TASVideos

Tool-assisted game movies
When human skills are just not enough

Klmz / Projects

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About this page

This page is still under construction.

Movie projects

What kind of TASes am I interested in making?

  • Awesome games: Very good games suited for TASing.
  • Bad games: Movies are unlikely to be submitted here, though.
  • Challenging games: Including complicated games that are very hard to TAS.
  • More games: OK.
  • Weird games: No comments.

Lists of my movies

  • NES Journey to Silius (U) in 09:32.03
    • The run published had its 5th level redone for improving entertainment without gaining or losing any frames.
    • So, just watch the boogie boy dancing to the music!

  • NES Kage (J) (aka. Shadow of the Ninja) in 09:48.32
    • This movie was TASed with the Japan version due to its shorter intro.
    • My first TAS submitted in this site. Had it been rejected, it would apparently have been my last TAS made and submitted here, if not everywhere.
    • This movie can be improved, according to xipo.

  • NES Little Samson (U) "warped" in 10:13.27
    • This movie was glitched out.
    • I decided to make this simply because I had discovered the glitches which I thought would be entertaining.
    • And I was right about this.

These runs are either obsoleted, rejected, cancelled, or however not submitted here at all. A few of them aren't available at the moment for various reasons.

  • NES Jackal (USA) "single-player run" in 07:26.03
    • Link not found[1].
    • I determined that this run would be rejected even though it was 10 seconds faster than the published movie because I only used one controller in this movie.
    • However, I then improved and submitted it.

  • GBA Castlevania: Aria of Sorrow (U) "Julius Boss Rush" in "02:45.26"
    • Link not found[1]
    • A very unoptimized test run.

  • GBA Castlevania: Aria of Sorrow (U) "Soma Boss Rush" in "01:09.83"/"01:09.80"/"01:08.80"/"01:08.71"
    • Links not found[1]
    • Aimed for fastest in-game time instead of real time.
    • I believe "Soma Mode 01:08.71" was the WR for non-glitched BR at that time.
    • Glitching the BR could bring down the in-game time under 42 seconds, while the entertainment would certainly suffer a lot.

  • GBA Castlevania: Harmony of Dissonance (???) "Maxim warped" in ??:??.??
    • Link not found[1].
    • Aims for lowest completion as fast as possible.
    • Uses a very different warping route.
    • My very first TAS, even before I knew this site.

Apparently none:

  • DS Castlevania: Portrait of Ruin (U) "non-out-of-bounds run"
    • ljffdb2 teamed up but quited quietly quite a long time ago.
    • Other details unknown.

  • NES Sweet Home (J)
    • WIP can be found in the thread.
    • Generally speaking, halted due to very difficult luck manipulations in the Inner Sanctuary Area.
    • Some flaws were spotted at the early part of the WIP. Maybe worth restarting.

TODO: Update the info. There are about 10 more of them!

Most of the links here merely navigate to forum threads instead of the movies.

  • SNES Young Merlin (U)[2]
    • 5% completed.[1]
    • I contributed some work to DaTeL237's movie instead of making my own movie.

  • GG In the Wake of the Vampire (JUE)[2]
    • Cancelled.[1]
    • This game is a Castlevania-clone. Its SMS verion is called Master of Darkness. It is weird that the BGM in SMS version plays slower and thus worse than in the GG version.

  • DS Castlevania: Portrait of Ruin (U) "glitched any%"
    • Cancelled.
    • Cooperated with ljffdb2.
    • arukAdo's turn now.
      • This situation may change depending on the situation.
    • Other details unknown.

Have a Published Movie for All Platforms/Emulator

  • Famicom / Nintendo Entertainment System / Famicom Disk System
  • Gameboy Mono / Color / Super
  • Sega Master System / Game Gear
  • Super Nintendo Entertainment System
  • Sega Genesis / 32X / CD
  • Sega Saturn
  • Nintendo 64
  • Nintendo Virtual Boy
  • Game Boy Advance
  • Playstation
  • Nintedo DS
  • Turbo Grafx 16 / PC-Engine / PC-Engine CD
  • Misc. Handhelds
  • Neo Geo / Arcade
  • IBM PC (DOS)
  • MSX

Emulator projects

GBA Emulators

For some reasons, I have no access to my old works at the moment.

VBA-rr

  • The source code is too cryptic for me to get what the original VBA team thought.

VBARL

  • VBARL = VisualBoyAdvance Rerecording + Link. It was only an experimental project and not supposed to provide supports for (re-)recoding, replaying or encoding linked movies by design.
  • However, in theory, it might be already capable of (re-)recording, replaying and even encoding linked movies, with extra-ordinary efforts by the player(s), audience and/or encoders to manually synchronize the emulation.
  • Abandoned.
  • Interesting fact: Only one individual (definitely not I) in the world has occasionally obtained an internal build of it.

VBALR

  • VBALR = VisualBoyAdvance Link + Rerecording. It is supposed to support rerecoding, replaying and encoding linked movies.
  • Not functioning.
  • Restarted?
    • Just don't expect it finished. Nor much time for it, neither much interest in it.

Footnotes

[1] These movies don't have links to them because I've never submitted them anywhere. Some of them don't meet the requirements here. And even more unfortunately, some have been lost for ever due to an HDD-breakdown. Still, it may be possible to find some of them "spoiled". I may submit some of them somewhere sometime.

[2] These games only receives input every other frame, which could be annoying.



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Klmz/Projects last edited by klmz on 2011-06-12 06:06:31
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