Super Metroid: Redesign (SMR for short) is a brilliant hack of one of my favorite games — Super Metroid. It features a huge, elaborated and well-thought new world map, lots of gameplay changes and so on.
This was my ongoing project a while ago, which I decided to put it on hold due to three major reasons:
- Super Metroid 14% TAS gained higher priority;
- Saturn started working on it as well, and it was unlikely that I could keep his pace of production up and still deliver unexpected results (in any case, it would be wiser to analyze a complete movie once it's done to avoid making the same mistakes in planning and/or execution, if some new details will be uncovered in the process);
- The WIP I produced had to be redone, anyway, since I made several seconds worth of mistakes over the span of my v1 WIP, and it turned out that v2 wasn't fully optimal, either. The new version would be made on Snes9x 1.5 due to superior emulation.
Drewseph's beta-TAS made on SMR version 2.0 (somewhat outdated route-wise) can be found
here.
Status: on temporary hold and to be redone upon completing SM 14% TAS and Saturn finishing the work on his version.
The goals: will most likely have to be recalculated based on Saturn's work and possible future changes, but as of now, it remains sub-1:00.
The progress: the old WIP and other things can be found
here permanently (well, at least until I submit it).
Project page — all the useful info on this run is/will be there, including progress reports.
Discussion thread.
DDP is the legendary manic shoot-em-up made by Cave, which have been the headliner of the genre ever since. It's the second game of DonPachi series, and arguably the most popular one: there are Saturn and PlayStation ports, and the arcade PCBs are rather widespread (if a bit pricy). DDP is followed by DoDonPachi Dai-Ou-Jou (whose PS2 port has been
semi-TASed by none other than
Morimoto himself), and the recently released
DoDonPachi DaiFukkatsu.
DoDonPachi's scoring system is rather simple in theory:
- Kill enemies in sequences, never letting the chain drop until the end of the stage.
- Don't die and don't bomb. Abuse the "maximum" bomb multiplier.
- Pick up every item/star you can.
However, with all the supposed simplicity, it's also filled with lots of obscure tricks and strategies the world record holders use, which haven't been made public. Some of them are completely unknown to the western players, even though DDP has seen very fierce competition due to its popularity.
The current world record with A-L ship type is 748,414,350, by SOF-WTN. According to the experts, WTN dies on the true last boss once (
not surprising), which would otherwise put his score to ~760,xxx,xxx.
The current TAS record with the same type is
759,281,170, by Takuro. It's been noted that it contains serious (as far as TASing goes) chaining mistakes netting no less than 30 millions point loss.
As such, a good goal would be to break 800M points. A lot of shmupping enthusiasts would be very pleased to see such a run, though I guess it won't be easy on the eyes. If the goal is reached, it might be possible to make a 2-player follow-up run where one player scores as per the optimal route, and the other flies around just dodging the bullet swarms.
Status: waiting for the emulator.
The goals: 800M+ points, speed disregarded as long as hinders optimal scoring tactics.
The progress: gathering information.