Tool-assisted game movies
When human skills are just not enough



My projects

For my published and uploaded TASes and usermovies, refer to the end of the page links.
I also made multiple game resource pages mostly for NES games.

It's dangerous to go alone

Take this



My current signature (applied only to joke or very serious posts):
PhD in TASing 🎓 obsoletes TASes ⏱️ guardian of the vault 🔥 uses black magic 🧙

Questions to be asked

OLD GBA emulation

GB addams family starting still fishy. For bizhawk 2.2 the fastest starting:
  • 565 S
  • 566 S
  • 567 empty
  • 568 S

As far as I remember, using an older version of lsnes-rr1 (rr13 triangle epsilon???), doing super weird combinations (8th subframe S, wait, wait, 2nd subframe S) was the fastest method which was slower on other emus because of the way audio is used?... Ilari knows more.

SNES emulation

  • random lagframes difference (SMW loading time, Assault Suits Valken game lag)

Missing home-console emulations that I might TAS

2nd gen

Missing handheld emulations

4th gen

5th gen

More stuffs

TODO: Sort and upload content. https://drive.google.com/open?id=0BzzBXzk5TnLYXzgyRzg3a1plWnM

Game informations

PC Digital Eclipse games

Duck Tales 2 MU gray column glitch
doesn't seems to be replicable! Note Digital Eclipse have different implementation than other emulators (needs more proof).
Chip n dale infinite zipping
impossible to replicate in real time, requires frame advance and memory watch.
Duck Tales glitches
works, because of same ROMs.
Megaman glitches
works, because of same ROMs. Most of the ROMs only omits the title screen text. The extra glitches (new ones) comes from the new implementation (teleports).

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MESHUGGAH last edited by MESHUGGAH on 2019-03-13 10:19:49
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