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Game Resources / NES / Trojan

This is a list of information on the Nintendo Entertainment System game Trojan.

Table of contents [expand all] [collapse all]

Game Mechanics

Subpixel Carryover

Every moving object's X-Position subpixel carries over to the next object if both objects are in the same slot. There are 16 possible values (lowest 0, 16, ... , 240 highest) and this value means a lot for enemy manipulation.

Enemy Manipulation

Enemies can be manipulated by:
  • Optimizing your subpixel position (see Subpixel Carryover above)
  • Optimizing their subpixel position (see Subpixel Carryover above)
  • Delaying hits or using specific RNG manipulation
  • Using delays or manipulating the enemy spawn timer value (this affects which side of the screen they spawn on)

See also

Current fastest TAS for this game


See also



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GameResources/NES/Trojan last edited by CoolKirby on 2015-07-08 20:05:38
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