Game Resources / NES / Gremlins 2
Gremlins 2 is a game for the NES, based on the movie with the same name. There is no Gremlins 1 game for the NES, however some Atari consoles recieved them.
Useful RAM addresses
| Address | Name |
| 0040 | Major X coordinate |
| 0041 | Minor X coordinate |
| 0043 | Major Y coordinate |
| 0044 | Minor Y coordinate |
| 00AD | Gizmo's health |
| 0360 | Boss health |
| 056D | Crystals major |
| 056C | Crystals minor |
| 050C | Number of balloons |
Major/minor indicates a 16-bit value. The "major" value is multiplied by 256 (240 in the case of the Y-coordinate) and the "minor" value is added to that.
Tricks
(paraphrased from the TAS submission)
Movement: Gizmo always moves at 1.5 pixels per frame, no matter what direction. This means zig-zagging is just as fast as walking straight.
Stage finish boost: After finishing a stage, you can walk around while the music is still playing. The way Gizmo is facing when the music stops will give a 1 frame boost in that direction in the next stage.
See also
GameResources/NES/Gremlins2 last edited by
NitroGenesis on 2011-09-17 21:33:14
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