TASVideos

Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Tier: Moons] = Tier: Moons
[Tier: Stars] = Tier: Stars
[Tier: Vault] = Tier: Vault
[Notable improvement] = Notable improvement
[Console-verified] = Console-verified
[Recommended for newcomers] = Recommended for newcomers
[Has commentary] = Has commentary

Total movies: 17


[Tier: Moons]FDS The Legend of Zelda (FDS v1.0) "2nd quest, game end glitch" in 03:06.46 by TASeditor, Masterjun, sockfolder.
FCEUX movie (.fm2) (date: 2015-06-13)
MKV file via BitTorrent (Modern HQ) (size: 4.53 MB, length: 04:29)
MP4 file via BitTorrent (Compatibility) (size: 5.01 MB, length: 04:29)
Mirror archive.org (MKV Modern HQ)
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Submission #4709 — Author's comments
Discuss this movie
Rating: 8.3 (19 votes)
View Publication
- Takes damage to save time
- Major skip glitch
- Final boss skip glitch
- Uses a game restart sequence
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Second quest/Post game-completion
- Uses a level password
- Genre: Action
- Genre: Adventure
Award - Glitchy TAS of 2015
The second quest of The Legend of Zelda is what you get by having completed the game once. It is more difficult than the first quest. In this movie, the authors enter ZELDA as the player's name to start the 2nd quest without having to complete the game first.

The authors in this run also enter some of their own code, and don't really complete the game a second time either – yet somehow do. See the authors' notes for more details.

We also have a non-glitched run of this 2nd quest.


[Tier: Moons]GBC Pokémon: Silver Version (USA/Europe) in 30:39.49 by MrWint.
Bizhawk movie (.bkm) (date: 2014-04-03)
MKV file via BitTorrent (Modern HQ) (size: 28.53 MB, length: 34:36)
MP4 file via BitTorrent (Compatibility) (size: 28.45 MB, length: 34:36)
Mirror www.archive.org (MKV Modern HQ)
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Submission #4233 — Author's comments
Discuss this movie
Obsoletes movie #2504 (54:24.96)
Rating: 7.7 (11.5 votes)
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- Takes damage to save time
- Major skip glitch
- Final boss skip glitch
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Pokémon: Silver Version takes place 3 years after Blue, Red and Yellow, and puts the player in a brand new world: Johto. The gameplay is very similar to the previous games, but with several improvements, including new functions for the player's PokéGear, a Pokédex that can now be sorted by evolution type, and of course, new Pokémon.

In this run, MrWint uses a glitch involving the Coin Case to execute arbitrary code and finish the game 24 minutes faster than the previous version. As with his TASes of Red Version, the entire input file was generated by a computer program that brute forced the game for optimal luck manipulation. The expansive testing done by the program is the reason for the astronomical rerecord count.

We also have a run of a second generation Pokémon game that avoids corrupting the memory.


[Tier: Stars][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) "arbitrary code execution" in 05:48.28 by MrWint.
lsnes movie (.lsmv) (date: 2017-04-01)
MKV file via BitTorrent (Modern HQ) (size: 6.21 MB, length: 07:49)
MP4 file via BitTorrent (Compatibility) (size: 4.81 MB, length: 07:49)
Mirror archive.org (MKV Modern HQ)
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Submission #5384 — Author's comments
Discuss this movie
Obsoletes movie #2341 (03:14.15)
Rating: 9.6 (15 votes)
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- Demonstration
- Uses a game restart sequence
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts save data
- Corrupts memory
- Genre: RPG
The current Pokémon: Yellow Version speed record uses heavy glitches that allow the player to catalog every Pokémon in slightly over a minute. Is there any way to get more ridiculous than that? Yes! In this run, using nothing but the Game Boy buttons and tool-assisted precision, the game is made to run an arbitrary program which greatly expands the game and shows off cool stuff from elsewhere too. For details on how this was achieved, see the author's comments.

This movie improves upon the predecessor by using a payload which builds upon the environment in the game highlighting new areas, new Pokémon, and shows off a lot more that can be done with arbitrary code execution than displaying the digits of Pi and some minor animation. For more runs that involve arbitrary code execution, see our published list of movies which execute arbitrary code as well as discussion in our forum.


Spoiler: Hover over the screenshot.

This video includes segments from some terrific games, including Pokémon Yellow, Crystal, and Gold, as well as from Super Mario Bros. Deluxe, Tetris, and The Legend of Zelda: Link's Awakening DX. Please check those games out.

This video includes music samples from The Orange Box soundtrack. If you've enjoyed what you've heard, you can purchase The Orange Box soundtrack from Amazon or iTunes.

This video includes a clip from SpongeBob SquarePants (season two), which can be purchased in its entirety from Amazon or iTunes.


[Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) "game end glitch" in 00:41.55 by MUGG & Masterjun.
VBA movie (.vbm) (date: 2014-07-28)
MKV file via BitTorrent (Modern HQ) (size: 2.06 MB, length: 03:57)
MP4 file via BitTorrent (Compatibility) (size: 2.86 MB, length: 03:57)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Submission #4304 — Author's comments
Discuss this movie
Obsoletes movie #1886 (02:08.98)
Rating: 6.0 (11 votes)
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- Major skip glitch
- Final boss skip glitch
- Executes arbitrary code
- Genre: Platform
This is the second and last true Mario game for the Game Boy. It features unique power-ups like carrots and bubbles, and allows the player to go through each of the worlds in any order. It also meant the first appearance of Wario, who would become a staple character for Nintendo.

This run improves the previous movie by 1:28.01, abusing the recently discovered "pause glitch" to execute arbitrary code and jump straight to the credits.


[Tier: Vault]NES Final Fantasy (JPN) "stairs glitch" in 06:58.25 by TheAxeMan, Inzult & Gyre.
FCEUX movie (.fm2) (date: 2015-03-25)
MKV file via BitTorrent (Modern HQ) (size: 15.51 MB, length: 12:01)
MP4 file via BitTorrent (Compatibility) (size: 17.63 MB, length: 12:01)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Watch on (www.youtube.com)
Submission #4611 — Author's comments
Discuss this movie
Rating: 5.6 (15 votes)
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- Major skip glitch
- Executes arbitrary code
- Corrupts memory
- Genre: RPG
The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. "When the world is veiled in darkness, four warriors will come..." And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil knight Garland, and then the real journey begins.

... or that was the intention, anyway. Instead, the heroes walk up and down some stairs, talk to a random person in the castle, and the final boss conveniently shows up.


[Tier: Moons]NES Final Fantasy II (JPN) in 07:32.37 by pirohiko.
FCEUX movie (.fm2) (date: 2015-07-27)
MKV file via BitTorrent (Modern HQ) (size: 13.08 MB, length: 11:24)
MP4 file via BitTorrent (Compatibility) (size: 17.02 MB, length: 11:24)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Submission #4770 — Author's comments
Discuss this movie
Rating: 7.1 (9 votes)
View Publication
- Major skip glitch
- Uses a game restart sequence
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: RPG
Final Fantasy II is the original Japanese sequel to Final Fantasy. It is not to be confused with Final Fantasy IV for the SNES, which was renamed "Final Fantasy II" in North America.

The game introduces chocobos and an activity-based progression system, in which the characters' statistics increase depending on how they are used or acquired.

This movie by pirohiko demonstrates multiple major glitches that allow the game to be completed in an impressively short time. For more details, we recommend reading the author's comments.


[Tier: Moons][Console-verified]NES Mega Man (JPN) "game end glitch" in 00:32.11 by pirohiko & FinalFighter.
FCEUX movie (.fm2) (date: 2014-05-21)
MKV file via BitTorrent (Modern HQ) (size: 2.35 MB, length: 02:17)
MP4 file via BitTorrent (Compatibility) (size: 3.28 MB, length: 02:17)
Mirror www.archive.org (MKV Modern HQ)
Mirror www.archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4308 — Author's comments
Discuss this movie
Rating: 7.1 (22 votes)
View Publication
- Major skip glitch
- Final boss skip glitch
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Action
- Genre: Platform
Mega Man is the first game in the famous series that now comprises games on many different systems as well as several television shows and comic books.

While the other run of this game uses lots of tricks to reach the ending impressively quickly, pirohiko and FinalFighter decided it just wasn't fast enough. In this run, they manipulate an object to appear which allows them to execute arbitrary code and warp to the credits, all using only controller input. For an advanced explanation of how it works, check out the submission text.

Watch this run on a real console (played back on the US version)


[Tier: Moons][Notable improvement][Console-verified]NES Super Mario Bros., SMB 2, The Lost Levels & SMB 3 (USA) in 08:49.78 by agwawaf.
FCEUX movie (.fm2) (date: 2014-07-11)
MKV file via BitTorrent (Modern HQ) (size: 55.74 MB, length: 11:52)
MP4 file via BitTorrent (Compatibility) (size: 54.69 MB, length: 11:52)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Submission #4332 — Author's comments
Discuss this movie
Obsoletes movie #1778 (10:39.75)
Rating: 7.9 (15 votes)
View Publication
- Demonstration
- Multiple games in one movie
- Takes damage to save time
- Uses warps
- Final boss skip glitch
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Platform
While decidedly not the same game, the Super Mario Bros. games on the NES are similar enough in game mechanics and controls that all four of them can be played at once with the same input.

This second version of the quad-run utilizes the credits glitch found in the newest Super Mario Bros. 3 run. As such, the focus is now on finishing Super Mario Bros.: The Lost Levels as fast as possible, allowing Super Mario Bros. 3 to entertain while waiting for the other three games to progress. The run also features an ending that may surprise you.

If you like this movie, you may want to check out some other movies in which multiple games are played simultaneously with one controller.

This movie has been played back and verified on console during SGDQ 2016.


[Tier: Stars][Recommended for newcomers][Console-verified][Has commentary]NES Super Mario Bros. 3 (USA PRG1) "arbitrary code execution" in 08:16.23 by Lord Tom.
FCEUX movie (.fm2) (date: 2016-01-13)
MKV file via BitTorrent (Modern HQ) (size: 13.61 MB, length: 10:38)
MKV file via BitTorrent (Compatibility) (size: 13.46 MB, length: 10:38)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Watch on (www.youtube.com)
Submission #4961 — Author's comments
Discuss this movie
Rating: 9.6 (38 votes)
View Publication
- Playaround
- Demonstration
- Uses warps
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Action
- Genre: Platform
Award - Funny TAS of 2016Award - Glitchy TAS of 2016Award - NES TAS of 2016
Super Mario Bros 3 is a very famous and popular game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds.

Lord Tom goes the same route as the game end glitch run. However, he achieves total control of the game, pushing the run to a whole new level. He gives himself new powers, like the speed booster and the suit-swap, to name a few. Read the author's comments for more details.

This run was shown at Awesome Games Done Quick 2016 during the TAS block:


Note: The official encodes for this run include commentary from the author. The second YouTube stream also features input display.

[Tier: Moons][Console-verified][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "game end glitch" in 02:54.98 by Lord Tom & Tompa.
FCEUX movie (.fm2) (date: 2014-04-29)
MKV file via BitTorrent (Modern HQ) (size: 5.78 MB, length: 04:45)
MP4 file via BitTorrent (Compatibility) (size: 6.66 MB, length: 04:45)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Submission #4288 — Author's comments
Discuss this movie
Rating: 8.5 (18.5 votes)
View Publication
- Major skip glitch
- Final boss skip glitch
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Platform
Award - NES TAS of 2014
Super Mario Bros 3 is a very famous game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds. However, thanks to some esoteric memory corruption involving glitched pipe travel, it's possible to jump right into the princess's room in under three minutes! Bowser is never seen in this run at all.

This run gets to World 7-1 as quickly as possible to perform the glitch, and some unusual moves are done with enemy spawns and positions to get the glitch to work. See the authors' comments for some more details.


There are also author subtitles provided with the emulator movie file and primary encode to explain some of the key differences in this run.

Watch this run on a real NES. And here is how human beings perform the same glitch in real time.


[Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "game end glitch" in 09:47.2 by ForgoneMoose & sockfolder.
PSXjin movie (.pjm) (date: 2014-03-09)
MKV file via BitTorrent (Modern HQ) (size: 49.55 MB, length: 16:40)
MP4 file via BitTorrent (Compatibility) (size: 66.87 MB, length: 16:40)
Mirror www.archive.org (MKV Modern HQ)
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Submission #4204 — Author's comments
Discuss this movie
Rating: 9.0 (8 votes)
View Publication
- Best ending
- Takes damage to save time
- Major skip glitch
- Final boss skip glitch
- Uses a game restart sequence
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts save data
- Corrupts memory
- Genre: Action
- Genre: Adventure
- Genre: Platform
- Genre: RPG
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.

ForgoneMoose and sockfolder, by corrupting the save data, manage to corrupt the memory and go straight to the ending, totally skipping Richter and the whole second castle.

A 100% run covering the whole castle is also available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. A run with clear save without memory corruption is also available here.


[Tier: Vault]SNES Battle Dodge Ball (JPN) "game end glitch" in 00:56.21 by londonb415.
lsnes movie (.lsmv) (date: 2016-03-19)
MKV file via BitTorrent (Modern HQ) (size: 2.99 MB, length: 03:08)
MP4 file via BitTorrent (Compatibility) (size: 2.48 MB, length: 03:08)
Mirror archive.org (MKV Modern HQ)
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Submission #5039 — Author's comments
Discuss this movie
Rating: 5.3 (8 votes)
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- Executes arbitrary code
- Corrupts memory
- Genre: Sport
A spinoff of the Compati Hero Series, this side game lets you play dodgeball with all the characters from that.

This run by londonb415 utilizes extensive password glitches to warp to the credits in under a minute.


A second YouTube stream is available with an informative overlay that the author used while creating the run.

[Tier: Vault]SNES Kirby Super Star (JPN) "game end glitch" in 00:23.03 by Masterjun.
lsnes movie (.lsmv) (date: 2014-06-03)
MKV file via BitTorrent (Modern HQ) (size: 7.66 MB, length: 04:35)
MP4 file via BitTorrent (Compatibility) (size: 8.70 MB, length: 04:35)
Mirror archive.org (MKV Modern HQ)
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Submission #4287 — Author's comments
Discuss this movie
Rating: 6.0 (15 votes)
View Publication
- Major skip glitch
- Final boss skip glitch
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Action
- Genre: Platform
Kirby Super Star is normally a fairly long game split into a bunch of minigames, as the following run at TASVideos shows. However, in the Japanese version of the game, a glitch can be exploited on ladders that allows the player to basically take over the game's inner workings.

This run first goes to The Great Cave Offensive, since it has the first ladder that can be reached from a clean save. For many more technical details, read the author's submission comments.


[Tier: Moons][Console-verified]SNES Super Mario World (USA) "arbitrary code execution" in 02:25.19 by Masterjun.
lsnes movie (.lsmv) (date: 2014-01-12)
MKV file via BitTorrent (Modern HQ) (size: 4.55 MB, length: 02:31)
MP4 file via BitTorrent (Compatibility) (size: 5.25 MB, length: 02:31)
MKV file via BitTorrent (Very High Quality) (size: 7.27 MB, length: 02:31)
Mirror archive.org (MKV Modern HQ)
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Mirror archive.org (MKV Very High Quality)
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Submission #4156 — Author's comments
Discuss this movie
Rating: 9.3 (31.5 votes)
View Publication
- Demonstration
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Platform
Award - Funny TAS of 2014Award - Glitchy TAS of 2014Award - SNES TAS of 2014Award - TAS of 2014
Masterjun builds upon his previous work at destroying Super Mario World by programming some simple games inside it, using only controller input!

A technical explanation is available on the submission page.

This movie famously premiered via playback on a real Super Nintendo, at Awesome Games Done Quick 2014, as part of the first TASVideos presentation at a Games Done Quick event, which are hosted by SpeedDemosArchive.


This video has articles featured in reputable news sources:

[Tier: Moons]SNES Super Mario World (USA) "game end glitch" in 00:41.81 by BrunoVisnadi, Amaraticando & Masterjun.
lsnes movie (.lsmv) (date: 2015-08-18)
MKV file via BitTorrent (Modern HQ) (size: 8.36 MB, length: 05:00)
MP4 file via BitTorrent (Compatibility) (size: 10.60 MB, length: 05:00)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Submission #4797 — Author's comments
Discuss this movie
Obsoletes movie #2604 (00:41.98)
Rating: 7.4 (20 votes)
View Publication
- Major skip glitch
- Final boss skip glitch
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Platform
This is the 4th published movie in a category of impressively fast Super Mario World TASes. It beats the game by jumping to the credits from one of the two levels available from the start, Yoshi's Island 2. This happens because a glitch involving eating a Charging Chuck allows manipulating the code being executed by the game using only controller input.

This run is 0.16 seconds faster than Masterjun's previous movie. This improvement comes mostly from kicking the green shell forwards by touching it while Yoshi is ascending instead of eating it after spitting out the fireballs, which allows to spit out the fireballs much further before getting the green shell.

For more movies like this, see this list of TASes that execute arbitrary code.


Using a similar glitch, Masterjun has also used mere controller input to embed his own games into Super Mario World itself.

[Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "game end glitch" in 01:17.54 by Masterjun.
lsnes movie (.lsmv) (date: 2014-12-24)
MKV file via BitTorrent (Modern HQ) (size: 12.32 MB, length: 05:41)
MP4 file via BitTorrent (Compatibility) (size: 15.37 MB, length: 05:41)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Submission #4523 — Author's comments
Discuss this movie
Obsoletes movie #2431 (02:36.81)
Rating: 7.5 (13.5 votes)
View Publication
- Major skip glitch
- Final boss skip glitch
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Platform
This is a quick completion of Super Mario World 2: Yoshi's Island.

Here, the author, Masterjun, abuses a glitch that causes Yoshi's tongue to extend infinitely. This confuses the game and causes it to jump to the SNES CPU registers and start executing arbitrary code, which triggers the credits.

There is also a run without game-breaking glitches and a 100% run.

Exploiting this glitch instead of a glitch that results in corruption of the egg list saved 1:19.26 over the previous movie.


[Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" in 07:09.68 by Sniq, Total & Aran Jaeger.
lsnes movie (.lsmv) (date: 2017-06-12)
MKV file via BitTorrent (Modern HQ) (size: 23.81 MB, length: 11:03)
MP4 file via BitTorrent (Compatibility) (size: 31.00 MB, length: 11:03)
Mirror archive.org (MKV Modern HQ)
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Watch on (www.youtube.com)
Submission #5533 — Author's comments
Discuss this movie
Obsoletes movie #3309 (07:14.67)
Rating: 8.8 (5 votes)
View Publication
- Best ending
- Takes damage to save time
- Major skip glitch
- Final boss skip glitch
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Action
- Genre: Adventure
- Genre: Platform
Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.

With a new moonwalking technique, this improves the previous speedrun by 4.99 seconds.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Added [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Sniq, Total & Aran Jaeger in 07:09.68 (2017-06-12)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Sniq, Taco & Total in 07:14.67 (2017-01-13)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Taco, Sniq & Total in 07:14.75 (2015-08-06)
- - - obsoletes [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) "game end glitch" by Total, Sniq & Cpadolf in 07:15.95 (2014-07-05)
- - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Cpadolf in 12:54.71 (2014-05-19)
- - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf in 21:25.12 (2012-03-04)
- - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "GT code, game end glitch" by amaurea, cpadolf, total in 14:52.88 (2014-03-24)
- - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf in 21:35.57 (2009-04-08)
- - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf & hero of the day in 22:01.18 (2008-06-29)
Added [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) by Sniq in 37:39.1 (2017-04-02)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Taco & Kriole in 38:41.52 (2009-10-25)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Saturn in 39:15.3 (2011-10-30)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by hero of the day in 39:32.8 (2008-03-02)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Cpadolf in 41:02.4 (2008-03-02)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by hero of the day in 40:57.85 (2007-02-09)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Cpadolf in 41:22.47 (2008-03-02)
- - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Terimakasih in 46:37.08 (2005-03-28)
- - - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) by Terimakasih in 47:07.23 (2004-12-18)
- - - - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) by Terimakasih in 48:09.9 (2004-11-30)
- - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Terimakasih in 47:50.93 (2004-11-27)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 51:52.3 (2004-08-16)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 53:09.78 (2004-07-28)
- - - - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 53:40.07 (2004-07-21)
Added [Tier: Stars][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) "arbitrary code execution" by MrWint in 05:48.28 (2017-04-01)
- obsoletes [Tier: Stars][Notable improvement]GBC Pokémon: Yellow Version (USA) "arbitrary code execution" by FractalFusion in 03:14.15 (2013-03-20)
- - obsoletes [Tier: Moons]GBC Pokémon: Yellow Version (USA) "arbitrary code execution" by bortreb in 12:51.87 (2012-12-05)
Added [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) "low%" by Sniq in 46:32.02 (2016-12-02)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Ice Beam" by Saturn in 42:37.13 (2012-12-10)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Speedbooster" by NameSpoofer in 44:18.62 (2012-12-18)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Ice Beam" by Terimakasih in 51:05.75 (2004-12-12)
Added [Tier: Vault]SNES Battle Dodge Ball (JPN) "game end glitch" by londonb415 in 00:56.21 (2016-03-19)
Added [Tier: Stars][Recommended for newcomers][Console-verified][Has commentary]NES Super Mario Bros. 3 (USA PRG1) "arbitrary code execution" by Lord Tom in 08:16.23 (2016-01-13)
Added [Tier: Moons][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "warpless" by Lord Tom & Tompa in 46:20.3 (2015-12-21)
- obsoletes [Tier: Moons][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "warpless" by adelikat, andymac, Lord Tom, Tompa in 47:04.7 (2010-06-27)
- - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (USA PRG0) "warpless" by adelikat,Deign,Cardboard&JXQ in 47:33.52 (2008-02-18)
- - - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (USA PRG1) "warpless" by JXQ in 48:29.17 (2006-01-11)
Added [Tier: Stars][Console-verified][Has commentary]SNES Super Mario World (USA) "warps" by BrunoVisnadi & Amaraticando in 09:57.1 (2015-12-09)
- obsoletes [Tier: Stars][Console-verified]SNES Super Mario World (USA) "warps" by bahamete, Masterjun & PangaeaPanga in 09:59.85 (2015-04-24)
- - obsoletes [Tier: Stars][Notable improvement]SNES Super Mario World (USA) "warps" by bahamete, Kaizoman666, Mister & PangaeaPanga in 09:57.82 (2012-01-08)
- - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by bahamete, Kaizoman666, PangaeaPanga in 10:20.6 (2011-11-05)
- - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by ISM & Mister in 10:22.17 (2009-12-17)
- - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by Mister in 10:26.65 (2008-05-24)
- - - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by Fabian & JXQ in 10:28.7 (2006-11-23)
- - - - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by JXQ in 10:31.95 (2006-05-06)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by flagitious&VIPer7 in 10:35.98 (2005-05-28)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by A.Neuhaus in 10:50.97 (2004-07-26)
- - - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by Volkov in 10:52.42 (2004-07-14)
- - - - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by Bladegash in 11:05.7 (2004-06-20)
Added [Tier: Moons]SNES Super Mario World (USA) "game end glitch" by BrunoVisnadi, Amaraticando & Masterjun in 00:41.81 (2015-08-18)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) "game end glitch" by Masterjun in 00:41.98 (2014-05-25)
- - obsoletes [Tier: Moons][Notable improvement][Console-verified]SNES Super Mario World (USA) "game end glitch" by Masterjun in 01:39.74 (2013-04-30)
- - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "game end glitch" by Masterjun in 02:36.4 (2012-01-08)
Added [Tier: Moons]NES Final Fantasy II (JPN) by pirohiko in 07:32.37 (2015-07-27)
Added [Tier: Moons]FDS The Legend of Zelda (FDS v1.0) "2nd quest, game end glitch" by TASeditor, Masterjun, sockfolder in 03:06.46 (2015-06-13)
Added [Tier: Moons][Notable improvement][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "100%" by Lord Tom & Tompa in 1:04:36.9 (2015-05-04)
- obsoletes [Tier: Moons]NES Super Mario Bros. 3 (JPN) "100%" by Tokushin in 1:17:40.7 (2001-02-05)
Added [Tier: Vault]NES Final Fantasy (JPN) "stairs glitch" by TheAxeMan, Inzult & Gyre in 06:58.25 (2015-03-25)
Added [Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "game end glitch" by Masterjun in 01:17.54 (2014-12-24)
- obsoletes [Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "game end glitch" by Masterjun in 02:36.81 (2013-07-28)
- - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by Masterjun in 06:09.03 (2013-03-16)
- - - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by NxCy in 06:08.02 (2009-07-02)
- - - - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by Deign in 06:11.45 (2007-11-19)
- - - - - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by Deign & laughing_gas in 06:14.25 (2007-07-12)
Added [Tier: Moons]GB Pokémon: Red Version (USA/Europe) "SRAM glitch" by MrWint in 01:09.95 (2014-09-20)
- obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) "SRAM glitch" by p4wn3r in 01:09.63 (2011-08-15)
- - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) by p4wn3r in 01:27.23 (2010-12-23)
- - - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA) by p4wn3r in 01:36.95 (2010-11-21)
- - - - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA) by p4wn3r in 01:43.27 (2010-08-02)
- - - - - obsoletes [Tier: Moons]GBC Pokémon: Yellow Version (USA/Europe) by gia in 02:06.28 (2008-06-14)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by ForgoneMoose in 12:44.25 (2014-08-20)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by ForgoneMoose in 13:21.6 (2014-02-16)
- - obsoletes [Tier: Stars]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by ForgoneMoose in 13:38.15 (2014-01-28)
- - - obsoletes [Tier: Stars]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by arukAdo in 13:58.27 (2011-05-04)
Added [Tier: Stars][Has commentary]PSX Castlevania: Symphony of the Night (USA) "all relics & bosses" by ForgoneMoose in 36:58.32 (2014-08-10)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "all relics, best ending" by arukAdo in 57:20.6 (2010-08-04)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "pacifist, low level" by ForgoneMoose in 21:08.62 (2014-08-04)
Added [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) "game end glitch" by MUGG & Masterjun in 00:41.55 (2014-07-28)
- obsoletes [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) "game end glitch" by andymac & MUGG in 02:08.98 (2011-10-01)
- - obsoletes [Tier: Moons][Notable improvement]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) "game end glitch" by andymac & MUGG in 02:28.08 (2011-01-14)
Added [Tier: Moons][Notable improvement][Console-verified]NES Super Mario Bros., SMB 2, The Lost Levels & SMB 3 (USA) by agwawaf in 08:49.78 (2014-07-11)
- obsoletes [Tier: Moons]NES Super Mario Bros., SMB 2, The Lost Levels & SMB 3 (USA) by agwawaf in 10:39.75 (2011-04-13)
Added [Tier: Vault]SNES Kirby Super Star (JPN) "game end glitch" by Masterjun in 00:23.03 (2014-06-03)
Added [Tier: Moons][Console-verified]NES Mega Man (JPN) "game end glitch" by pirohiko & FinalFighter in 00:32.11 (2014-05-21)
Added [Tier: Moons][Console-verified][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "game end glitch" by Lord Tom & Tompa in 02:54.98 (2014-04-29)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Richter mode" by pirate_sephiroth & ForgoneMoose in 05:39.85 (2014-04-21)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Richter mode" by pirate_sephiroth in 05:41.73 (2009-04-16)
Added [Tier: Moons]GBC Pokémon: Silver Version (USA/Europe) by MrWint in 30:39.49 (2014-04-03)
- obsoletes [Tier: Moons]GBC Pokémon: Gold Version (USA/Europe) by bobmario511 in 54:24.96 (2013-12-30)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "game end glitch" by ForgoneMoose & sockfolder in 09:47.2 (2014-03-09)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) by ForgoneMoose in 18:40.08 (2014-02-25)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) by arukAdo & pirate_sephiroth in 19:01.63 (2009-10-16)
- - obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) by zggzdydp in 20:18.63 (2009-01-24)
Added [Tier: Moons][Console-verified]SNES Super Mario World (USA) "arbitrary code execution" by Masterjun in 02:25.19 (2014-01-12)
Added [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by Cpadolf in 1:08:15.74 (2013-08-05)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "100%" by Cpadolf in 1:08:10.87 (2008-09-26)
- - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:10:45.02 (2007-03-19)
- - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:13:10.22 (2006-04-20)
Added [Tier: Stars][Recommended for newcomers]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "100%" by Baxter, Carl Sagan & NxCy in 1:59:35.12 (2013-02-19)
Added [Tier: Stars]SNES Super Mario World (USA) "96 exits" by bahamete, Kaizoman666 & Masterjun in 1:14:37.63 (2013-02-07)
- obsoletes [Tier: Moons][Notable improvement]SNES Super Mario World (USA) "96 exits" by Fabian in 1:21:29.63 (2006-08-14)
- - obsoletes [Tier: Moons]SNES Super Mario World (USA) "96 exits" by VIPer7 in 1:23:38.37 (2005-03-02)
Added [Tier: Moons][Has commentary]NES Final Fantasy (USA) by TheAxeMan in 1:09:57.7 (2012-07-20)
- obsoletes [Tier: Moons]NES Final Fantasy (USA) by TheAxeMan in 1:10:06.81 (2011-01-04)
- - obsoletes [Tier: Vault]NES Final Fantasy (USA) by TheAxeMan in 1:10:16.18 (2008-08-30)
- - - obsoletes [Tier: Moons]NES Final Fantasy (USA) by TheAxeMan in 1:12:59.52 (2005-09-20)
- - - - obsoletes [Tier: Moons]NES Final Fantasy (USA) by mookish in 1:30:47.67 (2005-05-10)
Added [Tier: Stars][Recommended for newcomers]SNES Super Metroid (JPN/USA) "reverse boss order" by Saturn in 46:42.38 (2012-07-16)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "reverse boss order" by Taco, Kriole, Hero of the Day in 48:06.65 (2012-01-16)
Added [Tier: Moons]NES Final Fantasy (USA) "White Mage" by TheAxeMan in 1:16:37.56 (2012-04-13)
Added [Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) by Carl Sagan in 1:33:40.18 (2011-10-13)
- obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) by spezzafer in 1:38:56.6 (2005-06-18)
Added [Tier: Moons]SNES Super Mario World (USA) "small only" by PangaeaPanga in 1:18:23.22 (2011-08-25)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) "small only" by thegreginator & skamastaG in 1:19:55.65 (2007-06-11)
Added [Tier: Stars][Notable improvement]NES Mega Man (JPN) by Shinryuu & FinalFighter in 12:23.34 (2010-12-01)
- obsoletes [Tier: Moons]NES Mega Man (JPN/USA) by Deign in 15:29.27 (2008-04-29)
- - obsoletes [Tier: Stars]NES Mega Man (JPN/USA) by Bisqwit & Finalfighter in 15:38.07 (2006-12-06)
- - - obsoletes [Tier: Stars]NES Mega Man (JPN/USA) by Bisqwit & AngerFist in 15:48.33 (2006-11-12)
- - - - obsoletes [Tier: Stars]NES Mega Man (USA) by Bisqwit & AngerFist in 16:09.82 (2006-03-29)
- - - - - obsoletes [Tier: Moons]NES Mega Man (JPN) by Bisqwit in 16:57.93 (2005-10-02)
- - - - - - obsoletes [Tier: Stars]NES Mega Man (JPN) by Bisqwit in 18:21.03 (2004-07-06)
- - - - - - - obsoletes [Tier: Moons]NES Mega Man (JPN) by Morimoto in 21:52.1 (2003-04-27)
Added [Tier: Stars][Recommended for newcomers][Console-verified]NES Super Mario Bros. 3 (USA PRG0) "warps" by Lord Tom, Mitjitsu, Tompa in 10:25.6 (2010-08-04)
- obsoletes [Tier: Stars][Console-verified]NES Super Mario Bros. 3 (JPN/USA PRG0) by Lord Tom & Mitjitsu in 10:26.42 (2009-05-11)
- - obsoletes [Tier: Stars][Console-verified]NES Super Mario Bros. 3 (USA PRG0) by adelikat,Deign,Cardboard&JXQ in 10:29.05 (2008-02-17)
- - - obsoletes [Tier: Stars]NES Super Mario Bros. 3 (USA PRG1) by Genisto in 10:34.55 (2005-05-18)
- - - - obsoletes [Tier: Stars]NES Super Mario Bros. 3 (JPN) by Genisto in 10:53.52 (2004-03-29)
- - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (JPN) by Michael F in 10:58.92 (2004-02-12)
- - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (JPN v1.1) by Morimoto in 11:03.95 (2003-11-20)
Added [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA v1.0) by andymac in 21:43.52 (2010-07-08)
- obsoletes [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (JPN v1.0) by Soulrivers in 24:23.62 (2008-10-14)
- - obsoletes [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (JPN v1.0) by Soulrivers in 25:38.72 (2008-07-25)
Added [Tier: Moons]SNES Kirby Super Star (USA) by nitsuja in 41:56.17 (2005-04-06)
- obsoletes [Tier: Moons]SNES Kirby Super Star (USA) by Zurreco in 51:02.1 (2004-09-24)

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