Tool-assisted game movies
When human skills are just not enough

Game Resources / NES / Trojan

This is a list of information on the Nintendo Entertainment System game Trojan.

Table of contents [expand all] [collapse all]

Game Mechanics

Subpixel Carryover

Every moving object's X-Position subpixel carries over to the next object if both objects are in the same slot. There are 16 possible values (lowest 0, 16, ... , 240 highest) and this value means a lot for enemy manipulation.

Enemy Manipulation

Enemies can be manipulated by:
  • Optimizing your subpixel position (see Subpixel Carryover above)
  • Optimizing their subpixel position (see Subpixel Carryover above)
  • Delaying hits or using specific RNG manipulation
  • Using delays or manipulating the enemy spawn timer value (this affects which side of the screen they spawn on)

See also

Current fastest TAS for this game

See also

Combined RSS Feed
GameResources/NES/Trojan last edited by CoolKirby on 2015-07-08 20:05:38
Page info and history | Latest diff | List referrers | View Source