TASVideos

Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Tier: Moons] = Tier: Moons
[Tier: Vault] = Tier: Vault
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Total movies: 15


[Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) "Julius Mode" in 19:20.63 by Cpadolf.
DeSmuME movie (.dsm) (date: 2012-07-28)
MKV file via BitTorrent (size: 141.95 MB, length: 21:34)
MKV file via BitTorrent (10bit444) (size: 137.90 MB, length: 21:34)
Mirror archive.org
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Submission #3660 — Author's comments
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Rating: 8.2 (7.5 votes)
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- Takes damage to save time
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow.

Like its predecessor, after finishing the game, you can choose to ignore pretty-boy Soma Cruz and instead play as Julius Belmont. Unfortunately, it seems that Julius's skills have waned a bit since his last appearance. Yoko Belnades and Alucard easily pick up the slack, though.


[Tier: Moons]DS Castlevania: Order of Ecclesia (USA) "Albus Mode" in 18:03.21 by mtbRc.
DeSmuME movie (.dsm) (date: 2011-11-29)
MP4 file via BitTorrent (size: 124.36 MB, length: 22:44)
MP4 file via BitTorrent (10bit444) (size: 105.42 MB, length: 22:44)
Mirror www.archive.org
Mirror www.archive.org (10bit444)
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Submission #3358 — Author's comments
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Rating: 7.9 (8 votes)
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- Takes damage to save time
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
"YOU CAN'T HIT ME!"

Castlevania: Order of Ecclesia, the third game in the series for the DS, takes a different direction from its direct predecessors in that it is more of a stage-based game, similar to the earliest entries in the series, rather than the "Metroidvania"-style first established by Symphony of the Night.

This run plays as Albus, only available as a character after the player has cleared the game as Shanoa. As such, this run starts from SRAM; the movie generating it, a test-run of the game as Shanoa by gocha, is available here.


[Tier: Moons]DS Castlevania: Portrait Of Ruin (USA) "Richter Mode" in 17:26.43 by mtbRc.
DeSmuME movie (.dsm) (date: 2013-01-07)
MKV file via BitTorrent (size: 128.01 MB, length: 21:03)
MKV file via BitTorrent (10bit444) (size: 141.00 MB, length: 21:03)
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Submission #3794 — Author's comments
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Rating: 9.2 (4 votes)
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- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
Like many Castlevania games, Portrait of Ruin has extra alternate play modes available after completing the primary quest. In this case, you get to play as Richter Belmont and Maria Renard, using a dual character system very similar to the main quest.

Richter and Maria blaze a path of destruction through the castle, pacifying foes with a combination of crosses, doves and other wonderful things. Complex multiple-character motion is used to move as quickly as possible; see the author's comments for an in depth explanation.


[Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius version" in 04:35.52 by mtbRc.
VBA movie (.vbm) (date: 2012-07-11)
MKV file via BitTorrent (size: 17.50 MB, length: 06:44)
MKV file via BitTorrent (10bit444) (size: 17.48 MB, length: 06:44)
Mirror archive.org
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Submission #3649 — Author's comments
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Obsoletes movie #1247 (04:38.9)
Rating: 8.4 (8.5 votes)
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- Takes damage to save time
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
Those who greatly dislike that Aria of Sorrow's main character isn't related to the Belmont clan whatsoever can safely relax, because the powerhouse known as Julius Belmont enters the stage in the relatively short run of this Castlevania installment.

Julius is only available to those who have completed the main quest, but unlike Soma Cruz, Belmont can't go through walls or use other fancy tricks like that. Being very upset about it, he hops around the castle madly, producing almost inhuman sounds with every jump.

This is an improvement of 3.38 seconds over the previous publication, primarily due to new strategies in the Headhunter fight.


Note: this movie starts where a main quest TAS left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim Version" in 00:22.73 by Yuzuhara_3.
VBA movie (.vbm) (date: 2011-10-13)
MP4 file via BitTorrent (size: 2.91 MB, length: 01:56)
MP4 file via BitTorrent (10bit444) (size: 3.44 MB, length: 02:04)
Mirror www.archive.org
Mirror archive.org (10bit444)
Mirror www.nicovideo.jp
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Submission #3326 — Author's comments
Discuss this movie
Obsoletes movie #1733 (00:22.75)
Rating: 8.8 (21.5 votes)
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- Uses warps
- Heavy glitch abuse
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim, who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this run; see it for yourself.

This is a 1 frame improvement over the previous run by gstick.

If you like this run but have a craving for more Maxim action, be sure to check out the Maxim warpless run.


Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

[Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim in bounds" in 12:45.68 by Comicalflop & zggzdydp.
VBA movie (.vbm) (date: 2008-08-10)
MP4 file via BitTorrent (size: 48.69 MB, length: 14:28)
MP4 file via BitTorrent (10bit444) (size: 54.73 MB, length: 14:28)
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Submission #2019 — Author's comments
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Rating: 7.7 (29.5 votes)
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- Forgoes warps
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
Castlevania, again, only this time played with Maxim and without glitching through walls and completing the game intended, unlike the glitch-warped run. What constitutes as intended in this run is debatable, since Maxim zooms through the castle faster than Sonic on espresso, and sends shurikens ripping through bosses before they realize they can attack you.
Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

[Tier: Moons]GBC Super Mario Bros. Deluxe (USA v1.1) "You vs. Boo" in 04:53.33 by TheKDX7.
VBA movie (.vbm) (date: 2012-09-26)
MP4 file via BitTorrent (size: 5.34 MB, length: 05:35)
MP4 file via BitTorrent (10bit444) (size: 5.19 MB, length: 05:35)
Mirror archive.org
Mirror archive.org (10bit444)
Watch on (www.youtube.com)
Submission #3703 — Author's comments
Discuss this movie
Obsoletes movie #2050 (04:53.98)
Rating: 7.2 (9.5 votes)
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- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
Super Mario Bros. Deluxe is the Game Boy Color version of the original Super Mario Bros. It was released in 1999. In addition to the standard game, it features a challenge mode which is available after beating the game.

In this movie, gameplay starts after having beaten the game and having collected 100,000 points to unlock the "You vs. Boo" mode. Mario must race Boo through several worlds which have been modified to make them more interesting in a race.

This movie improves on the previous one by 0.65 seconds due to better menu manipulation and routes.


[Tier: Moons]Genesis Sonic 3 & Knuckles "newgame+" in 31:16.15 by marzojr.
Gens movie (.gmv) (date: 2010-09-11)
MKV file via BitTorrent (size: 257.20 MB, length: 35:30)
Mirror www.archive.org
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Submission #2802 — Author's comments
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Rating: 8.8 (18.5 votes)
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- Best ending
- One player in a multiplayer game
- Uses death to save time
- Takes damage to save time
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Platform
Sonic's gone to plaid in the latest TAS by marzojr. It starts from a savestate to take advantage of Hyper Sonic from the beginning of the game. (For more details, see the note below and the run's comments.)

WARNING: The awesomeness of Hyper Sonic may damage your eyes or trigger seizures in susceptible people.


Note: This movie begins from a save state from the end of regular mode in order to access Hyper Sonic from the beginning of the game. There is no other way to access it outside of a hack. We normally do not accept movies which begin from a save state.

To download a savestate for this movie, use this link for Gens version 11a or this link for Gens version 11b.


Note: There is an experimental hi-def encode of this run available (1920x1344):

http://www.archive.org/download/GenesisSonic3KnucklesnewgameIn3116.15ByMarzojr/knsonic3-tas-newgameplus-marzojr_1344.mkv

It was encoded using HQ3x followed by HQ2x on every frame of the video, but it requires a very fast computer to play at full speed.


[Tier: Moons][Has commentary]NES James Bond Jr. (USA) in 18:29.84 by feos.
FCEUX movie (.fm3) (date: 2012-12-13)
MKV file via BitTorrent (size: 30.57 MB, length: 19:36)
MKV file via BitTorrent (10bit444) (size: 32.95 MB, length: 19:36)
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Submission #3773 — Author's comments
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Rating: 6.5 (7 votes)
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- Uses death to save time
- Takes damage to save time
- Second quest/Post game-completion
- Uses a level password
- Genre: Action
- Genre: Platform
- Genre: Shooter
James Bond Jr. is a 1991 video game developed by Eurocom for NES. The world’s greatest scientists have disappeared and now it’s up to James Bond Jr. to rescue them! Intelligence reports indicates that your old enemy SCUM Lord has imprisoned them on his island fortress in the Caribbean. You head out on four dangerous missions to save the scientists and thwart SCUM Lord’s plans!

In this game version, feos uses all available items to speed up, managing their amounts very precisely, takes damage boosts to cross gaps and reach tops, ignoring normal elevators, and abuses the hell out of his lifebar. James Jr. is a brave Bond!


This movie also features the new .FM3 format, that is supposed to be watched in TASEditor, because it contains detailed comments on every tiny run trait. You can play around with branches included in the movie as well. See the submission explanation on how to handle all that.

[Tier: Moons]NES Metal Storm (USA) in 12:54.23 by TheAxeMan.
FCEU movie (.fcm) (date: 2005-02-27)
MP4 file via BitTorrent (size: 68.94 MB, length: 14:31)
Mirror www.archive.org
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Submission #545 — Author's comments
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Rating: 5.9 (23 votes)
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- Takes damage to save time
- Second quest/Post game-completion
- Uses a level password
- Genre: Platform
- Genre: Shooter
An ultra-powerful gigantic mechadroid that can take one hit before exploding into confetti. Pah.

This video uses a password to go directly to the second, harder version of the game. Note that the password shown on screen is not the one actually accepted by the game - the password is entered so fast the graphic function glitches. Another (more useful) glitch is that you can stand on spikes and other sorts of materials which ultra-powerful gigantic mechadroids have a natural weakness against if you jump all the time.

The fireball form used for the first few levels more or less grants invulnerability when used constantly, as well as being a strong offensive weapon. It is not very effective against the sixth boss, so the author switches to a better projectile weapon before that. This switch entails that the rematches against the earlier bosses are slower, but the improvement on the sixth boss makes up for it.

Please note that the AVI has been replaced with an updated MP4, this file provides both size and quality benefits over the former one.


[Tier: Vault]NES Rolling Thunder (USA) in 10:59.55 by Randil.
FCEUX movie (.fm2) (date: 2010-03-30)
MP4 file via BitTorrent (size: 32.74 MB, length: 11:52)
Mirror www.archive.org
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Submission #2608 — Author's comments
Discuss this movie
Obsoletes movie #373 (11:50.58)
Rating: 5.7 (10 votes)
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- Takes damage to save time
- Uses hardest difficulty
- Second quest/Post game-completion
- Genre: Platform
Some longlegged dude has had his future wife kidnapped by Ku Klux Klan wannabe space aliens. Between the levels they taunt him by showing pictures of her in risqué positions on wide-screen TV, while dancing in front of it (We wish we were making this up, but NES games can be pretty weird sometimes).

The author uses a password to get the hardest difficulty, thus not having to finish the game twice. The author also improves on the previous run by about 51 seconds.


[Tier: Moons]NES The Legend of Zelda (USA PRG0) "2nd quest" in 24:59.83 by Baxter & Morrison.
FCEUX movie (.fm2) (date: 2008-10-16)
AVI file via BitTorrent (size: 41.05 MB, length: 26:20)
Mirror www.archive.org
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Submission #2091 — Author's comments
Discuss this movie
Obsoletes movie #8 (29:15.9)
Rating: 8.3 (30.5 votes)
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- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Second quest/Post game-completion
- Uses a level password
- Genre: Adventure
- Genre: RPG
The second quest of The Legend of Zelda is what you get by having completed the game once. It is more difficult than the first quest.

In this movie, the authors enter ZELDA as the player's name to start the 2nd quest without having to complete the game first.

This movie is 4 minutes and 13.6 seconds faster than the previous movie by Sleepz. The authors provide detailed explanations of the time savings in their submission text.


[Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Richter version" in 05:41.73 by pirate_sephiroth.
PCSX movie (.pxm) (date: 2009-04-16)
MP4 file via BitTorrent (size: 29.12 MB, length: 11:37)
MP4 file via BitTorrent (10bit444) (size: 30.05 MB, length: 11:37)
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Submission #2190 — Author's comments
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Rating: 7.8 (36.5 votes)
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- Heavy glitch abuse
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
Castlevania: Symphony of the Night is the first installment of the Castlevania series on PSX, and was the very first PSX TAS to be published.

Follow the quest of Richter (playable after you beat the game once) and see how he glitches and speeds through the castle. If you like fast sliding, dashing, uppercutting, and using precipitation to defeat bosses, you'll love this run.

In order to see a "full" run of the game, see the Alucard version.


[Tier: Moons]SNES ActRaiser (JPN) "Special Mode" in 21:01.73 by zidanax.
snes9x movie (.smv) (date: 2011-11-08)
MP4 file via BitTorrent (size: 70.26 MB, length: 23:54)
Mirror www.archive.org
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Submission #3342 — Author's comments
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Rating: 7.0 (7 votes)
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- Takes damage to save time
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Platform
ActRaiser (1990) is a critically acclaimed SNES game which combines two major gameplay phases: a god simulator and an action platformer. You play the role of God "the Master", who awakens from his slumber only to find that the human civilization is completely wrecked, and hordes of demons are roaming free.

This run plays through the "Special Mode," which is a mode where the god simulators are removed and the levels become harder. The Japanese version is used for even higher difficulty.

If you enjoyed this movie, be sure to check out the run of the regular mode.


[Tier: Moons]Wii Mega Man 10 (USA) "Bass, Hard Mode" in 28:18.25 by diggidoyo.
Dolphin movie (.dtm) (date: 2012-03-25)
MKV file via BitTorrent (size: 44.33 MB, length: 34:09)
MKV file via BitTorrent (10bit444) (size: 56.14 MB, length: 34:09)
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Submission #3373 — Author's comments
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Rating: 8.4 (14 votes)
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- Takes damage to save time
- Uses hardest difficulty
- Second quest/Post game-completion
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
Not wanting to be outdone by Mega Man, Bass takes a shot at saving the world from Roboenza. Dr. Wily won't know what hit him.

This is the site's second published Wii run, and is of the same game as the first. Diggidoyo again shows his expertise at the Mega Man series, this time utilizing Bass's speed and powerful weaponry to finish 5:24.11 faster than Mega Man.

The in-game completion time reads 15:16.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Added [Tier: Vault]GBC Super Mario Bros. Deluxe (USA v1.1) by KFCMARIO in 04:56.87 (2013-05-01)
- obsoletes [Tier: Vault]GBC Super Mario Bros. Deluxe (USA v1.1) by Got4n & TehSeven in 04:57.42 (2013-02-08)
Added [Tier: Moons][Notable improvement]DS Castlevania - Dawn of Sorrow (USA) by mtbRc in 03:50.05 (2013-04-12)
- obsoletes [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) by McBobX in 07:43.76 (2013-01-18)
- - obsoletes [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) by gocha in 08:20.12 (2009-10-17)
Added [Tier: Moons][Notable improvement]GBA Castlevania: Harmony of Dissonance (USA) by gstick in 07:50.1 (2013-03-23)
- obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) by klmz in 11:13.12 (2008-11-08)
- - obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) by zggzdydp in 14:04.85 (2007-11-19)
- - - obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) by zggzdydp in 15:00.38 (2007-07-02)
- - - - obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) by zggzdydp in 15:44.15 (2007-06-10)
- - - - - obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) by JXQ in 30:43.92 (2006-12-12)
Added [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "all furniture, best ending" by sksk1990 in 20:49.86 (2013-01-26)
- obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "all furniture" by sksk1990 in 24:58.0 (2011-10-12)
- - obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "in bounds" by sksk1990 in 28:27.17 (2011-03-22)
Added [Tier: Moons]DS Castlevania: Portrait Of Ruin (USA) "Richter Mode" by mtbRc in 17:26.43 (2013-01-07)
Added [Tier: Moons][Has commentary]NES James Bond Jr. (USA) by feos in 18:29.84 (2012-12-13)
Added [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) "All souls" by Kriole in 35:08.59 (2012-12-12)
Added [Tier: Moons]GBC Super Mario Bros. Deluxe (USA v1.1) "You vs. Boo" by TheKDX7 in 04:53.33 (2012-09-26)
- obsoletes [Tier: Moons]GBC Super Mario Bros. Deluxe (USA v1.1) "You vs. Boo" by KFCMARIO in 04:53.98 (2012-05-29)
- - obsoletes [Tier: Moons]GBC Super Mario Bros. Deluxe (USA v1.1) "You vs. Boo" by TheKDX7 in 05:00.23 (2012-03-06)
Added [Tier: Moons][Notable improvement]DS Castlevania: Portrait Of Ruin (USA) by mtbRc in 04:18.65 (2012-08-31)
- obsoletes [Tier: Moons][Notable improvement]DS Castlevania: Portrait Of Ruin (USA) by mtbRc in 04:27.52 (2012-02-29)
- - obsoletes [Tier: Moons][Notable improvement]DS Castlevania: Portrait of Ruin (USA) by mtbRc in 04:55.42 (2011-06-13)
- - - obsoletes [Tier: Moons]DS Castlevania: Portrait of Ruin (USA) by arukAdo, gocha in 10:14.85 (2009-12-29)
- - - - obsoletes [Tier: Moons]DS Castlevania: Portrait of Ruin (USA) by arukAdo in 11:40.35 (2009-06-07)
Added [Tier: Moons]DS Castlevania: Dawn of Sorrow (USA) "Julius Mode" by Cpadolf in 19:20.63 (2012-07-28)
Added [Tier: Moons]DS Castlevania: Portrait Of Ruin (USA) "all bosses" by mtbRc in 25:19.52 (2012-07-25)
Added [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius version" by mtbRc in 04:35.52 (2012-07-11)
- obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius version" by Cpadolf in 04:38.9 (2009-01-24)
- - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius version" by zggzdydp in 04:51.98 (2008-06-17)
- - - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius version" by Atma in 05:53.17 (2006-03-20)
Added [Tier: Moons]Wii Mega Man 10 (USA) "Bass, Hard Mode" by diggidoyo in 28:18.25 (2012-03-25)
Added [Tier: Moons]DS Castlevania: Order of Ecclesia (USA) "Albus Mode" by mtbRc in 18:03.21 (2011-11-29)
Added [Tier: Moons]SNES ActRaiser (JPN) "Special Mode" by zidanax in 21:01.73 (2011-11-08)
Added [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim Version" by Yuzuhara_3 in 00:22.73 (2011-10-13)
- obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim Version" by gstick in 00:22.75 (2011-02-09)
- - obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim Version" by klmz in 00:23.28 (2010-08-28)
- - - obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim Version" by klmz in 00:23.58 (2008-10-13)
- - - - obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim Version" by Deign in 00:23.97 (2008-02-18)
- - - - - obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim Version" by Comicalflop in 00:24.3 (2007-07-18)
- - - - - - obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim Version" by Comicalflop in 00:26.37 (2007-06-08)
- - - - - - - obsoletes [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim Version" by pirate_sephiroth in 00:26.95 (2006-12-11)
Added [Tier: Moons]Wii Mega Man 10 (USA) "Mega Man" by diggidoyo in 33:42.37 (2011-05-28)
Added [Tier: Stars]PSX Castlevania: Symphony of the Night (USA) "newgame+" by arukAdo in 13:58.27 (2011-05-04)
- obsoletes [Tier: Stars]PSX Castlevania: Symphony of the Night (USA) by arukAdo & pirate_sephiroth in 19:01.63 (2009-10-16)
- - obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) by zggzdydp in 20:18.63 (2009-01-24)
Added [Tier: Stars][Recommended for newcomers]GBA Castlevania: Aria of Sorrow (USA) "all souls" by Kriole in 24:56.1 (2011-03-13)
- obsoletes [Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "100% souls" by Kriole in 25:47.05 (2010-10-01)
- - obsoletes [Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "100% souls" by Kriole in 28:01.58 (2009-12-27)
Added [Tier: Moons][Notable improvement][Has commentary]SNES ActRaiser (USA) by zidanax & dunnius in 53:55.57 (2011-03-01)
- obsoletes [Tier: Vault]SNES ActRaiser (USA) by OgreSlayeR in 1:08:07.05 (2004-10-04)
Added [Tier: Stars]NES The Legend of Zelda (USA PRG0) by Baxter & jprofit22 in 22:38.13 (2010-11-29)
- obsoletes [Tier: Moons]NES The Legend of Zelda (USA PRG0) by Phil & Baxter in 24:04.05 (2007-05-22)
- - obsoletes [Tier: Stars]NES The Legend of Zelda (USA,PRG0) by Phil in 25:28.6 (2004-09-17)
- - - obsoletes [Tier: Stars]NES The Legend of Zelda (USA,PRG0) by Sleepz in 26:55.15 (2004-06-25)
- - - - obsoletes [Tier: Moons]NES The Legend of Zelda (USA,PRG0) by Michael F in 31:27.15 (2004-02-19)
- - - - - obsoletes [Tier: Moons]NES The Legend of Zelda (USA,PRG0) by SuperHappy in 35:59.4 (2004-01-25)
Added [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "warp glitch" by klmz in 06:14.48 (2010-11-25)
- obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "warp glitch" by klmz in 06:46.2 (2008-06-18)
- - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "warp glitch" by zggzdydp in 12:06.73 (2007-12-15)
- - - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "warp glitch" by pirate_sephiroth in 12:17.5 (2006-10-09)
Added [Tier: Stars][Recommended for newcomers]Genesis Sonic 3 & Knuckles (any) by nitsuja & Upthorn & marzojr in 29:51.2 (2010-10-23)
- obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by nitsuja & Upthorn & marzojr in 32:05.52 (2010-08-07)
- - obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by nitsuja & Upthorn & marzojr in 32:19.38 (2009-11-26)
- - - obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by nitsuja & Upthorn in 33:05.78 (2008-05-19)
- - - - obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by nitsuja in 34:22.02 (2007-04-08)
- - - - - obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by nitsuja in 35:19.62 (2006-11-03)
- - - - - - obsoletes [Tier: Moons]Genesis Sonic 3 & Knuckles (any) by SprintGod in 45:55.82 (2005-05-05)
- - - - - - - obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by SprintGod in 49:31.67 (2004-08-09)
Added [Tier: Moons]Genesis Sonic 3 & Knuckles (any) "newgame+" by marzojr in 31:16.15 (2010-09-11)
Added [Tier: Moons]NES The Legend of Zelda (USA PRG0) "Swordless Challenge" by Baxter in 25:13.92 (2010-08-23)
- obsoletes [Tier: Moons]NES The Legend of Zelda (USA) "Swordless Challenge" by jprofit22 in 26:40.33 (2010-07-27)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "All Relics & Best Ending" by arukAdo in 57:20.6 (2010-08-04)
Added [Tier: Vault]NES Rolling Thunder (USA) by Randil in 10:59.55 (2010-03-30)
- obsoletes [Tier: Vault]NES Rolling Thunder (USA) by foda in 11:50.58 (2005-07-06)
Added [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "warpless" by Kriole in 20:58.62 (2010-03-03)
- obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) by Atma in 27:45.57 (2006-01-11)
Added [Tier: Moons]Genesis Sonic 3 & Knuckles (any) "Sonic 100%" by marzojr in 55:48.8 (2009-11-09)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Richter version" by pirate_sephiroth in 05:41.73 (2009-04-16)
Added [Tier: Moons]NES The Legend of Zelda (USA PRG0) "2nd quest" by Baxter & Morrison in 24:59.83 (2008-10-16)
- obsoletes [Tier: Moons]NES The Legend of Zelda (USA,PRG0) "2nd quest" by Sleepz in 29:15.9 (2004-05-13)
Added [Tier: Moons]GBA Castlevania: Harmony of Dissonance (USA) "Maxim in bounds" by Comicalflop & zggzdydp in 12:45.68 (2008-08-10)
Added [Tier: Moons]Genesis Sonic 3 & Knuckles (any) "Knuckles 100%" by Upthorn in 45:28.6 (2007-01-26)
Added [Tier: Moons]NES Metal Storm (USA) by TheAxeMan in 12:54.23 (2005-02-27)


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