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Game Resources / SNES / Umihara Kawase / Physics

work in progress


First we will define some variables and provide the memory location the game uses to reference them.

variable name memory location description
x speed 7e0408,2s positive is moving to the right
y speed 7e040a,2s positive is falling
x pos 7e0404,2u the farther to the right the higher
y pos 7e0406,2u the lower the higher
str len 7e0604,1s the amount of line out, possible to make negative somehow
str stretch 7e0602,1u the length of the line stretched
x hook 7e0500,2u x location of tip of hook (in pixels)
y hook 7e0502,2u
x dim(pixels) 7e040c,2u x dim / 64
y dim(pixels) 7e040e,2u

Note this is not the actual order things are evaluated in

Movement

Every frame:

Gravity

Speed limits

Horizontal Control

Vertical Control

Friction

Rope

Rope control

Rope forces

Miscellaneous

TODO

down, clip, lag


See also



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GameResources/SNES/UmiharaKawase/Physics last edited by adelikat on 2010-07-19 15:23:07
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