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Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Tier: Moons] = Tier: Moons
[Tier: Stars] = Tier: Stars

Total movies: 23


[Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) "Julius, in bounds" in 19:20.63 by cpadolf.
DeSmuME movie (.dsm) (date: 2012-07-28)
MKV file via BitTorrent (size: 141.95 MB, length: 21:34)
MKV file via BitTorrent (Modern HQ) (size: 137.90 MB, length: 21:34)
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Submission #3660 — Author's comments
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Rating: 8.3 (12.5 votes)
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- Takes damage to save time
- Forgoes major skip glitch
- Forgoes time-saving glitches
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow.

Like its predecessor, after finishing the game, you can choose to ignore pretty-boy Soma Cruz and instead play as Julius Belmont. Unfortunately, it seems that Julius's skills have waned a bit since his last appearance. Yoko Belnades and Alucard easily pick up the slack, though.

This run avoids the use of large-skip glitches that can be seen in our other run of Julius in Dawn of Sorrow, showing off more of the game.


[Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" in 04:38.9 by cpadolf.
VBA movie (.vbm) (date: 2009-01-24)
MKV file via BitTorrent (size: 17.63 MB, length: 06:49)
MKV file via BitTorrent (Modern HQ) (size: 19.65 MB, length: 06:49)
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Submission #2163 — Author's comments
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Obsoletes movie #1127 (04:51.98)
Rating: 7.9 (33 votes)
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- Takes damage to save time
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

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Those who greatly dislike that Aria of Sorrow's main character isn't related to the Belmont clan whatsoever can safely relax, because the powerhouse known as Julius Belmont enters the stage in the relatively short run of this Castlevania installment.

Julius is only available to those who have completed the main quest, but unlike Soma Cruz, Belmont can't go through walls or use other fancy tricks like that. Being very upset about it, he hops around the castle madly, producing almost inhuman sounds with every jump.

This is an improvement of almost 13 seconds, mostly due to better boss fights.


Note: this movie starts where a main quest TAS left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

[Tier: Moons]GBA Metroid: Zero Mission (USA) "low%" in 34:42.27 by cpadolf.
VBA movie (.vbm) (date: 2012-04-03)
MKV file via BitTorrent (size: 108.91 MB, length: 39:10)
MKV file via BitTorrent (Modern HQ) (size: 111.02 MB, length: 39:10)
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Submission #3511 — Author's comments
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Rating: 8.8 (14 votes)
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- Low% completion
- Takes damage to save time
- Genre: Action
- Genre: Platform
Metroid: Zero Mission is a retelling of Metroid with new plot twists and updated gameplay.

This run aims to complete the game as quickly as possible while collecting as few items as possible. This changes the gameplay, requiring more careful ammo management and new solutions to complete certain areas without powerups. Reading the author's comments is recommended.

The in-game clear time is 0:23:48. The item collection rate is 9%.


[Tier: Stars]GBA Metroid: Zero Mission (USA) "100%" in 1:01:08.0 by cpadolf.
VBA movie (.vbm) (date: 2009-11-06)
MKV file via BitTorrent (size: 128.75 MB, length: 1:05:23)
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Submission #2436 — Author's comments
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Obsoletes movie #981 (1:01:43.7)
Rating: 8.6 (23.5 votes)
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- 100% completion
- Takes damage to save time
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

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Samus's first adventure is retold in Metroid: Zero Mission with extra storyline, extra items and on a system with a better graphics processor. This run completes the game with 100% item collection. At least as far as the end-of-game display is concerned.

This is an improvement of 35.70 seconds, over Dragonfangs's previous movie. The improvements come mainly from greater optimization in movement and better ammo management. Unlike the previous author, Cpadolf aimed for lowest real time, finishing the game in 42:07 on the in-game timer.


[Tier: Moons]Genesis Jurassic Park (USA) in 02:31.03 by cpadolf.
Gens movie (.gmv) (date: 2010-03-06)
MP4 file via BitTorrent (size: 19.24 MB, length: 04:45)
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Submission #2592 — Author's comments
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Obsoletes movie #480 (02:43.37)
Rating: 6.4 (16.5 votes)
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- Takes damage to save time
- Uses hardest difficulty
- Genre: Platform
This is a raptor movie of the Genesis version of Jurassic Park, which is completely different from the SNES version. In this game, you can choose between Grant and the raptor, each with his own set of levels. Grant's levels are like Prince of Persia except with dinosaurs and better weapons. The raptor's levels go by much faster.

The collision detection is quite buggy, and the author takes advantage of this.

This is a 12.34 second improvement on the previous movie, almost all of the improvement coming from better optimization.


[Tier: Moons]Genesis Vectorman (USA/Europe) in 11:06.6 by cpadolf.
Gens movie (.gmv) (date: 2010-05-13)
MP4 file via BitTorrent (size: 77.07 MB, length: 15:47)
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Submission #2663 — Author's comments
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Obsoletes movie #845 (11:41.75)
Rating: 7.5 (13 votes)
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- Takes damage to save time
- Uses hardest difficulty
- Genre: Platform
Vectorman (1995) is one of the later games for Genesis; it sports multiple gameplay modes, pre-rendered 3D models and some very nice visual effects.

According to its plot, the Earth's population decided they have polluted it enough, and migrated elsewhere, leaving robots made of orbs ("orbots") behind to clean up the mess. One of the higher level orbots gets his head accidentally attached to a nuclear warhead, goes insane and usurps total control over all mechanical beings left on the planet. This is the state the main hero, orbot Vectorman, finds it in after returning from one of his garbage discharging missions.

This is an improvement of 36 seconds over the previous movie.


[Tier: Moons]Genesis Vectorman 2 (USA) in 08:35.58 by cpadolf.
Gens movie (.gmv) (date: 2012-03-31)
MP4 file via BitTorrent (size: 56.12 MB, length: 10:52)
MP4 file via BitTorrent (Modern HQ) (size: 61.76 MB, length: 10:52)
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Submission #3483 — Author's comments
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Obsoletes movie #978 (09:01.57)
Rating: 7.9 (9 votes)
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- Takes damage to save time
- Genre: Platform
Vectorman 2 is a somewhat darker sequel to the original game involving Vectorman, an "orbot" (robot made of orbs). In this game, Vectorman's sludge barge suddenly gets blasted by a missile. He escapes and ends up in a place infested by mutant insects led by the horrendous Black Widow Queen, whose plan is to take over the Earth and kill all humans, as expected.

This is an improvement of nearly 26 seconds over mmbossman's previous movie. Time savings come from better optimization, lag reduction, and a new trick that effectively allows triple jumping. The author's comments explain the improvements in greater detail.


[Tier: Moons]SNES Bubsy in Claws Encounters of the Furred Kind (USA) in 15:16.9 by cpadolf.
snes9x movie (.smv) (date: 2008-10-16)
MKV file via BitTorrent (size: 58.34 MB, length: 16:00)
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Submission #2108 — Author's comments
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Obsoletes movie #377 (16:31.78)
Rating: 7.0 (19 votes)
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- Genre: Platform

This movie has been obsoleted!

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Bubsy is on a hunt to get back his yarn, which the Woolies stole.

Bubsy can run very fast, but unfortunately he almost never gets a chance to, because there are obstacles everywhere. Unlike most bobcats, Bubsy can die by touching anything remotely dangerous, like eggs or water. Also unlike regular bobcats, he can glide through the air, has a t-shirt with an exclamation mark, and a smile you'll just be dying to wipe off his face.

This is a 75 second improvement over acmlm's movie.


[Tier: Moons]SNES Contra 3: The Alien Wars (USA) "game end glitch" in 03:20.38 by cpadolf.
snes9x movie (.smv) (date: 2009-06-14)
MKV file via BitTorrent (Modern HQ) (size: 14.85 MB, length: 03:37)
MP4 file via BitTorrent (Compatibility) (size: 16.99 MB, length: 03:37)
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Submission #2273 — Author's comments
Discuss this movie
Obsoletes movie #1217 (03:23.27)
Rating: 7.4 (26.5 votes)
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- One player in a multiplayer game
- Uses death to save time
- Major skip glitch
- Final boss skip glitch
- Heavy glitch abuse
- Uses hardest difficulty
- Genre: Platform
- Genre: Shooter
One of the best (and best known) shooters of the 16-bit era, Contra 3: The Alien Wars forgoes any semblance of plot devices in favor of good old fashioned shooting and platforming with some tough as nails bosses, especially in this, the hardest mode.

Apparently not happy with an already amazing movie, Cpadolf felt the need to go on yet another black op, optimizing his distortions of space and time on the way to a 173 frame improvement.

This movie uses a 'warping' glitch to complete the game. There is also the 2-player version, which does not.


[Tier: Moons]SNES Contra 3: The Alien Wars (USA) "game end glitch" in 03:23.27 by cpadolf.
snes9x movie (.smv) (date: 2008-11-04)
MKV file via BitTorrent (Modern HQ) (size: 14.13 MB, length: 03:40)
MP4 file via BitTorrent (Compatibility) (size: 15.20 MB, length: 03:40)
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Submission #2126 — Author's comments
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Obsoletes movie #1055 (03:32.13)
Rating: 8.1 (30 votes)
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- One player in a multiplayer game
- Uses death to save time
- Uses warps
- Heavy glitch abuse
- Uses hardest difficulty
- Genre: Platform
- Genre: Shooter

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Here we have another game completely demolished by abuse of game breaking glitches.

The author initiates a glitch involving the character dying and gaining a 1-up during the fadeout to a Game Over screen. This allows him to skip many levels and complete the game in just 3 and half minutes!

For fast completion that does not use this glitch there is the 2-player version.

This is an improvement of almost 9 seconds over the previous run.


[Tier: Moons]SNES Gradius III (USA) in 25:31.4 by cpadolf.
snes9x movie (.smv) (date: 2008-05-26)
MKV file via BitTorrent (Modern HQ) (size: 64.72 MB, length: 28:23)
MP4 file via BitTorrent (Compatibility) (size: 86.09 MB, length: 28:23)
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Submission #1938 — Author's comments
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Obsoletes movie #1081 (28:24.0)
Rating: 7.4 (33.5 votes)
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- Maximum kills
- Forgoes warps
- Uses hardest difficulty
- Uses a level password
- Genre: Shooter
As you might know, Konami realised they went a little overboard with the difficulty of the arcade version of Gradius III, so the SNES port got noticeably easier (and laggier). However, it still remains one of the hardest and most unforgiving shoot 'em ups released in its era.

This is Cpadolf's take at the shmupping carnage, resulting in a significant improvement in both speed and style over the previous movie by Krocketneo. In total, 2 minutes 53 seconds are saved thanks to lag reduction and faster boss fights. The author also kills a greater percentage of enemies (still not fully 100%, though — read the comments for more details).

The game is completed in Arcade mode (still a far cry from the actual arcade game), which is accessed by tapping A on the main menu screen. It is strongly recommended to read the congratulatory text appearing after the end credits. ;)


[Tier: Moons]SNES Metroid Super ZeroMission (v2.00) in 20:43.28 by cpadolf.
snes9x movie (.smv) (date: 2011-08-05)
MP4 file via BitTorrent (size: 60.84 MB, length: 25:00)
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Submission #3228 — Author's comments
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Obsoletes movie #1651 (31:00.42)
Rating: 8.2 (17.5 votes)
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- Takes damage to save time
- Heavy glitch abuse
- Heavy luck manipulation
- Unofficial game
- Genre: Platform
Metroid Super ZeroMission is a Super Metroid hack that is heavily based on the GBA game Metroid: Zero Mission, inspiring modifications of the game engine, graphics, and maps.

In this run, the author, cpadolf, improves on Hoandjzj's canceled run by over 4 minutes by using a new route and many new tricks and glitches. For more details, as always, please read the author's notes.


This run aims to reach the ending as fast as possible and so skips most of the items. If you're looking to watch a run that clears everything in the game, watch this run.

[Tier: Stars]SNES Sparkster (USA) in 18:16.48 by cpadolf.
snes9x movie (.smv) (date: 2008-12-03)
MKV file via BitTorrent (size: 79.21 MB, length: 21:28)
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Submission #2147 — Author's comments
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Obsoletes movie #315 (19:36.22)
Rating: 8.4 (32.5 votes)
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- Takes damage to save time
- Uses hardest difficulty
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Another movie that's so fast you can hardly see what's going on. The main character can use his rocket dash to inflict a lot of damage on his opponents as well as bounce off walls and ceilings. Cpadolf's movie is an incredible improvement to nitsuja's movie, which was itself 5 minute improvement to previously published version. Cutting off 80 seconds from that TAS was certainly no easy task. Like the previous movie, this is played at the hardest difficulty, crazy hard.

[Tier: Moons]SNES Super Mario All-Stars: Lost Levels (USA) "warpless" in 35:08.82 by cpadolf.
snes9x movie (.smv) (date: 2008-06-22)
AVI file via BitTorrent (size: 102.35 MB, length: 35:45)
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Submission #1981 — Author's comments
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Obsoletes movie #598 (35:16.05)
Rating: 7.5 (27 votes)
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- Takes damage to save time
- Forgoes warps
- Genre: Platform

This movie has been obsoleted!

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The Lost Levels is the remake of the game released in Japan as Super Mario Bros 2; it is an exercise in Fake Difficulty, containing very difficult jumps, many enemies, problematic terrain, poisonous mushrooms, and, at worst, koopa jumps over walls or across pits. Most of it is senseless rehashing of elements in places where they don't belong (like amateur hacks). It's so difficult to beat that Nintendo of America released a wholly different game given a Mario theme as Super Mario Bros 2.

Of all the games in Super Mario All-Stars, it's the only one in the set that saves your progress at individual levels rather than the start of worlds. It's that bad.

This movie, about 7 seconds faster than the previous, plays all levels, including the secret world 9, and extremely difficult A through D worlds.


[Tier: Moons]SNES Super Metroid (JPN/USA) "100%" in 1:08:10.87 by cpadolf.
snes9x movie (.smv) (date: 2008-09-26)
MKV file via BitTorrent (Modern HQ) (size: 192.60 MB, length: 1:12:19)
MP4 file via BitTorrent (Compatibility) (size: 247.10 MB, length: 1:12:19)
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Submission #2079 — Author's comments
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Obsoletes movie #817 (1:10:45.02)
Rating: 9.1 (39.5 votes)
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- 100% completion
- Takes damage to save time
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one.

This run aims for 100% item collection in the fastest time, and it does so 2 minutes and 34 seconds faster than the previous movie by JXQ, thanks to various new tricks, route changes, and general optimization. The in-game completion time is 36 minutes and 3 seconds.

Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page. Be sure to check it, as well as the author's comments, for more information on the improvements.

If you prefer to watch the fastest completion without getting all the items, check out Super Metroid in 38:41 by Taco & Kriole.


[Tier: Stars]SNES Super Metroid (JPN/USA) "100%" in 1:08:15.74 by cpadolf.
Bizhawk movie (.bkm) (date: 2013-08-05)
MKV file via BitTorrent (size: 200.00 MB, length: 1:12:19)
MKV file via BitTorrent (Modern HQ) (size: 205.65 MB, length: 1:12:19)
MKV file via BitTorrent (size: 156.23 MB, length: 40:00)
MKV file via BitTorrent (Modern HQ) (size: 160.57 MB, length: 40:00)
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Submission #4030 — Author's comments
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Obsoletes movie #1195 (1:08:10.87)
Rating: 9.3 (26.5 votes)
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- Aims for in-game time instead of real-time
- 100% completion
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Heavy luck manipulation
- Genre: Action
- Genre: Adventure
- Genre: Platform
In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one.

Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page. Be sure to check it, as well as the author's comments, for more information on the improvements. (Note that this run is an improvement on the previous, even though the time seems slower, because this run was done on a more accurate emulator which unfortunately produces more lag.)

If you prefer to watch the fastest completion without getting all the items and without any large skip glitches, check out Super Metroid in 37:39 by Sniq.


Every second encode link leads to a version where all door transitions, elevators and item jingles were cut out.

[Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" in 41:22.47 by cpadolf.
snes9x movie (.smv) (date: 2008-03-02)
MKV file via BitTorrent (size: 195.97 MB, length: 46:00)
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Submission #1686 — Author's comments
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Rating: Too few votes (1) to display
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- Aims for in-game time instead of real-time
- Takes damage to save time
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This Super Metroid movie by Cpadolf aims for in-game time, making use of the fact that the in-game timer is stopped during certain events. It's 25 seconds slower than Hero of the day's Super Metroid any% TAS in real time, but completes the game in 24 minutes and 4 seconds by its timer.

[Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" in 12:54.71 by cpadolf.
Bizhawk movie (.bkm) (date: 2014-05-19)
MKV file via BitTorrent (Modern HQ) (size: 33.31 MB, length: 17:07)
MP4 file via BitTorrent (Compatibility) (size: 39.98 MB, length: 17:07)
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Submission #4295 — Author's comments
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Obsoletes movie #1978 (21:25.12)
Obsoletes movie #2558 (14:52.88)
Rating: 9.2 (8 votes)
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- Takes damage to save time
- Major skip glitch
- Final boss skip glitch
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Action
- Genre: Adventure
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This movie features a perfect example of what can occur when TASers will go to any extreme to sequence break a long game. Very little that is recognizable remains. Cpadolf forgoes key items, yet bothers to collect the X-Ray Scope, an item normally useless to an experienced Super Metroid player.

With the use of the X-Ray Scope to get out of the rooms' bounds and gratuitous amounts of RAM rewriting, the amount of tasks Samus usually has on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:06, and only 6% of the items are collected, making this the lowest legitimate percent completion ever achieved.

This is an improvement of 1:58.36 minutes real-time over the previous runs of this category.


[Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" in 21:25.12 by cpadolf.
snes9x movie (.smv) (date: 2012-03-04)
MP4 file via BitTorrent (size: 50.79 MB, length: 25:45)
MP4 file via BitTorrent (Modern HQ) (size: 53.04 MB, length: 25:45)
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Submission #3465 — Author's comments
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Obsoletes movie #1270 (21:35.57)
Rating: 8.3 (13.5 votes)
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- Low% completion
- Uses death to save time
- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
- Genre: Adventure
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This movie features a perfect example of what can occur when TASers will go to any extreme to sequence break a long game. Very little that is recognizable remains. Cpadolf forgoes key items, yet bothers to collect the X-Ray Scope, an item normally useless to an experienced Super Metroid player.

With the use of the X-Ray Scope to get out of the rooms' bounds, some non-trivial physics abuse, and esoteric RAM data manipulation via dying in a certain room, the amount of tasks Samus usually has on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:12, and only 6% of the items are collected, making this the lowest legitimate percent completion ever achieved.

This is an improvement of 10.44 seconds real-time, or 2.38 seconds in-game, over the previous run of this category.

If you thought this was fast, check out the run that beats the game even faster using the glitchy charged Space/Time Beam.


[Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" in 21:35.57 by cpadolf.
snes9x movie (.smv) (date: 2009-04-08)
MKV file via BitTorrent (size: 55.96 MB, length: 25:40)
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Submission #2223 — Author's comments
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Obsoletes movie #1139 (22:01.18)
Rating: 8.4 (39.5 votes)
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- Uses death to save time
- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
This movie features a perfect example of what can occur when TASers will go to any extreme to sequence break a long game. Very little that is recognizable remains. Cpadolf forgoes key items, yet bothers to collect the X-Ray scope, an item normally useless to an experienced Super Metroid player.

With the use of X-Ray Scope to get out of the rooms' bounds, some non-trivial physics abuse, and esoteric RAM data manipulation via dying in a certain room, the amount of tasks Samus usually has to do on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:12. Only 6% of the items are collected.

This is an improvement of 25.61 seconds real-time, or 22.98 seconds in-game, over the previous glitched any% run. The main improvement comes from a new method of skipping the cutscene with the big metroid, although the author found many other improvements along the way.


The peculiar effects of the Space/Time Beam, if properly utilized, can cut this run's time further in half. The movie will have to begin from a savestate, but Samus will start the game fully powered-up, so item collection and all detours associated with it are no longer required.
Such a movie, also made by Cpadolf, can be found here; its completion time is 12:46 (00:06 by the in-game timer).

If you want to see up-to-date low percentage movies completed without using the out-of-bounds glitch, see these:


[Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" in 41:02.4 by cpadolf.
snes9x movie (.smv) (date: 2008-03-02)
AVI file via BitTorrent (size: 98.62 MB, length: 45:18)
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Submission #1863 — Author's comments
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Obsoletes movie #1074 (41:22.47)
Rating: 8.7 (24 votes)
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- Contains speed/entertainment tradeoffs
- Aims for in-game time instead of real-time
- Takes damage to save time
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
- Genre: Platform

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Here we have Super Metroid completed in only 23 minutes and 45 seconds by its internal timer, with 22% items collected.

This is Cpadolf's second attempt at this run category, saving 19.37 seconds over the previous one thanks to improved ammo/energy management and better optimization all around.

Note: This movie aims for in-game time, making use of the fact that the internal timer is stopped during certain events. However, some insignificant sacrifices, such as not using the murder beam, were made in order to keep high entertainment level throughout.

If you prefer watching a realtime-oriented movie of Super Metroid any%, check the 38:41 version by Taco & Kriole.


[Tier: Moons]SNES The Addams Family: Pugsley's Scavenger Hunt (USA) in 13:11.05 by cpadolf.
snes9x movie (.smv) (date: 2009-10-23)
MKV file via BitTorrent (Modern HQ) (size: 72.64 MB, length: 16:34)
MP4 file via BitTorrent (Compatibility) (size: 83.83 MB, length: 16:34)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #2395 — Author's comments
Discuss this movie
Obsoletes movie #393 (13:58.63)
Rating: 7.4 (20 votes)
View Publication
- Uses hardest difficulty
- Genre: Platform
Pugsley's scavenger hunt is an extremely fast paced game, which makes it difficult. It is made even more difficult by playing on the hardest setting, which gives Pugsley only one single heart, meaning that he dies in one hit. The movie itself looks very impressive and it really gives the impression that the player knows what he is doing.

This is an improvement of 47.58 seconds over the previous movie.


[Tier: Moons]SNES Zero: The Kamikaze Squirrel (USA) in 09:38.85 by cpadolf.
snes9x movie (.smv) (date: 2009-02-12)
MKV file via BitTorrent (size: 27.38 MB, length: 11:55)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #2173 — Author's comments
Discuss this movie
Obsoletes movie #525 (11:21.55)
Rating: 7.6 (26.5 votes)
View Publication
- Genre: Platform
This game has many qualities that make it a good candidate for TASing. These include soft, pleasing graphics, music that's not painful to listen to, and of course, a very speedy main character. Unfortunately, some of the game's bosses have long invulnerability periods, meaning that Zero has to wait a bit between hits and cannot spam the bosses with 30 hits per second.

The game is not meant to be quite as straightforward as it would seem by watching this movie, as the author takes many shortcuts that require extremely precise jumping. This is an improvement of well over a minute and a half due to better optimization and new shortcuts and tricks.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Added [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Sniq in 06:50.81 (2018-03-21)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Sniq in 07:05.83 (2018-02-09)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Sniq, Total & Aran Jaeger in 07:09.68 (2017-06-12)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Sniq, Taco & Total in 07:14.67 (2017-01-13)
- - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Taco, Sniq & Total in 07:14.75 (2015-08-06)
- - - - - obsoletes [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) "game end glitch" by Total, Sniq & Cpadolf in 07:15.95 (2014-07-05)
- - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by cpadolf in 12:54.71 (2014-05-19)
- - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by cpadolf in 21:25.12 (2012-03-04)
- - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "GT code, game end glitch" by amaurea, cpadolf & Total in 14:52.88 (2014-03-24)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by cpadolf in 21:35.57 (2009-04-08)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf & hero of the day in 22:01.18 (2008-06-29)
Added [Tier: Stars][Recommended for newcomers][Notable improvement]SNES Super Metroid (JPN/USA) by Sniq in 35:58.31 (2018-03-20)
- obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "reverse boss order" by Saturn in 46:42.38 (2012-07-16)
- obsoletes [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) by Sniq in 37:39.1 (2017-04-02)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "reverse boss order" by Taco, Kriole & Hero of the Day in 48:06.65 (2012-01-16)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Taco & Kriole in 38:41.52 (2009-10-25)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Saturn in 39:15.3 (2011-10-30)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by hero of the day in 39:32.8 (2008-03-02)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by cpadolf in 41:02.4 (2008-03-02)
- - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by hero of the day in 40:57.85 (2007-02-09)
- - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by cpadolf in 41:22.47 (2008-03-02)
- - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Terimakasih in 46:37.08 (2005-03-28)
- - - - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) by Terimakasih in 47:07.23 (2004-12-18)
- - - - - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) by Terimakasih in 48:09.9 (2004-11-30)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Terimakasih in 47:50.93 (2004-11-27)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 51:52.3 (2004-08-16)
- - - - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 53:09.78 (2004-07-28)
- - - - - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 53:40.07 (2004-07-21)
Added [Tier: Moons][Notable improvement]SNES Super Mario All-Stars: Lost Levels (USA) "warpless" by HappyLee in 34:36.61 (2017-07-04)
- obsoletes [Tier: Moons][Console-verified]SNES Super Mario All-Stars: Lost Levels (USA) "warpless" by KFCMARIO in 34:39.34 (2013-02-03)
- - obsoletes [Tier: Moons]SNES Super Mario All-Stars: Lost Levels (USA) "warpless" by KFCMARIO in 34:42.83 (2012-05-02)
- - - obsoletes [Tier: Moons]SNES Super Mario All-Stars: Lost Levels (USA) "warpless" by MiezaruMono in 34:45.67 (2011-06-09)
- - - - obsoletes [Tier: Moons]SNES Super Mario All-Stars: Lost Levels (USA) "warpless" by cpadolf in 35:08.82 (2008-06-22)
- - - - - obsoletes [Tier: Moons]SNES Super Mario All-Stars: Lost Levels (USA) "warpless" by Adebis in 35:16.05 (2006-09-11)
Added [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) "low%" by Sniq in 46:32.02 (2016-12-02)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Ice Beam" by Saturn in 42:37.13 (2012-12-10)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Speedbooster" by NameSpoofer in 44:18.62 (2012-12-18)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Ice Beam" by Terimakasih in 51:05.75 (2004-12-12)
Added [Tier: Stars][Recommended for newcomers][Notable improvement]GBA Castlevania: Aria of Sorrow (USA) "all souls" by Fz-last, klmz & Pike in 17:06.41 (2016-09-08)
- obsoletes [Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "all souls" by Fz-Last, alkdcY & Pike in 18:45.26 (2015-10-28)
- - obsoletes [Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "all souls" by Kriole in 24:56.1 (2011-03-13)
- - - obsoletes [Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "all souls" by Kriole in 25:47.05 (2010-10-01)
- - - - obsoletes [Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "all souls" by Kriole in 28:01.58 (2009-12-27)
Added [Tier: Moons]GBA Metroid: Zero Mission (USA) by Dragonfangs in 32:08.09 (2016-07-14)
- obsoletes [Tier: Moons]GBA Metroid: Zero Mission (USA) by Dragonfangs in 32:33.43 (2008-05-13)
- - obsoletes [Tier: Moons]GBA Metroid: Zero Mission (USA) by Dragonfangs in 33:07.53 (2007-06-08)
- - - obsoletes [Tier: Moons]GBA Metroid: Zero Mission (USA) by BoltR in 35:56.1 (2005-04-12)
Added [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode, all bosses" by hellagels, KSeptuple & Pike in 11:52.03 (2015-06-25)
- obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius, all bosses" by McBobX in 11:36.38 (2014-08-06)
Added [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by hellagels & mtbRc in 03:53.83 (2014-09-26)
- obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by mtbRc in 03:57.55 (2014-06-28)
- - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by mtbRc in 04:35.52 (2012-07-11)
- - - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by cpadolf in 04:38.9 (2009-01-24)
- - - - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by zggzdydp in 04:51.98 (2008-06-17)
- - - - - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by Atma in 05:53.17 (2006-03-20)
Added [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) by mtbRc in 03:30.71 (2014-02-06)
- obsoletes [Tier: Moons][Notable improvement]DS Castlevania: Dawn of Sorrow (USA) by mtbRc in 03:50.05 (2013-04-12)
- - obsoletes [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) by McBobX in 07:43.76 (2013-01-18)
- - - obsoletes [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) by gocha in 08:20.12 (2009-10-17)
Added [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) "Julius mode" by mtbRc in 09:01.49 (2013-09-24)
Added [Tier: Stars]GBA Metroid: Zero Mission (USA) "100%" by Dragonfangs in 1:00:46.28 (2013-09-13)
- obsoletes [Tier: Stars]GBA Metroid: Zero Mission (USA) "100%" by cpadolf in 1:01:08.0 (2009-11-06)
- - obsoletes [Tier: Stars]GBA Metroid: Zero Mission (USA) "100%" by Dragonfangs in 1:01:43.7 (2007-10-10)
Added [Tier: Moons]SNES Contra 3: The Alien Wars (USA) "pacifist" by McBobX in 14:05.31 (2013-08-12)
- obsoletes [Tier: Moons]SNES Contra 3: The Alien Wars (USA) "pacifist" by Ash Williams in 14:25.25 (2006-12-19)
Added [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by cpadolf in 1:08:15.74 (2013-08-05)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "100%" by cpadolf in 1:08:10.87 (2008-09-26)
- - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:10:45.02 (2007-03-19)
- - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:13:10.22 (2006-04-20)
Added [Tier: Moons][Console-verified]SNES Super Mario All-Stars: Lost Levels (USA) "Luigi, warpless" by KFCMARIO in 34:52.69 (2013-07-16)
Added [Tier: Moons][Notable improvement]SNES Metroid Super ZeroMission (v2.3) "100%" by Hoandjzj in 1:19:30.64 (2013-04-30)
- obsoletes [Tier: Moons]SNES Metroid Super ZeroMission (v2.00) "100%" by Hoandjzj in 1:27:18.9 (2011-08-07)
Added [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) "all souls" by Kriole in 35:08.59 (2012-12-12)
Added [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) "Julius, in bounds" by cpadolf in 19:20.63 (2012-07-28)
Added [Tier: Moons]GBA Metroid: Zero Mission (USA) "low%" by cpadolf in 34:42.27 (2012-04-03)
Added [Tier: Moons]Genesis Vectorman 2 (USA) by cpadolf in 08:35.58 (2012-03-31)
- obsoletes [Tier: Vault]Genesis Vectorman 2 (USA) by mmbossman in 09:01.57 (2007-10-07)
- - obsoletes [Tier: Vault]Genesis Vectorman 2 (World) by mike89 in 09:35.18 (2007-04-10)
Added [Tier: Stars]SNES Sparkster (USA) by Dooty in 18:01.67 (2012-03-24)
- obsoletes [Tier: Stars]SNES Sparkster (USA) by cpadolf in 18:16.48 (2008-12-03)
- - obsoletes [Tier: Moons]SNES Sparkster (USA) by nitsuja in 19:36.22 (2005-04-04)
- - - obsoletes [Tier: Moons]SNES Sparkster (USA) by Valagard in 24:42.98 (2004-10-21)
Added [Tier: Moons]SNES Metroid Super ZeroMission (v2.00) by cpadolf in 20:43.28 (2011-08-05)
- obsoletes [Tier: Vault]SNES Super Metroid: MockingBird Station (JPN/USA) by Hoandjzj in 31:00.42 (2010-10-20)
Added [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "warp glitch" by klmz in 06:14.48 (2010-11-25)
- obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) by klmz in 06:46.2 (2008-06-18)
- - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) by zggzdydp in 12:06.73 (2007-12-15)
- - - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) by pirate_sephiroth in 12:17.5 (2006-10-09)
Added [Tier: Moons]SNES Bubsy in Claws Encounters of the Furred Kind (USA) by Acmlm in 13:47.57 (2010-07-23)
- obsoletes [Tier: Moons]SNES Bubsy in Claws Encounters of the Furred Kind (USA) by cpadolf in 15:16.9 (2008-10-16)
- - obsoletes [Tier: Moons]SNES Bubsy in Claws Encounters of the Furred Kind (USA) by Acmlm in 16:31.78 (2005-07-10)
Added [Tier: Moons]Genesis Vectorman (USA/Europe) by cpadolf in 11:06.6 (2010-05-13)
- obsoletes [Tier: Moons]Genesis Vectorman (USA) by mmbossman in 11:41.75 (2007-05-03)
Added [Tier: Moons]Genesis Jurassic Park (USA) by cpadolf in 02:31.03 (2010-03-06)
- obsoletes [Tier: Vault]Genesis Jurassic Park (USA) by ideamagnate in 02:43.37 (2006-02-21)
Added [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) by Kriole in 20:58.62 (2010-03-03)
- obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) by Atma in 27:45.57 (2006-01-11)
Added [Tier: Moons]SNES The Addams Family: Pugsley's Scavenger Hunt (USA) by cpadolf in 13:11.05 (2009-10-23)
- obsoletes [Tier: Moons]SNES The Addams Family: Pugsley's Scavenger Hunt (USA) by Blublu in 13:58.63 (2005-08-16)
Added [Tier: Moons]SNES Contra 3: The Alien Wars (USA) "game end glitch" by cpadolf in 03:20.38 (2009-06-14)
- obsoletes [Tier: Moons]SNES Contra 3: The Alien Wars (USA) "game end glitch" by cpadolf in 03:23.27 (2008-11-04)
- - obsoletes [Tier: Moons]SNES Contra 3: The Alien Wars (USA) "game end glitch" by Dark Cloud in 03:32.13 (2008-02-18)
Added [Tier: Moons]SNES Zero: The Kamikaze Squirrel (USA) by cpadolf in 09:38.85 (2009-02-12)
- obsoletes [Tier: Moons]SNES Zero: The Kamikaze Squirrel (USA) by LLCoolDave in 11:21.55 (2006-04-16)
Added [Tier: Moons]SNES Gradius III (USA) by cpadolf in 25:31.4 (2008-05-26)
- obsoletes [Tier: Vault]SNES Gradius III (USA) by Krocketneo in 28:24.0 (2008-03-21)
- - obsoletes [Tier: Vault]SNES Gradius III (JPN) by tviks in 29:20.6 (2004-07-24)
- - obsoletes [Tier: Moons]SNES Gradius III (JPN) "100% kills" by Warp in 30:23.42 (2004-08-13)
Added [Tier: Moons]SNES Contra 3: The Alien Wars (USA) by hero of the day in 13:03.32 (2007-02-04)
- obsoletes [Tier: Moons]SNES Contra 3: The Alien Wars (USA) by Ash Williams in 13:14.7 (2006-08-20)
- - obsoletes [Tier: Moons]SNES Contra 3: The Alien Wars (USA) by Phil & Genisto in 13:39.83 (2004-06-02)

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