Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX² coprocessor. The chip allows for many cool special effects that are otherwise impossible on the SNES.
This is a 100% completion of the game. It plays through all the levels and collects every item that contributes to end-of-level score: 5 flowers, 20 red coins, and 30 stars. By getting 100% completion in each stage, six extra stages are also unlocked. These are played at the end of the run, again with 100% scores.
The authors of the run have spent over three years working on this run, showing off plenty of egg juggling, precise shots, and other incredible antics. This run does not use certain glitches present in the other runs of the game (an any% run and a warp glitch run), but there should still be plenty to surprise you. Reading the authors' lengthy comments is recommended.
N64 The Legend of Zelda: Majora's Mask (USA) in 1:29:32.02 by MrGrunz.
In the direct sequel to The Legend of Zelda: Ocarina of Time, Link is back to being a lone boy without a fairy. One day, he is attacked by Skull Kid and his two fairies, Tatl and Tael, and they steal his ocarina. After pursuing Skull Kid, he is transformed into a Deku Scrub. Link continues pursuing Skull Kid all the way to the Clock Town (now with the help of Tatl the fairy, a more 'in yo face' version of Navi).
This TAS of the game is the result of three years of hard work and many restarts due to new discoveries. It features many never-before-seen tricks and glitches, and completes every dungeon without getting a single boss key. Everything is done out of order, in ways that will amaze the viewer and keep them on the edge of their seat the entire way through, including a whole new way of warping between the areas in the game's over-world, and a new method of traveling that makes even the longest stretches in the game seem tiny.
The author beats the game in two 3-day cycles (the previous route used three), and does so in a way that puts every past attempt at a 6-day challenge to shame.
Note: There are encodes of higher resolutions in the discussion thread. Also, if you know the cutscenes of this game by memory at this point and would rather watch an encode without them, it's your lucky day.
NES Mega Man 2 (JPN) in 23:48.51 by aglasscage, FinalFighter, pirohiko, & Shinryuu.
Mega Man 2 is a game that hardly needs any introduction. This movie plays Rockman 2, the Japanese version, which is essentially Mega Man 2 in difficult mode.
This is an improvement of 6.24 seconds over the previous run through a variety of small tweaks.
See Rockman Tricks and the submission message for in-depth explanation and answers to various questions regarding this movie.
You can also see this run played back on a real NES with an input display!
SNES Super Metroid (JPN/USA) "reverse boss order" in 46:42.38 by Saturn.
Super Metroid is a very well-known game in the world of TASing, and there have been manyspeedrunsofthisgame published here at TASVideos over the years. This run demonstrates one of the hardest categories of speedrun possible for the game, Reverse Boss Order. In this category, Samus kills the four main bosses backwards from the game's intended order.
This category is especially difficult since Samus does not receive her extra suits until quite late in the run. As a result, most of the gameplay in Norfair is a desperate race against the clock as Samus's health decreases constantly in the heated areas. Needless to say, every single energy tank matters much more than it ever would in a normal run. Also, water areas in Maridia are quite difficult to navigate quickly without the Gravity Suit.
This run by Saturn improves on the previous movie by 1:24.26 due to a number of new tricks and strategies. See the submission notes for more details.
N64 Super Mario 64 (USA) "0 stars" in 05:02.25 by snark, Kyman, sonicpacker, Mickey/VIS & ToT.
At first there were 70 stars because Bowser demanded it. Then there were 16 stars because MIPS the rabbit demanded it. Then there was 1 star because Bowser's Sub demanded it. Now there are none because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.
This movie is 47 frames faster than the previous movie due to new strategies and extreme optimization, as explained in the submission text.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory. Also, if you have a hankering to see MIPS the rabbit, the 16 stars route has been improved.
You can also see this movie played back on a real console.
Or, if you're looking for a TAS on the Nintendo DS remake, you can watch it here.
NES Super Mario Bros. 3 (USA PRG0) "warps" in 10:25.6 by Lord Tom, Mitjitsu, Tompa.
Ever since Morimoto published his legendary movie in mid-2003, the players at TASVideos haverepeatedlymade it faster and faster! Of course, there doesn't ever seem to be a stop for when it is fastest.
This movie is 0.82 seconds faster than the previous movie. Most of the improvement comes from a trick that makes Bowser bounce much lower when defeated. For more details, see the run's comments.
Check out the video of this being played on an actual console.
GBA Castlevania: Aria of Sorrow (USA) "all souls" in 24:56.1 by Kriole.
Everyone who has at least once attempted to gather a soul from each of the 120 different enemies in Aria of Sorrow, especially during a speedrun, knows the frustration it incurs after a hundredth failed attempt to get the required drop. That just makes this all-souls TAS, played on hard mode and without using glitch warps in a little less than 25 minutes, even more impressive.
Upon completing his warpless run, Kriole decided to take another jab at this category, improving upon his earlier effort by 51 seconds.
However, if you would like to see the game beaten to a pulp in a mere quarter of this time, don't miss the any% run by klmz.
Note: While the player doesn't use glitch warps (neither by death nor by getting out-of-bounds using transform souls), he uses the normal warp rooms present in the castle.
Note: Starting from reset was necessary to use hard mode. However, doing so is normally not allowed — refer to the rules to see the reasons.
Windows Cave Story (JPN 220.127.116.11) "best ending" in 50:10.3 by nitsuja.
Cave Story (2004) is a famous freeware indie game notable for being made entirely by one person, Daisuke "Pixel" Amaya.
Watch as nitsuja completely destroys this difficult game with amazingly precise movement. This playthrough saves Curly and finishes with the best ending after beating Ballos.
The program used to make this run, Hourglass, was also developed by nitsuja—with the creation of this run in mind. As such, it is our first published run of a Windows game.
Downloadable encodes and the YouTube encode include commentary as soft subtitles.
Genesis Sonic 3 & Knuckles (World) in 29:51.2 by nitsuja & Upthorn & marzojr.
Ludicrous-speed bouncing around. Completed without collecting any emeralds, with both Sonic and Tails controlled by the player.
This run takes everything you know about Sonic 3 & Knuckles and turns it upside-down. It extensively uses the "scroll objects offscreen to pass through them" trick to zip and warp to places that shouldn't be reached, break bosses, and effectively skip entire stages.
It is worth noting that nitsuja and Upthorn did not directly participate in the creation of this movie; instead, marzojr incorporated several additional tricks in multiple stages and spliced them in for a total improvement of 2:14.31 seconds over his last effort at doing the same.
The second YouTube link is to the camhacked HD encode, which attempts to always keep Sonic onscreen and puts HD sprites on top of the background to make the TAS look even better. Camhacked SD downloadables are also available in the Archive collection.
SNES Family Feud (USA) in 06:46.28 by Heisanevilgenius.
Family Feud (1993) follows the premise of the American TV show of the same name. Two families are pitted against each other in a contest aimed at guessing the results of a public survey. In the first two rounds, the first family member to press a button and give a concise answer that happens to be on the survey earns points. After that, this family can continue guessing answers on the survey, with control switching to the other family on incorrect guesses. After two rounds, the family with fewer points is disqualified, and the last round allows two members of the remaining family to list several of the existing survey answers in a very short time period.
Heisanevilgenius's family, The As, ignores all that and goes with elaborate and utter nonsense instead… only to find the host accepting their answers as correct. The other family, The Halls, doesn't even get the chance to insert a word, proving the racial prejudice of the host. Watch the game and see for yourself.
If you liked how the machine's text recognition system got abused in this movie, you must also check the troubles TAS brings the drawing recognition system into.
Note: Some answers contain coarse language.
NES Gimmick! (JPN) "100%" in 07:44.45 by Aglar & Hotarubi.
A short Japanese game about a small green toy who can summon stars to help him defeat monsters and to use them as platforms to reach high places and travel fast.
In this movie, the authors collect all of the items to enter the secret 7th level after the boss at the end of the 6th level, and do so 2 minutes and 15 seconds faster than the previous movie.
The game cartridge of Gimmick! contains a special microchip, FME7, which extends the number of sound channels in the game from 5 to 8, creating a more melodic soundtrack than in most other NES games.
If you like this, be sure to check out the other run of this game, which skips the secret items.
Please read the welcome page if you haven't already done so.
It explains the rules and methods that apply to all of these movies,
particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.