TASVideos

Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Tier: Vault] = Tier: Vault
[Tier: Moons] = Tier: Moons
[Has commentary] = Has commentary

Total movies: 6


[Tier: Vault]NES Crash 'n' the Boys: Street Challenge (USA) "best ending" in 08:10.86 by Inzult.
FCEUX movie (.fm2) (date: 2017-09-05)
MKV file via BitTorrent (Modern HQ) (size: 16.36 MB, length: 16:10)
MP4 file via BitTorrent (Compatibility) (size: 19.82 MB, length: 16:10)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5638 — Author's comments
Discuss this movie
Obsoletes movie #2191 (11:30.55)
Rating: 6.5 (5 votes)
View Publication
- Aims for maximum score
- Maximum kills
- Best ending
- Genre: Fighting
- Genre: Sport
Crash 'n' the Boys: Street Challenge is part of the Kunio-kun series. Kunio is the protagonist of the series and the guardian of Nekketsu High School. His name has been localized in a variety of ways: "Crash" Cooney in this game, Mr. K in Renegade, Sam in Super Dodge Ball, and Alex in River City Ransom. In this game, representatives of the high schools compete in five no-holds-barred events.

In this run, GuanoBowl ends all the races early by knocking his opponent out. Rockets are purchased to make the hammer throw go farther and gum is used to help him hold his breath underwater. This run gets the extended ending by winning as Crash's school.

In this run, inzult improves the predecessor movie by GuanoBowl by 3:18.55 minutes.


[Tier: Vault]NES Hydlide (USA) in 09:07.32 by Inzult.
FCEU movie (.fcm) (date: 2007-01-04)
AVI file via BitTorrent (size: 10.54 MB, length: 09:53)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #1304 — Author's comments
Discuss this movie
Rating: 4.8 (28 votes)
View Publication
- Takes damage to save time
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Hydlide is an old and somewhat notorious game, mostly because it has very strange gameplay mechanics. For the first part of the game, walking consumes health, and the character must stop every now and then to regain it.

This is one of the few games (the only one?) where the level grinding sequences are actually entertaining, while the boss fights aren't. Hitting a boss decreases your own health as well as the boss's, after which there is much waiting for more health until you can hit him again.

There is also a submitted TAS that uses codes and removes the need to level grind or wait for health.


[Tier: Moons]NES Marble Madness (USA) in 03:00.6 by Inzult.
Famtasia movie (.fmv) (date: 2004-10-21)
MKV file via BitTorrent (Modern HQ) (size: 4.94 MB, length: 03:31)
MP4 file via BitTorrent (Compatibility) (size: 6.23 MB, length: 03:31)
Mirror www.archive.org (MKV Modern HQ)
Mirror www.archive.org (MP4 Compatibility)
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #343 — Author's comments
Discuss this movie
Rating: Too few votes (1) to display
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- One player in a multiplayer game
- Genre: Platform
- Genre: Racing

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
A 3D'ish game similar to Snake Rattle&Roll.

[Tier: Moons][Has commentary]NES Zelda II: The Adventure of Link (USA) "warp glitch" in 05:43.47 by Inzult.
FCEU movie (.fcm) (date: 2008-03-24)
MP4 file via BitTorrent (size: 8.60 MB, length: 08:43)
MP4 file via BitTorrent (Modern HQ) (size: 9.59 MB, length: 08:43)
Mirror archive.org
Mirror archive.org (MP4 Modern HQ)
Watch on (www.youtube.com)
Submission #1893 — Author's comments
Discuss this movie
Obsoletes movie #824 (06:13.08)
Rating: 7.7 (45.5 votes)
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- Uses death to save time
- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Legend of Zelda II glitched heavily.

Most of this run features Link racing across Hyrule so fast that the screen can't keep up, inexplicably warping between places that shouldn't be connected, and collecting just three items, one spell, and one sword technique needed to beat the final palace.

Dark Link, the final boss, takes the same amount of damage no matter what level attack you have. This is especially convenient for the author because he reaches Dark Link without ever leveling, or, indeed, even killing another monster.

This is a 29-second improvement to the author's previous movie due to a different route choice and better manipulation optimization. See the author's comments for details.


There is also additional audio commentary by the author available here.

[Tier: Moons]NES Zelda II: The Adventure of Link (USA) "no zipping, no unintended exits" in 49:00.25 by Inzult.
FCEU movie (.fcm) (date: 2006-09-21)
AVI file via BitTorrent (size: 88.52 MB, length: 52:00)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #1288 — Author's comments
Discuss this movie
Obsoletes movie #540 (49:41.67)
Rating: 7.7 (19 votes)
View Publication
- Uses a game restart sequence
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
A non-glitched run of the black sheep in the Zelda series, shortened by about 42 seconds.

Improvements were mostly due to fighting techniques and more precise playing, not a route overhaul like the previous version.


[Tier: Moons]NES Zelda II: The Adventure of Link (USA) "warp glitch" in 06:13.08 by Inzult.
FCEU movie (.fcm) (date: 2007-03-25)
AVI file via BitTorrent (size: 12.82 MB, length: 09:41)
Mirror www.archive.org
Watch on (www.youtube.com)
Submission #1434 — Author's comments
Discuss this movie
Obsoletes movie #352 (06:16.93)
Rating: 7.5 (24 votes)
View Publication
- Uses death to save time
- Uses warps
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Platform
- Genre: RPG

This movie has been obsoleted!

Click here to see the movie that obsoleted it.
Dark Link, the final boss, takes the same amount of damage no matter what level attack you have. This is especially convenient for the author because he reaches Dark Link without ever leveling, or, indeed, even killing another monster.

Most of this run features Link racing across Hyrule so fast that the screen can't keep up, inexplicably warping between places that shouldn't be connected, and collecting just three items, one spell, and one sword technique needed to beat the final palace.

This is a 4-second improvement to the previous author's movie.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Added [Tier: Vault]NES Crash 'n' the Boys: Street Challenge (USA) "best ending" by Inzult in 08:10.86 (2017-09-05)
- obsoletes [Tier: Vault]NES Crash 'n' the Boys: Street Challenge (USA) "best ending" by GuanoBowl in 11:30.55 (2012-12-06)
Added [Tier: Moons][Notable improvement]NES Zelda II: The Adventure of Link (USA) "warp glitch" by TASeditor, Arc & Inzult in 05:31.92 (2016-11-26)
- obsoletes [Tier: Moons][Console-verified]NES Zelda II: The Adventure of Link (USA) "warp glitch" by TASeditor in 05:35.93 (2014-07-28)
- - obsoletes [Tier: Moons][Notable improvement][Console-verified]NES Zelda II: The Adventure of Link (USA) "warp glitch" by TASeditor in 05:36.43 (2014-03-23)
- - - obsoletes [Tier: Moons][Has commentary]NES Zelda II: The Adventure of Link (USA) "warp glitch" by Inzult in 05:43.47 (2008-03-24)
- - - - obsoletes [Tier: Moons]NES Zelda II: The Adventure of Link (USA) "warp glitch" by Inzult in 06:13.08 (2007-03-25)
- - - - - obsoletes [Tier: Moons]NES Zelda II: The Adventure of Link (USA) "warp glitch" by Gigafrost in 06:16.93 (2005-06-01)
Added [Tier: Moons]NES Zelda II: The Adventure of Link (USA) by Arc & Inzult in 38:38.45 (2016-11-10)
Added [Tier: Moons]NES Zelda II: The Adventure of Link (USA) "warpless" by Arc, FatRatKnight, Inzult & Rising Tempest in 45:26.04 (2016-11-08)
- obsoletes [Tier: Moons][Console-verified]NES Zelda II: The Adventure of Link (USA) by Arc, Inzult & Rising Tempest in 45:35.36 (2016-09-24)
- - obsoletes [Tier: Moons][Notable improvement][Console-verified]NES Zelda II: The Adventure of Link (USA) by inzult & Rising Tempest in 45:42.13 (2014-04-19)
- - - obsoletes [Tier: Moons][Console-verified]NES Zelda II: The Adventure of Link (USA) "no zipping or unintended exits" by Rising Tempest & Inzult in 47:57.05 (2008-05-19)
- - - - obsoletes [Tier: Moons]NES Zelda II: The Adventure of Link (USA) "no zipping, no unintended exits" by Rising Tempest & Inzult in 48:14.98 (2007-01-26)
- - - - - obsoletes [Tier: Moons]NES Zelda II: The Adventure of Link (USA) "no zipping, no unintended exits" by Inzult in 49:00.25 (2006-09-21)
- - - - - - obsoletes [Tier: Moons]NES Zelda II: The Adventure of Link (USA) "no zipping, no unintended exits" by Rising Tempest in 49:41.67 (2006-05-28)
- - - - - - - obsoletes [Tier: Moons]FDS Zelda II: The Adventure of Link (FDS) "no zipping, no unintended exits" by Arc in 53:58.62 (2004-09-03)
- - - - - - - - obsoletes [Tier: Moons]FDS Zelda II: The Adventure of Link (FDS) "no zipping, no unintended exits" by Boco in 59:23.4 (2004-04-12)
Added [Tier: Vault][Notable improvement]NES Hydlide (USA) by dunnius in 05:11.62 (2014-10-11)
- obsoletes [Tier: Vault]NES Hydlide (USA) by Inzult in 09:07.32 (2007-01-04)
Added [Tier: Moons][Console-verified]NES Marble Madness (USA) by Aglar in 02:43.01 (2011-01-29)
- obsoletes [Tier: Moons]NES Marble Madness (USA) by adelikat & Deign in 02:48.4 (2007-07-05)
- - obsoletes [Tier: Moons]NES Marble Madness (USA) by adelikat in 02:49.48 (2007-03-22)
- - - obsoletes [Tier: Moons]NES Marble Madness (USA) by adelikat in 02:50.55 (2005-10-01)
- - - - obsoletes [Tier: Moons]NES Marble Madness (USA) by Inzult in 03:00.6 (2004-10-21)


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