TASVideos

Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Tier: Stars] = Tier: Stars
[Tier: Moons] = Tier: Moons
[Tier: Vault] = Tier: Vault
[Notable improvement] = Notable improvement
[Console-verified] = Console-verified

Total movies: 14


[Tier: Stars][Notable improvement]GBC Pokémon: Yellow Version (USA) "Executes Arbitrary Code" in 03:14.15 by FractalFusion.
VBA movie (.vbm) (date: 2013-03-20)
MKV file via BitTorrent (size: 2.62 MB, length: 03:14)
MKV file via BitTorrent (10bit444) (size: 2.63 MB, length: 03:14)
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Submission #3894 — Author's comments
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Obsoletes movie #2187 (12:51.87)
Rating: 9.0 (20 votes)
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- Demonstration
- Uses a game restart sequence
- Heavy glitch abuse
- Corrupts save data
- Corrupts memory
- Genre: RPG
The TASVideos record movie for Pokémon: Yellow Version is a glitchfest that has Ash cataloging every Pokémon in slightly over a minute. Is there any way to get more ridiculous than that? Using nothing but the Game Boy controller and tool-assisted precision, the game is made to run an arbitrary program. See the author's comments for the technical details.

This movie improves upon its predecessor by never having to leave Ash's room to gain full control of execution flow. However, the predecessor has a very different kind of payload at the end. Be sure to see the last minute of the previous movie as well.

This movie was submitted on March 14 - "Pi Day", and contains many many references to π. See how many you can find.

Basically, FractalFusion in this run applies the idea that TASing is programming input rather than playing the game. To see more examples of that, be guided by this post.


[Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) in 01:09.63 by p4wn3r.
VBA movie (.vbm) (date: 2011-08-15)
MP4 file via BitTorrent (size: 1.11 MB, length: 03:11)
MP4 file via BitTorrent (10bit444) (size: 1.25 MB, length: 03:17)
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Submission #3256 — Author's comments
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Obsoletes movie #1702 (01:27.23)
Rating: 8.2 (24.5 votes)
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- Uses warps
- Uses a game restart sequence
- Heavy glitch abuse
- Corrupts save data
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Ash reveals his dark side, using save corruption and direct memory manipulation to catch 152 Pokémon in the blink of an eye. Then he beats the game in less than a minute (in-game time) - without ever leaving his own room, bypassing Professor Oak's speech by walking through a television, bumping into a wall, and having the game inform him about 1 error.

This run is so glitchy that it's near impossible to follow what's going on without help; reading the author's notes is highly recommended.

To see a run of the first generation of Pokémon that doesn't take advantage of save data corruption, watch the movie of the Red Version by the same author.


Note: This movie requires VBA rerecording v19, v21 or v22.

[Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) "glitched" in 02:08.98 by andymac & MUGG.
VBA movie (.vbm) (date: 2011-10-01)
MKV file via BitTorrent (size: 5.22 MB, length: 05:39)
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Submission #3299 — Author's comments
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Obsoletes movie #1721 (02:28.08)
Rating: 7.8 (15 votes)
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- Uses death to save time
- Heavy glitch abuse
- Corrupts memory
- Genre: Platform
This is the second and last true Mario game for the Game Boy. It features unique power-ups like carrots and bubbles, and allows the player to go through each of the worlds in any order. It also meant the first appearance of Wario, who would become a staple character for Nintendo.

This run improves the previous movie by 19.08 seconds, mostly by finishing the first level quicker by taking a shell and performing the pipe glitch death.


[Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (JPN v1.0) in 21:50.6 by MrGrunz.
Mupen64 movie (.m64) (date: 2013-04-30)
MP4 file via BitTorrent (size: 97.72 MB, length: 29:30)
MP4 file via BitTorrent (10bit444) (size: 92.19 MB, length: 29:30)
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Submission #3826 — Author's comments
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Obsoletes movie #2080 (22:50.27)
Rating: 9.1 (12 votes)
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- Uses death to save time
- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Corrupts memory
- Genre: Action
- Genre: Adventure
Although the length of this movie is 21:50.6 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 18:46.85. It's important to note this so that there's no confusion about which runs are faster than the others.

In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible. He achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle. Child Link then goes on conquering the whole Castle without a single thought about becoming an Adult beforehand.

Despite how quickly this game can be beaten these days, this run is almost one minute faster than its predecessor thanks to a new trick at the Tower Collapse Sequence and many small improvements throughout the run.

This TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.

The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.

Note: There are encodes of higher resolutions in the discussion thread.


[Tier: Moons]NES Battletoads (USA) "Glitched" in 00:56.94 by MESHUGGAH.
FCEUX movie (.fm2) (date: 2012-11-20)
MKV file via BitTorrent (size: 2.39 MB, length: 01:53)
MKV file via BitTorrent (10bit444) (size: 2.62 MB, length: 01:53)
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Submission #3750 — Author's comments
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Obsoletes movie #2100 (01:02.68)
Rating: 7.5 (17.5 votes)
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- 2 Players
- Uses death to save time
- Uses warps
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Fighting
- Genre: Platform
Award - NES TAS of 2012
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 16 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.

In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.

In order to make the game a bit easier, its creators embedded some secret warp zones to skip a few early levels in their entirety. But that simply wasn't good enough for MESHUGGAH; he decided to travel directly to level 3, where he invents his own warp and skips right to the grand finale. He took a glitch found in this TAS and exploited it further, to the point where the Game Over screen appears out of nowhere and suddenly The Dark Queen just gives up and returns Angelica and Pimple, going off to hatch an even more evil plan for next time.

This run conquers the predecessor movie by 5.74 seconds with precise luck manipulation, subpixel optimization and more successful outcome of memory corruption. This movie also won a nice frame war.


[Tier: Vault]NES Double Moon Densetsu (JPN) in 19:50.34 by TaoTao.
FCEUX movie (.fm2) (date: 2012-03-22)
MP4 file via BitTorrent (size: 23.82 MB, length: 26:30)
MKV file via BitTorrent (10bit444) (size: 27.28 MB, length: 26:30)
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Submission #3477 — Author's comments
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Rating: 5.4 (5 votes)
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- Uses a game restart sequence
- Corrupts memory
- Genre: RPG
Double Moon Densetsu (ダブルムーン伝説 Legend of the Double Moon) is a 1992 turn-based NES RPG. The author uses a complex memory corruption glitch to skip many events, slimming this normally long RPG down to under 20 minutes. Technical details about the glitches used are in the author's comments.

[Tier: Vault]NES Dragon Warrior 3 (USA) "item glitch" in 48:28.08 by dave_dfwm.
FCEUX movie (.fm2) (date: 2010-03-06)
MP4 file via BitTorrent (size: 70.95 MB, length: 56:48)
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Submission #2577 — Author's comments
Discuss this movie
Obsoletes movie #955 (57:28.27)
Rating: 5.2 (11 votes)
View Publication
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Dragon Warrior 3 completed quickly by using a bizarre glitch that allows the author to fill his inventory with useful items, manipulate his stats, and even add places to his return list! This allows most of the game to be skipped.

Thanks to this new method of item glitching, this is almost exactly nine minutes faster than the previous version of the run.

The author wrote detailed comments explaining this glitch.


[Tier: Stars][Notable improvement]NES Mega Man (JPN) in 12:23.34 by Shinryuu & FinalFighter.
FCEUX movie (.fm2) (date: 2010-12-01)
MP4 file via BitTorrent (size: 14.62 MB, length: 14:40)
MP4 file via BitTorrent (10bit444) (size: 15.53 MB, length: 14:40)
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Submission #2921 — Author's comments
Discuss this movie
Obsoletes movie #1103 (15:29.27)
Rating: 9.4 (58 votes)
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- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
Award - Glitchy TAS of 2010Award - NES TAS of 2010Award - TAS of 2010
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?

When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.

This movie is a considerable improvement of 3:04.39 to the previous movie; this is mainly due to a new technique which tricks the game into calling an 'end of level' object.

Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?


[Tier: Moons]PSX Crash Bandicoot 2: Cortex Strikes Back (USA) "glitched" in 11:34.85 by pirohiko.
PCSX movie (.pxm) (date: 2010-04-16)
MP4 file via BitTorrent (size: 118.65 MB, length: 14:19)
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Submission #2623 — Author's comments
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Rating: 7.3 (22 votes)
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- Heavy glitch abuse
- Corrupts memory
- Genre: Platform
A normal run of this game takes a rather long time to complete. However, by using a bug that corrupts the memory when jumping on top of an unbreakable box, the author gathers the crystals necessary to advance to the next set of stages unbelievably quickly, leaving only the bosses to make quick work of.

[Tier: Vault]SGB Pocket Monsters: Green (JPN v1.0) in 04:24.37 by p4wn3r.
VBA movie (.vbm) (date: 2010-10-10)
MP4 file via BitTorrent (size: 6.10 MB, length: 06:10)
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Submission #2860 — Author's comments
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Obsoletes movie #941 (04:24.53)
Rating: 6.6 (17 votes)
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- Uses warps
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
This game (along with Pocket Monsters: Red) is the Japanese version of the first generation of Pokémon games and the first ever Pokémon game.

This run, a ten frame improvement over the previous version, abuses a glitch that was fixed in later releases of Pocket Monsters (Pokémon) that allows a player to warp freely through the world. Victory is achieved in a matter of minutes with this route. Normally, the game takes well over an hour at the fastest to finish.

To see a more substantial run of the first generation of Pokémon, watch this movie. For a less substantial run (which also demonstrates that they didn't fix all the glitches in later versions), watch this one.


Note: This movie requires VBA rerecording v20, as it does not sync on any other version.

[Tier: Moons]SGB Pokémon: Blue Version (USA/Europe) "Gotta Catch 'Em All!" in 3:20:46.17 by p4wn3r & Mukki.
VBA movie (.vbm) (date: 2011-07-14)
MP4 file via BitTorrent (size: 110.75 MB, length: 3:23:53)
MKV file via BitTorrent (10bit444) (size: 125.20 MB, length: 3:23:57)
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Submission #3203 — Author's comments
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Rating: 7.5 (23.5 votes)
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- Contains speed/entertainment tradeoffs
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Forgoes time-saving glitches
- Forgoes save data corruption
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Award - GBx TAS of 2011Award - Lucky TAS of 2011
Pokémon: Blue Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the game can be completed in less than one minute of in-game time by save data corruption as evidenced in the run of the Yellow Version, and it can be completed in under an hour using a similar, yet more 'conventional' glitch, as shown by the run of the Red Version. These runs break the game, and avoid much of the gameplay intended by the developers.

And now, for something completely different. In this run, the authors, p4wn3r and Mukki, catch all 151 Pokémon and complete the game while only using what they call "light glitches", showing off much more of the game than in the other runs while still using many glitches to complete this goal much faster than the programmers could have imagined. For more details about the techniques used in this run, and for their definition of what constitutes a light glitch, as always, please read the authors' notes.


[Tier: Moons]SGB Pokémon: Red Version (USA/Europe) in 41:02.38 by p4wn3r.
VBA movie (.vbm) (date: 2010-12-23)
MP4 file via BitTorrent (size: 25.51 MB, length: 43:00)
MKV file via BitTorrent (10bit444) (size: 27.61 MB, length: 43:01)
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Submission #2945 — Author's comments
Discuss this movie
Obsoletes movie #950 (1:18:58.78)
Rating: 7.0 (17 votes)
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- Contains speed/entertainment tradeoffs
- Uses warps
- Heavy glitch abuse
- Forgoes save data corruption
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Pokémon Red is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the game can be completed in less than one minute of in-game time by save data corruption as evidenced in the run of the Yellow Version, but that is not used here in favour of activating a similar glitch through more conventional means - if systematic breaking of the game can be called conventional.

This is an improvement of 37:56.40 over the previous run of Blue in this category. The previous run used entirely different glitches and is worth checking out as well.

It is recommended that you read the author's comments as well as the discussion relating to the movie to fully enjoy it.


Note: This movie requires VBA rerecording 19. The glitches work differently on other versions of VBA.

[Tier: Moons][Notable improvement][Console-verified]SNES Super Mario World (USA) "glitched" in 01:39.74 by Masterjun.
lsnes movie (.lsmv) (date: 2013-04-30)
MKV file via BitTorrent (size: 10.47 MB, length: 05:54)
MKV file via BitTorrent (10bit444) (size: 10.46 MB, length: 05:54)
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Submission #3957 — Author's comments
Discuss this movie
Obsoletes movie #1945 (02:36.4)
Rating: 8.9 (14 votes)
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- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Platform
Perfection is good. You're not satisfied with beating the game in real time, so you invent software tools to play it frame by frame. You optimize your run to death over several years, finding glitches that let you skip right to the end, but it's not enough. You make an emulator that's so precise its runs sync on the console. You make a hardware tool to feed them to an actual SNES and use it to play your movie back on one. Now we expect a public presentation of the SNESBot at an event like AwesomeGamesDoneQuick someday. Because what else can follow on this level of perfection?

This glitched run is 56.50 seconds faster than Masterjun's previous movie. For those who love to read the technical specifics of such runs, there are detailed author's comments about the new method used here. Suffice to say that 8 controllers are required to get this to work.

If you want to see more movies like this, let this post be your guide.


[Tier: Vault]SNES Ultima: The False Prophet (USA) in 07:56.07 by ketomei.
snes9x movie (.smv) (date: 2009-09-24)
MKV file via BitTorrent (size: 11.77 MB, length: 08:43)
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Submission #2350 — Author's comments
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Rating: 5.4 (12.5 votes)
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- Pacifist version
- Takes damage to save time
- Heavy glitch abuse
- Corrupts memory
- Genre: RPG
The sixth installment of the Ultima series, the game involes tracking down runes, navigating huge dungeons, combat, locating pirate treasure and a quest to restore peace between humans and gargoyles.

However, due to an inventory corruption glitch, the author decides to take the quick route and skip over almost the entire game. See the author's comments for more information.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Added [Tier: Moons][Notable improvement][Console-verified]SNES Super Mario World (USA) "glitched" by Masterjun in 01:39.74 (2013-04-30)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) "glitched" by Masterjun in 02:36.4 (2012-01-08)
Added [Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (JPN v1.0) by MrGrunz in 21:50.6 (2013-04-30)
- obsoletes [Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (JPN v1.0) by Swordless Link in 22:50.27 (2012-07-21)
- - obsoletes [Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (USA v1.0) by Bloobiebla in 56:54.2 (2010-09-07)
- - - obsoletes [Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (JPN v1.1) by abeshi in 58:25.47 (2010-03-21)
- - - - obsoletes [Tier: Moons][Has commentary]N64 The Legend of Zelda: Ocarina of Time (USA v1.0) by GuanoBowl in 2:33:24.72 (2006-08-08)
Added [Tier: Stars][Notable improvement]GBC Pokémon: Yellow Version (USA) "Executes Arbitrary Code" by FractalFusion in 03:14.15 (2013-03-20)
- obsoletes [Tier: Moons]GBC Pokémon: Yellow Version (USA) "Executes Arbitrary Code" by bortreb in 12:51.87 (2012-12-05)
Added [Tier: Stars]SNES Super Mario World (USA) "96-exit" by bahamete, Kaizoman666 & Masterjun in 1:14:37.63 (2013-02-07)
- obsoletes [Tier: Moons][Notable improvement]SNES Super Mario World (USA) "96-exit" by Fabian in 1:21:29.63 (2006-08-14)
- - obsoletes [Tier: Moons]SNES Super Mario World (USA) "96-exit" by VIPer7 in 1:23:38.37 (2005-03-02)
Added [Tier: Moons]NES Battletoads (USA) "Glitched" by MESHUGGAH in 00:56.94 (2012-11-20)
- obsoletes [Tier: Moons][Notable improvement]NES Battletoads (USA) "glitched" by TheZlomuS & DyLaX in 01:02.68 (2012-09-11)
- - obsoletes [Tier: Stars]NES Battletoads (USA) by feos & MESHUGGAH in 11:04.72 (2011-11-16)
- - - obsoletes [Tier: Moons]NES Battletoads (USA) "1p warps" by Phil & Genisto in 13:27.98 (2005-03-18)
Added [Tier: Moons]N64 The Legend of Zelda: Ocarina of Time (JPN v1.0) "All Dungeons, Temples, & Ganon Trials" by Swordless Link in 2:04:45.22 (2012-04-25)
- obsoletes [Tier: Moons][Has commentary]N64 The Legend of Zelda: Ocarina of Time (USA v1.0) "all quests" by Bloobiebla in 2:51:19.1 (2008-11-29)
Added [Tier: Vault]NES Double Moon Densetsu (JPN) by TaoTao in 19:50.34 (2012-03-22)
Added [Tier: Stars]SNES Super Mario World (USA) by bahamete, Kaizoman666, Mister & PangaeaPanga in 09:57.82 (2012-01-08)
- obsoletes [Tier: Stars]SNES Super Mario World (USA) by bahamete, Kaizoman666, PangaeaPanga in 10:20.6 (2011-11-05)
- - obsoletes [Tier: Stars]SNES Super Mario World (USA) by ISM & Mister in 10:22.17 (2009-12-17)
- - - obsoletes [Tier: Stars]SNES Super Mario World (USA) by Mister in 10:26.65 (2008-05-24)
- - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) by Fabian & JXQ in 10:28.7 (2006-11-23)
- - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) by JXQ in 10:31.95 (2006-05-06)
- - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) by flagitious&VIPer7 in 10:35.98 (2005-05-28)
- - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) by A.Neuhaus in 10:50.97 (2004-07-26)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) by Volkov in 10:52.42 (2004-07-14)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) by Bladegash in 11:05.7 (2004-06-20)
Added [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) "glitched" by andymac & MUGG in 02:08.98 (2011-10-01)
- obsoletes [Tier: Moons][Notable improvement]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) "glitched" by andymac & MUGG in 02:28.08 (2011-01-14)
- - obsoletes [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA v1.0) by andymac in 21:43.52 (2010-07-08)
- - - obsoletes [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (JPN v1.0) by Soulrivers in 24:23.62 (2008-10-14)
- - - - obsoletes [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (JPN v1.0) by Soulrivers in 25:38.72 (2008-07-25)
Added [Tier: Moons]SNES Super Mario World (USA) "small only" by PangaeaPanga in 1:18:23.22 (2011-08-25)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) "small only" by thegreginator & skamastaG in 1:19:55.65 (2007-06-11)
Added [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) by p4wn3r in 01:09.63 (2011-08-15)
- obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) by p4wn3r in 01:27.23 (2010-12-23)
- - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA) by p4wn3r in 01:36.95 (2010-11-21)
- - - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA) by p4wn3r in 01:43.27 (2010-08-02)
- - - - obsoletes [Tier: Moons]GBC Pokémon: Yellow Version (USA/Europe) by gia in 02:06.28 (2008-06-14)
Added [Tier: Moons]SGB Pokémon: Blue Version (USA/Europe) "Gotta Catch 'Em All!" by p4wn3r & Mukki in 3:20:46.17 (2011-07-14)
Added [Tier: Moons]SGB Pokémon: Red Version (USA/Europe) by p4wn3r in 41:02.38 (2010-12-23)
- obsoletes [Tier: Moons]SGB Pokémon: Blue Version (USA/Europe) by Primorial#soup in 1:18:58.78 (2007-08-23)
- - obsoletes [Tier: Vault]SGB Pokémon: Red Version (USA/Europe) by Primorial#soup in 1:41:58.52 (2006-06-05)
- - - obsoletes [Tier: Vault]SGB Pokémon: Red Version (USA/Europe) by Primorial#soup in 1:46:19.05 (2006-03-17)
- - - - obsoletes [Tier: Vault]SGB Pokémon: Blue Version (USA/Europe) by Tilus in 1:51:06.5 (2005-10-25)
Added [Tier: Stars][Notable improvement]NES Mega Man (JPN) by Shinryuu & FinalFighter in 12:23.34 (2010-12-01)
- obsoletes [Tier: Moons]NES Mega Man (JPN/USA) by Deign in 15:29.27 (2008-04-29)
- - obsoletes [Tier: Stars]NES Mega Man (JPN/USA) by Bisqwit & Finalfighter in 15:38.07 (2006-12-06)
- - - obsoletes [Tier: Stars]NES Mega Man (JPN/USA) by Bisqwit & AngerFist in 15:48.33 (2006-11-12)
- - - - obsoletes [Tier: Stars]NES Mega Man (USA) by Bisqwit & AngerFist in 16:09.82 (2006-03-29)
- - - - - obsoletes [Tier: Moons]NES Mega Man (JPN) by Bisqwit in 16:57.93 (2005-10-02)
- - - - - - obsoletes [Tier: Stars]NES Mega Man (JPN) by Bisqwit in 18:21.03 (2004-07-06)
- - - - - - - obsoletes [Tier: Moons]NES Mega Man (JPN) by Morimoto in 21:52.1 (2003-04-27)
Added [Tier: Vault]SGB Pocket Monsters: Green (JPN v1.0) by p4wn3r in 04:24.37 (2010-10-10)
- obsoletes [Tier: Vault]SGB Pocket Monsters: Green (JPN v1.0) by Primorial#soup in 04:24.53 (2007-08-12)
Added [Tier: Moons]PSX Crash Bandicoot 2: Cortex Strikes Back (USA) "glitched" by pirohiko in 11:34.85 (2010-04-16)
Added [Tier: Vault]NES Dragon Warrior 3 (USA) "item glitch" by dave_dfwm in 48:28.08 (2010-03-06)
- obsoletes [Tier: Vault]NES Dragon Warrior 3 (USA) "item glitch" by dave_dfwm in 57:28.27 (2007-09-10)
Added [Tier: Moons]PSX Crash Bandicoot 2: Cortex Strikes Back (USA) by Mukki in 47:37.62 (2010-02-10)
Added [Tier: Vault]SNES Ultima: The False Prophet (USA) by ketomei in 07:56.07 (2009-09-24)
Added [Tier: Vault]NES Dragon Warrior 3 (USA) by dave_dfwm in 1:50:36.18 (2007-07-31)
- obsoletes [Tier: Vault]NES Dragon Warrior 3 (USA) by dave_dfwm in 2:14:07.67 (2007-04-23)
Added [Tier: Moons]NES Battletoads (USA) "2p warpless" by foda in 24:57.47 (2005-06-07)
- obsoletes [Tier: Moons]NES Battletoads (USA) "2p warps" by foda in 15:29.03 (2005-02-02)
- - obsoletes [Tier: Moons]NES Battletoads (USA) "2p warps" by Phil & Genisto in 19:18.78 (2004-04-29)
Added [Tier: Moons]NES Battletoads (USA) "1p warpless" by Phil & Genisto in 24:20.12 (2005-04-14)
- obsoletes [Tier: Moons]NES Battletoads (USA) "1p warpless" by foda in 26:31.67 (2005-01-22)
- - obsoletes [Tier: Moons]NES Battletoads (USA) "1p warpless" by foda in 27:33.38 (2004-05-20)


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