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Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Tier: Moons] = Tier: Moons
[Tier: Vault] = Tier: Vault

Total movies: 3


[Tier: Moons]NES Lunar Pool (JPN) "no friction" in 36:52.0 by Bisqwit.
FCEU movie (.fcm) (date: 2010-04-08)
MP4 file via BitTorrent (size: 50.27 MB, length: 38:27)
Mirror www.archive.org
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Submission #2609 — Author's comments
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Rating: 6.3 (28.5 votes)
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- Demonstration
- Uses death to save time
- Genre: Sport
Lunar Ball, known as Lunar Pool in the US, is, as the name suggests, a pool game for the NES with the curious ability to adjust the friction of the surface of the pool table. Indeed, it is quite possible to play with no friction, and while this may sound easy, it actually proves to be impossibly difficult due to removing the major obstacle from the balls just continuing to roll forever, causing the game to never end.

With some heavy support from a bot (and massive loss of sanity), the author manages the nigh-impossible feat of making it all the way to the end of all 60 tables even in the face of this overwhelming opposition.

Reading the submission notes is highly advisable to explain some of the oddities such as the occasional pocketing of the cue ball. (In short: The cue ball is deliberately pocketed in order to avoid getting a perfect score on every level because the point counter would take unbearably long to tick all the points, up to a half minute per level.)

For more heavy optimization of pool tables, see also the run of this game with the default friction level.


[Tier: Vault]NES Lunar Pool (JPN) in 23:49.87 by Bisqwit.
FCEU movie (.fcm) (date: 2010-07-08)
MP4 file via BitTorrent (size: 18.88 MB, length: 24:55)
Mirror www.archive.org
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Submission #2676 — Author's comments
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Rating: 6.2 (23 votes)
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- Genre: Sport
Lunar Ball, known as Lunar Pool in the US, is, as the name suggests, a pool game for the NES, comprising 60 stages of oddly-shaped tables.

With some heavy support from a bot and the help of an unusual glitch on two tables, the game is completed in record time.

The friction of the pool table can be adjusted; in this run it is left alone. See also the frictionless run. Reading the submission text is recommended.

The emulator movie requires FCEU 0.98.15 or an earlier version of FCEU. On later versions of FCEU, the last table desyncs.


[Tier: Vault]NES The Legend of Kage (JPN) in 05:36.97 by Bisqwit.
FCEU movie (.fcm) (date: 2006-09-10)
AVI file via BitTorrent (size: 10.72 MB, length: 06:12)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #1189 — Author's comments
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Obsoletes movie #87 (06:04.98)
Rating: 6.0 (29 votes)
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- Genre: Action
- Genre: Platform
Kage no Densetsu (影の伝説) is a story based in old Japan. The beautiful princess Kiri has been kidnapped by evil ninjas. Many samurai warriors were sent to rescue her. None ever returned. The player is Kage, a young ninja who goes to rescue the princess Kiri.

Speedrunwise, this game is all about luck manipulation. Like any good ninja game, it hides many secrets inside, and the player (Bisqwit) set out to discover every one of them that is important in making a TAS. A detailed story of those secrets can be found in the submission message, but in conclusion it lead into this 28-second speedup compared to the previous movie by Walker Boh.

The theme music of this game sounds a lot better if you imagine it being played on a Japanese koto, like this: http://bisqwit.iki.fi/music/misc/kage.mid

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.


Webmasters, please don't link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.