Moozooh

Note: Due to the page engine restrictments, my name is spelled with a capital "m" in the heading; however, I do not approve of spelling it with capitals.

That being said, this page happens to be a personal page of moozooh. Try not to vandalize it beyond recognition, as it currently is an example of nicely organized and fully informational page as I see it. :)

Special bonus feature: recursive link!

Some info about moozooh

Right here. I moved it to a subpage to avoid clutter.

Current TAS projects

All of my current projects are related to my favorite SNES game, Super Metroid. I considered doing other games, such as Metroid (NES, 100% run), Super Castlevania IV (SNES) and Spawn (SNES), but realized I wasn't the right man for these tasks, since I didn't know the games well enough (besides, my motivation faded without even having born).

SNES — Super Metroid — 14% TAS

Seeing as Cpadolf and hero of the day nailed the 6% NBMB TAS, this one is made just for fun, not intended to be submitted at the site. It will collect 14% items, fight all bosses, and will not use any out-of-bound glitches.

The actual route I'm taking isn't really a secret, but I don't want to announce it to have some surprise value to it. I'll just say I'm planning to take the Speed route instead of the Ice route, and also pick 3 Super Missile packs instead of 2, which should speed up lower Norfair and Tourian considerably. NameSpoofer of m2k2 is working on a similar run with a slightly altered route, so you will have a general idea of what it's going to look like.

I'm planning to go for state-of-the-art level of precision with this run, so I'm not going to make the test run WIPs that involve the low%-exclusive tricks and strategies available to general public. Refer to Super Metroid tricks and project page (out of date currently) for more information about technical aspects of the run.

The final version of this run will most likely be made on Snes9x 1.5x for superior graphics and sound; the test run is being made on Snes9x 1.43 improvement 12.

Gocha's SNES9x memory watcher tool has already proven to be invaluable in the production of this (and the the other two) run. A recent version bundled with the config file I'm using can usually be found here.

Status: test run with selective optimization is in very slow production.
The goals: the ultimate goal is sub-28 minutes by in-game timer.
The progress: test run — 04:26 in-game time, 6% items collected.
Project page — improvement list, WIPs and other notes.
Discussion thread.

Possible future TAS projects

SNES — Super Metroid: Redesign — any% TAS

Super Metroid: Redesign (SMR for short) is a brilliant hack of one of my favorite games — Super Metroid. It features a huge, elaborated and well-thought new world map, lots of gameplay changes and so on.

This was my ongoing project a while ago, which I decided to put it on hold due to three major reasons:

  1. Super Metroid 14% TAS gained higher priority;
  2. Saturn started working on it as well, and it was unlikely that I could keep his pace of production up and still deliver unexpected results (in any case, it would be wiser to analyze a complete movie once it's done to avoid making the same mistakes in planning and/or execution, if some new details will be uncovered in the process);
  3. The WIP I produced had to be redone, anyway, since I made several seconds worth of mistakes over the span of my v1 WIP, and it turned out that v2 wasn't fully optimal, either. The new version would be made on Snes9x 1.5 due to superior emulation.

Drewseph's beta-TAS made on SMR version 2.0 (somewhat outdated route-wise) can be found here.

Status: on temporary hold and to be redone upon completing SM 14% TAS and Saturn finishing the work on his version.
The goals: will most likely have to be recalculated based on Saturn's work and possible future changes, but as of now, it remains sub-1:00.
The progress: the old WIP and other things can be found here permanently (well, at least until I submit it).
Project page — all the useful info on this run is/will be there, including progress reports.
Discussion thread.

Arcade — DoDonPachi — tool-assisted score-attack

DDP is the legendary manic shoot-em-up made by Cave, which have been the headliner of the genre ever since. It's the second game of DonPachi series, and arguably the most popular one: there are Saturn and PlayStation ports, and the arcade PCBs are rather widespread (if a bit pricy). DDP is followed by DoDonPachi Dai-Ou-Jou (whose PS2 port has been semi-TASed by none other than Morimoto himself), and the recently released DoDonPachi DaiFukkatsu.

DoDonPachi's scoring system is rather simple in theory:

  1. Kill enemies in sequences, never letting the chain drop until the end of the stage.
  2. Don't die and don't bomb. Abuse the "maximum" bomb multiplier.
  3. Pick up every item/star you can.

However, with all the supposed simplicity, it's also filled with lots of obscure tricks and strategies the world record holders use, which haven't been made public. Some of them are completely unknown to the western players, even though DDP has seen very fierce competition due to its popularity.

The current world record with A-L ship type is 748,414,350, by SOF-WTN. According to the experts, WTN dies on the true last boss once (not surprising), which would otherwise put his score to ~760,xxx,xxx.
The current TAS record with the same type is 759,281,170, by Takuro. It's been noted that it contains serious (as far as TASing goes) chaining mistakes netting no less than 30 millions point loss.

As such, a good goal would be to break 800M points. A lot of shmupping enthusiasts would be very pleased to see such a run, though I guess it won't be easy on the eyes. If the goal is reached, it might be possible to make a 2-player follow-up run where one player scores as per the optimal route, and the other flies around just dodging the bullet swarms.

Status: waiting for the emulator.
The goals: 800M+ points, speed disregarded as long as hinders optimal scoring tactics.
The progress: gathering information.

Other TASVideos-related activities

Editor duties

I'm actively (not really) maintaining Super Metroid Tricks page, and will probably add Super Metroid Redesign Tricks if needs be (so far I've been gathering SMR-related stuff on this page). Experience gained from TASing Super Metroid engine based games and analyzing others' runs gave me lots of useful information that has yet to end up on those pages.

I also monitor recent changes, and contribute minor corrections, adding new content and [re]writing movie descriptions. I don't do that too often, though. So far I'm the second most active editor (not counting judges and publishers).

Encoding

I plan on helping to encode movies for this site, but I'm too lazy to create myself a decent encoder logo. Oh, the irony.

Favorite Runs (in somewhat particular order)

Runs I look forward to (in order of anticipation)

Tool-assisted

Unassisted

  • SNES
    • Super Metroid SS 100% by Hotarubi (discussion thread).
    • Super Metroid SS any% improvement by LigerOfFortune.
    • Super Metroid any% by 072.

  • GBA
    • Castlevania: AoS Soma Boss Rush v2 by dingusSJr.
    • Metroid Fusion SS 1% improvement by BioSpark.

  • Genesis
    • Sonic the Hedgehog 2 v4 by stanski.

My movie rating scale explanation

Some time ago I moved to an absolute yet more versatile perception-based rating scale. I find that it works rather well without contradictions. My standards aren't exceptionally high (the basic range is 6—8 for both values), but I don't grant 9 and 10 lightly, either. The amounts listed in parentheses account only for separate movies (no two versions of the same movie, the one with higher marks is taken into account; tech marks are adjusted for obsolete movies).

Entertainment rating:

  • 10 — incredibly impressive and/or funny movie, can watch it over and over;
  • 9 — very interesting and versatile movie that I'd gladly watch/have watched several times;
  • 8 — rather interesting movie that I will most likely want to re-watch;
  • 7 — mildly interesting movie that is easy to watch the first time, but has little rewatch value;
  • 6 — nominally interesting movie with low rewatch value;
  • 5 — a movie which is on a border line from keeping me fastforwarding through;
  • 4—1 — boring movies that I can't stand watching at normal speed (or at all), rated depending on the degree of boredom.

Technical rating:

  • 10 — a movie that is known to be unimprovable by all the known means — i.e., if something could be done, it had been done (implying that author has chosen the best route, used every known way of optimization and had perfect luck manipulation throughout);
  • 9 — a movie that shows extraordinary planning, brilliant and thorough execution and little to no time lost in luck manipulation; a movie which leaves an impression that the author had considered everything and made even very unlikely things possible;
  • 8 — a movie with no flaws apparent to the outsider (or insignificant flaws apparent to an experienced person), which keeps the flow and maintains high quality throughout its length; there's hardly any first-generation run (i.e., the one that didn't have a previous TAS to improve upon) that can go above this point;
  • 7 — a movie which contains things like missed tricks, small generic mistakes, minor inoptimizations and close-to-average luck manipulation; a movie where the lack of thoroughness is apparent to an experienced viewer;
  • 6 — considerable amount of flaws both in planning and execution, bad luck manipulation, missed global timesavers and apparent improvability;
  • 5 — obvious bad mistakes throughout the entire movie, poor planning and little to no luck manipulation;
  • 4—1 — movies of quality so poor that they shouldn't have been published here in the first place.

Comments

(Feel free to write comments, suggestions and other things here, if you want to. Any feedback is welcome.)

Get Firefox!Moozooh last edited by moozooh on 2008-06-30 12:54:51
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