TASVideos

Tool-assisted console game movies
When human skills are just not enough

Moozooh

Note: Due to the page engine restrictments, my name is spelled with a capital "m" in the heading; however, I do not approve of spelling it with capitals.

That being said, this page happens to be a personal page of moozooh. Try not to vandalize it beyond recognition, as it currently is an example of nicely organized and fully informational page as I see it. :)

Special bonus feature: recursive link!

Personal info

IRC & forum quotes

My SM low% test run notes

Notes on SMR: tricks, any% comments, etc.

The list of the Most Popular Excuses viewers give for publishing a movie
— a half-serious document of bad argumentation used in Workbench forum

(Please, try not to edit these pages without telling me first, unless it is a comment or typo correction.)

Some info about moozooh

Right here. I moved it to a subpage to avoid clutter.

Current TAS projects

All of my current projects are related to my favorite SNES game, Super Metroid. I considered doing other games, such as Metroid (NES, 100% run), Super Castlevania IV (SNES) and Spawn (SNES), but realized I wasn't the right man for these tasks, since I didn't know the games well enough (besides, my motivation faded without even having born).

SNES — Super Metroid — 14% TAS

Seeing as Cpadolf and hero of the day nailed the 6% NBMB TAS, this one is made just for fun, not intended to be submitted at the site. It will collect 14% items, fight all bosses, and will not use any out-of-bound glitches.

The actual route I'm taking isn't really a secret, but I don't want to announce it to have some surprise value to it. I'll just say I'm planning to take the Speed route instead of the Ice route, and also pick 3 Super Missile packs instead of 2, which should speed up lower Norfair and Tourian considerably. NameSpoofer of m2k2 is working on a similar run with a slightly altered route, so you will have a general idea of what it's going to look like.

I'm planning to go for state-of-the-art level of precision with this run, so I'm not going to make the test run WIPs that involve the low%-exclusive tricks and strategies available to general public. Refer to Super Metroid tricks and project page (out of date currently) for more information about technical aspects of the run.

The final version of this run will most likely be made on Snes9x 1.5x for superior graphics and sound; the test run is being made on Snes9x 1.43 improvement 12.

Gocha's SNES9x memory watcher tool has already proven to be invaluable in the production of this (and the the other two) run. A recent version bundled with the config file I'm using can usually be found here.

Status: test run with selective optimization is in very slow production.
The goals: the ultimate goal is sub-28 minutes by in-game timer.
The progress: test run — 04:26 in-game time, 6% items collected.
Project page — improvement list, WIPs and other notes.
Discussion thread.

Possible future TAS projects

SNES — Super Metroid: Redesign — any% TAS

Super Metroid: Redesign (SMR for short) is a brilliant hack of one of my favorite games — Super Metroid. It features a huge, elaborated and well-thought new world map, lots of gameplay changes and so on.

This was my ongoing project a while ago, which I decided to put it on hold due to three major reasons:

  1. Super Metroid 14% TAS gained higher priority;
  2. Saturn started working on it as well, and it was unlikely that I could keep his pace of production up and still deliver unexpected results (in any case, it would be wiser to analyze a complete movie once it's done to avoid making the same mistakes in planning and/or execution, if some new details will be uncovered in the process);
  3. The WIP I produced had to be redone, anyway, since I made several seconds worth of mistakes over the span of my v1 WIP, and it turned out that v2 wasn't fully optimal, either. The new version would be made on Snes9x 1.5 due to superior emulation.

Drewseph's beta-TAS made on SMR version 2.0 (somewhat outdated route-wise) can be found here.

Status: on temporary hold and to be redone upon completing SM 14% TAS and Saturn finishing the work on his version.
The goals: will most likely have to be recalculated based on Saturn's work and possible future changes, but as of now, it remains sub-1:00.
The progress: the old WIP and other things can be found here permanently (well, at least until I submit it).
Project page — all the useful info on this run is/will be there, including progress reports.
Discussion thread.

Arcade — DoDonPachi — tool-assisted score-attack

DDP is the legendary manic shoot-em-up made by Cave, which have been the headliner of the genre ever since. It's the second game of DonPachi series, and arguably the most popular one: there are Saturn and PlayStation ports, and the arcade PCBs are rather widespread (if a bit pricy). DDP is followed by DoDonPachi Dai-Ou-Jou (whose PS2 port has been semi-TASed by none other than Morimoto himself), and the recently released DoDonPachi DaiFukkatsu.

DoDonPachi's scoring system is rather simple in theory:

  1. Don't die and don't bomb, thus abusing the "maximum" bomb multiplier.
  2. Kill enemies in sequences, never letting the chain drop until the end of the stage.
  3. Minor: pick up every item/star without interrupting the previous goals.
  4. Minor: cancel bullets with large explosions.
  5. Minor use laser over blooming flowers.

However, with all the supposed simplicity, it's also filled with lots of obscure tricks and strategies the world record holders use, which still haven't been made public. Some of them are completely unknown to the western players, even though DDP has seen very fierce competition due to its popularity.

The current world record with A-L ship type is 748,414,350, by SOF-WTN. According to the experts, WTN dies on the true last boss once (not surprising), which would otherwise put his score to ~760 million.
The current TAS record with the same type is 759,281,170, by Takuro. It's been noted that it contains serious (as far as TASing goes) chaining mistakes netting no less than 30 million point loss.

As such, a good goal would be to break 800M points. A lot of shmupping enthusiasts would be very pleased to see such a run, though I guess it won't be easy on the eyes. If the goal is reached, it might be possible to make a 2-player follow-up run where one player scores as per the optimal route, and the other flies around just dodging the bullet swarms.

Status: waiting for the emulator.
The goals: 800M+ points, speed disregarded if/when it hinders optimal scoring tactics.
The progress: gathering information.

Other TASVideos-related activities

Editor duties

I'm actively (not really) maintaining Super Metroid Tricks page, and will probably add Super Metroid Redesign Tricks if needs be (so far I've been gathering SMR-related stuff on this page). Experience gained from TASing Super Metroid engine based games and analyzing others' runs gave me lots of useful information that has yet to end up on those pages.

I also monitor recent changes, and contribute minor corrections, adding new content and [re]writing movie descriptions. I don't do that too often, though. So far I'm the second most active editor (not counting judges and publishers).

Encoding

I planned on helping to encode movies for this site, but I was too lazy to create myself a decent encoder logo. Oh, the irony.

Favorite Runs (in somewhat particular order)

Tool-assisted

See the alphabetically sorted list here. (Note: needs updating.)

See also:

Unassisted

Runs I look forward to

(In order of anticipation.)

Tool-assisted

Unassisted

  • SNES

  • GBA
    • Castlevania: AoS Soma Boss Rush v2 by dingusSJr.

  • Genesis
    • Sonic the Hedgehog 2 v4 by stanski.

My movie rating scale explanation

Some time ago I moved to an absolute yet more versatile perception-based rating scale. I find that it works rather well without contradictions. My standards aren't exceptionally high (the basic range is 6—8 for both values), but I don't grant 9 and 10 lightly, either. The amounts listed in parentheses account only for separate movies (no two versions of the same movie, the one with higher marks is taken into account; tech marks are adjusted for obsolete movies).

Entertainment rating:

Technical rating:

Comments

(Feel free to write comments, suggestions and other things here, if you want to. Any feedback is welcome.)

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Moozooh last edited by moozooh on 2009-01-25 14:20:24
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