TASVideos

Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Tier: Moons] = Tier: Moons
[Tier: Stars] = Tier: Stars
[Tier: Vault] = Tier: Vault
[Notable improvement] = Notable improvement
[Console-verified] = Console-verified
[Has commentary] = Has commentary

Total movies: 23


[Tier: Moons]GBC Pokémon: Silver Version (USA/Europe) in 30:39.49 by MrWint.
Bizhawk movie (.bkm) (date: 2014-04-03)
MKV file via BitTorrent (Modern HQ) (size: 28.53 MB, length: 34:36)
MP4 file via BitTorrent (Compatibility) (size: 28.45 MB, length: 34:36)
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Submission #4233 — Author's comments
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Obsoletes movie #2504 (54:24.96)
Rating: 8.1 (4.5 votes)
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- Takes damage to save time
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Pokémon: Silver Version takes place 3 years after Red, Blue and Yellow, and puts the player in a brand new world: Johto. The gameplay is very similar to the previous games, but with several improvements, including new functions for the player's PokéGear, a Pokédex that can now be sorted by evolution type, and of course, new Pokémon.

In this run, MrWint uses a glitch involving the Coin Case to execute arbitrary code and finish the game 24 minutes faster than the previous version. As with his TAS of Blue Version, the entire input file was generated by a computer program that brute forced the game for optimal luck manipulation. The expansive testing done by the program is the reason for the astronomical rerecord count.

To see a run of a second generation Pokémon game that avoids corrupting the memory, click here.


[Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) in 01:09.63 by p4wn3r.
VBA movie (.vbm) (date: 2011-08-15)
MP4 file via BitTorrent (size: 1.11 MB, length: 03:11)
MP4 file via BitTorrent (Modern HQ) (size: 1.25 MB, length: 03:17)
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Submission #3256 — Author's comments
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Obsoletes movie #1702 (01:27.23)
Rating: 8.3 (27.5 votes)
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- Uses warps
- Uses a game restart sequence
- Heavy glitch abuse
- Corrupts save data
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Ash reveals his dark side, using save corruption and direct memory manipulation to catch 152 Pokémon in the blink of an eye. Then he beats the game in less than a minute (in-game time) - without ever leaving his own room, bypassing Professor Oak's speech by walking through a television, bumping into a wall, and having the game inform him about 1 error.

This run is so glitchy that it's near impossible to follow what's going on without help; reading the author's notes is highly recommended.

To see a run of the first generation of Pokémon that doesn't take advantage of save data corruption, watch the movie of the Blue Version.


Note: This movie requires VBA rerecording v19, v21 or v22.

[Tier: Stars][Notable improvement]GBC Pokémon: Yellow Version (USA) "Executes Arbitrary Code" in 03:14.15 by FractalFusion.
VBA movie (.vbm) (date: 2013-03-20)
MKV file via BitTorrent (size: 2.62 MB, length: 03:14)
MKV file via BitTorrent (Modern HQ) (size: 2.63 MB, length: 03:14)
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Submission #3894 — Author's comments
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Obsoletes movie #2187 (12:51.87)
Rating: 8.9 (25 votes)
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- Demonstration
- Uses a game restart sequence
- Heavy glitch abuse
- Corrupts save data
- Corrupts memory
- Genre: RPG
Award - GBx TAS of 2013Award - Glitchy TAS of 2013
The TASVideos record movie for Pokémon: Yellow Version uses heavy glitches that lead to Ash cataloging every Pokémon in slightly over a minute. Is there any way to get more ridiculous than that? In this run, using nothing but the Game Boy buttons and tool-assisted precision, the game is made to run an arbitrary program. For details on how this was achieved, see the author's comments.

This movie improves upon its predecessor by never having to leave Ash's room to gain full control of execution flow. However, that movie has a very different kind of payload at the end, and is worth watching as well. Both movies apply the idea that TASing is programming input rather than playing the game. For a list of more runs that embody this idea, see this post.

As this run was submitted on March 14 - "Pi Day", it contains many, many references to π. See how many you can find!


[Tier: Moons][Notable improvement]GB Pokémon: Blue Version (USA/Europe) "no save corruption" in 28:07.28 by MrWint.
Bizhawk movie (.bkm) (date: 2013-09-12)
MKV file via BitTorrent (Modern HQ) (size: 23.56 MB, length: 29:53)
MP4 file via BitTorrent (Compatibility) (size: 16.73 MB, length: 29:53)
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Submission #4064 — Author's comments
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Obsoletes movie #2434 (37:10.53)
Rating: 8.5 (7 votes)
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- Contains speed/entertainment tradeoffs
- Uses warps
- Heavy glitch abuse
- Forgoes time-saving glitches
- Forgoes save data corruption
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Award - Lucky TAS of 2013
Pokémon: Blue Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the game can be completed in less than one minute of in-game time using save data corruption (as evidenced in the run of the Yellow Version), but this run avoids such techniques in favor of activating an entirely different glitch.

This is an improvement of 9:00.78 over the previous run in this category, which used a similar glitch to the more heavily glitched categories. You might want to check out the run that avoids glitched warps for an example of quickly completing the game without corrupting the memory.

It is recommended that you read the author's comments to fully enjoy what's being done here.


[Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) in 02:08.98 by andymac & MUGG.
VBA movie (.vbm) (date: 2011-10-01)
MKV file via BitTorrent (size: 5.22 MB, length: 05:39)
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Submission #3299 — Author's comments
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Obsoletes movie #1721 (02:28.08)
Rating: 7.8 (15 votes)
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- Uses death to save time
- Heavy glitch abuse
- Corrupts memory
- Genre: Platform
This is the second and last true Mario game for the Game Boy. It features unique power-ups like carrots and bubbles, and allows the player to go through each of the worlds in any order. It also meant the first appearance of Wario, who would become a staple character for Nintendo.

This run improves the previous movie by 19.08 seconds, mostly by finishing the first level quicker by taking a shell and performing the pipe glitch death.


[Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (JPN v1.0) in 20:09.98 by Bloobiebla & MrGrunz.
Mupen64 movie (.m64) (date: 2014-01-26)
MKV file via BitTorrent (Modern HQ) (size: 84.84 MB, length: 27:50)
MP4 file via BitTorrent (Compatibility) (size: 86.52 MB, length: 27:50)
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Submission #4147 — Author's comments
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Obsoletes movie #2379 (21:50.6)
Rating: 9.1 (8 votes)
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- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Corrupts memory
- Genre: Action
- Genre: Adventure
Although the length of this movie is 20:09.98 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 16:57.69. It's important to note this so that there's no confusion about which runs are faster than the others.

In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible. He achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle. Child Link then goes on conquering the whole castle without a single thought about becoming an adult beforehand.

Despite how quickly this game can be beaten these days, this run is almost two minutes faster than its predecessor thanks to new tricks at the Deku Tree and tower collapse sequence as well as many small improvements throughout the run.

This TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.

The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.

Note: There are encodes of higher resolutions in the discussion thread.


[Tier: Moons]NES Battletoads (USA) in 00:56.76 by MESHUGGAH & feos.
FCEUX movie (.fm2) (date: 2013-06-21)
MKV file via BitTorrent (size: 2.01 MB, length: 01:53)
MKV file via BitTorrent (Modern HQ) (size: 2.34 MB, length: 01:53)
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Submission #3983 — Author's comments
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Obsoletes movie #2157 (00:56.94)
Rating: 7.4 (11 votes)
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- 2 Players
- Uses death to save time
- Uses warps
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Fighting
- Genre: Platform
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 16 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.

In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.

In order to make the game a bit easier, its creators embedded some secret warp zones to skip a few early levels in their entirety. But that simply wasn't good enough for MESHUGGAH; he decided to travel directly to level 3, where he invents his own warp and skips right to the grand finale. He took a glitch found in this TAS and exploited it further, to the point the Dark Queen just gives up and returns Angelica and Pimple, going off to hatch an even more evil plan for next time.

This run conquers the predecessor movie by 0.18 seconds by exploiting the fact that green toad is processed before the yellow one.


[Tier: Vault]NES Double Moon Densetsu (JPN) in 19:50.34 by TaoTao.
FCEUX movie (.fm2) (date: 2012-03-22)
MP4 file via BitTorrent (size: 23.82 MB, length: 26:30)
MKV file via BitTorrent (Modern HQ) (size: 27.28 MB, length: 26:30)
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Submission #3477 — Author's comments
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Rating: 5.4 (5 votes)
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- Uses a game restart sequence
- Corrupts memory
- Genre: RPG
Double Moon Densetsu (ダブルムーン伝説 Legend of the Double Moon) is a 1992 turn-based NES RPG. The author uses a complex memory corruption glitch to skip many events, slimming this normally long RPG down to under 20 minutes. Technical details about the glitches used are in the author's comments.

[Tier: Vault][Notable improvement]NES Dragon Warrior III (USA) in 48:28.08 by dave_dfwm.
FCEUX movie (.fm2) (date: 2010-03-06)
MP4 file via BitTorrent (size: 70.95 MB, length: 56:48)
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Submission #2577 — Author's comments
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Obsoletes movie #955 (57:28.27)
Rating: 5.2 (12 votes)
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- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Dragon Warrior 3 completed quickly by using a bizarre glitch that allows the author to fill his inventory with useful items, manipulate his stats, and even add places to his return list! This allows most of the game to be skipped.

Thanks to this new method of item glitching, this is almost exactly nine minutes faster than the previous version of the run.

The author wrote detailed comments explaining this glitch.


[Tier: Moons][Notable improvement]NES Final Fantasy III (JPN) in 06:23.9 by AmaizumiUni.
FCEUX movie (.fm2) (date: 2013-08-20)
MKV file via BitTorrent (size: 11.74 MB, length: 12:40)
MKV file via BitTorrent (Modern HQ) (size: 12.04 MB, length: 12:40)
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Submission #4048 — Author's comments
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Obsoletes movie #1730 (39:37.27)
Rating: 6.9 (8 votes)
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- Takes damage to save time
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Final Fantasy III was the second of two Final Fantasy NES games to be released only in Japan, leading to the fourth game in the series being released to the rest of the world as Final Fantasy II. The game brings back the experience point system from the first game while changing up the character jobs formula by allowing the player to change a character's class mid-game as well as acquire new and advanced classes.

In this movie, the author, AmaizumiUni, abuses a bug that causes character inventory to overflow, corrupting the game's memory and triggering the credits early.


[Tier: Moons][Notable improvement]NES Kirby's Adventure (USA PRG0) in 00:35.91 by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor, was0x.
FCEUX movie (.fm2) (date: 2013-06-22)
MKV file via BitTorrent (size: 7.27 MB, length: 03:22)
MKV file via BitTorrent (Modern HQ) (size: 9.03 MB, length: 03:22)
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Submission #3990 — Author's comments
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Obsoletes movie #1947 (05:44.57)
Rating: 8.0 (14.5 votes)
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- Uses a game restart sequence
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Platform
Award - NES TAS of 2013
Kirby's Adventure is a colorful game that's very long for a NES title. However, a bug was discovered which caused unpredictable results (including triggering the credits) upon using the Stone power while entering the water.

This movie saves over five minutes from its predecessor. This is because instead of playing multiple levels to reach a spot for the glitch, a new wall-clipping trick is used in the third room of the very first level.

This movie was also the result of an intense frame war that spawned over a dozen attempts and ultimately resulted in an improvement of over 3 seconds of the initial attempt.


This movie has two YouTube encodes. The primary version has deliberately glitched ending graphics, whereas the second one displays proper graphics. Both versions have identical input except for the last frame.


[Tier: Stars][Notable improvement]NES Mega Man (JPN) in 12:23.34 by Shinryuu & FinalFighter.
FCEUX movie (.fm2) (date: 2010-12-01)
MP4 file via BitTorrent (size: 14.62 MB, length: 14:40)
MP4 file via BitTorrent (Modern HQ) (size: 15.53 MB, length: 14:40)
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Submission #2921 — Author's comments
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Obsoletes movie #1103 (15:29.27)
Rating: 9.4 (61 votes)
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- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
Award - Glitchy TAS of 2010Award - NES TAS of 2010Award - TAS of 2010
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?

When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.

This movie is a considerable improvement of 3:04.39 to the previous movie; this is mainly due to a new technique which tricks the game into calling an 'end of level' object.

Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?


[Tier: Moons]PSX Castlevania: Symphony of the Night (USA) in 09:47.2 by ForgoneMoose & sockfolder.
PSXjin movie (.pjm) (date: 2014-03-09)
MKV file via BitTorrent (Modern HQ) (size: 49.55 MB, length: 16:40)
MP4 file via BitTorrent (Compatibility) (size: 66.87 MB, length: 16:40)
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Submission #4204 — Author's comments
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Rating: 9.2 (6 votes)
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- Best ending
- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Corrupts save data
- Corrupts memory
- Genre: Action
- Genre: Adventure
- Genre: Platform
- Genre: RPG
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.

ForgoneMoose and sockfolder, by corrupting the save data, manage to corrupt the memory and go straight to the ending, totally skipping Richter and the whole second castle.

A 100% run covering the whole castle is also available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. A run with clear save without memory corruption is also available here.


[Tier: Moons]PSX Crash Bandicoot 2: Cortex Strikes Back (USA) in 11:34.85 by pirohiko.
PCSX movie (.pxm) (date: 2010-04-16)
MP4 file via BitTorrent (size: 118.65 MB, length: 14:19)
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Submission #2623 — Author's comments
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Rating: 7.2 (23 votes)
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- Heavy glitch abuse
- Corrupts memory
- Genre: Platform
A normal run of this game takes a rather long time to complete. However, by using a bug that corrupts the memory when jumping on top of an unbreakable box, the author gathers the crystals necessary to advance to the next set of stages unbelievably quickly, leaving only the bosses to make quick work of.

[Tier: Vault]SGB Pocket Monsters: Green (JPN v1.0) in 04:24.37 by p4wn3r.
VBA movie (.vbm) (date: 2010-10-10)
MP4 file via BitTorrent (size: 6.10 MB, length: 06:10)
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Submission #2860 — Author's comments
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Obsoletes movie #941 (04:24.53)
Rating: 6.6 (17 votes)
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- Uses warps
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
This game (along with Pocket Monsters: Red) is the Japanese version of the first generation of Pokémon games and the first ever Pokémon game.

This run, a ten frame improvement over the previous version, abuses a glitch that was fixed in later releases of Pocket Monsters (Pokémon) that allows a player to warp freely through the world. Victory is achieved in a matter of minutes with this route. Normally, the game takes well over an hour at the fastest to finish.

To see a more substantial run of the first generation of Pokémon, watch this movie. For a less substantial run (which also demonstrates that they didn't fix all the glitches in later versions), watch this one.


Note: This movie requires VBA rerecording v20, as it does not sync on any other version.

[Tier: Moons]SGB Pokémon: Blue Version (USA/Europe) "Gotta Catch 'Em All!" in 3:20:46.17 by p4wn3r & Mukki.
VBA movie (.vbm) (date: 2011-07-14)
MP4 file via BitTorrent (size: 110.75 MB, length: 3:23:53)
MKV file via BitTorrent (Modern HQ) (size: 125.20 MB, length: 3:23:57)
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Submission #3203 — Author's comments
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Rating: 7.5 (24.5 votes)
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- Contains speed/entertainment tradeoffs
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Forgoes time-saving glitches
- Forgoes save data corruption
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Award - GBx TAS of 2011Award - Lucky TAS of 2011
Pokémon: Blue Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the game can be completed in less than one minute of in-game time by save data corruption as evidenced in the run of the Yellow Version, and it can be completed in under half an hour using a more 'conventional' glitch, as shown by the other run on the Blue Version. These runs break the game, and avoid much of the gameplay intended by the developers.

And now, for something completely different. In this run, the authors, p4wn3r and Mukki, catch all 151 Pokémon and complete the game while only using what they call "light glitches", showing off much more of the game than seen in the other runs while still using many glitches to complete this goal much faster than the programmers could have imagined. For more details about the techniques used in this run, and for their definition of what constitutes a light glitch, as always, please read the authors' notes.

Spoiler: Hover over the screenshot.


[Tier: Moons]SNES Final Fantasy IV (JPN,r1) in 1:42:03.72 by pirohiko.
Bizhawk movie (.bkm) (date: 2014-02-28)
MKV file via BitTorrent (Modern HQ) (size: 188.90 MB, length: 1:58:38)
MP4 file via BitTorrent (Compatibility) (size: 188.89 MB, length: 1:58:38)
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Submission #4198 — Author's comments
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Rating: 8.5 (3 votes)
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- Uses death to save time
- Takes damage to save time
- Uses warps
- Uses a game restart sequence
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: RPG
Final Fantasy IV, renamed to Final Fantasy II in North America, was a role-playing game that revolutionized the genre. It was the first Final Fantasy title to introduce the Active Time Battle system and one of the first RPGs to feature a complex, involving plot.

In this TAS, pirohiko blazes through the game in under two hours using a host of tricks, glitches, and battle strategies. We recommend reading the author's comments for more information on the route used.


A second YouTube stream is available with an informative overlay that the author used while creating the run.

[Tier: Moons][Notable improvement][Console-verified]SNES Super Mario World (USA) in 01:39.74 by Masterjun.
lsnes movie (.lsmv) (date: 2013-04-30)
MKV file via BitTorrent (size: 10.47 MB, length: 05:54)
MKV file via BitTorrent (Modern HQ) (size: 10.46 MB, length: 05:54)
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Submission #3957 — Author's comments
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Obsoletes movie #1945 (02:36.4)
Rating: 8.9 (17 votes)
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- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Platform
"Thank you for playing Super Mario World! Unfortunately, this trial copy will only let you play for 1.5 minutes."

This is a completely new type of Super Mario World TAS. It beats the game by jumping to the credits from one of the two levels available from the start, Yoshi's Island 2. This happens because a glitch involving stunning a flying question block allows manipulating the code being executed by changing the position of sprites.

This run is 56.50 seconds faster than Masterjun's previous movie. For those who love to read the technical specifics of such runs, there are detailed author's comments about the new method used here. Suffice to say, 8 controllers are required to get this to work.

If you want to see more movies like this, let this post be your guide.


Seven months after this TAS, Masterjun exploited the glitch used here to do more than just trigger the game's end; he used only controller input to embed his own games into Super Mario World itself.

[Tier: Moons][Console-verified]SNES Super Mario World (USA) "Executes Arbitrary Code" in 02:25.19 by Masterjun.
lsnes movie (.lsmv) (date: 2014-01-12)
MKV file via BitTorrent (Modern HQ) (size: 4.55 MB, length: 02:31)
MP4 file via BitTorrent (Compatibility) (size: 5.25 MB, length: 02:31)
MKV file via BitTorrent (Very High Quality) (size: 7.27 MB, length: 02:31)
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Submission #4156 — Author's comments
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Rating: 9.3 (21.5 votes)
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- Demonstration
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Platform
Masterjun builds upon his previous work at destroying Super Mario World by programming some simple games inside it, using only controller input!

A technical explanation is available on the submission page.

This movie was famously played back on a real SNES during the speedrun marathon AGDQ (Awesome Games Done Quick) 2014:


This video has articles featured in reputable news sources:

[Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) in 02:36.81 by Masterjun.
lsnes movie (.lsmv) (date: 2013-07-28)
MKV file via BitTorrent (size: 16.08 MB, length: 07:00)
MKV file via BitTorrent (Modern HQ) (size: 17.03 MB, length: 07:00)
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Submission #4025 — Author's comments
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Obsoletes movie #2337 (06:09.03)
Rating: 8.8 (14.5 votes)
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- Heavy glitch abuse
- Corrupts memory
- Genre: Platform
This is a quick completion of Super Mario World 2: Yoshi's Island.

Here, the author, Masterjun, abuses a glitch that results in corruption of the egg list. This confuses the game and causes it to jump to the SNES CPU registers and start executing arbitrary code, which triggers the credits.

There is also a run without game-breaking glitches and a 100% run.

Exploiting this glitch instead of just using a warp glitch to get to 6-8 quickly saved over 3.5 minutes over the previous movie.


[Tier: Moons]SNES Super Metroid (JPN/USA) in 14:52.88 by amaurea, cpadolf, total.
lsnes movie (.lsmv) (date: 2014-03-24)
MKV file via BitTorrent (Modern HQ) (size: 35.33 MB, length: 18:47)
MP4 file via BitTorrent (Compatibility) (size: 36.99 MB, length: 18:47)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4224 — Author's comments
Discuss this movie
Rating: 9.3 (13 votes)
View Publication
- Best ending
- Takes damage to save time
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Action
- Genre: Adventure
- Genre: Platform
Super Metroid is a very popular game with a long history of speedrunning and glitch exploration. One such glitch involving pressing Left and A together allows selecting glitchy beam combinations with a wide variety of side effects, most of which cause the game to crash. However, it was recently discovered that under the right conditions, one of the beam combinations (known as the "charged Space/Time Beam") can be used to reprogram the game! Thus, like Pokémon and Super Mario World, Super Metroid joins the collection of games that can be tricked into executing arbitrary code.

In this movie, amaurea, cpadolf and total travel to the Lower Norfair region much sooner than you would normally be able to in order to use a hidden debug code to obtain beams and weapon ammo. After this, they use a glitch to trigger the ending credits around seven minutes faster than the previous fastest completion of Super Metroid. For more details, see the run's comments and discussion thread.

We have many movies of Super Metroid on this site. Among them are runs that complete the game using the X-Ray glitch, using no heavy glitches, aiming for the lowest legitimate ingame time, backwards, and while collecting 100% of the items.


[Tier: Vault]SNES Ultima: The False Prophet (USA) in 07:56.07 by ketomei.
snes9x movie (.smv) (date: 2009-09-24)
MKV file via BitTorrent (size: 11.77 MB, length: 08:43)
Mirror www.archive.org
Watch on (www.dailymotion.com)
Watch on (www.youtube.com)
Submission #2350 — Author's comments
Discuss this movie
Rating: 5.6 (13.5 votes)
View Publication
- Pacifist version
- Takes damage to save time
- Heavy glitch abuse
- Corrupts memory
- Genre: RPG
The sixth installment of the Ultima series, the game involes tracking down runes, navigating huge dungeons, combat, locating pirate treasure and a quest to restore peace between humans and gargoyles.

However, due to an inventory corruption glitch, the author decides to take the quick route and skip over almost the entire game. See the author's comments for more information.


[Tier: Moons][Has commentary]SNES Wizardry V: Heart of the Maelstrom (JPN) in 01:02.85 by pirohiko.
lsnes movie (.lsmv) (date: 2014-03-17)
MKV file via BitTorrent (Modern HQ) (size: 2.57 MB, length: 03:35)
MP4 file via BitTorrent (Compatibility) (size: 4.19 MB, length: 03:35)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #4210 — Author's comments
Discuss this movie
Rating: 7.2 (5 votes)
View Publication
- Heavy glitch abuse
- Corrupts memory
- Genre: RPG
Wizardry V: Heart of the Maelstrom is an RPG from the well-known Wizardry series of games. Normally, these games are very long. However, in keeping with the TASVideos tradition of making long RPG runs short, this run reaches the ending in a little over a minute through extensive glitching of the inventory. See the author's comments for more information.

The primary encode for this run has subtitles from the author as well. If you want even more information available when the run is playing, see the author's own encode with subtitles, memory watch and map on YouTube.

For more Wizardry runs, see the first game, the second game, and the third game.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Added [Tier: Moons]GBC Pokémon: Silver Version (USA/Europe) by MrWint in 30:39.49 (2014-04-03)
- obsoletes [Tier: Moons]GBC Pokémon: Gold Version (USA/Europe) by bobmario511 in 54:24.96 (2013-12-30)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) by amaurea, cpadolf, total in 14:52.88 (2014-03-24)
Added [Tier: Moons][Has commentary]SNES Wizardry V: Heart of the Maelstrom (JPN) by pirohiko in 01:02.85 (2014-03-17)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) by ForgoneMoose & sockfolder in 09:47.2 (2014-03-09)
Added [Tier: Moons]SNES Final Fantasy IV (JPN,r1) by pirohiko in 1:42:03.72 (2014-02-28)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "no memory corruption" by ForgoneMoose in 18:40.08 (2014-02-25)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "no memory corruption" by arukAdo & pirate_sephiroth in 19:01.63 (2009-10-16)
- - obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "no memory corruption" by zggzdydp in 20:18.63 (2009-01-24)
Added [Tier: Stars]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by ForgoneMoose in 13:21.6 (2014-02-16)
- obsoletes [Tier: Stars]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by ForgoneMoose in 13:38.15 (2014-01-28)
- - obsoletes [Tier: Stars]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by arukAdo in 13:58.27 (2011-05-04)
Added [Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (JPN v1.0) by Bloobiebla & MrGrunz in 20:09.98 (2014-01-26)
- obsoletes [Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (JPN v1.0) by MrGrunz in 21:50.6 (2013-04-30)
- - obsoletes [Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (JPN v1.0) by Swordless Link in 22:50.27 (2012-07-21)
- - - obsoletes [Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (USA v1.0) by Bloobiebla in 56:54.2 (2010-09-07)
- - - - obsoletes [Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (JPN v1.1) by abeshi in 58:25.47 (2010-03-21)
- - - - - obsoletes [Tier: Moons][Has commentary]N64 The Legend of Zelda: Ocarina of Time (USA v1.0) by GuanoBowl in 2:33:24.72 (2006-08-08)
Added [Tier: Moons][Console-verified]SNES Super Mario World (USA) "Executes Arbitrary Code" by Masterjun in 02:25.19 (2014-01-12)
Added [Tier: Moons][Notable improvement]GB Pokémon: Blue Version (USA/Europe) "no save corruption" by MrWint in 28:07.28 (2013-09-12)
- obsoletes [Tier: Moons]GB Pokémon: Blue Version (USA/Europe) "no save corruption" by MrWint in 37:10.53 (2013-07-31)
- - obsoletes [Tier: Moons]SGB Pokémon: Red Version (USA/Europe) "no save corruption" by p4wn3r in 41:02.38 (2010-12-23)
Added [Tier: Moons][Notable improvement]NES Final Fantasy III (JPN) by AmaizumiUni in 06:23.9 (2013-08-20)
- obsoletes [Tier: Vault]NES Final Fantasy III (JPN) by pirohiko in 39:37.27 (2011-02-05)
Added [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by Cpadolf in 1:08:15.74 (2013-08-05)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "100%" by Cpadolf in 1:08:10.87 (2008-09-26)
- - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:10:45.02 (2007-03-19)
- - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:13:10.22 (2006-04-20)
Added [Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) by Masterjun in 02:36.81 (2013-07-28)
- obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) by Masterjun in 06:09.03 (2013-03-16)
- - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) by NxCy in 06:08.02 (2009-07-02)
- - - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) by Deign in 06:11.45 (2007-11-19)
- - - - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) by Deign & laughing_gas in 06:14.25 (2007-07-12)
Added [Tier: Moons][Notable improvement]NES Kirby's Adventure (USA PRG0) by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor, was0x in 00:35.91 (2013-06-22)
- obsoletes [Tier: Moons]NES Kirby's Adventure (USA PRG0) by MUGG in 05:44.57 (2012-01-10)
Added [Tier: Moons]NES Battletoads (USA) by MESHUGGAH & feos in 00:56.76 (2013-06-21)
- obsoletes [Tier: Moons]NES Battletoads (USA) by MESHUGGAH in 00:56.94 (2012-11-20)
- - obsoletes [Tier: Moons][Notable improvement]NES Battletoads (USA) by TheZlomuS & DyLaX in 01:02.68 (2012-09-11)
Added [Tier: Moons][Notable improvement][Console-verified]SNES Super Mario World (USA) by Masterjun in 01:39.74 (2013-04-30)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) by Masterjun in 02:36.4 (2012-01-08)
Added [Tier: Stars][Notable improvement]GBC Pokémon: Yellow Version (USA) "Executes Arbitrary Code" by FractalFusion in 03:14.15 (2013-03-20)
- obsoletes [Tier: Moons]GBC Pokémon: Yellow Version (USA) "Executes Arbitrary Code" by bortreb in 12:51.87 (2012-12-05)
Added [Tier: Stars][Recommended for newcomers]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "100%" by Baxter, Carl Sagan & NxCy in 1:59:35.12 (2013-02-19)
Added [Tier: Stars]SNES Super Mario World (USA) "96 exits" by bahamete, Kaizoman666 & Masterjun in 1:14:37.63 (2013-02-07)
- obsoletes [Tier: Moons][Notable improvement]SNES Super Mario World (USA) "96 exits" by Fabian in 1:21:29.63 (2006-08-14)
- - obsoletes [Tier: Moons]SNES Super Mario World (USA) "96 exits" by VIPer7 in 1:23:38.37 (2005-03-02)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) "14%, Speedbooster" by NameSpoofer in 44:18.62 (2012-12-18)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) "14%, ice beam" by Saturn in 42:37.13 (2012-12-10)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "14%, ice beam" by Terimakasih in 51:05.75 (2004-12-12)
Added [Tier: Stars][Recommended for newcomers]SNES Super Metroid (JPN/USA) "Reverse Boss Order" by Saturn in 46:42.38 (2012-07-16)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "Reverse Boss Order" by Taco, Kriole, Hero of the Day in 48:06.65 (2012-01-16)
Added [Tier: Moons]N64 The Legend of Zelda: Ocarina of Time (JPN v1.0) "All Dungeons, Temples, & Ganon Trials" by Swordless Link in 2:04:45.22 (2012-04-25)
- obsoletes [Tier: Moons][Has commentary]N64 The Legend of Zelda: Ocarina of Time (USA v1.0) "All Dungeons, Temples, & Ganon Trials" by Bloobiebla in 2:51:19.1 (2008-11-29)
Added [Tier: Vault]NES Double Moon Densetsu (JPN) by TaoTao in 19:50.34 (2012-03-22)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) by Cpadolf in 21:25.12 (2012-03-04)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Cpadolf in 21:35.57 (2009-04-08)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Cpadolf & hero of the day in 22:01.18 (2008-06-29)
Added [Tier: Stars][Notable improvement]SNES Super Mario World (USA) "11 exits" by bahamete, Kaizoman666, Mister & PangaeaPanga in 09:57.82 (2012-01-08)
- obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by bahamete, Kaizoman666, PangaeaPanga in 10:20.6 (2011-11-05)
- - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by ISM & Mister in 10:22.17 (2009-12-17)
- - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by Mister in 10:26.65 (2008-05-24)
- - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by Fabian & JXQ in 10:28.7 (2006-11-23)
- - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by JXQ in 10:31.95 (2006-05-06)
- - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by flagitious&VIPer7 in 10:35.98 (2005-05-28)
- - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by A.Neuhaus in 10:50.97 (2004-07-26)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by Volkov in 10:52.42 (2004-07-14)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by Bladegash in 11:05.7 (2004-06-20)
Added [Tier: Stars]NES Battletoads (USA) "no memory corruption" by feos & MESHUGGAH in 11:04.72 (2011-11-16)
- obsoletes [Tier: Moons]NES Battletoads (USA) "no memory corruption" by Phil & Genisto in 13:27.98 (2005-03-18)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch, ingame time" by Saturn in 39:15.3 (2011-10-30)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch, ingame time" by Cpadolf in 41:02.4 (2008-03-02)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch, ingame time" by Cpadolf in 41:22.47 (2008-03-02)
Added [Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warpless" by Carl Sagan in 1:33:40.18 (2011-10-13)
- obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warpless" by spezzafer in 1:38:56.6 (2005-06-18)
Added [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) by andymac & MUGG in 02:08.98 (2011-10-01)
- obsoletes [Tier: Moons][Notable improvement]GB Super Mario Land 2: 6 Golden Coins (USA/Europe v1.0) by andymac & MUGG in 02:28.08 (2011-01-14)
Added [Tier: Moons]SNES Super Mario World (USA) "small only" by PangaeaPanga in 1:18:23.22 (2011-08-25)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) "small only" by thegreginator & skamastaG in 1:19:55.65 (2007-06-11)
Added [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) by p4wn3r in 01:09.63 (2011-08-15)
- obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) by p4wn3r in 01:27.23 (2010-12-23)
- - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA) by p4wn3r in 01:36.95 (2010-11-21)
- - - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA) by p4wn3r in 01:43.27 (2010-08-02)
- - - - obsoletes [Tier: Moons]GBC Pokémon: Yellow Version (USA/Europe) by gia in 02:06.28 (2008-06-14)
Added [Tier: Moons]SGB Pokémon: Blue Version (USA/Europe) "Gotta Catch 'Em All!" by p4wn3r & Mukki in 3:20:46.17 (2011-07-14)
Added [Tier: Stars][Notable improvement]NES Mega Man (JPN) by Shinryuu & FinalFighter in 12:23.34 (2010-12-01)
- obsoletes [Tier: Moons]NES Mega Man (JPN/USA) by Deign in 15:29.27 (2008-04-29)
- - obsoletes [Tier: Stars]NES Mega Man (JPN/USA) by Bisqwit & Finalfighter in 15:38.07 (2006-12-06)
- - - obsoletes [Tier: Stars]NES Mega Man (JPN/USA) by Bisqwit & AngerFist in 15:48.33 (2006-11-12)
- - - - obsoletes [Tier: Stars]NES Mega Man (USA) by Bisqwit & AngerFist in 16:09.82 (2006-03-29)
- - - - - obsoletes [Tier: Moons]NES Mega Man (JPN) by Bisqwit in 16:57.93 (2005-10-02)
- - - - - - obsoletes [Tier: Stars]NES Mega Man (JPN) by Bisqwit in 18:21.03 (2004-07-06)
- - - - - - - obsoletes [Tier: Moons]NES Mega Man (JPN) by Morimoto in 21:52.1 (2003-04-27)
Added [Tier: Vault]SGB Pocket Monsters: Green (JPN v1.0) by p4wn3r in 04:24.37 (2010-10-10)
- obsoletes [Tier: Vault]SGB Pocket Monsters: Green (JPN v1.0) by Primorial#soup in 04:24.53 (2007-08-12)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "all relics, best ending" by arukAdo in 57:20.6 (2010-08-04)
Added [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (USA v1.0) "no memory corruption" by andymac in 21:43.52 (2010-07-08)
- obsoletes [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (JPN v1.0) "no memory corruption" by Soulrivers in 24:23.62 (2008-10-14)
- - obsoletes [Tier: Moons]GB Super Mario Land 2: 6 Golden Coins (JPN v1.0) "no memory corruption" by Soulrivers in 25:38.72 (2008-07-25)
Added [Tier: Moons]PSX Crash Bandicoot 2: Cortex Strikes Back (USA) by pirohiko in 11:34.85 (2010-04-16)
Added [Tier: Vault][Notable improvement]NES Dragon Warrior III (USA) by dave_dfwm in 48:28.08 (2010-03-06)
- obsoletes [Tier: Vault]NES Dragon Warrior III (USA) by dave_dfwm in 57:28.27 (2007-09-10)
Added [Tier: Moons]PSX Crash Bandicoot 2: Cortex Strikes Back (USA) "no box glitch" by Mukki in 47:37.62 (2010-02-10)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch" by Taco & Kriole in 38:41.52 (2009-10-25)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch" by hero of the day in 39:32.8 (2008-03-02)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch" by hero of the day in 40:57.85 (2007-02-09)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch" by Terimakasih in 46:37.08 (2005-03-28)
- - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "no X-Ray glitch" by Terimakasih in 47:07.23 (2004-12-18)
- - - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "no X-Ray glitch" by Terimakasih in 48:09.9 (2004-11-30)
- - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch" by Terimakasih in 47:50.93 (2004-11-27)
- - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch" by Frenom in 51:52.3 (2004-08-16)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch" by Frenom in 53:09.78 (2004-07-28)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "no X-Ray glitch" by Frenom in 53:40.07 (2004-07-21)
Added [Tier: Vault]SNES Ultima: The False Prophet (USA) by ketomei in 07:56.07 (2009-09-24)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Richter mode" by pirate_sephiroth in 05:41.73 (2009-04-16)
Added [Tier: Moons]SNES Final Fantasy IV (USA v1.1) "no memory corruption" by Deign in 2:53:14.37 (2008-07-26)
Added [Tier: Moons]SGB Pokémon: Blue Version (USA/Europe) "no glitched warps" by Primorial#soup in 1:18:58.78 (2007-08-23)
- obsoletes [Tier: Vault]SGB Pokémon: Red Version (USA/Europe) "no glitched warps" by Primorial#soup in 1:41:58.52 (2006-06-05)
- - obsoletes [Tier: Vault]SGB Pokémon: Red Version (USA/Europe) "no glitched warps" by Primorial#soup in 1:46:19.05 (2006-03-17)
- - - obsoletes [Tier: Vault]SGB Pokémon: Blue Version (USA/Europe) "no glitched warps" by Tilus in 1:51:06.5 (2005-10-25)
Added [Tier: Moons]NES Dragon Warrior III (USA) "no item glitch" by dave_dfwm in 1:50:36.18 (2007-07-31)
- obsoletes [Tier: Vault]NES Dragon Warrior III (USA) "no item glitch" by dave_dfwm in 2:14:07.67 (2007-04-23)
Added [Tier: Moons]NES Kirby's Adventure (USA PRG0) "no stone glitch" by JXQ in 36:45.5 (2006-10-18)
- obsoletes [Tier: Moons]NES Kirby's Adventure (Europe) "no stone glitch" by Bisqwit in 53:17.0 (2004-03-27)
Added [Tier: Moons]NES Battletoads (USA) "warpless, 2 players" by foda in 24:57.47 (2005-06-07)
- obsoletes [Tier: Moons]NES Battletoads (USA) "2 players" by foda in 15:29.03 (2005-02-02)
- - obsoletes [Tier: Moons]NES Battletoads (USA) "2 players" by Phil & Genisto in 19:18.78 (2004-04-29)
Added [Tier: Moons]NES Battletoads (USA) "warpless" by Phil & Genisto in 24:20.12 (2005-04-14)
- obsoletes [Tier: Moons]NES Battletoads (USA) "warpless" by foda in 26:31.67 (2005-01-22)
- - obsoletes [Tier: Moons]NES Battletoads (USA) "warpless" by foda in 27:33.38 (2004-05-20)

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