0 F0 なぞのはな Heals Max + Cures All 300
20 50 4B 4F 04 07 0D F0 F0 F0 はぞのエキス Heals Max + Cures All (entire party) 600
21 50 4B 4F 56 48 F0 F0 F0 F0 はぞのみつ Heals Max + Cures All (entire party) 600
22 94 64 55 08 D6 07 CF F0 F0 でんまクッキ- Heals 30 DP 60
23 94 64 55 04 02 7B F0 F0 F0 でんまエイド Heals 50 DP 120
24 94 64 55 7B 28 2E 08 F0 F0 でんまドリンク Heals Max DP? 480
25 77 20 CF C0 F0 F0 F0 F0 F0 ダミ-3 null 60
26 77 20 CF C1 F0 F0 F0 F0 F0 ダミ-4 null 60
27 77 20 CF C2 F0 F0 F0 F0 F0 ダミ-5 null 60
28 77 20 CF C3 F0 F0 F0 F0 F0 ダミ-6 null 60
29 77 20 CF C4 F0 F0 F0 F0 F0 ダミ-7 null 60
30 37 3B 4F 3B 55 59 5E F0 F0 あおのおまもり HP +10 (Equip) 1200
31 56 95 5E 4F 3B 55 59 5E F0 みどりのおまもり HP +20 (Equip) 3000
32 37 3C 4F 3B 55 59 5E F0 F0 あかのおまもり HP +30 (Equip) 9000
33 37 3B 4F 37 42 62 F0 F0 F0 あおのあしわ SPEED +5 (Equip) 1200
34 56 95 5E 4F 37 42 62 F0 F0 みどりのあしわ SPEED +10 (Equip) 3000
35 37 3C 4F 37 42 62 F0 F0 F0 あかのあしわ SPEED +15 (Equip) 9000
36 37 3B 4F 39 94 62 F0 F0 F0 あおのうでわ ATTACK +5 (Equip) 1200
37 56 95 5E 4F 39 94 62 F0 F0 みどりのうでわ ATTACK +10 (Equip) 3000
38 37 3C 4F 39 94 62 F0 F0 F0 あかのうでわ ATTACK +15 (Equip) 9000
39 37 3B 4F 3C 64 57 5E F0 F0 あおのかんむり DEFENCE +5 (Equip) 1200
40 56 95 5E 4F 3C 64 57 5E F0 みどりのかんむり DEFENCE +10 (Equip) 3000
41 37 3C 4F 3C 64 57 5E F0 F0 あかのかんむり DEFENCE +15 (Equip) 9000
42 37 3B 43 38 42 6C 39 F0 F0 あおすいしょう SPECIAL +5 (Equip) 1200
43 56 95 5E 43 38 42 6C 39 F0 みどりすいしょう SPECIAL +10 (Equip) 3000
44 37 3C 43 38 42 6C 39 F0 F0 あかすいしょう SPECIAL +15 (Equip) 9000
45 37 3B 84 2E 77 2E 14 F0 F0 あおペンダント EAVDE (STATUS) +5 (Equip) 1200
46 56 95 5E 84 2E 77 2E 14 F0 みどりペンダント EAVDE (STATUS) +10 (Equip) 3000
47 37 3C 84 2E 77 2E 14 F0 F0 あかペンダント EAVDE (STATUS) +15 (Equip) 9000
48 37 3B 4F 82 01 0D F0 F0 F0 あおのピアス ACCURACY +5 (Equip) 1200
49 56 95 5E 4F 82 01 0D F0 F0 みどりのピアス ACCURACY +10 (Equip) 3000
50 37 3C 4F 82 01 0D F0 F0 F0 あかのピアス ACCURACY +15 (Equip) 9000
51 37 3B 4F 7C 2E 77 15 F0 F0 あおのバンダナ EAVDE (ATTACK) +5 (Equip) 1200
52 56 95 5E 4F 7C 2E 77 15 F0 みどりのバンダナ EAVDE (ATTACK) +10 (Equip) 3000
53 37 3C 4F 7C 2E 77 15 F0 F0 あかのバンダナ EAVDE (ATTACK) +15 (Equip) 9000
54 77 20 CF C5 F0 F0 F0 F0 F0 ダミ-8 null 3000
55 77 20 CF C6 F0 F0 F0 F0 F0 ダミ-9 null 3000
56 77 20 CF BE BD F0 F0 F0 F0 ダミ-10 null 3000
57 77 20 CF BE BE F0 F0 F0 F0 ダミ-11 null 3000
58 77 20 CF BE BF F0 F0 F0 F0 ダミ-12 null 3000
59 77 20 CF BE C0 F0 F0 F0 F0 ダミ-13 null 3000
60 77 20 CF BE C1 F0 F0 F0 F0 ダミ-14 null 3000
61 77 20 CF BE C2 F0 F0 F0 F0 ダミ-15 null 3000
62 08 6E F0 F0 F0 F0 F0 F0 F0 クギ Lower right tab item 60
63 1A CF 09 2E F0 F0 F0 F0 F0 ハ-ケン Lower right tab item 72
64 46 40 38 4A F0 F0 F0 F0 F0 たこいと Lower right tab item 60
65 2B CF 83 F0 F0 F0 F0 F0 F0 ロ-プ Lower right tab item 72
66 84 CF 81 CF 15 02 1C F0 F0 ペ-パ-ナイフ Lower right tab item 60
67 0B 7C 02 7C 29 15 02 1C F0 サバイバルナイフ Lower right tab item 72
68 1F 6F 27 02 14 F0 F0 F0 F0 マグライト Lower right tab item 120
69 0B CF 11 27 02 14 F0 F0 F0 サ-チライト Lower right tab item 150
70 27 02 10 CF F0 F0 F0 F0 F0 ライタ- Lower right tab item 60
71 6D 0D 7C CF 15 CF F0 F0 F0 ガスバ-ナ- Lower right tab item 72
72 7B 27 02 24 CF F0 F0 F0 F0 ドライヤ- Lower right tab item 120
73 0D 14 CF 7E F0 F0 F0 F0 F0 スト-ブ Lower right tab item 150
74 3C 87 56 F0 F0 F0 F0 F0 F0 かがみ Lower right tab item 288
75 0F CF 27 CF 0C 0D 13 21 F0 ソ-ラ-システム Lower right tab item 336
76 27 73 06 0E F0 F0 F0 F0 F0 ラジカセ Lower right tab item 126
77 0A 2E 85 F0 F0 F0 F0 F0 F0 コンポ Lower right tab item 138
78 28 80 29 7C CF F0 F0 F0 F0 リボルバ- Lower right tab item 120
79 1F 0C 2E 6D 2E F0 F0 F0 F0 マシンガン Lower right tab item 150
80 4F 40 88 5E F0 F0 F0 F0 F0 のこぎり Lower right tab item 312
81 11 32 CF 2E 0F CF F0 F0 F0 チェ-ンソ- Lower right tab item 366
82 06 22 27 F0 F0 F0 F0 F0 F0 カメラ Lower right tab item 630
83 7D 7A 05 06 22 27 F0 F0 F0 ビデオカメラ Lower right tab item 780
84 43 38 4A 39 F0 F0 F0 F0 F0 すいとう Lower right tab item 750
85 85 28 10 2E 08 F0 F0 F0 F0 ポリタンク Lower right tab item 780
86 0C 36 7F 29 F0 F0 F0 F0 F0 ショベル Lower right tab item 300
87 08 2A CF 2E F0 F0 F0 F0 F0 クレ-ン Lower right tab item 360
88 04 2E 73 2E F0 F0 F0 F0 F0 エンジン Lower right tab item 60
89 83 2B 84 27 04 2E 73 2E F0 プロペラエンジン Lower right tab item 78
90 3C 64 42 6A 3E 91 55 F0 F0 かんしゃくだま Lower right tab item 120
91 77 02 15 1F 02 14 F0 F0 F0 ダイナマイト Lower right tab item 120
92 20 07 0B CF F0 F0 F0 F0 F0 ミキサ- Lower right tab item 60
93 44 64 46 3E 3D F0 F0 F0 F0 せんたくき Lower right tab item 60
94 81 27 0C 35 CF 14 F0 F0 F0 パラシュ-ト Lower right tab item 300
95 6F 27 02 77 CF F0 F0 F0 F0 グライダ- Lower right tab item 330
96 41 64 45 80 2E 7F F0 F0 F0 さんそボンベ Lower right tab item 132
97 6D 0D 80 2E 7F F0 F0 F0 F0 ガスボンベ Lower right tab item 126
98 05 CF 29 F0 F0 F0 F0 F0 F0 オ-ル Lower right tab item 300
99 0D 08 28 35 CF F0 F0 F0 F0 スクリュ- Lower right tab item 390
100 2B 09 D6 14 50 4B 97 F0 F0 ロケットはなび Lower right tab item 720
101 20 0B 02 29 F0 F0 F0 F0 F0 ミサイル Lower right tab item 900
102 29 15 11 03 21 F0 F0 F0 F0 ルナチウム Lower right tab item 720
103 10 02 10 16 35 03 21 F0 F0 タイタニュウム Lower right tab item 900
104 44 64 9D 39 3D F0 F0 F0 F0 せんぷうき Lower right tab item 300
105 04 01 0A 2E F0 F0 F0 F0 F0 エアコン Lower right tab item 360
106 06 1F F0 F0 F0 F0 F0 F0 F0 カマ Lower right tab item 720
107 3E 41 3C 5E 3D F0 F0 F0 F0 くさかりき Lower right tab item 960
108 56 8E 94 D5 9F 39 F0 F0 F0 みずでっぽう Lower right tab item 720
109 85 2E 83 F0 F0 F0 F0 F0 F0 ポンプ Lower right tab item 660
110 77 20 CF BE C3 F0 F0 F0 F0 ダミ-16 null 666
111 77 20 CF BE C4 F0 F0 F0 F0 ダミ-17 null -
112 77 20 CF BE C5 F0 F0 F0 F0 ダミ-18 null -
113 77 20 CF BE C6 F0 F0 F0 F0 ダミ-19 null -
114 77 20 CF BF BD F0 F0 F0 F0 ダミ-20 null -
115 77 20 CF BF BE F0 F0 F0 F0 ダミ-21 null -
116 11 34 0A 29 4F 37 42 62 F0 チャコルのあしわ Key Item -
117 3B 39 3C 64 F0 F0 F0 F0 F0 おうかん Key Item -
118 01 2E 13 15 4F 10 18 F0 F0 アンテナのタネ Key Item -
119 06 6E F0 F0 F0 F0 F0 F0 F0 カギ Key Item -
120 4B 90 4F 98 D5 46 38 F0 F0 なぞのぶったい Key Item -
121 4B 90 4F 98 D5 46 38 F0 F0 なぞのぶったい Key Item -
122 4B 90 4F 98 D5 46 38 F0 F0 なぞのぶったい Key Item -
123 47 8E F0 F0 F0 F0 F0 F0 F0 ちず Key Item -
124 A3 0C 36 D6 14 F0 F0 F0 F0 Dショット Key Item -
125 56 8E 4F 46 55 F0 F0 F0 F0 みずのたま Key Item -
126 42 6C 39 58 38 42 6C F0 F0 しょうめいしょ Key Item -
127 4B 42 F0 F0 F0 F0 F0 F0 F0 なし None -

Flags

Start Address End Address Length Use
0x030055FF 0x0300578F 0x2 Boolean on if Denjuu has been seen
0x0300597F 0x03005B0F 0x2 Boolean on if Denjuu has been seen

Stat screen

  • すばやさ - Speed
  • こうげき - Attack
  • ぼうぎょ - Defence
  • でんま - Denma; Special Attack


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GameResources/GBx/Telefang last edited by jlun2 on 2014-09-10 15:31:35
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