TASVideos

Tool-assisted console game movies
When human skills are just not enough

Genisto

Completed job

  • easy_bytes_modifier.php v1.1 // A program allowing everyone to easily modify NES movie files.

Working and planning

One player

  • Working at
    • Zelda II // With Blitzag
  • Project of which I think of making
    • Alien 3
    • Black Thorne

Two players (with Phil)

  • Working at
    • Sunset Riders // We're at stage 5
  • Project of which I think of making
    • Battletoads & Double Dragon
    • Final Fight
    • Final Fight 2
    • Final Fight 3
    • Jurassik Park 2
    • Shin Nekketsu Kouha - Kunio-tachi no Banka

Two players (alone)

  • Project of which I think of making
    • Arkanoid Doh it again

How the glitch works in Zelda II ?

I don't know how the glitch work exactly, but I have a good idea of it.

To start the glitch, you must go in a town, then talk to a healer several times before she enter in her house.

If you are lucky, she will enter in the wall. If it's true, enter in the opened door, then you will be in the second part of Rauru Town, but with false entrance.

Here is a list of what you can do:

  • If you take the left exit of the part, you will be at the connected location on the map world.
  • If you take the right exit of the part, you will be at the current location on the map world.
  • If you enter at least 2 times in a house, the game will start to glitch like Super Mario Brothers 1 invisible (the background start to appear at the middle of the screen instead of the side).
  • If you enter at least 5 times in a house, the game will start to glitch more (anytime you enter in a location, you will appear on the left side of the part)
  • If you enter at least 9 time in a house, you will fall lol (if you go right in any part, you will fall the right exit doesn't exists).

Each location on the map have a connection like caves: Rauru Town is connected to King's Tomb, Mido Port Town is connected to Bagu's House...

To reverse the effect, you must do a reset.


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Genisto last edited by Phil on 2005-05-13 04:22:07
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