Antarctic Adventure was released by Konami in 1983 for the MSX and was later ported to other platforms. You play as Penta, a penguin racing around Antarctica to different research stations while avoiding sea lions, breaks in the ice, and a time limit. The game was popular enough that it spawned a sequel, Penguin Adventure, and Penta became Konami's mascot for a time.
This run by Vampier makes one full round around Antarctica and finishes in just under 14 minutes.
MSX Arsene Lupin the 3rd: Babiron no Ougon Densetsu (JPN) in 04:49.66 by scrimpeh.
Arsene Lupin the IIIrd - Babiron no Ougon Densetsu (ルパン三世 バビロンの黄金伝説) is a game based on the animated movie released in 1988 by Toho. You control Arsene Lupin through 7 stages to help a mysterious space woman get her golden space ship.
scrimpeh runs (or rather, jumps) through this fairly short game in 4 minutes and 49.66 seconds.
MSX Arsene Lupin the 3rd and the Castle of Cagliostro (JPN) in 07:15.86 by scrimpeh.
Arsene Lupin the 3rd and the Castle of Cagliostro features a plot of hero saving his girlfriend from some evil forces...
The hero seems to have a sword sharp enough to apparently cut through solid wall to hit targets on the other side plus ability to fall through floors...
Of the many Contra ports, the MSX version perhaps differs most notably in that taking damage is not instantly fatal. There's also significantly less horizontal scrolling due to the limitations of the system.
Frogger is a port of Konami's classic arcade game, where you must lead five frogs in each level across a road and a river to the safety of their homes while avoiding hazards like cars and trucks, crocodiles, and a venomous snake.
The author, Quibus, races the frogs through the dangerous area and finishes the first five stages in just under three and a half minutes.
To see another port of the original arcade game beaten quickly, see the Atari 2600 version run. We also have a run of the sequel to the original game.
MSX Galaga (JPN) "Perfect first challenging stage" in 00:55.68 by Quibus.
Galaxian is an arcade space shooter game created by Namco in 1979. It was the first game to feature multi-colored animated sprites, a scrolling background, and graphics to represent the number of lives and the current round.
Quibus tears through the first stage of the MSX port of this classic game in a little over half a minute.
Joe Kowalski is trapped in a large haunted house. He must uncover clues to open hidden passageways and staircases and avoid floating eyeballs, ghosts, Frankie the mutant Frankensteiner student ghost, Dracula, and the dreaded Brainiac in order to find his way out.
Quibus plays through this game with skill, utilizing tricks and glitches to escape the house in just over nine minutes.
In Hunchback, you take on the role of the eponymous bell-ringer, Quasimodo, in his quest to rescue the beautiful Esmeralda from the tower of the castle fortress. You must run and jump through a number of screens to reach the tower, avoiding spear-toting guards, ramparts and fiery chasms.
Being a run of a game on tape, the loading time is long (about 1 minute 10 seconds), complete with loud noises. You may want to skip it.
MSX Invasion of the Zombie Monsters in 04:15.31 by scrimpeh.
Invasion of the Zombie Monsters is a B-Movie style platformer for MSX. You take control of Ned, a geek trying to save his girlfriend from a giant demon terrorizing the city. This game was designed to be a throwback to games like Legend of Hero Tonma and Ghouls 'n Ghosts.
This is an improvement of 37.88 seconds over the previous run, courtesy of better boss fights and other general optimisation.
KiKi KaiKai (奇々怪界) is an overhead multi-directional shooter game that requires the player to move in four directions through various levels while attacking harmful enemies as they approach from off-screen. It was developed and published by Taito Corporation originally for Japanese arcades in 1986.
If the stage 7 boss looks familiar, it's because he's Rocky, the shapeshifting tanuki who becomes your ally in the game's sequel, Pocky & Rocky.
Zupapa completes one round of the game in record time.
MSX King & Balloon (JPN) "Perfect first bonus stage" in 00:57.99 by Quibus.
King & Balloon is an original shooter game by Namco that was created to run on Galaxian arcade machine hardware. The goal of the game is to use the orange cannon to blast away the descending balloons and prevent them from reaching and capturing the king.
Here, Quibus showcases precise blasting on the first two stages and a perfect score on the first bonus stage.
MSX Knightmare 2: The Maze of Galious (JPN) in 25:04.67 by zggzdydp & scrimpeh.
You take control of two Knights, Popolon and Aphrodite, out to rescue their baby Pamperse from the evil high priest Galious. They have their own subtle differences in gameplay, but for the most part, they just act as two separate health bars.
The authors, zggzdydp and scrimpeh, run through the game at breakneck pace, taking much more damage than they should be able to.
Metal Gear!? It can't be!
This is the original MSX version of the first entry of the ever-popular Metal Gear series of stealth video games created by Hideo Kojima and developed and published by Konami. In this game, Snake infiltrates Outer Heaven, a fortified state founded by a "legendary mercenary" 200 km north of Galzburg, South Africa, in an operation codenamed Intrude N313. He must find out what happened to Gray Fox, after losing contact with FOXHOUND.
In this movie, however, dunnius isn't very stealthy at all; he goes through numerous alerts in order to reach a time of 26 minutes and 28.05 seconds.
Unlike the Famicom version, the MSX version of Nuts & Milk is viewed from a top-down perspective and the character (Milk) can walk in four directions. As such, all platforming elements are removed from the game and the emphasis is more on puzzle-solving. The overall goal is the same - collect all fruit onscreen while avoiding baddies, and after that collect the heart to end the level.
Zupapa completes the 12 rounds in record time.
MSX Penguin Adventure (JPN) in 15:29.51 by Vampier.
Penguin Adventure is a game about a penguin going on a journey to retrieve a special fruit to save the penguin princess.
Unfortunately, saving the princess takes more than just successful recovery of the fruit and raw speed, so this run gets the bad ending.
MSX Rambo, Sylvester Stallone in (JPN) in 01:39.64 by nitrogenesis.
In this first-published MSX TAS, Rambo decides to skip rescuing the VIP and just make a leeway to the helicopter himself.
Reality is not all it seems, with spiders being as difficult to kill with a knife as a human, and foodlike substances adopting an alternate name.
To play the OMR file, make sure you have the Panasonic FS-A1WSX bios installed.
Scion was an arcade game that was ported to the MSX by Sony in 1985. It features gameplay unusual for a shooter. You don't even need to gun down the enemy ships. Instead, you stay on one screen that loops continuously until all ground targets have been destroyed. Three screens of that and it's on to the next stage.
However, since every stage is identical, Quibus just plays through stage 1 as fast as possible.
Every one hundred years, the forces of evil mysteriously start to weaken. Though some of these evil creatures band together to counteract this weakness, many of them are still slaughtered by the forces of good. But one day, One, the most evil one, found a way to break this curse and grow only stronger and stronger. Sensing the presence of a cure within the blood of a young woman, he pulled her into the darkness...right before our hero's eyes! Filled with anger, he grabbed his mystical whip and followed One through the night until finding himself at the base of One's fearsome castle. What evil awaits him there? Will he save the girl in time?
The goal in each level of this MSX homebrew game is to find the cleverly hidden white key and use it to open the door to the next level. There are also items that can be picked up along the way to help our hero in his quest.
In this run, scrimpeh manipulates enemy movement and utilizes damage boosts and invincibility frames to beat the game in under 9 minutes.
For another MSX game with very similar gameplay, see the run of Vampire Killer done by the same author.
MSX The Treasure of Uşas (JPN) in 37:11.44 by zggzdydp.
The Treasure of Uşas is an adventure and platforming game where the character's attacks depends on his mood, which is changed by touching one of four special emotion icons found in various places within the game.
The player uses these emotions and each of the characters' powers to find the four pieces of Uşas' jewels as fast as possible.
To play the OMR file, you have to have the Panasonic FS-A1WSX bios installed.
As you can see here, the original Castlevania wasn't only on the NES, but also on the MSX computer. Author scrimpeh did on the MSX Castlevania what Phil Côté & Morrison did on the NES Castlevania.
This version is different in some important ways. Some new gameplay elements include the requirement to collect a white key in each stage in order to advance, the removal of the chain whip after each boss battle, and the ability to buy subweapons from sitting bystanders in white or red clothes.
This is an improvement of 1:14.89 over the previous run thanks to a few new time-saving tricks.
Note: To play the OMR file, you'll need to have openMSX 0.8.2 / 0.9.0 with the Panasonic FS-A1WSX BIOS installed.
MSX Yie Ar Kung-Fu II: The Emperor Yie-Gah (JPN) in 03:45.46 by Quibus.
Yie Ar Kung-Fu II: The Emperor Yie-Gah is the sequel to the famous Yie Ar Kung-Fu. Both games were developed by Konami for the MSX. While the first one was a fighting game, this one is a beat 'em up. You play as Lee Young, a martial arts master and the son of the first game's hero, who must take out self-proclaimed Emperor Yie-Gah and his gang and save China from their evil influence.
The author, Quibus, avoids unnecessary battles with gang members and beats down every boss to defeat Yie-Gah without taking a scratch.
Please read the welcome page if you haven't already done so.
It explains the rules and methods that apply to all of these movies,
particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.