TASVideos

Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Tier: Moons] = Tier: Moons
[Tier: Stars] = Tier: Stars
[Notable improvement] = Notable improvement
[Recommended for newcomers] = Recommended for newcomers
[Console-verified] = Console-verified
[Has commentary] = Has commentary

Total movies: 33


[Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) "all souls" in 35:08.59 by Kriole.
DeSmuME movie (.dsm) (date: 2012-12-12)
MKV file via BitTorrent (size: 183.35 MB, length: 37:22)
MKV file via BitTorrent (Modern HQ) (size: 190.93 MB, length: 37:22)
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Submission #3780 — Author's comments
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Rating: 9.1 (19 votes)
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- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
- Genre: RPG
Award - Lucky TAS of 2012
Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on the Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow. In it, Soma Cruz continues to cultivate his unhealthy obsession with collecting the souls of his enemies.

Using the powers that only tool assistance can provide, every single possible soul is collected in a bit over 35 minutes. If you've ever played the game, you know what a pain those souls can be.

Very detailed information on the run is available in the author's comments.

There are also runs that complete the game as fast as possible with Soma, with Julius, and with Julius while staying in bounds.


[Tier: Moons]GBC Pokémon: Gold Version (USA/Europe) "no memory corruption" in 2:54:27.15 by FractalFusion.
VBA movie (.vbm) (date: 2006-07-17)
MP4 file via BitTorrent (size: 96.80 MB, length: 2:58:42)
MKV file via BitTorrent (Modern HQ) (size: 107.43 MB, length: 2:58:42)
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Submission #1123 — Author's comments
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Rating: 5.7 (42 votes)
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- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Uses a game restart sequence
- Forgoes time-saving glitches
- Foregoes memory corruption
- Heavy luck manipulation
- Genre: RPG
Pokémon Gold and Silver form the second generation of Pokémon, after Pokémon Red and Blue. The main differences between the generations is that the game is now in full color, and that there are 250 Pokémon instead of 151.

This movie plays through Pokémon Gold in a fairly fast manner, catching only a half dozen Pokémon in the process, but acquiring all the gym badges, and ultimately beating the protagonist of the previous generation of Pokémon games.

The author of this movie, FractalFusion, has written very extensive details of anything regarding this movie, including even some of the mathematical formulas used by the game. As usual, we recommend reading these comments.


This movie requires VBA1.7.2 v17 to synchronize. See the submission text for details.

[Tier: Moons]GB Pokémon: Red Version (USA/Europe) in 22:02.94 by MrWint.
BizHawk Movie (.bk2) (date: 2014-09-06)
MKV file via BitTorrent (Modern HQ) (size: 15.60 MB, length: 23:50)
MP4 file via BitTorrent (Compatibility) (size: 12.67 MB, length: 23:50)
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Submission #4416 — Author's comments
Discuss this movie
Obsoletes movie #950 (1:18:58.78)
Obsoletes movie #2457 (28:07.28)
Rating: 8.3 (11 votes)
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- Contains speed/entertainment tradeoffs
- Major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Forgoes save data corruption
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Pokémon: Red Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the game can be completed in less than one minute of in-game time using save data corruption (as evidenced by this run), but this run avoids such techniques in favor of activating an entirely different glitch.

This run obsoletes the author's previous run as well as Primorial#soup's longstanding run through a new route that must be seen to be believed. Suffice to say, no heavy glitches are used and yet the game is still completed in around 22 minutes.

To see even more of Pokémon: Red Version, check out the run that catches all 151 Pokémon.


[Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA v1.0) in 21:43.52 by andymac.
VBA movie (.vbm) (date: 2010-07-08)
MKV file via BitTorrent (size: 30.11 MB, length: 25:34)
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Submission #2728 — Author's comments
Discuss this movie
Obsoletes movie #1202 (24:23.62)
Rating: 7.1 (13 votes)
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- Contains speed/entertainment tradeoffs
- Uses death to save time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
This is the second and last true Mario game for the original Game Boy. It has unique power ups like carrots and bubbles and allows the player to go through each of the worlds in any order. It also features the first appearance of Wario, who would become a staple character for Nintendo.
This is a massive 2 minute and 40 second improvement over the previous movie. The improvements in this movie were largely due to two new tricks: the pixel trick and the pipe glitch. Both saved enormous amounts of time during the run. Details on the improvements can be found in the author's submission text.

[Tier: Stars][Notable improvement]GB Wario Land: Super Mario Land 3 in 19:43.51 by McHazard.
BizHawk Movie (.bk2) (date: 2014-12-22)
MKV file via BitTorrent (Modern HQ) (size: 26.73 MB, length: 27:10)
MP4 file via BitTorrent (Compatibility) (size: 25.55 MB, length: 27:10)
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Submission #4510 — Author's comments
Discuss this movie
Obsoletes movie #1688 (21:49.15)
Rating: 7.7 (6 votes)
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- Uses death to save time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Originally meant as a sequel to the Super Mario Land games, Wario Land eventually proved popular enough in its own right to launch its own series.

Wario, having been kicked out of Mario's castle in his first appearance, decides, in his eternal greed, to search for a statue stolen by the nefarious Captain Syrup and the Black Sugar Gang. This would normally involve questing for hidden treasures and collecting as many coins as he can possibly amass along the way.

Here, however, Wario decides this isn't worth his time and proceeds as quickly as possible towards the final confrontation — going so far as to skip entire levels and otherwise make a mockery of the game engine.

This movie is a 2:11.01 improvement over the previous movie through better optimization.


[Tier: Moons]NES Battletoads (USA) "warpless, 2 players" in 24:57.47 by foda.
FCEU movie (.fcm) (date: 2005-06-07)
AVI file via BitTorrent (size: 78.22 MB, length: 25:56)
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Submission #693 — Author's comments
Discuss this movie
Rating: 7.8 (51 votes)
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- 2 Players
- Uses death to save time
- Takes damage to save time
- Forgoes warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Fighting
- Genre: Platform
This run has two players and does not use warps.

As always, a bug on level 11 prevents player 2 from moving, so he gets a game over for that level. Player 1 plays level 11 alone and player 2 comes back for level 12. This is a bug in Battletoads itself.


[Tier: Moons][Notable improvement]NES Battletoads (USA) "warpless, 1 player" in 21:38.38 by feos, Alyosha & Samsara.
FCEUX movie (.fm2) (date: 2016-04-17)
MKV file via BitTorrent (Modern HQ) (size: 68.88 MB, length: 22:49)
MP4 file via BitTorrent (Compatibility) (size: 89.16 MB, length: 22:49)
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Submission #5093 — Author's comments
Discuss this movie
Obsoletes movie #320 (24:20.12)
Rating: 8.1 (10 votes)
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- One player in a multiplayer game
- Uses death to save time
- Forgoes warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Action
- Genre: Platform
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 12 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.

In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.

In this run, feos, Alyosha, and Samsara improved upon the previous publication by 2:39.33 using many new tricks and glitches.


[Tier: Stars][Notable improvement]NES Battletoads (USA) "warps, 2 players" in 11:04.72 by feos & MESHUGGAH.
FCEUX movie (.fm2) (date: 2011-11-16)
MP4 file via BitTorrent (size: 34.73 MB, length: 12:09)
MP4 file via BitTorrent (Modern HQ) (size: 33.96 MB, length: 12:09)
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Submission #3356 — Author's comments
Discuss this movie
Obsoletes movie #291 (15:29.03)
Obsoletes movie #310 (13:27.98)
Rating: 8.7 (32.5 votes)
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- 2 Players
- Uses death to save time
- Uses warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Fighting
- Genre: Platform
Award - NES TAS of 2011
Battletoads (1991) is a futuristic beat 'em up known for its graphics and extreme difficulty. The story is that the sexy Dark Queen who wants to rule the universe has kidnapped Princess Angelica and a toad named Pimple. Two other toads, Rash and Zitz, attempt to rescue them and defeat the Dark Queen.

Maybe you thought Battletoads was a game full of amphibians, but it is actually full of bugs. Those beta testers really should have spent a little more time on this game...

In this run, feos and MESHUGGAH beat the previously fastest TAS of this game by 2:22.16, this time using 2 players instead of 1. You will laugh, you will cry, but most of all, you will wonder how in the world they broke this game so much. Do yourself a favor and read the authors' notes.

To see the game broken even further with the use of memory corruption, watch this run.


[Tier: Moons][Notable improvement]NES Kirby's Adventure (USA PRG0) in 34:22.22 by TASeditor.
FCEUX movie (.fm2) (date: 2016-09-25)
MKV file via BitTorrent (Modern HQ) (size: 85.54 MB, length: 39:19)
MP4 file via BitTorrent (Compatibility) (size: 98.61 MB, length: 39:19)
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Submission #5227 — Author's comments
Discuss this movie
Obsoletes movie #701 (36:45.5)
Rating: 7.9 (7 votes)
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- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Action
- Genre: Platform
Kirby's Adventure is a colorful game that's very long for a NES game. Normal gameplay forbids the UFO from being taken from level to level, but using a bug discovered by kirbymuncher, TASeditor manages to keep the UFO, and blazes through much of the game using it. The speed with which he defeats midbosses and bosses is often very surprising.

This new TAS of Kirby's Adventure is an improvement of 2:19.65 over JXQ's run.

To see the game completed even faster, see this run, which uses an unusual glitch involving the Stone ability and water to activate the credits early.


[Tier: Stars][Notable improvement]NES Mega Man (JPN) in 12:23.34 by Shinryuu & FinalFighter.
FCEUX movie (.fm2) (date: 2010-12-01)
MP4 file via BitTorrent (size: 14.62 MB, length: 14:40)
MP4 file via BitTorrent (Modern HQ) (size: 15.53 MB, length: 14:40)
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Submission #2921 — Author's comments
Discuss this movie
Obsoletes movie #1103 (15:29.27)
Rating: 9.5 (69 votes)
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- Uses death to save time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Corrupts memory
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
Award - Glitchy TAS of 2010Award - NES TAS of 2010Award - TAS of 2010
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?

When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.

This movie is a considerable improvement of 3:04.39 to the previous movie; this is mainly due to a new technique which tricks the game into calling an 'end of level' object.

Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?


[Tier: Stars][Recommended for newcomers][Console-verified]NES Super Mario Bros. 3 (USA PRG0) "warps" in 10:25.6 by Lord Tom, Mitjitsu, Tompa.
FCEUX movie (.fm2) (date: 2010-08-04)
MKV file via BitTorrent (size: 30.50 MB, length: 12:22)
MP4 file via BitTorrent (Modern HQ) (size: 14.24 MB, length: 12:48)
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Submission #2765 — Author's comments
Discuss this movie
Obsoletes movie #1286 (10:26.42)
Rating: 9.1 (44 votes)
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- Uses warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Ever since Morimoto published his legendary movie in mid-2003, the players at TASVideos have repeatedly made it faster and faster! Of course, there doesn't ever seem to be a stop for when it is fastest.

This movie is 0.82 seconds faster than the previous movie. Most of the improvement comes from a trick that makes Bowser bounce much lower when defeated. For more details, see the run's comments.

Check out the video of this being played on an actual console.


[Tier: Moons][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "warpless" in 46:20.3 by Lord Tom & Tompa.
FCEUX movie (.fm2) (date: 2015-12-21)
MKV file via BitTorrent (Modern HQ) (size: 76.27 MB, length: 48:17)
MKV file via BitTorrent (Compatibility) (size: 120.89 MB, length: 48:17)
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Submission #4927 — Author's comments
Discuss this movie
Obsoletes movie #1558 (47:04.7)
Rating: 8.6 (7.5 votes)
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- Takes damage to save time
- Forgoes warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Super Mario Bros 3 completed fast ― without using the magic whistles.

Although this movie doesn't use the magic whistles, it does skip stages, and actually skips them quite a lot, with the aid of various items such as the hammers.

This is an improvement of about 44.5 seconds over the previous movie.


All encodes of this run come with the author's lengthy commentary. Author's vocal commentary during the run's video can be watched on Twitch.

[Tier: Moons]NES Wizards & Warriors (USA) "all levels" in 12:14.93 by Cardboard.
FCEU movie (.fcm) (date: 2007-07-29)
AVI file via BitTorrent (size: 20.96 MB, length: 13:26)
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Submission #1636 — Author's comments
Discuss this movie
Obsoletes movie #171 (13:47.02)
Rating: 6.8 (24.5 votes)
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- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Genre: Adventure
- Genre: Platform
Wizards & Warriors is a famous platform game with quirky physics where a mere bird can make a heavy iron-clad knight bounce several feet into the air.

This is a full completion of the game. We also have a run that beats the game as fast as possible using the "reuse levels" glitch.

This TAS is around 92 seconds faster than the previous version by Walker Boh due to better luck manipulation and new minor glitches.


[Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" in 12:44.25 by ForgoneMoose.
PSXjin movie (.pjm) (date: 2014-08-20)
MKV file via BitTorrent (Modern HQ) (size: 82.43 MB, length: 21:08)
MP4 file via BitTorrent (Compatibility) (size: 92.61 MB, length: 21:08)
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Submission #4406 — Author's comments
Discuss this movie
Obsoletes movie #2536 (13:21.6)
Rating: 8.7 (5 votes)
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- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Forgoes save data corruption
- Foregoes memory corruption
- Heavy luck manipulation
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Adventure
- Genre: Platform
- Genre: RPG
Castlevania: Symphony of the Night is the first installment of the Castlevania series on PSX. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.

This run is played on a Replay save file (not newgame+ because neither experience nor items are carried over) using the Luck Mode command. Using Replay allows the player to skip most cutscenes and alters what the librarian can sell. Using Luck Mode lowers the player's base strength which, among other changes, ironically makes the run faster by enabling a route filled with kicking enemies that wouldn't be possible otherwise.

A run that beats the game through save data corruption is available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run that beats every boss, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula.


[Tier: Stars][Has commentary]PSX Castlevania: Symphony of the Night (USA) "all relics & bosses" in 36:58.32 by ForgoneMoose.
PSXjin movie (.pjm) (date: 2014-08-10)
MKV file via BitTorrent (Modern HQ) (size: 224.59 MB, length: 45:02)
MP4 file via BitTorrent (Compatibility) (size: 289.90 MB, length: 45:02)
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Submission #4367 — Author's comments
Discuss this movie
Obsoletes movie #1592 (57:20.6)
Rating: 9.4 (10.5 votes)
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- 100% completion
- Takes damage to save time
- Uses warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Heavy luck manipulation
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Adventure
- Genre: Platform
- Genre: RPG
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here.

Not satisfied with just going on a death spree to Dracula, Alucard decides to steal every single one of his father's heirlooms, while also killing his prized collection of monsters. Luckily he has the handy ability of phasing through walls whenever he needs to.

A run that beats the game through save data corruption is available here, along with one that avoids data corruption. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula.


Author's commentary during the run's video can be watched on YouTube.
Note: Due to the lengthy amount of time needed to obtain the best ending in the previous run, this run was deemed significantly more entertaining, and thus obsoletes it.

[Tier: Moons]PSX Castlevania: Symphony of the Night (USA) in 18:40.08 by ForgoneMoose.
PSXjin movie (.pjm) (date: 2014-02-25)
MKV file via BitTorrent (Modern HQ) (size: 135.81 MB, length: 27:05)
MP4 file via BitTorrent (Compatibility) (size: 176.73 MB, length: 27:05)
Mirror www.archive.org (MKV Modern HQ)
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Submission #4196 — Author's comments
Discuss this movie
Obsoletes movie #1363 (19:01.63)
Rating: 8.8 (7 votes)
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- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Forgoes save data corruption
- Foregoes memory corruption
- Genre: Action
- Genre: Adventure
- Genre: Platform
- Genre: RPG
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.

ForgoneMoose manages to improve the previous run by 21.55 seconds due to better luck manipulation and movement technique.

A run that beats the game even faster through save data corruption is available here, and a 100% run covering the whole castle can be found here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run.


[Tier: Stars]SNES Chrono Trigger (USA) in 2:17:08.86 by keylie.
Bizhawk movie (.bkm) (date: 2014-05-11)
MKV file via BitTorrent (Modern HQ) (size: 306.00 MB, length: 2:24:10)
MP4 file via BitTorrent (Compatibility) (size: 286.83 MB, length: 2:24:10)
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Submission #4280 — Author's comments
Discuss this movie
Obsoletes movie #450 (4:21:11.83)
Rating: 8.6 (10 votes)
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- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Forgoes save data corruption
- Heavy luck manipulation
- Genre: RPG
Chrono Trigger is one of the most dearly loved games from the SNES library. In it, you play as Crono and set off on a journey through time to save the world from the villainous Lavos.

The game can be ripped apart in a matter of minutes through advanced save corruption techniques, but in this movie the author forgoes this exploit in order to play through more of the game, and does so in barely more than half the time of the last run in the same category. Don't expect this run-through to follow a coherent narrative any time soon, though — it still skips quite a lot of content.


[Tier: Moons]SNES Chrono Trigger (USA) "100%" in 5:44:58.18 by Saturn.
snes9x movie (.smv) (date: 2013-03-16)
MKV file via BitTorrent (size: 1.05 GB, length: 5:50:34)
MKV file via BitTorrent (Modern HQ) (size: 1.16 GB, length: 5:50:34)
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Submission #3813 — Author's comments
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Rating: 6.9 (9 votes)
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- 100% completion
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Forgoes save data corruption
- Heavy luck manipulation
- Genre: RPG
From the opposite side of the usual formula of breaking a game to reach the credits as fast as possible, Saturn finishes Chrono Trigger in a single pass while trying to get as much done as possible without glitching the game out. Consequently this video actually looks like an otherwise normal playthrough by an extremely skilled player.

This run aims for maximal completion within reasonable constraints. This includes:

  • All forms of Spekkio (except the highest level) are defeated
  • All Tabs (stat upgrade items) are collected
  • All characters' Techs are learned
  • All the major sidequests are completed
  • At least 1 of every item is collected

It isn't technically possible to do everything possible in Chrono Trigger in a single playthrough, but this run aims to get most of it done.

Some very heavy experience grinding occurs between 2:16:45 and 2:26:18. Viewers may wish to skip through this segment of the video.


[Tier: Moons]SNES Contra 3: The Alien Wars (USA) in 13:03.32 by hero of the day.
snes9x movie (.smv) (date: 2007-02-04)
MKV file via BitTorrent (Modern HQ) (size: 69.78 MB, length: 16:24)
MP4 file via BitTorrent (Compatibility) (size: 81.85 MB, length: 16:24)
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Submission #1382 — Author's comments
Discuss this movie
Obsoletes movie #586 (13:14.7)
Rating: 7.8 (32 votes)
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- 2 Players
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Uses hardest difficulty
- Genre: Platform
- Genre: Shooter
The guy who has infinite supply of ammo and destroys worlds bare-chested is back again! And this time he has a shirt and a friend with him.

This very colorful movie by hero of the day plays through the game with both characters at the same time (which is far from trivial to do), and approximately 12 seconds faster than the previous run.

For a movie that completes the game even faster using a warping glitch, see this run.


[Tier: Moons]SNES Contra 3: The Alien Wars (USA) "pacifist" in 14:05.31 by McBobX.
snes9x movie (.smv) (date: 2013-08-12)
MKV file via BitTorrent (size: 76.83 MB, length: 17:27)
MKV file via BitTorrent (Modern HQ) (size: 80.56 MB, length: 17:27)
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Submission #4037 — Author's comments
Discuss this movie
Obsoletes movie #745 (14:25.25)
Rating: 6.7 (10 votes)
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- Pacifist version
- One player in a multiplayer game
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Uses hardest difficulty
- Genre: Platform
- Genre: Shooter
Trying to strike a compromise with peace activists, the guy who destroys the world bare-chested has been ordered to stop an alien invasion while taking as few lives as possible. As such, this run completes Contra 3 while only destroying enemies and obstacles if they prevent advancement. This requires much more careful dodging than the other run that avoids the warp glitch does.

Our hero takes the dodging one step further by adding the limitation that he cannot shoot enemy projectiles. However, frustrated by the lack of carnage and by the political pressure, our hero lets off steam sometimes by shooting the scenery and doing entertaining dances and poses.

This run improves the previous publication by 25.40 seconds.


[Tier: Stars][Notable improvement]SNES EarthBound (USA) in 1:10:00.95 by pirohiko.
snes9x movie (.smv) (date: 2009-06-13)
MKV file via BitTorrent (Modern HQ) (size: 205.31 MB, length: 1:10:20)
MP4 file via BitTorrent (Compatibility) (size: 226.87 MB, length: 1:10:20)
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Submission #2200 — Author's comments
Discuss this movie
Obsoletes movie #567 (3:26:09.18)
Rating: 8.7 (70.5 votes)
View Publication
- Uses death to save time
- Takes damage to save time
- Major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Forgoes save data corruption
- Heavy luck manipulation
- Genre: RPG
EarthBound is a great RPG, designed by Shigesato Itoi in 1994-1995, and is also known by the name Mother 2.

It is best described as "random", in a good way. The game has a great emphasis on a humor, and indeed many things in the game are almost caricatured, from subplots to characters. It also has a versatile soundtrack.

Our description for the previous movie stated, "Although this being a speedrun (tool-assisted at that), most of the plot of the game is intact...". This time around, not so much. Thanks to some collision detection bugs, including one that shows that the Skip Sandwich is a fitting name for the item in ways the developers never intended, the author is able to move around the game's areas freely, completing the bare minimum number of tasks needed to keep the final battle from locking up.

Also unlike the previous movie, this one does use a death as a shortcut. However, the teddy bear survives this time around.


[Tier: Moons]SNES Kirby Super Star (USA) in 41:56.17 by nitsuja.
snes9x movie (.smv) (date: 2005-04-06)
MP4 file via BitTorrent (size: 171.54 MB, length: 45:46)
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Submission #578 — Author's comments
Discuss this movie
Obsoletes movie #198 (51:02.1)
Rating: 7.5 (43 votes)
View Publication
- 2 Players
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Action
- Genre: Platform
Kirby Super Star is a consolidation of eight Kirby games in one. Since most of the games must be completed to reach the credits, this movie is fairly long.

The author, nitsuja, controls both players when applicable rather than letting the CPU operate the helper.

For those interested, the obsoleted movie uses only one controller. This accounts for the large time difference between the two movies.


[Tier: Stars]SNES Super Mario World (USA) "96 exits" in 1:14:37.63 by bahamete, Kaizoman666 & Masterjun.
snes9x movie (.smv) (date: 2013-02-07)
MKV file via BitTorrent (size: 178.54 MB, length: 1:19:59)
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Submission #3849 — Author's comments
Discuss this movie
Obsoletes movie #577 (1:21:29.63)
Rating: 9.5 (27 votes)
View Publication
- 100% completion
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Acknowledged as one of the best Mario games of all time, Super Mario World is a must see for fans of classic games. This run completes the game fully (all 96 exits) and makes use of almost every known glitch to make it as fast and exciting as possible.

This TAS by bahamete, Kaizoman666 & Masterjun is an improvement of 6:44.63 minutes over the previous movie. The improvement comes from new glitches and better optimization.

If you like this video, be sure to also see Super Demo World 100% completion (120 exits) in 2:02:04.49 by PangaeaPanga.


[Tier: Stars][Console-verified][Has commentary]SNES Super Mario World (USA) "warps" in 09:57.1 by BrunoVisnadi & Amaraticando.
lsnes movie (.lsmv) (date: 2015-12-09)
MKV file via BitTorrent (Modern HQ) (size: 30.74 MB, length: 15:13)
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Submission #4928 — Author's comments
Discuss this movie
Obsoletes movie #2827 (09:59.85)
Rating: 9.5 (17 votes)
View Publication
- Contains speed/entertainment tradeoffs
- Uses death to save time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Corrupts memory
- Genre: Platform
Award - SNES TAS of 2015Award - TAS of 2015
This is the 12th published movie of Super Mario World that beats the game by clearing 11 of the 96 exits, the shortest route intended by the game developers. This movie's faster by 2.74 seconds, clocking at less than 10 minutes. As in the previous publication, Mario still dies in the process.

A few new tricks were found:

  • Stunning a fish;
  • Lateral corner clip;
  • Downward corner boost.

We recommend reading the authors' comments for more details.

There are also movies of this game that trigger the credits early, clear all 96 exits, clear as many exits as possible as small Mario and write a program using the game's code.

The encodes feature commentary by the authors as soft subtitles.


[Tier: Moons]SNES Super Mario World (USA) "small only" in 1:18:23.22 by PangaeaPanga.
snes9x movie (.smv) (date: 2011-08-25)
MP4 file via BitTorrent (size: 189.16 MB, length: 1:23:45)
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Submission #3260 — Author's comments
Discuss this movie
Obsoletes movie #892 (1:19:55.65)
Rating: 8.7 (22.5 votes)
View Publication
- Uses a suboptimal character
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Mario's doctor heard about the "Magic Mushrooms" which make Mario grow to twice his normal size and let him break bricks. Fearing for Mario's health, he orders Mario to avoid those nasty powerups.

This run aims to complete as many exits as possible without collecting a powerup or visiting any Switch Palaces. Unable to fly, Mario is forced to confront most obstacles and overcome them in unique ways. Riding Yoshi is also banned. 86 out of the total 96 exits are completed.

In this run, the author, PangaeaPanga, saves 1:32.43 over the previous movie by using better paths, new tricks, and lag reduction. For a level by level analysis of the improvements, please see the author's notes.


[Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) in 1:33:40.18 by Carl Sagan.
snes9x movie (.smv) (date: 2011-10-13)
MP4 file via BitTorrent (Modern HQ) (size: 384.46 MB, length: 1:38:09)
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Submission #3312 — Author's comments
Discuss this movie
Obsoletes movie #362 (1:38:56.6)
Rating: 8.6 (20 votes)
View Publication
- Contains speed/entertainment tradeoffs
- Takes damage to save time
- Forgoes warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Award - SNES TAS of 2011
Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX chip, which allows for many cool special effects that are otherwise impossible on the SNES.

This movie by Carl Sagan (no, not that Carl Sagan) is fast-paced, action-packed, and full of entertaining tricks and maneuvers. In other words, the very essence we tool-assisted speedrun makers enjoy. It also improves the previous run of this game by over 5 minutes. For more details, we recommend reading the author's comments; there's a lot more to this movie than meets the eye.

This run forgoes using the null egg glitch to finish the game within minutes and instead plays through the regular levels. To see the null egg glitch in action, check out the any% run by Masterjun. For more Yoshi's Island action, check out our 100% run.


[Tier: Stars][Recommended for newcomers]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "100%" in 1:59:35.12 by Baxter, Carl Sagan & NxCy.
snes9x movie (.smv) (date: 2013-02-19)
MKV file via BitTorrent (size: 480.09 MB, length: 2:01:00)
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Submission #3865 — Author's comments
Discuss this movie
Rating: 9.6 (36.5 votes)
View Publication
- Contains speed/entertainment tradeoffs
- 100% completion
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Uses a game restart sequence
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Award - SNES TAS of 2013Award - TAS of 2013
Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX² coprocessor. The chip allows for many cool special effects that are otherwise impossible on the SNES.

This is a 100% completion of the game. It plays through all the levels and collects every item that contributes to end-of-level score: 5 flowers, 20 red coins, and 30 stars. By getting 100% completion in each stage, six extra stages are also unlocked. These are played at the end of the run, again with 100% scores.

The authors of the run have spent over three years working on this run, showing off plenty of egg juggling, precise shots, and other incredible antics. This run does not use certain glitches present in the other runs of the game (an any% run and a warp glitch run), but there should still be plenty to surprise you. Reading the authors' lengthy comments is recommended.


[Tier: Moons]SNES Super Metroid (JPN/USA) in 38:41.52 by Taco & Kriole.
snes9x movie (.smv) (date: 2009-10-25)
MKV file via BitTorrent (Modern HQ) (size: 118.69 MB, length: 42:58)
MP4 file via BitTorrent (Compatibility) (size: 130.99 MB, length: 42:58)
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Submission #2429 — Author's comments
Discuss this movie
Obsoletes movie #1073 (39:32.8)
Rating: 8.9 (41 votes)
View Publication
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Heavy luck manipulation
- Genre: Action
- Genre: Adventure
- Genre: Platform
Although newcomers to TASVideos's player list, Taco and Kriole are both experienced TASers in regards to Super Metroid, this time having teamed up in a mission to perfect one of the most contested games in the site's history.

Using a new route and taking advantage of several techniques, never demonstrated before in other Super Metroid runs outside of waiting areas, they made short work of Mother Brain and her space pirates. The in-game completion time is 23 minutes 29 seconds, and 18% of the items have been collected. Thus, both the realtime and the in-game any% movies were obsoleted. (The in-game time category has since been improved to beat this run in in-game time, although not real time.)

Note: The actual rerecord count in this run is unknown. Please read the authors' submission notes and the discussion thread for more information.


[Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) "low%" in 46:32.02 by Sniq.
lsnes movie (.lsmv) (date: 2016-12-02)
MKV file via BitTorrent (Modern HQ) (size: 257.57 MB, length: 50:38)
MP4 file via BitTorrent (Compatibility) (size: 316.17 MB, length: 50:38)
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Submission #5291 — Author's comments
Discuss this movie
Obsoletes movie #2202 (42:37.13)
Obsoletes movie #2220 (44:18.62)
Rating: 8.6 (15.5 votes)
View Publication
- Low% completion
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Foregoes memory corruption
- Heavy luck manipulation
- Genre: Action
- Genre: Adventure
- Genre: Platform
Award - SNES TAS of 2016
At the end of Metroid II: Return of Samus, there is but one Metroid left in the universe. Bad things happen, and Samus Aran must once again head for Planet Zebes to battle Mother Brain, Ridley, and the Space Pirates. (And a few other bosses too.)

This movie improves on both prior low% runs (one that collects the Ice Beam and one that collects the Speed Booster) by collecting the Speed Booster and using various Shinespark-related glitches to render the Gravity Suit unnecessary, pushing the total required number of items from 14 down to 13. The author's comments are very detailed, and well worth a read if you're curious about just how everything was done.

There are a number of other routes that can be taken while still getting 13 items, but all of those routes require a specific glitch when fighting Draygon which gives you a non-infinite but arbitrarily large amount of ammunition; the item route in this movie does not permit the use of this glitch.


[Tier: Stars]SNES Super Metroid (JPN/USA) "100%" in 1:08:15.74 by Cpadolf.
Bizhawk movie (.bkm) (date: 2013-08-05)
MKV file via BitTorrent (size: 200.00 MB, length: 1:12:19)
MKV file via BitTorrent (Modern HQ) (size: 205.65 MB, length: 1:12:19)
MKV file via BitTorrent (size: 156.23 MB, length: 40:00)
MKV file via BitTorrent (Modern HQ) (size: 160.57 MB, length: 40:00)
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Submission #4030 — Author's comments
Discuss this movie
Obsoletes movie #1195 (1:08:10.87)
Rating: 9.3 (25 votes)
View Publication
- Aims for in-game time instead of real-time
- 100% completion
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Heavy luck manipulation
- Genre: Action
- Genre: Adventure
- Genre: Platform
In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one.

Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page. Be sure to check it, as well as the author's comments, for more information on the improvements. (Note that this run is an improvement on the previous, even though the time seems slower, because this run was done on a more accurate emulator which unfortunately produces more lag.)

If you prefer to watch the fastest completion without getting all the items and without any large skip glitches, check out Super Metroid in 38:41 by Taco & Kriole.


Every second encode link leads to a version where all door transitions, elevators and item jingles were cut out.

[Tier: Stars][Recommended for newcomers]SNES Super Metroid (JPN/USA) "reverse boss order" in 46:42.38 by Saturn.
snes9x movie (.smv) (date: 2012-07-16)
MP4 file via BitTorrent (size: 147.09 MB, length: 50:55)
MP4 file via BitTorrent (Modern HQ) (size: 150.44 MB, length: 50:55)
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Submission #3652 — Author's comments
Discuss this movie
Obsoletes movie #1950 (48:06.65)
Rating: 9.2 (23.5 votes)
View Publication
- Aims for in-game time instead of real-time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Action
- Genre: Adventure
- Genre: Platform
Super Metroid is a very well-known game in the world of TASing, and there have been many speedruns of this game published here at TASVideos over the years. This run demonstrates one of the hardest categories of speedrun possible for the game, Reverse Boss Order. In this category, Samus kills the four main bosses backwards from the game's intended order.

This category is especially difficult since Samus does not receive her extra suits until quite late in the run. As a result, most of the gameplay in Norfair is a desperate race against the clock as Samus's health decreases constantly in the heated areas. Needless to say, every single energy tank matters much more than it ever would in a normal run. Also, water areas in Maridia are quite difficult to navigate quickly without the Gravity Suit.

This run by Saturn improves on the previous movie by 1:24.26 due to a number of new tricks and strategies. See the submission notes for more details.


[Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" in 39:15.3 by Saturn.
snes9x movie (.smv) (date: 2011-10-30)
MP4 file via BitTorrent (size: 128.76 MB, length: 43:18)
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Submission #3316 — Author's comments
Discuss this movie
Obsoletes movie #1075 (41:02.4)
Rating: 9.2 (14 votes)
View Publication
- Aims for in-game time instead of real-time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Foregoes memory corruption
- Heavy luck manipulation
- Genre: Action
- Genre: Adventure
- Genre: Platform
Super Metroid is a game that requires very little introduction. Samus Aran, a bounty hunter, returns to the planet of Zebes, in order to explore its depths, and defeat Mother Brain and the Space Pirates.

This movie sees the reinstatement of the in-game category, which was previously merged with the realtime run. Despite being slightly slower in terms of real time, this speedrun is both extremely optimised and breaks previous records once thought to be the limit of the game. The completion time stands at 0:22:38, and is displayed at the end of the game as 0:22, considered the lowest minute breakpoint attainable without resorting to game-breaking exploits... at least until another run comes and smashes that expectation to bits, as they often have here at TASVideos.


[Tier: Stars]SNES The Legend of Zelda: A Link to the Past (USA) in 1:16:11.05 by Tompa.
snes9x movie (.smv) (date: 2009-04-06)
MKV file via BitTorrent (size: 164.14 MB, length: 1:24:02)
MP4 file via BitTorrent (Modern HQ) (size: 150.81 MB, length: 1:24:06)
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Submission #2204 — Author's comments
Discuss this movie
Obsoletes movie #325 (1:20:16.13)
Rating: 8.9 (71 votes)
View Publication
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Uses a game restart sequence
- Heavy glitch abuse
- Forgoes time-saving glitches
- Genre: Action
- Genre: Adventure
Full completion of The Legend of Zelda: A Link to the Past.

Both this run and the short version use a wobbling trick in order to make Link walk a bit faster. The execution of this maneuver requires the usage of a controller that allows the player to press Up+Down simultaneously (such as, in this case, a modified Snes9x's controller). The traveling-through-walls trick that is seen in the short version is not used.

This run features an improvement of a little over 4 minutes.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Added [Tier: Moons]NES Kirby's Adventure (USA PRG0) "game end glitch" by TASeditor, MESHUGGAH, CoolKirby, Masterjun, MUGG & was0x in 00:35.76 (2017-02-01)
- obsoletes [Tier: Moons][Notable improvement]NES Kirby's Adventure (USA PRG0) "game end glitch" by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor, was0x in 00:35.91 (2013-06-22)
- - obsoletes [Tier: Moons]NES Kirby's Adventure (USA PRG0) by MUGG in 05:44.57 (2012-01-10)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Sniq, Taco & Total in 07:14.67 (2017-01-13)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Taco, Sniq & Total in 07:14.75 (2015-08-06)
- - obsoletes [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) "game end glitch" by Total, Sniq & Cpadolf in 07:15.95 (2014-07-05)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Cpadolf in 12:54.71 (2014-05-19)
- - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf in 21:25.12 (2012-03-04)
- - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "GT code, game end glitch" by amaurea, cpadolf, total in 14:52.88 (2014-03-24)
- - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf in 21:35.57 (2009-04-08)
- - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf & hero of the day in 22:01.18 (2008-06-29)
Added [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) "low%" by Sniq in 46:32.02 (2016-12-02)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Ice Beam" by Saturn in 42:37.13 (2012-12-10)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Speedbooster" by NameSpoofer in 44:18.62 (2012-12-18)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Ice Beam" by Terimakasih in 51:05.75 (2004-12-12)
Added [Tier: Moons][Notable improvement]NES Kirby's Adventure (USA PRG0) by TASeditor in 34:22.22 (2016-09-25)
- obsoletes [Tier: Moons]NES Kirby's Adventure (USA PRG0) by JXQ in 36:45.5 (2006-10-18)
- - obsoletes [Tier: Moons]NES Kirby's Adventure (Europe) by Bisqwit in 53:17.0 (2004-03-27)
Added [Tier: Moons][Console-verified]NES Battletoads (USA) "game end glitch" by MESHUGGAH & feos in 00:56.51 (2016-07-18)
- obsoletes [Tier: Moons]NES Battletoads (USA) "game end glitch" by MESHUGGAH & feos in 00:56.76 (2013-06-21)
- - obsoletes [Tier: Moons]NES Battletoads (USA) "game end glitch" by MESHUGGAH in 00:56.94 (2012-11-20)
- - - obsoletes [Tier: Moons]NES Battletoads (USA) "game end glitch" by TheZlomuS & DyLaX in 01:02.68 (2012-09-11)
Added [Tier: Moons][Notable improvement]NES Battletoads (USA) "warpless, 1 player" by feos, Alyosha & Samsara in 21:38.38 (2016-04-17)
- obsoletes [Tier: Moons]NES Battletoads (USA) "warpless, 1 player" by Phil & Genisto in 24:20.12 (2005-04-14)
- - obsoletes [Tier: Moons]NES Battletoads (USA) "warpless, 1 player" by foda in 26:31.67 (2005-01-22)
- - - obsoletes [Tier: Moons]NES Battletoads (USA) "warpless, 1 player" by foda in 27:33.38 (2004-05-20)
Added [Tier: Stars][Recommended for newcomers][Console-verified][Has commentary]NES Super Mario Bros. 3 (USA PRG1) "arbitrary code execution" by Lord Tom in 08:16.23 (2016-01-13)
Added [Tier: Moons][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "warpless" by Lord Tom & Tompa in 46:20.3 (2015-12-21)
- obsoletes [Tier: Moons][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "warpless" by adelikat, andymac, Lord Tom, Tompa in 47:04.7 (2010-06-27)
- - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (USA PRG0) "warpless" by adelikat,Deign,Cardboard&JXQ in 47:33.52 (2008-02-18)
- - - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (USA PRG1) "warpless" by JXQ in 48:29.17 (2006-01-11)
Added [Tier: Stars][Console-verified][Has commentary]SNES Super Mario World (USA) "warps" by BrunoVisnadi & Amaraticando in 09:57.1 (2015-12-09)
- obsoletes [Tier: Stars][Console-verified]SNES Super Mario World (USA) "warps" by bahamete, Masterjun & PangaeaPanga in 09:59.85 (2015-04-24)
- - obsoletes [Tier: Stars][Notable improvement]SNES Super Mario World (USA) "warps" by bahamete, Kaizoman666, Mister & PangaeaPanga in 09:57.82 (2012-01-08)
- - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by bahamete, Kaizoman666, PangaeaPanga in 10:20.6 (2011-11-05)
- - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by ISM & Mister in 10:22.17 (2009-12-17)
- - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by Mister in 10:26.65 (2008-05-24)
- - - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by Fabian & JXQ in 10:28.7 (2006-11-23)
- - - - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by JXQ in 10:31.95 (2006-05-06)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by flagitious&VIPer7 in 10:35.98 (2005-05-28)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by A.Neuhaus in 10:50.97 (2004-07-26)
- - - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by Volkov in 10:52.42 (2004-07-14)
- - - - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by Bladegash in 11:05.7 (2004-06-20)
Added [Tier: Moons]SNES Super Mario World (USA) "game end glitch" by BrunoVisnadi, Amaraticando & Masterjun in 00:41.81 (2015-08-18)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) "game end glitch" by Masterjun in 00:41.98 (2014-05-25)
- - obsoletes [Tier: Moons][Notable improvement][Console-verified]SNES Super Mario World (USA) "game end glitch" by Masterjun in 01:39.74 (2013-04-30)
- - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "game end glitch" by Masterjun in 02:36.4 (2012-01-08)
Added [Tier: Moons][Notable improvement][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "100%" by Lord Tom & Tompa in 1:04:36.9 (2015-05-04)
- obsoletes [Tier: Moons]NES Super Mario Bros. 3 (JPN) "100%" by Tokushin in 1:17:40.7 (2001-02-05)
Added [Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "game end glitch" by Masterjun in 01:17.54 (2014-12-24)
- obsoletes [Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "game end glitch" by Masterjun in 02:36.81 (2013-07-28)
- - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by Masterjun in 06:09.03 (2013-03-16)
- - - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by NxCy in 06:08.02 (2009-07-02)
- - - - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by Deign in 06:11.45 (2007-11-19)
- - - - - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by Deign & laughing_gas in 06:14.25 (2007-07-12)
Added [Tier: Moons]GB Wario Land: Super Mario Land 3 (any) "game end glitch" by McHazard in 01:31.15 (2014-12-23)
Added [Tier: Stars][Notable improvement]GB Wario Land: Super Mario Land 3 (any) by McHazard in 19:43.51 (2014-12-22)
- obsoletes [Tier: Stars][Notable improvement]GB Wario Land: Super Mario Land 3 (World) by Greenalink in 21:49.15 (2010-12-06)
- - obsoletes [Tier: Moons]GB Wario Land: Super Mario Land 3 (any v1.0) by Greenalink in 29:24.77 (2010-10-20)
Added [Tier: Moons]GB Pokémon: Red Version (USA/Europe) "SRAM glitch" by MrWint in 01:09.95 (2014-09-20)
- obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) "SRAM glitch" by p4wn3r in 01:09.63 (2011-08-15)
- - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) by p4wn3r in 01:27.23 (2010-12-23)
- - - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA) by p4wn3r in 01:36.95 (2010-11-21)
- - - - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA) by p4wn3r in 01:43.27 (2010-08-02)
- - - - - obsoletes [Tier: Moons]GBC Pokémon: Yellow Version (USA/Europe) by gia in 02:06.28 (2008-06-14)
Added [Tier: Moons]GB Pokémon: Red Version (USA/Europe) by MrWint in 22:02.94 (2014-09-06)
- obsoletes [Tier: Moons]SGB Pokémon: Blue Version (USA/Europe) by Primorial#soup in 1:18:58.78 (2007-08-23)
- obsoletes [Tier: Moons][Notable improvement]GB Pokémon: Blue Version (USA/Europe) "warp glitch" by MrWint in 28:07.28 (2013-09-12)
- - obsoletes [Tier: Vault]SGB Pokémon: Red Version (USA/Europe) by Primorial#soup in 1:41:58.52 (2006-06-05)
- - obsoletes [Tier: Moons]GB Pokémon: Blue Version (USA/Europe) "warp glitch" by MrWint in 37:10.53 (2013-07-31)
- - - obsoletes [Tier: Vault]SGB Pokémon: Red Version (USA/Europe) by Primorial#soup in 1:46:19.05 (2006-03-17)
- - - obsoletes [Tier: Moons]SGB Pokémon: Red Version (USA/Europe) "warp glitch" by p4wn3r in 41:02.38 (2010-12-23)
- - - - obsoletes [Tier: Vault]SGB Pokémon: Blue Version (USA/Europe) by Tilus in 1:51:06.5 (2005-10-25)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by ForgoneMoose in 12:44.25 (2014-08-20)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by ForgoneMoose in 13:21.6 (2014-02-16)
- - obsoletes [Tier: Stars]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by ForgoneMoose in 13:38.15 (2014-01-28)
- - - obsoletes [Tier: Stars]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by arukAdo in 13:58.27 (2011-05-04)
Added [Tier: Stars][Has commentary]PSX Castlevania: Symphony of the Night (USA) "all relics & bosses" by ForgoneMoose in 36:58.32 (2014-08-10)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "all relics, best ending" by arukAdo in 57:20.6 (2010-08-04)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "pacifist, low level" by ForgoneMoose in 21:08.62 (2014-08-04)
Added [Tier: Moons][Notable improvement]GB Pokémon: Red Version (USA/Europe) "Gotta Catch 'Em All!" by MrWint in 1:54:56.62 (2014-07-29)
- obsoletes [Tier: Moons]SGB Pokémon: Blue Version (USA/Europe) "Gotta Catch 'Em All!" by p4wn3r & Mukki in 3:20:46.17 (2011-07-14)
Added [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) "game end glitch" by MUGG & Masterjun in 00:41.55 (2014-07-28)
- obsoletes [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) "game end glitch" by andymac & MUGG in 02:08.98 (2011-10-01)
- - obsoletes [Tier: Moons][Notable improvement]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) "game end glitch" by andymac & MUGG in 02:28.08 (2011-01-14)
Added [Tier: Vault]SNES Kirby Super Star (JPN) "game end glitch" by Masterjun in 00:23.03 (2014-06-03)
Added [Tier: Moons][Console-verified]NES Mega Man (JPN) "game end glitch" by pirohiko & FinalFighter in 00:32.11 (2014-05-21)
Added [Tier: Stars]SNES Chrono Trigger (USA) by keylie in 2:17:08.86 (2014-05-11)
- obsoletes [Tier: Vault]SNES Chrono Trigger (USA) by hero of the day in 4:21:11.83 (2005-12-28)
Added [Tier: Moons][Console-verified][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "game end glitch" by Lord Tom & Tompa in 02:54.98 (2014-04-29)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Richter mode" by pirate_sephiroth & ForgoneMoose in 05:39.85 (2014-04-21)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Richter mode" by pirate_sephiroth in 05:41.73 (2009-04-16)
Added [Tier: Moons]GBC Pokémon: Silver Version (USA/Europe) by MrWint in 30:39.49 (2014-04-03)
- obsoletes [Tier: Moons]GBC Pokémon: Gold Version (USA/Europe) by bobmario511 in 54:24.96 (2013-12-30)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "game end glitch" by ForgoneMoose & sockfolder in 09:47.2 (2014-03-09)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) by ForgoneMoose in 18:40.08 (2014-02-25)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) by arukAdo & pirate_sephiroth in 19:01.63 (2009-10-16)
- - obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) by zggzdydp in 20:18.63 (2009-01-24)
Added [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) by mtbRc in 03:30.71 (2014-02-06)
- obsoletes [Tier: Moons][Notable improvement]DS Castlevania: Dawn of Sorrow (USA) by mtbRc in 03:50.05 (2013-04-12)
- - obsoletes [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) by McBobX in 07:43.76 (2013-01-18)
- - - obsoletes [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) by gocha in 08:20.12 (2009-10-17)
Added [Tier: Moons][Console-verified]SNES Super Mario World (USA) "arbitrary code execution" by Masterjun in 02:25.19 (2014-01-12)
Added [Tier: Moons][Notable improvement]SNES EarthBound (JPN) "SRAM glitch" by pirohiko in 04:04.35 (2013-10-17)
- obsoletes [Tier: Moons][Notable improvement]SNES EarthBound (USA) "check glitch" by pirohiko & MUGG in 09:01.77 (2012-01-09)
- - obsoletes [Tier: Moons]SNES EarthBound (JPN) "check glitch" by pirohiko & MUGG in 30:42.12 (2010-09-28)
Added [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) "Julius mode" by mtbRc in 09:01.49 (2013-09-24)
Added [Tier: Moons][Notable improvement]SNES The Legend of Zelda: A Link to the Past (JPN) "warp glitch" by Tompa in 02:13.21 (2013-08-27)
- obsoletes [Tier: Moons]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by Tompa in 03:44.65 (2010-08-03)
- - obsoletes [Tier: Moons]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by Tompa in 03:44.67 (2008-10-23)
- - - obsoletes [Tier: Vault]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by Deign in 03:44.95 (2008-06-17)
- - - - obsoletes [Tier: Vault]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by Erokky in 03:45.35 (2007-05-22)
- - - - - obsoletes [Tier: Moons]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by OmnipotentEntity in 03:48.25 (2005-04-30)
- - - - - - obsoletes [Tier: Moons]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by OmnipotentEntity in 04:17.03 (2005-02-26)
Added [Tier: Moons]SNES Contra 3: The Alien Wars (USA) "pacifist" by McBobX in 14:05.31 (2013-08-12)
- obsoletes [Tier: Moons]SNES Contra 3: The Alien Wars (USA) "pacifist" by Ash_Williams in 14:25.25 (2006-12-19)
Added [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by Cpadolf in 1:08:15.74 (2013-08-05)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "100%" by Cpadolf in 1:08:10.87 (2008-09-26)
- - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:10:45.02 (2007-03-19)
- - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:13:10.22 (2006-04-20)
Added [Tier: Moons]SNES Chrono Trigger (USA) "100%" by Saturn in 5:44:58.18 (2013-03-16)
Added [Tier: Stars][Recommended for newcomers]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "100%" by Baxter, Carl Sagan & NxCy in 1:59:35.12 (2013-02-19)
Added [Tier: Stars]SNES Super Mario World (USA) "96 exits" by bahamete, Kaizoman666 & Masterjun in 1:14:37.63 (2013-02-07)
- obsoletes [Tier: Moons][Notable improvement]SNES Super Mario World (USA) "96 exits" by Fabian in 1:21:29.63 (2006-08-14)
- - obsoletes [Tier: Moons]SNES Super Mario World (USA) "96 exits" by VIPer7 in 1:23:38.37 (2005-03-02)
Added [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) "all souls" by Kriole in 35:08.59 (2012-12-12)
Added [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) "Julius, in bounds" by Cpadolf in 19:20.63 (2012-07-28)
Added [Tier: Stars][Recommended for newcomers]SNES Super Metroid (JPN/USA) "reverse boss order" by Saturn in 46:42.38 (2012-07-16)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "reverse boss order" by Taco, Kriole, Hero of the Day in 48:06.65 (2012-01-16)
Added [Tier: Vault][Notable improvement]SNES Chrono Trigger (USA) "SRAM glitch" by turska & inichi in 03:28.06 (2012-05-25)
- obsoletes [Tier: Moons]SNES Chrono Trigger (JPN) "newgame+" by inichi in 06:42.77 (2008-10-22)
- obsoletes [Tier: Stars][Notable improvement]SNES Chrono Trigger (USA) "SRAM glitch" by inichi in 21:23.98 (2009-05-10)
- - obsoletes [Tier: Moons]SNES Chrono Trigger (USA) "newgame+" by inichi in 09:07.12 (2007-08-17)
- - - obsoletes [Tier: Moons]SNES Chrono Trigger (USA) "newgame+" by Saturn in 09:29.83 (2007-04-23)
- - - - obsoletes [Tier: Moons]SNES Chrono Trigger (USA) "newgame+" by Saturn in 09:34.82 (2007-04-19)
- - - - - obsoletes [Tier: Moons]SNES Chrono Trigger (USA) "newgame+" by Saturn in 09:57.27 (2006-04-16)
Added [Tier: Stars][Notable improvement]NES Battletoads (USA) "warps, 2 players" by feos & MESHUGGAH in 11:04.72 (2011-11-16)
- obsoletes [Tier: Moons]NES Battletoads (USA) "warps, 2 players" by foda in 15:29.03 (2005-02-02)
- obsoletes [Tier: Moons]NES Battletoads (USA) "warps, 1 player" by Phil & Genisto in 13:27.98 (2005-03-18)
- - obsoletes [Tier: Moons]NES Battletoads (USA) "warps, 2 players" by Phil & Genisto in 19:18.78 (2004-04-29)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Saturn in 39:15.3 (2011-10-30)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Cpadolf in 41:02.4 (2008-03-02)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Cpadolf in 41:22.47 (2008-03-02)
Added [Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) by Carl Sagan in 1:33:40.18 (2011-10-13)
- obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) by spezzafer in 1:38:56.6 (2005-06-18)
Added [Tier: Moons]SNES Super Mario World (USA) "small only" by PangaeaPanga in 1:18:23.22 (2011-08-25)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) "small only" by thegreginator & skamastaG in 1:19:55.65 (2007-06-11)
Added [Tier: Stars][Notable improvement]NES Mega Man (JPN) by Shinryuu & FinalFighter in 12:23.34 (2010-12-01)
- obsoletes [Tier: Moons]NES Mega Man (JPN/USA) by Deign in 15:29.27 (2008-04-29)
- - obsoletes [Tier: Stars]NES Mega Man (JPN/USA) by Bisqwit & Finalfighter in 15:38.07 (2006-12-06)
- - - obsoletes [Tier: Stars]NES Mega Man (JPN/USA) by Bisqwit & AngerFist in 15:48.33 (2006-11-12)
- - - - obsoletes [Tier: Stars]NES Mega Man (USA) by Bisqwit & AngerFist in 16:09.82 (2006-03-29)
- - - - - obsoletes [Tier: Moons]NES Mega Man (JPN) by Bisqwit in 16:57.93 (2005-10-02)
- - - - - - obsoletes [Tier: Stars]NES Mega Man (JPN) by Bisqwit in 18:21.03 (2004-07-06)
- - - - - - - obsoletes [Tier: Moons]NES Mega Man (JPN) by Morimoto in 21:52.1 (2003-04-27)
Added [Tier: Stars][Recommended for newcomers][Console-verified]NES Super Mario Bros. 3 (USA PRG0) "warps" by Lord Tom, Mitjitsu, Tompa in 10:25.6 (2010-08-04)
- obsoletes [Tier: Stars][Console-verified]NES Super Mario Bros. 3 (JPN/USA PRG0) by Lord Tom & Mitjitsu in 10:26.42 (2009-05-11)
- - obsoletes [Tier: Stars][Console-verified]NES Super Mario Bros. 3 (USA PRG0) by adelikat,Deign,Cardboard&JXQ in 10:29.05 (2008-02-17)
- - - obsoletes [Tier: Stars]NES Super Mario Bros. 3 (USA PRG1) by Genisto in 10:34.55 (2005-05-18)
- - - - obsoletes [Tier: Stars]NES Super Mario Bros. 3 (JPN) by Genisto in 10:53.52 (2004-03-29)
- - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (JPN) by Michael F in 10:58.92 (2004-02-12)
- - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (JPN v1.1) by Morimoto in 11:03.95 (2003-11-20)
Added [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA v1.0) by andymac in 21:43.52 (2010-07-08)
- obsoletes [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (JPN v1.0) by Soulrivers in 24:23.62 (2008-10-14)
- - obsoletes [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (JPN v1.0) by Soulrivers in 25:38.72 (2008-07-25)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) by Taco & Kriole in 38:41.52 (2009-10-25)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by hero of the day in 39:32.8 (2008-03-02)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by hero of the day in 40:57.85 (2007-02-09)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Terimakasih in 46:37.08 (2005-03-28)
- - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) by Terimakasih in 47:07.23 (2004-12-18)
- - - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) by Terimakasih in 48:09.9 (2004-11-30)
- - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Terimakasih in 47:50.93 (2004-11-27)
- - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 51:52.3 (2004-08-16)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 53:09.78 (2004-07-28)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 53:40.07 (2004-07-21)
Added [Tier: Moons]SNES Contra 3: The Alien Wars (USA) "game end glitch" by Cpadolf in 03:20.38 (2009-06-14)
- obsoletes [Tier: Moons]SNES Contra 3: The Alien Wars (USA) "game end glitch" by Cpadolf in 03:23.27 (2008-11-04)
- - obsoletes [Tier: Moons]SNES Contra 3: The Alien Wars (USA) "game end glitch" by Dark Cloud in 03:32.13 (2008-02-18)
Added [Tier: Stars][Notable improvement]SNES EarthBound (USA) by pirohiko in 1:10:00.95 (2009-06-13)
- obsoletes [Tier: Moons][Has commentary]SNES EarthBound (USA) "no save corruption" by Halamantariel & Nitrodon in 3:26:09.18 (2006-07-23)
Added [Tier: Stars]SNES The Legend of Zelda: A Link to the Past (USA) by Tompa in 1:16:11.05 (2009-04-06)
- obsoletes [Tier: Moons]SNES The Legend of Zelda: A Link to the Past (USA) by flagitious in 1:20:16.13 (2005-04-24)
Added [Tier: Vault]NES Wizards & Warriors (USA) by Cardboard in 09:35.42 (2007-09-10)
- obsoletes [Tier: Moons]NES Wizards & Warriors (USA) by Walker Boh in 10:53.07 (2004-08-17)
- - obsoletes [Tier: Moons]NES Wizards & Warriors (USA) by Walker Boh in 12:05.25 (2004-05-06)
Added [Tier: Moons]NES Wizards & Warriors (USA) "all levels" by Cardboard in 12:14.93 (2007-07-29)
- obsoletes [Tier: Moons]NES Wizards & Warriors (USA) "all levels" by Walker Boh in 13:47.02 (2004-08-24)
Added [Tier: Moons]SNES Contra 3: The Alien Wars (USA) by hero of the day in 13:03.32 (2007-02-04)
- obsoletes [Tier: Moons]SNES Contra 3: The Alien Wars (USA) by Ash_Williams in 13:14.7 (2006-08-20)
- - obsoletes [Tier: Moons]SNES Contra 3: The Alien Wars (USA) by Phil & Genisto in 13:39.83 (2004-06-02)
Added [Tier: Moons]GBC Pokémon: Gold Version (USA/Europe) "no memory corruption" by FractalFusion in 2:54:27.15 (2006-07-17)
Added [Tier: Moons]NES Battletoads (USA) "warpless, 2 players" by foda in 24:57.47 (2005-06-07)
Added [Tier: Moons]SNES Kirby Super Star (USA) by nitsuja in 41:56.17 (2005-04-06)
- obsoletes [Tier: Moons]SNES Kirby Super Star (USA) by Zurreco in 51:02.1 (2004-09-24)

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