TASVideos

Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








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[Notable improvement] = Notable improvement
[Recommended for newcomers] = Recommended for newcomers
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[Has commentary] = Has commentary

Total movies: 99


Arcade Magician Lord (JPN/USA) in 07:17.73 by £e Nécroyeur.
Final Burn Alpha movie (.fbm) (date: 2014-07-19)
MKV file via BitTorrent (Modern HQ) (size: 27.80 MB, length: 10:36)
MP4 file via BitTorrent (Compatibility) (size: 28.82 MB, length: 10:36)
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Submission #4364 — Author's comments
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Obsoletes movie #2632 (07:17.35)
Rating: 9.0 (18 votes)
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- Takes damage to save time
- Heavy glitch abuse
- Genre: Action
- Genre: Platform
Award - Exotic platforms TAS of 2014
Magician Lord puts you in control of Elta, a wizard who has the task of retrieving eight books of wisdom from the clutches of Az Atorse, the god of destruction. By collecting certain powerups along the way, you can transform into different characters, including Rajin, Samurai, Waterman, Shinobi, Poseidon, and Dragon Warrior. Each transformation makes Elta more powerful and grants him new attacks.

Watch £e Nécroyeur blaze through the game with heavy abuse of a zipping glitch and, well, blazes.

This run improves upon its previous iteration not by time improvement, but by deciding to end the game faster rather than ending input faster; this results in a slightly longer input time, but skips out a big waiting period from the previous run.


Arcade Marvel vs. Capcom (Europe) in 25:37.7 by SDR.
Final Burn Alpha movie (.fbm) (date: 2012-09-03)
MKV file via BitTorrent (size: 256.00 MB, length: 25:49)
MKV file via BitTorrent (Modern HQ) (size: 290.40 MB, length: 25:49)
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Submission #3685 — Author's comments
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Rating: 8.5 (16 votes)
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- Playaround
- Heavy glitch abuse
- Genre: Fighting
Award - Exotic platforms TAS of 2012
Marvel vs. Capcom: Clash of Super Heroes is a 1998 Arcade fighting game developed by Capcom. It continues the lineage of Capcom fighting games featuring characters from Marvel comics, and is the game that paved the way for the hugely successful Marvel vs. Capcom 2.

Each team has two characters (which can be simultaneously controlled at certain times), plus a third summon assist character. This leads to quite a few things happening on the screen at once. There are quite a few glitches showcased; see the author's comments for a complete listing.


Arcade Metal Slug X (World) in 18:32.2 by x2poet.
Final Burn Alpha movie (.fbm) (date: 2011-05-18)
MP4 file via BitTorrent (size: 87.43 MB, length: 23:24)
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Submission #3125 — Author's comments
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Obsoletes movie #1385 (18:48.4)
Rating: 8.5 (22.5 votes)
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- 2 Players
- Forgoes time-saving death
- Heavy luck manipulation
- Uses hardest difficulty
- Genre: Shooter
Award - Arcade TAS of 2011
Metal Slug X (2001) is a remixed version of Metal Slug 2, the second installment of an immensely popular run'n'gun series released on the Neo Geo MVS. The games are notable for incredibly detailed pixel graphics, fluid animation, and good humor; but the real key to their longevity is, of course, their high difficulty as far as survival goes.

This is x2poet's 16.42 seconds improvement over the previous movie, despite now using the hardest difficulty setting. One notable improvement is the use of both players, compared to one in the obsoleted run.

You can also see more of x2poet's Metal Slug work by looking at his runs from Metal Slug, Metal Slug 3, Metal Slug 4 and Metal Slug Advance.


You may experience desync issues if you try to play the FBM file. You can download a set of save states, from the author, to watch it from the beginning to the end. For more information about this, you can read the author's comments.


Arcade The Simpsons in 13:37.73 by adelikat & DarkKobold.
Final Burn Alpha movie (.fbm) (date: 2010-09-01)
MP4 file via BitTorrent (size: 64.60 MB, length: 15:50)
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Submission #2821 — Author's comments
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Rating: 7.7 (35.5 votes)
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- Contains speed/entertainment tradeoffs
- 4 Players
- Takes damage to save time
- Genre: Fighting
Award - Arcade TAS of 2010
¡Ay, caramba! The Simpsons Arcade Game is Konami's 4-player beat 'em up based on the ultra-hit TV show, The Simpsons. The Simpsons cartoon has now (at the time of writing) spanned 21 seasons, a world-wide movie, and licensing from here to kingdom come. In this TAS, adelikat and DarkKobold use four of the five Simpson family to track down the missing 5th member, Maggie.

All right now, play friendly!


[Notable improvement]DOOM Final Doom (unknown) "The Plutonia Experiment" in 12:53.28 by Clumsydoomer & 38_ViTa_38.
DooM demo (.lmp) (date: 2017-02-23)
MKV file via BitTorrent (Modern HQ) (size: 119.76 MB, length: 18:45)
MP4 file via BitTorrent (Compatibility) (size: 133.97 MB, length: 18:46)
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Submission #5372 — Author's comments
Discuss this movie
Obsoletes movie #2866 (14:05.96)
Rating: 7.4 (4 votes)
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- Aims for in-game time instead of real-time
- Uses death to save time
- Takes damage to save time
- Genre: Shooter
Final Doom is a Doom game that uses the engine, items, and characters from Doom II: Hell on Earth, distributed officially by id. It is meant as a sequel to the events of Doom II and includes two sets of levels, TNT: Evilution and The Plutonia Experiment.

This run by Clumsydoomer and 38_ViTa_38 beats The Plutonia Experiment using Skill 4, Ultra-Violence. This is the most common skill level used in the Doom speedrunning and TAS community.

This is an improvement of 1:12.69 over previous movie.

Note: There are encodes of higher resolutions in the discussion thread.


DOS Jetpack (1.5 freeware) in 32:22.56 by slamo.
JPC-RR movie (.jrsr) (date: 2013-10-27)
MKV file via BitTorrent (Modern HQ) (size: 94.23 MB, length: 32:20)
MP4 file via BitTorrent (Compatibility) (size: 91.63 MB, length: 32:20)
MKV file via BitTorrent (Modern HQ) (size: 108.83 MB, length: 1:04:58)
MKV file via BitTorrent (Modern HQ) (size: 99.97 MB, length: 43:19)
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Submission #4095 — Author's comments
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Rating: 7.7 (21.5 votes)
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- Uses death to save time
- Heavy luck manipulation
- Genre: Platform
Award - Computer TAS of 2013
Jetpack is a platformer game (now freeware), featuring a man equipped with a jetpack which he uses for flying (if it has fuel, otherwise he can jump) and a phase shifter for temporarily getting rid of troublesome bricks. His goal is to collect all the green gems in 100 devilish stages and avoid hordes of enemies.

In this extremely carefully planned run, slamo completes the game in 32 minutes and 22 seconds with large heaps of luck manipulation and glitch abuse. A normal player would barely get through the first 10 levels in that amount of time.

Prepare to be blown away watching large complex levels completed in under 20 seconds on average. Enjoy seeing extremely tight movement with enemies all around without getting hit, or getting hit yet somehow managing to complete the level anyway. Be dazzled as a dozen teleporters are all simultaneously manipulated to keep enemies away from our hero. Be sure not to fall off your seat when you see Jetman passing through spikes unharmed or completing levels with just the right amount of fuel, and narrowly avoiding certain doom from becoming trapped in reappearing walls.

Practically every aspect of the game was carefully analyzed and thoroughly documented by our users, slamo, Svimmer, Ilari, Nach, creaothceann, and hegyak for the creation of this run. This includes full level maps, with secrets in plain view.


Since the action is so fast paced, there's an alternate YouTube encode at 43% speed, and alternate download encodes at 50% and 75% speeds. It is recommended to watch this run at a slower speed to fully appreciate the timing and many of the tricks performed.

DS Brain Age (USA) in 06:33.66 by Ryuto.
DeSmuME movie (.dsm) (date: 2011-02-10)
MKV file via BitTorrent (Modern HQ) (size: 8.15 MB, length: 08:03)
MP4 file via BitTorrent (Compatibility) (size: 9.67 MB, length: 08:03)
Mirror www.archive.org (MKV Modern HQ)
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Submission #2990 — Author's comments
Discuss this movie
Obsoletes movie #1569 (04:08.1)
Rating: 8.4 (48.5 votes)
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- Playaround
- Demonstration
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Puzzle
Award - DS TAS of 2011Award - Funny TAS of 2011
Brain Age (also known as Dr. Kawashima's Brain Training) is a puzzle game designed on the premise of exercising your brain. In this run, for example, the idea is to solve a series of simple mathematical puzzles.

And yet, the answers given... are not exactly what you'd expect.

The same author of the previous run brings you a set of 51 new ... answers, with extra time taken to provide you, the viewer, with the greatest possible attention to detail. Additionally, the increased detail provides a higher level of difficulty, to prevent the number recognition from checking the answer before the image is complete.

If you liked how this movie abuses a drawing recognition system, also see the trouble that TAS tools bring to a text recognition system.


DS Sonic Colors (USA) in 26:37.8 by VanillaCoke.
DeSmuME movie (.dsm) (date: 2012-05-11)
MKV file via BitTorrent (size: 234.64 MB, length: 33:43)
MKV file via BitTorrent (Modern HQ) (size: 243.08 MB, length: 33:43)
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Submission #3590 — Author's comments
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Rating: 8.1 (11.5 votes)
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- Aims for in-game time instead of real-time
- Takes damage to save time
- Genre: Platform
Sonic Colors (2010) is a fast-paced platform game for the Nintendo DS featuring Sega's mascot Sonic the Hedgehog. It makes good use of the dual screens, having Sonic freely zipping from screen to screen, and also features unique "wisp" powerups, which turn Sonic into various other fast-moving objects.

Here, VanillaCoke makes very good use of the superhuman speed and reactions of tool assistance to navigate Colors much faster than a human ever could. Sonic's motion is very carefully tracked at all times to ensure the fastest possible completion. You can read the author's comments for more information.


DS Spider-Man: Shattered Dimensions (USA) "all items" in 34:20.91 by arandomgameTASer.
DeSmuME movie (.dsm) (date: 2015-12-28)
MKV file via BitTorrent (Modern HQ) (size: 152.70 MB, length: 42:19)
MP4 file via BitTorrent (Compatibility) (size: 165.29 MB, length: 42:19)
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Submission #4945 — Author's comments
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Rating: 8.1 (12 votes)
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- Takes damage to save time
- Heavy glitch abuse
- Genre: Action
- Genre: Adventure
Spider-Man: Shattered Dimensions is a DS Spidey game released in 2010, featuring prominent Metroidvania and beat-em-up elements. It shares the same game engine with Web of Shadows and Daniel X.

This time around, Spidey decides to delay saving the universe by collecting a bunch of upgrades, much to the anger of Madame Web.

This run completes the game with all items collected, which includes all health and abilities. This is different from 100%, which would require obtaining all achievements.


DS Super Scribblenauts (USA) in 1:01:52.63 by Chef Stef & Kiwisauce.
DeSmuME movie (.dsm) (date: 2013-07-22)
MKV file via BitTorrent (size: 193.84 MB, length: 1:11:24)
MKV file via BitTorrent (Modern HQ) (size: 197.24 MB, length: 1:11:24)
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Submission #4016 — Author's comments
Discuss this movie
Rating: 8.2 (18.5 votes)
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- Playaround
- Demonstration
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Puzzle
Award - Funny TAS of 2013
Super Scribblenauts is the sequel to Scribblenauts, a puzzle game for the DS consisting of spawning any object from a database of thousands of possibilities (from "chair" to "God") to solve given situations. It is fundamentally the same game with two major novelties: the possibility to add adjectives (a color, a size, a state, etc.) to the objects we want to summon and the possibility to use the D-Pad to control Maxwell, the protagonist of both games, in addition to the touch screen, the only possible input method in the first installment.

This TAS completes the 10 main worlds of Super Scribblenauts. Speed is not the main goal; instead, the levels are completed in funny or unusual ways.


[Recommended for newcomers][Notable improvement]GBA Castlevania: Aria of Sorrow (USA) "all souls" in 17:06.41 by Fz-last, klmz & Pike.
VBA movie (.vbm) (date: 2016-09-08)
MKV file via BitTorrent (Modern HQ) (size: 55.24 MB, length: 19:07)
MP4 file via BitTorrent (Compatibility) (size: 54.53 MB, length: 19:07)
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Submission #5206 — Author's comments
Discuss this movie
Obsoletes movie #2995 (18:45.26)
Rating: 9.7 (15 votes)
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- Best ending
- Takes damage to save time
- Uses warps
- Heavy glitch abuse
- Heavy luck manipulation
- Uses hardest difficulty
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Platform
- Genre: RPG
Award - GBA TAS of 2016Award - Lucky TAS of 2016
Everyone who has at least once attempted to gather a soul from each of the 120 different enemies in Aria of Sorrow, especially during a speedrun, knows the frustration it incurs after a hundredth failed attempt to get the required drop. That just makes this all-souls TAS, played on hard mode, even more impressive.

This is an improvement of 1:38.85 over the previous movie, thanks to a more optimised route and newly used items. Please read the authors' comments for more details.

If you would like to see the game beaten even faster, don't miss the any% run by one of the authors, klmz.


Note: Starting from reset was necessary to use hard mode. However, doing so is normally not allowed — refer to the rules to see the reasons.

GBA Metroid: Zero Mission (USA) "100%" in 1:00:46.28 by Dragonfangs.
VBA movie (.vbm) (date: 2013-09-13)
MKV file via BitTorrent (Modern HQ) (size: 181.23 MB, length: 1:04:31)
MP4 file via BitTorrent (Compatibility) (size: 181.40 MB, length: 1:04:31)
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Submission #4069 — Author's comments
Discuss this movie
Obsoletes movie #1380 (1:01:08.0)
Rating: 9.0 (12 votes)
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- 100% completion
- Takes damage to save time
- Genre: Action
- Genre: Platform
Award - GBA TAS of 2013
Samus's first adventure is retold in Metroid: Zero Mission with extra storyline, extra items and on a system with a better graphics processor. This run completes the game with 100% item collection, at least as far as the end-of-game display is concerned.

This is an improvement to cpadolf's 100% TAS, beating it by 38.26 seconds, 32 seconds on the ingame timer. A large part of this (29 realtime seconds, 17 ingame seconds) is because of a few route changes during the item cleanup after getting Power Bombs, but it's also because of higher optimization, faster room strategies, and better ammo management throughout the run. However, since this run is also made on a newer emulator than the published run, every room transition takes 1-2 frames longer, and the screen explaining a newly picked up item (not expansions) is a few frames slower as well.


GBA Ninja Five-O (USA) in 16:35.62 by Cardboard.
VBA movie (.vbm) (date: 2009-02-10)
MKV file via BitTorrent (size: 37.73 MB, length: 19:30)
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Submission #2172 — Author's comments
Discuss this movie
Obsoletes movie #415 (18:06.9)
Rating: 8.3 (43 votes)
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- Genre: Action
- Genre: Platform
Ninja Five-O features a ninja cop battling evil ninja masters and terrorists.

Joe Osugi, bizarre 'anti-terrorist ninja', is called in to assist the local police, who seem to be completely useless in rescuing some hostages.

The game is basically a series of rooms connected together. Your job is to rescue the hostages and then escape the stage through the red door. You have in your arsenal a three-level shuriken, a sword, and a grappling hook similar to the one from Bionic Commando. Joe also has two special abilities: to make himself invincible and to attack all enemies on screen.

This new version by Cardboard is 1 minute and 31 seconds faster than the previous one by Nitsuja, containing even more ropeswinging acrobatics and ninja madness.


GBA Prince of Persia: The Sands of Time (USA) in 36:17.73 by theenglishman.
VBA movie (.vbm) (date: 2008-11-03)
MKV file via BitTorrent (size: 112.06 MB, length: 37:28)
MP4 file via BitTorrent (Modern HQ) (size: 100.36 MB, length: 37:26)
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Submission #2123 — Author's comments
Discuss this movie
Obsoletes movie #1045 (42:15.0)
Rating: 8.2 (36 votes)
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- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Action
- Genre: Platform
Everyone’s favorite gymnastics winner is back in this remake of the classic console game. This time the Prince of Persia accidentally unleashes the Sands of Time, turning everyone except him, an evil Vizier and a mysterious girl named Farah into zombies. The Sands also gave the Prince a few new unexpected powers, like the ability to walk through walls and repeatedly jump underneath platforms.

This run features an impressive improvement of 6 minutes over the preceding movie.


GBA Sonic Advance (USA) "Amy" in 15:25.8 by GoddessMaria, Grincevent & VanillaCoke.
VBA movie (.vbm) (date: 2014-08-10)
MKV file via BitTorrent (Modern HQ) (size: 84.23 MB, length: 19:00)
MP4 file via BitTorrent (Compatibility) (size: 82.56 MB, length: 19:00)
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Submission #4390 — Author's comments
Discuss this movie
Obsoletes movie #2495 (15:45.7)
Rating: 8.3 (8 votes)
View Publication
- Aims for in-game time instead of real-time
- Uses a suboptimal character
- Uses death to save time
- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Uses hardest difficulty
- Genre: Platform
Sonic Advance was Sonic the Hedgehog's second appearance on a Nintendo console (being beaten by Sonic Adventure 2: Battle on the GameCube by 10 days), and he brought all his friends with him. You can play as Sonic, Tails, Knuckles, or Amy on a mission to stop Dr. Eggman from taking over South Island.

This run improves the previous submission by 19.89 seconds, thanks to a new route in Angel Island 1 and general optimization.

There's also a run using Knuckles, Tails, and a couple Sonic runs.


GBA Sonic Advance 2 (USA) in 17:41.1 by Dashjump.
VBA movie (.vbm) (date: 2016-05-30)
MKV file via BitTorrent (Modern HQ) (size: 132.02 MB, length: 20:45)
MP4 file via BitTorrent (Compatibility) (size: 134.09 MB, length: 20:45)
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Submission #5113 — Author's comments
Discuss this movie
Obsoletes movie #1958 (18:01.78)
Rating: 8.4 (3 votes)
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- Aims for maximum score
- Aims for in-game time instead of real-time
- Takes damage to save time
- Uses a game restart sequence
- Uses hardest difficulty
- Genre: Platform
Disappointed with good movies where characters move just too slowly?

Look no further! In this extremely high-speed run, Dashjump demonstrates how to break the sound barrier and why Sonic is the fastest character in the video game universe.

Dashjump's TAS improves the previous run by 25.50 seconds. Individual act improvements are listed in the submission text.

The author doesn't collect any of the Chaos Emeralds in this movie, but it demonstrates almost every single move that Sonic is capable of in this game.


[Notable improvement]GBA Wario Land 4 (USA/Europe) in 40:04.88 by andymac.
VBA movie (.vbm) (date: 2011-02-16)
MP4 file via BitTorrent (size: 253.40 MB, length: 48:37)
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Submission #3002 — Author's comments
Discuss this movie
Obsoletes movie #752 (1:02:35.57)
Rating: 8.4 (20.5 votes)
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- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Action
- Genre: Platform
Arguably better known these days for the WarioWare series, our anti-hero Wario started off as the villain in Super Mario Land 2 before starring in his own series of platformers of which this is the fifth (everyone forgets Virtual Boy Wario Land).

Through strategic use of save-and-restore and a glitch allowing rapid diagonal movement and zipping, Wario gets away with all the loot in this Hard mode run (the hardest difficulty available from the outset) 22:30.68 faster than before.


[Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) "arbitrary code execution" in 05:48.28 by MrWint.
lsnes movie (.lsmv) (date: 2017-04-01)
MKV file via BitTorrent (Modern HQ) (size: 6.21 MB, length: 07:49)
MP4 file via BitTorrent (Compatibility) (size: 4.81 MB, length: 07:49)
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Submission #5384 — Author's comments
Discuss this movie
Obsoletes movie #2341 (03:14.15)
Rating: 9.5 (12 votes)
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- Demonstration
- Uses a game restart sequence
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts save data
- Corrupts memory
- Genre: RPG
The current Pokémon: Yellow Version speed record uses heavy glitches that allow the player to catalog every Pokémon in slightly over a minute. Is there any way to get more ridiculous than that? Yes! In this run, using nothing but the Game Boy buttons and tool-assisted precision, the game is made to run an arbitrary program which greatly expands the game and shows off cool stuff from elsewhere too. For details on how this was achieved, see the author's comments.

This movie improves upon the predecessor by using a payload which builds upon the environment in the game highlighting new areas, new Pokémon, and shows off a lot more that can be done with arbitrary code execution than displaying the digits of Pi and some minor animation. For more runs that involve arbitrary code execution, see our published list of movies which execute arbitrary code as well as discussion in our forum.


Spoiler: Hover over the screenshot.

This video includes segments from some terrific games, including Pokémon Yellow, Crystal, and Gold, as well as from Super Mario Bros. Deluxe, Tetris, and The Legend of Zelda: Link's Awakening DX. Please check those games out.

This video includes music samples from The Orange Box soundtrack. If you've enjoyed what you've heard, you can purchase The Orange Box soundtrack from Amazon or iTunes.

This video includes a clip from SpongeBob SquarePants (season two), which can be purchased in its entirety from Amazon or iTunes.


GBC The Legend of Zelda: Link's Awakening DX (USA v1.0) in 1:00:02.68 by Swordless Link.
VBA movie (.vbm) (date: 2010-02-15)
MP4 file via BitTorrent (size: 81.97 MB, length: 1:05:34)
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Submission #2565 — Author's comments
Discuss this movie
Obsoletes movie #863 (1:09:49.93)
Rating: 8.8 (30 votes)
View Publication
- Best ending
- Takes damage to save time
- Forgoes major skip glitch
- Uses a game restart sequence
- Forgoes time-saving glitches
- Genre: Action
- Genre: Adventure
Award - Gameboy TAS of 2010
The Legend of Zelda: Link's Awakening DX is an updated version of an older GB game which adds color, an additional dungeon, various other minor features, and a lot of bug fixes. Link, after rescuing Hyrule (again?), sets off on a journey and subsequently shipwrecks on the mysterious Koholint Island, which has been overtaken by evil monsters which he must defeat in order to find a way back home.

Through a wide variety of glitches and general optimizations, this is now almost ten minutes faster than the previous full run of this game.

This run does not make use of a form of warp glitching, but still demonstrates that they obviously didn't fix as many bugs as they thought.


GB The Legend of Zelda: Link's Awakening (USA v1.0) "playaround" in 40:22.78 by bobmario511.
VBA movie (.vbm) (date: 2012-04-29)
MKV file via BitTorrent (size: 56.69 MB, length: 45:41)
MKV file via BitTorrent (Modern HQ) (size: 66.13 MB, length: 45:41)
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Submission #3579 — Author's comments
Discuss this movie
Rating: 8.3 (16.5 votes)
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- Playaround
- Contains speed/entertainment tradeoffs
- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Action
- Genre: Adventure
Award - Funny TAS of 2012Award - Gameboy TAS of 2012
The Legend of Zelda: Link's Awakening is a classic Game Boy Zelda adventure. Link must travel across the dream world of Koholint Island, collecting the 8 Instruments to wake the Wind Fish and go home after a terrible shipwreck.

bobmario511 (the author), however, realized that "Hey, I'm in a dream. That means I can do anything I want!" With that in mind, he embarks on a journey as the legendary hero THIEF to live out his wildest fantasies. Unfortunately, he would soon find out that this dream would end up being the worst nightmare of his life, traveling through a chaotic world devoid of any logic, meaning, or consistent appearance. Summoning the power of all of the allies he can get, our hero, BowWow, Marin, a ghost, and a flying rooster travel together to make sense of the nonsensical hell of Link's own imagination, collecting what he believes to be the 8 Instruments and Secret Seashells on their way.

To see a run of the "normal" completion of this game, see this movie by the same author.

Spoiler: hover over the screenshot.


GB Trip World (JPN) in 05:10.91 by MUGG.
VBA movie (.vbm) (date: 2015-09-28)
MKV file via BitTorrent (Modern HQ) (size: 7.04 MB, length: 08:37)
MP4 file via BitTorrent (Compatibility) (size: 6.72 MB, length: 08:37)
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Submission #4850 — Author's comments
Discuss this movie
Obsoletes movie #1857 (05:40.05)
Rating: 8.2 (13.5 votes)
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- Major skip glitch
- Heavy glitch abuse
- Genre: Platform
Trip World (1992) is an aptly named game developed by Sunsoft, a video game company you might know from titles like Gimmick!, Ufouria and Journey to Silius.

It follows a rabbit-like creature called Yacopu on his quest to retrieve the Maita Flower and return peace to the hearts of the people. Along the way he gains abilities like turning into a ball and a big, scary Godzilla-like rabbit.

MUGG's latest improvement is now about 30 seconds faster than the previous version, thanks to new glitches, new routes and better optimization.


[Notable improvement]GB Wario Land: Super Mario Land 3 in 19:43.51 by McHazard.
BizHawk Movie (.bk2) (date: 2014-12-22)
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Submission #4510 — Author's comments
Discuss this movie
Obsoletes movie #1688 (21:49.15)
Rating: 7.7 (6 votes)
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- Uses death to save time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Originally meant as a sequel to the Super Mario Land games, Wario Land eventually proved popular enough in its own right to launch its own series.

Wario, having been kicked out of Mario's castle in his first appearance, decides, in his eternal greed, to search for a statue stolen by the nefarious Captain Syrup and the Black Sugar Gang. This would normally involve questing for hidden treasures and collecting as many coins as he can possibly amass along the way.

Here, however, Wario decides this isn't worth his time and proceeds as quickly as possible towards the final confrontation — going so far as to skip entire levels and otherwise make a mockery of the game engine.

This movie is a 2:11.01 improvement over the previous movie through better optimization.


[Notable improvement]GC 007: Nightfire (USA) in 39:55.45 by gamerfreak5665 & aleckermit.
Dolphin movie (.dtm) (date: 2013-08-19)
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Submission #4038 — Author's comments
Discuss this movie
Obsoletes movie #2129 (42:30.4)
Rating: 8.4 (14.5 votes)
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- Contains speed/entertainment tradeoffs
- Takes damage to save time
- Uses hardest difficulty
- Genre: Racing
- Genre: Shooter
007: Nightfire is a James Bond game. Does anything more need to be said? Guns, cars, planes, submarines, spaceships, girls, and megalomaniacs.

Authors gamerfreak5665 and aleckermit show off James Bond's impressive skill set, including cocaine-induced firearm handling and driving so reckless, not even a cute animal would give him car insurance.

A newly discovered clipping glitch opens up alternative paths making it possible to save a significant amount of time. Enjoy the show!


GC Ikaruga (USA) "maximum score" in 21:29.4 by keylie.
Dolphin movie (.dtm) (date: 2015-05-04)
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Submission #4600 — Author's comments
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Rating: 8.5 (14 votes)
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- Aims for maximum score
- 2 Players
- Uses hardest difficulty
- Genre: Shooter
Award - First edition TAS of 2015
Ikaruga (2001) is a vertical shoot 'em up published and developed by Treasure as a spiritual successor to its earlier title, Radiant Silvergun (1998). It was first released on arcade machines, then eventually ported to Dreamcast, GameCube, XBLA, Android, and even Steam, thanks to the loyal following among the Western shoot 'em up fans. GameCube version was chosen for creation of this TAS as it provided both the most arcade-accurate port, and the most accurately emulated platform of those available at the time.

Ikaruga features a polarity mechanic wherein enemies can be black or white, shooting black or white bullets, respectively. Additionally, player ships themselves can switch between black and white: when white, ship absorbs white bullets and deals extra damage to black enemies, and vice versa. When enough bullets are absorbed, a powerful enemy-seeking attack can be unleashed. As such, typical gameplay consists of frequent polarity switching, chain-killing enemies, and absorbing bullets instead of dodging them; to capitalize on this, the author chooses to control both player ships in order to absorb as many bullets as possible, do more damage, and pick off escaping enemies without breaking a kill chain.

The goal of this TAS is to maximize the score. Ikaruga's scoring system mainly consists of color-based enemy chaining: killing three enemies of the same color in a row increases chain value, messing up the color sequence resets it. Absorbing bullets and lasers, speedkilling bosses, and having spare lives at the end are also significant score boosts—all of these are used in the TAS to the fullest extent. The final score is a massive 50,230,200, only attainable with two players.


Ikaruga has been extensively competed in both Western and Asian gaming communities, leading to publication of an official superplay DVD, as well as blessing us with many amazing feats of unassisted gameplay. If you've enjoyed this TAS and would like to see what some of the best human players have to offer, make sure to watch VTF-INO's unassisted doubleplay, in which the player attempts to achieve maximum score by controlling both ships in realtime; also check out RNA's flawless stage 5 boss fight done solo, and Sa Suisai's full-game unassisted playthrough on Normal difficulty, executing some inhumanly precise chains on the XBLA version of the game.

GC Sonic Adventure 2: Battle (USA) "Hero Story" in 27:12.38 by THC98 & itsPersonnal.
Dolphin movie (.dtm) (date: 2015-02-03)
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Submission #4530 — Author's comments
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Rating: 9.1 (13.5 votes)
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- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
Award - Nintendo 3D TAS of 2015
A complete conversion of Sonic Adventure 2 from the Dreamcast, with additional features exclusive to the GameCube.

Play as either Sonic, Knuckles and co. or the evil crew of Dr. Eggman, Shadow and Rouge through a total of 150 missions across 30 levels. As Sonic's team, you must stop Dr. Eggman from taking control of the Chaos Emeralds, and as Dr. Eggman's team, you must hold Sonic at bay while collecting all of the Emeralds to take full control of the planet.

Exclusive to the GameCube are improved visuals, new 2-player battle games (including Kart Racing, Hunting and Chao Karate) and the ability to grow Chao and exchange them to the Game Boy Advance game Sonic Advance for portable training.


GC Sonic Adventure DX: Director's Cut (USA) "Sonic" in 30:12.02 by THC98.
Dolphin movie (.dtm) (date: 2013-10-13)
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Submission #4078 — Author's comments
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Rating: 9.0 (19.5 votes)
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- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
Award - Speedy TAS of 2013
Sonic Adventure DX: Director's Cut, an enhanced port of Sonic Adventure on the Sega Dreamcast, follows the well-known Sonic the Hedgehog as he races to stop Dr. Eggman's evil plans once again — this time in 3D. A notable feature in the game is five extra story modes for some of the other Sonic characters, including Tails, Knuckles and Amy.

This run by THC98 completes Sonic's story, utilizing out of bounds glitches and super fast spindashes for maximum speed. For more tool-assisted Sonic Adventure, see the run of Tails's story by the same author.


Note: The audio is slightly faulty because of a bug in Dolphin's DSP emulation engine.

[Notable improvement]GC Super Monkey Ball (USA) "Expert through Master" in 12:55.18 by byrz & CyclopsDragon.
Dolphin movie (.dtm) (date: 2015-10-27)
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Submission #4859 — Author's comments
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Obsoletes movie #2567 (13:10.78)
Rating: 8.9 (15 votes)
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- Aims for in-game time instead of real-time
- Uses death to save time
- Uses warps
- Genre: Platform
Sega's Super Monkey Ball (2001) lets you take control of one of four monkeys trapped inside a transparent ball. You must complete each stage by tilting the game level to roll your monkey using the force of gravity and colliding with objects. There are over 100 unique levels ranging in difficulty from easy to near impossible.

In this TAS, the authors start at the Expert difficulty, where they proceed to tear through most of its 60 levels as well as the 10 Master levels, using warps where necessary and breaking most of the heavily optimized console world record times.

This TAS improves upon the previous publication by nearly 16 in-game seconds, using many new route optimizations. More information can be found in the submission text.


GC Super Smash Bros. Melee (USA) "Adventure Mode" in 08:42.75 by numerics.
Dolphin movie (.dtm) (date: 2013-12-31)
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Submission #4116 — Author's comments
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Rating: 8.8 (22.5 votes)
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- Contains speed/entertainment tradeoffs
- Takes damage to save time
- Uses hardest difficulty
- Genre: Fighting
Award - First edition TAS of 2013Award - Nintendo 3D TAS of 2013
Nintendo's Super Smash Bros. fighting game series is rather different from your typical fighting game. Instead of wearing your opponent's health down to 0, you must knock him or her out of the battlefield. Fighting controls are also simplified, making it very easy for even your non-gaming friends to pick up and play.

Super Smash Bros. Melee offers fighters from the wealth of Nintendo characters like Mario, Bowser, different Pokémon, Link, and Kirby. They can either fight through the single-player modes like Classic, Adventure, and Event Mode, or they battle it out against other characters in a four-player frenzy.

Additional characters and stages are unlocked as hidden objectives are met, and coins rewarded for playing in all modes can be spent on a capsule toy machine. The toys in the machine represent games from Nintendo's entire video game history, and each can be viewed in 3D with a brief description.

In this TAS, numerics plays through Adventure Mode with Samus, abusing glitches to move through the stages at a high rate of speed while making the battles as entertaining as possible.


GC Tony Hawk's Underground 2 (USA) in 08:26.17 by Fog.
Dolphin movie (.dtm) (date: 2015-07-01)
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Submission #4735 — Author's comments
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Rating: 8.3 (11 votes)
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- Uses warps
- Uses easiest difficulty
- Genre: Action
- Genre: Sport
Award - Funny TAS of 2015
Tony Hawk's Underground 2 is the sixth installment in Neversoft's Tony Hawk's series and is the sequel to Underground. The gameplay in Underground 2 is similar to that of previous Tony Hawk games: the player skates around in a 3D environment modeled after various cities and attempts to complete various goals. Most goals involve skating on or over various objects or performing combos. Scores are calculated by adding the sum of the point value of each trick strung together in a combo and then multiplying by the number of tricks in the combo.

In this run, Fog skates, grinds, and flies through the air to complete this game as fast as possible on the easiest difficulty using multiple glitches along the way. For more information on the tricks and glitches used in this run, check out the submission text.


The YouTube encode removes the credits and its associated ending theme for copyright reasons.

Genesis Golden Axe (JPN/USA,r1) in 07:01.95 by Mukki.
Gens movie (.gmv) (date: 2010-03-21)
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Submission #2604 — Author's comments
Discuss this movie
Obsoletes movie #543 (07:08.38)
Rating: 8.0 (26 votes)
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- One player in a multiplayer game
- Heavy luck manipulation
- Genre: Fighting
A classic hack'n'slash arcade type game, which sports ridable creatures and magic. The author abuses the simplistic AI to make enemies commit suicide by jumping off cliffs.

This movie is about 7 seconds faster than the previous version.


Genesis Gunstar Heroes (USA) in 31:00.33 by Samsara.
BizHawk Movie (.bk2) (date: 2016-12-05)
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Submission #5297 — Author's comments
Discuss this movie
Obsoletes movie #945 (35:28.92)
Rating: 8.1 (6 votes)
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- Contains speed/entertainment tradeoffs
- 2 Players
- Takes damage to save time
- Uses hardest difficulty
- Genre: Platform
- Genre: Shooter
Award - Sega TAS of 2016
Gunstar Heroes (1993) is widely considered to be one of the best action games on the Sega Genesis, but, ironically, was commercially unsuccessful due to poor promotion. It features a variety of melee attacks, as well as 4 basic weapons which can be combined in pairs (making a total of 14 combinations) — all densely packed in a swift and explosion-heavy gameplay spanning over seven uniquely designed stages. The author takes special care to showcase all the moves the game is capable of, using every possible attack and having lots of fun playing around in autoscrolling sections.

This movie is a little under 4 and a half minutes faster than the previous one due to more aggressive boss fights and a new movement technique. See the author's comments for more details.

The encodes for this movie are also slightly larger than usual — this is due to an amount of colors and on-screen motion even the best codecs have problems coping with.


[Notable improvement]Genesis Michael Jackson's Moonwalker (World,r0) in 18:53.64 by Odongdong.
Gens movie (.gmv) (date: 2014-04-29)
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Submission #4286 — Author's comments
Discuss this movie
Obsoletes movie #358 (22:42.6)
Rating: 8.5 (14 votes)
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- Contains speed/entertainment tradeoffs
- Takes damage to save time
- Uses hardest difficulty
- Genre: Platform
Award - Sega TAS of 2014
This is a strange platformer where the main character, Michael Jackson, has an obsession with doing weird movements and occasionally dances together with the enemies before beating them to oblivion.

This run by Odongdong obsoletes a nearly 9-year old movie by nearly 4 minutes through new routes, new tricks, and a lot of optimization.

If you were looking for a run from the arcade version of this game, click here.


Genesis Sonic 3 & Knuckles (World) "Knuckles, ring attack" in 1:14:55.9 by TheYogWog.
Gens movie (.gmv) (date: 2014-05-12)
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Submission #4289 — Author's comments
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Rating: 8.6 (10.5 votes)
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- Aims for in-game time instead of real-time
- Heavy glitch abuse
- Genre: Platform
This run of Sonic 3 & Knuckles collects the maximum number of rings possible to get with Knuckles. This leads to some interesting routes to reach out-of-the-way rings as well as opportunities to show off some new glitches.

See the floating island like never before as you tag along with Knuckles, and try to keep up as he patrols his territory while foraging for rings and revealing secrets that show why he is truly the sole guardian of the island.

We also have runs with Sonic and Tails, Tails, Sonic 100%,Knuckles 100%, and Sonic on NewGame+.


[Recommended for newcomers][Notable improvement]Genesis Sonic 3 & Knuckles in 26:53.06 by Aglar & marzojr.
Gens movie (.gmv) (date: 2014-12-17)
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Submission #4514 — Author's comments
Discuss this movie
Obsoletes movie #1656 (29:51.2)
Rating: 9.3 (13.5 votes)
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- Aims for in-game time instead of real-time
- 2 Players
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
Award - Sega TAS of 2014
Ludicrous-speed bouncing around. Completed without collecting any emeralds, with both Sonic and Tails controlled by the player.

This run takes everything you know about Sonic 3 & Knuckles and turns it upside-down. It extensively uses the "scroll objects offscreen to pass through them" trick to zip and warp to places that shouldn't be reached, break bosses, and effectively skip entire stages.

This latest effort by Aglar and marzojr represents the first published improvement of this run in over four years, and the first time since this run, over seven years ago, that the authors replayed the entire game instead of replaying only select levels and then splicing input from the previous movie. Every single level is faster, and there are some surprising new glitches in several stages. For more details, see the run's comments.


The downloadable encodes in the second set use a camhack, which attempts to always keep Sonic onscreen and puts HD sprites on top of the background to make the TAS look even better.

[Notable improvement]Genesis Sonic the Hedgehog 2 (World v1.1) in 17:51.6 by Aglar.
Gens movie (.gmv) (date: 2012-05-13)
MP4 file via BitTorrent (size: 94.85 MB, length: 22:00)
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Submission #3557 — Author's comments
Discuss this movie
Obsoletes movie #1779 (18:42.37)
Rating: 9.3 (23.5 votes)
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- Contains speed/entertainment tradeoffs
- Aims for in-game time instead of real-time
- 2 Players
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
Award - Sega TAS of 2012
Sonic the Hedgehog 2 (1992) was the game that introduced the Super Dash Attack. The ability, referred to as Spin Dash in later games, has become one of the most beloved features of the series and, indeed, one of the most prominent features of the speedrunning scene as a whole.

In this exhilarating movie, Aglar speeds his way through this classic's varied acts making good use of Spin Dashes to finish them in record time. The author also controls Tails—Sonic's two-tailed foxy buddy—to allow for even faster routes and making shorter work of bosses.

This is an improvement of 50.76 seconds over the previous movie, thanks to better routes and general optimization as explained in the author's comments.


Genesis Streets of Rage 3 (USA) in 38:12.55 by atro city.
Gens movie (.gmv) (date: 2013-06-21)
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Submission #3984 — Author's comments
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Rating: 8.3 (7 votes)
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- Contains speed/entertainment tradeoffs
- 2 Players
- Takes damage to save time
- Uses hardest difficulty
In part three of the Streets of Rage series, Mr. X is back and this time his plan involves replacing public officials with his own robots. Only Axel, Blaze, Skate, and newcomer Dr. Zan can stop him. Streets of Rage 3 features all of the beat 'em up action you would expect from a Streets of Rage game.

One new feature is the special move power bar, where it only costs energy to do a special move if the bar isn't full. Also new is the ability to do special maneuvers with different weapons, depending on the character. For example, Skate has no special move with the pipe, but he does have one with the knife. The opposite is true for Axel. Any weapon Dr. Zan picks up is turned into energy balls which he can throw at the enemies. Secret characters and multiple endings also add replay value.

In this run, watch atro city stylishly dispose of a lot of thugs and robots using Blaze and Dr. Zan, clearing a long game in only about 38 minutes. A glitch is used which does damage much more quickly when two characters attack multiple enemies at the same time. For more details, read the submission comments.


[Notable improvement]Genesis The Lost Vikings (USA) in 27:29.34 by Archanfel.
Gens movie (.gmv) (date: 2015-05-10)
MKV file via BitTorrent (Modern HQ) (size: 103.03 MB, length: 33:34)
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Submission #4673 — Author's comments
Discuss this movie
Obsoletes movie #703 (35:44.6)
Rating: 8.9 (14 votes)
View Publication
- Contains speed/entertainment tradeoffs
- 3 Players
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
- Genre: Puzzle
Award - Sega TAS of 2015
In this action/puzzle game, you control three Vikings lost in time and space, each with their own special abilities needed to solve the levels.

This movie controls three characters simultaneously. Archanfel manages to improve the previous TAS by 8 minutes and 17 seconds through much better optimization. See the author's comments for what was improved.

Keep in mind that only Vikings that are onscreen can be controlled.


[Notable improvement]Genesis X-Men 2: Clone Wars (USA/Europe) in 18:46.97 by Truncated & Sonikkustar.
Gens movie (.gmv) (date: 2012-03-27)
MKV file via BitTorrent (size: 98.66 MB, length: 30:00)
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Submission #3503 — Author's comments
Discuss this movie
Obsoletes movie #521 (23:52.28)
Rating: 8.5 (10 votes)
View Publication
- Takes damage to save time
- Genre: Action
- Genre: Platform
In X-Men 2: Clone Wars, the alien race Phalanx invades the earth and the X-Men and some X-Women try to stop them.

You get to choose which X-Man to play every stage as. Most of the time Nightcrawler is used because he has the highest movement speed. Second in command is Wolverine because he has the second highest speed and also deals a ton of damage.

The game is unique in the regard that it starts as soon as you power on your console. No SEGA logo, no title screen, no character select. Normally the game pseudorandomly gives you Beast, but changing the types of controllers (3- or 6-button) throws off the start-up timing enough that a faster character can be gotten.

This movie is 5:05.28 minutes shorter than the previous publication thanks to a variety of new tricks explained in the authors' comments.


GG Coca Cola Kid (JPN) in 08:26.47 by Samsara, ars4326 & dekutony.
BizHawk Movie (.bk2) (date: 2015-08-29)
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Submission #4805 — Author's comments
Discuss this movie
Rating: 7.1 (12 votes)
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- Takes damage to save time
- Genre: Action
- Genre: Platform
Coca Cola Kid is a platformer starring Coca Cola's Japanese mascot of the 90s. On his way through the levels, the kid can make use of a skateboard, but has to continue by foot if knocked off. Enemies can be defeated by kicks and flying kicks. Unsurprisingly, energy is restored by collecting cans of a certain soft drink. Its gameplay bears a very strong resemblance to Sonic the Hedgehog, which is no coincidence, since it's built off of the Sonic the Hedgehog engine and was made by Sega.

Samsara, ars4326 and dekutony rush to the end in good old Sonic-- ahem, Coca Cola Kid fashion in 8 minutes and 26.47 seconds.


N64 Bomberman 64 (JPN) "100%" in 1:01:36.02 by zvsp.
Mupen64 movie (.m64) (date: 2013-03-28)
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Submission #3879 — Author's comments
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Rating: 8.9 (12 votes)
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- 100% completion
- Uses death to save time
- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Uses hardest difficulty
- Genre: Action
- Genre: Platform
This run of Bomberman 64 achieves 100% status, which means earning 120 gold cards and all custom parts (alternate costumes for multiplayer modes). To acquire the prime "gold parts", players must obtain 120 gold cards within three hours of in-game time on hard mode.

Watch zvsp blast through the stages and collect the cards very quickly. Many bomb-stacking glitches are used to skip areas. Some cards require killing a certain minimum number of enemies, so you'll also get to see Bomberman blow up lots of enemies. Also, the player dies on purpose several times, for deathwarps and as shortcuts for some cards in hazardous conditions.

Also, see the any% run by Nahoc. For more Bomberman goodness, check out more Bomberman Movies.


Here are some 60fps encodes on Nicovideo: part1, part2, part3


[Notable improvement]N64 F-Zero X (USA) "Jack Cup, Time Trial" in 07:09.37 by jagg2zero.
BizHawk Movie (.bk2) (date: 2016-08-30)
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Submission #5203 — Author's comments
Discuss this movie
Obsoletes movie #2314 (08:17.72)
Rating: 9.3 (13.5 votes)
View Publication
- Aims for in-game time instead of real-time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Racing
F-Zero X is the 3D sequel to the popular SNES hovercraft racing title. It offers a wide array of cars, tracks and play options, and has had an active speed-running community since its release in 1998.

This TAS completes the 6 tracks of the Jack Cup in time trial mode, where you choose any track to drive solo aiming for fastest possible completion of 3 laps according to the in-game timer, accurate to the millisecond. A special input sequence is used to unlock all cars (you normally unlock cars by playing in grand prix mode).

This TAS saves 1'10"614 (in-game track totals) over the previous Jack Cup TAS by Lord Tom. For a per-track comparison, check the author's comments.


[Console-verified]N64 Mario Kart 64 (USA v1.0) in 20:33.32 by weatherton.
BizHawk Movie (.bk2) (date: 2016-10-24)
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Submission #5243 — Author's comments
Discuss this movie
Rating: 9.5 (21.5 votes)
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- Major skip glitch
- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Uses hardest difficulty
- Genre: Racing
Award - First edition TAS of 2016Award - N64 TAS of 2016Award - TAS of 2016
Mario Kart 64 is the first 3D game in the Mario Kart series, released in 1996 by Nintendo. Widely regarded as classic, it still retains a following to this day.

A run 7 years in the making, this Mario Kart 64 TAS features weatherton completing all 4 Grand Prix Cups in under 21 minutes. Due to the nature of the game, knowledge of the internal code allows for heavy RNG manipulation, getting even the most unlikely items on the first try. This and the incredible movement precision are used to create crazy shortcuts, often completing laps in mere seconds.

The submission text contains highly detailed information about the strategies of every track, the RNG manipulation and a lot of other information about the run.


You can watch the complete run being played back on a console.

At AGDQ 2014, the Mushroom Cup of this run was presented on console, and at AGDQ 2016, the Star Cup was presented.


[Notable improvement][Console-verified]N64 Super Mario 64 (USA) "120 stars" in 1:20:41.52 by MKDasher, Nahoc, sonicpacker, Bauru, Eru, Goronem, Jesus, Kyman, Mokkori, Moltov, Nothing693, pasta, SilentSlayers, Snark & ToT.
Mupen64 movie (.m64) (date: 2012-12-13)
MP4 file via BitTorrent (size: 528.60 MB, length: 1:25:23)
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Submission #3772 — Author's comments
Discuss this movie
Obsoletes movie #850 (1:39:02.13)
Rating: 9.5 (50 votes)
View Publication
- 100% completion
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
Award - 3D Platforms TAS of 2012Award - Speedy TAS of 2012Award - TAS of 2012
In a shocking twist of events, Bowser kidnaps Peach inside her own castle. Mario shows up and rains on Bowser's parade by collecting all 120 stars and winning in record time.

Numerous bugs are exploited in order to speed up Mario's progress and the physics engine is abused to its fullest.

This is an improvement of 18:08.33 over the previous movie by Rikku.

If you prefer to see the game beaten in the fastest time, then watch the "0 Stars" run.

See this movie played back on a real console.

If you're looking for a TAS on the Nintendo DS remake, you can watch it here.

Note: There are encodes of higher resolution in the discussion thread.


[Recommended for newcomers][Notable improvement][Console-verified]N64 Super Mario 64 (JPN) "1 Key" in 04:21.3 by Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush & sm64expert.
Mupen64 movie (.m64) (date: 2016-11-24)
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Submission #5237 — Author's comments
Discuss this movie
Obsoletes movie #2016 (05:02.25)
Rating: 9.2 (18 votes)
View Publication
- Major skip glitch
- Heavy glitch abuse
- Genre: Platform
At first there were 70 stars, because Bowser demanded it. Then there were 16 stars, because MIPS the Rabbit demanded it. Then there was 1 star, because Bowser's Sub demanded it. Then there were no stars, but 2 keys, because the door leading to the castle basement demanded it. Now there is 1 key because the viewers are impatient and demanded the game be quicker.

As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.

This movie is 2457 frames faster than the previous movie due to the recently discovered and long sought after 'Moat Skip', new strategies and extreme optimizations made possible by parallel universes as explained in the submission text.

Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory. Also, if you have a hankering to see MIPS the rabbit, the 16 stars route has been improved.

You can also see this movie played back on a real console.

Or, if you're looking for a TAS on the Nintendo DS remake, you can watch it here.


Downloadable encodes are also available in 640x480 resolution:

MKV

512kb MPEG4


[Recommended for newcomers]N64 The Legend of Zelda: Majora's Mask (USA) in 1:29:32.02 by MrGrunz.
Mupen64 movie (.m64) (date: 2011-08-04)
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Submission #3194 — Author's comments
Discuss this movie
Obsoletes movie #963 (2:14:03.08)
Rating: 9.3 (55 votes)
View Publication
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Action
- Genre: Adventure
Award - N64/Wii TAS of 2011Award - TAS of 2011
In the direct sequel to The Legend of Zelda: Ocarina of Time, Link is back to being a lone boy without a fairy. One day, he is attacked by Skull Kid and his two fairies, Tatl and Tael, and they steal his ocarina. After pursuing Skull Kid, he is transformed into a Deku Scrub. Link continues pursuing Skull Kid all the way to the Clock Town (now with the help of Tatl the fairy, a more 'in yo face' version of Navi).

This TAS of the game is the result of three years of hard work and many restarts due to new discoveries. It features many never-before-seen tricks and glitches, and completes every dungeon without getting a single boss key. Everything is done out of order, in ways that will amaze the viewer and keep them on the edge of their seat the entire way through, including a whole new way of warping between the areas in the game's over-world, and a new method of traveling that makes even the longest stretches in the game seem tiny.

The author beats the game in two 3-day cycles (the previous route used three), and does so in a way that puts every past attempt at a 6-day challenge to shame.

Note: There are encodes of higher resolutions in the discussion thread. Also, if you know the cutscenes of this game by memory at this point and would rather watch an encode without them, it's your lucky day.


NES Arkanoid (USA) in 12:26.8 by Baxter.
FCEU movie (.fcm) (date: 2007-09-20)
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Submission #1693 — Author's comments
Discuss this movie
Obsoletes movie #66 (16:30.47)
Rating: 7.9 (61.5 votes)
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- Contains speed/entertainment tradeoffs
- Forgoes major skip glitch
- Forgoes time-saving glitches
- Heavy luck manipulation
- Genre: Action
Arkanoid (1987) strongly resembles the arcade game Breakout (1976). In Arkanoid, the paddle is actually a spaceship, and the bricks are space walls. The goal of the game is to break through the space walls and defeat the villainous Doh in order to escape from the space labyrinth.

This incredible TAS of Arkanoid, made by Baxter, inspires awe in a manner comparable to the Gradius movie. No ball is ever lost, even though three balls are juggled in every level where possible.


NES Battle City (JPN) in 13:00.35 by N?K.
FCEUX movie (.fm2) (date: 2013-07-18)
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Submission #4013 — Author's comments
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Rating: 7.7 (26 votes)
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- Contains speed/entertainment tradeoffs
- 2 Players
- Heavy luck manipulation
- Uses hardest difficulty
- Genre: Action
- Genre: Shooter
In Battle City, your goal is to destroy enemy tanks while trying to keep them away from your base. Each level includes 20 enemies as well as some obstacles, like the weak red bricks, armored silver bricks, water and ice, which you can use to your advantage. The basic tank you start with can also be powered up little by little throughout the game.

In this run, N?K rolls through the game speedily while losing a little bit of time to entertain with amusing shooting patterns and making the scenery into recognizable letters and shapes.

Spoiler: Hover over the screenshot.


[Notable improvement]NES Battletoads (USA) "warps, 2 players" in 11:04.72 by feos & MESHUGGAH.
FCEUX movie (.fm2) (date: 2011-11-16)
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Submission #3356 — Author's comments
Discuss this movie
Obsoletes movie #291 (15:29.03)
Obsoletes movie #310 (13:27.98)
Rating: 8.7 (32.5 votes)
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- 2 Players
- Uses death to save time
- Uses warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Fighting
- Genre: Platform
Award - NES TAS of 2011
Battletoads (1991) is a futuristic beat 'em up known for its graphics and extreme difficulty. The story is that the sexy Dark Queen who wants to rule the universe has kidnapped Princess Angelica and a toad named Pimple. Two other toads, Rash and Zitz, attempt to rescue them and defeat the Dark Queen.

Maybe you thought Battletoads was a game full of amphibians, but it is actually full of bugs. Those beta testers really should have spent a little more time on this game...

In this run, feos and MESHUGGAH beat the previously fastest TAS of this game by 2:22.16, this time using 2 players instead of 1. You will laugh, you will cry, but most of all, you will wonder how in the world they broke this game so much. Do yourself a favor and read the authors' notes.

To see the game broken even further with the use of memory corruption, watch this run.


NES Battletoads & Double Dragon: The Ultimate Team (USA) in 17:41.14 by feos.
FCEUX movie (.fm2) (date: 2011-05-25)
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Submission #3154 — Author's comments
Discuss this movie
Rating: 7.8 (34 votes)
View Publication
- Contains speed/entertainment tradeoffs
- 2 Players
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
Battletoads & Double Dragon: The Ultimate Team is an action packed beat 'em up crossover that features essentially the same physics as Battletoads. Together, these heroes must defeat the Shadow Boss, the Dark Queen, and an assortment of other baddies.

Unlike the run of the SNES version, the author, feos, uses both a Toad and a Dragon. In addition, he constantly exploits glitches removed in the SNES version. The result is roughly 18 minutes of ridiculous antics! For more information on the glitches used in this run, please see the author's notes.


NES Bionic Commando (USA) in 13:21.9 by nEilfox.
FCEUX movie (.fm2) (date: 2014-01-26)
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Submission #4171 — Author's comments
Discuss this movie
Obsoletes movie #2503 (13:25.22)
Rating: 7.9 (8 votes)
View Publication
- Takes damage to save time
- Genre: Action
- Genre: Platform
Bionic Commando (1988) is a platform game with a hero who can't jump, but can quickly latch onto objects with his bionic arm. The name of the original (Japanese) version of the game literally translates to The Resurrection of Hitler: Top Secret. Nintendo censored the Nazi references for the North American version.

Author nEilfox's second contribution to Bionic Commando features inhumanly fast grappling and swinging. This run is an improvement of 3.32 seconds over the previous run due to better optimization and a new trick in area 7.

For more swinging goodness, check out these runs of the Game Boy and arcade versions. There is also an "all items" run which completes the optional stages as well.


NES Castlevania (USA PRG1) in 11:20.5 by Phil. Côté & Morrison.
FCEU movie (.fcm) (date: 2007-06-26)
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Submission #1609 — Author's comments
Discuss this movie
Obsoletes movie #694 (11:34.12)
Rating: 8.4 (51.5 votes)
View Publication
- Takes damage to save time
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Platform
The original Castlevania is set in the year 1691. Simon Belmont must fight his way through the castle and destroy Count Dracula.

This TAS is about 13.6 seconds faster than the previous version by the coauthor of this movie, Morrison.

In this joint effort by Phil and Morrison, thorough optimizations are carried out at all levels of magnitude in order to get the maximum completion speed as well as lots of score points in the process.

The MSX version has been TASed as well!

There is also a run of this game which destroys as little as possible.


[Console-verified]NES Darkwing Duck (USA) in 10:59.5 by AnS & Randil.
FCEU movie (.fcm) (date: 2007-08-24)
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Submission #1673 — Author's comments
Discuss this movie
Obsoletes movie #174 (11:35.15)
Rating: 7.9 (52.5 votes)
View Publication
- Takes damage to save time
- Heavy luck manipulation
- Genre: Platform
Darkwing Duck (1992) is a platformer somewhat similar to Mega Man in gameplay and difficulty. The arrow gun allows the player to climb up walls and use creative shortcuts so that the absolute shortest route can be taken. In case you are wondering why the character keeps on jumping so much, it is because he has to wait a short amount of time before being able to walk. With constant jumping these stops can be avoided.

This movie is a joint venture between AnS and Randil to improve the previous run by Walker Boh, resulting in 35.7 seconds saved through means of extensive optimization, luck manipulation and lag removal. We recommend reading the authors' comments for more details.

See this run replayed on an actual Famicom console.


[Has commentary]NES Excitebike (JPN/USA) in 05:29.44 by Lord Tom.
FCEUX movie (.fm2) (date: 2009-08-31)
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Submission #2383 — Author's comments
Discuss this movie
Obsoletes movie #1070 (05:31.37)
Rating: 8.3 (54 votes)
View Publication
- Aims for in-game time instead of real-time
- Heavy glitch abuse
- Uses hardest difficulty
- Genre: Racing
This movie plays Excitebike really fast with an improvement of over a second compared to the previous movie by JXQ.

Times for each track are:

  • 0 = 36.19 (0.35 improved)
  • 1 = 37.84 (0.40 -"-)
  • 2 = 38.67 (0.19 -"-)
  • 3 = 41.96 (0.02 -"-)
  • 4 = 41.00 (0.02 -"-)
  • 5 = 31.34 (0.40 -"-)
Cumulative in-game savings: 1.38s

Main improvements come from taking ramps faster and a unique trick in which the author goes slower to get a better time. Look for further info in the author's comments.


[Recommended for newcomers]NES Gimmick! (JPN) "100%" in 07:44.45 by Aglar & Hotarubi.
FCEUX movie (.fm2) (date: 2010-06-12)
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Submission #2700 — Author's comments
Discuss this movie
Obsoletes movie #579 (09:59.63)
Rating: 8.7 (38.5 votes)
View Publication
- 100% completion
- Best ending
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
A short Japanese game about a small green toy who can summon stars to help him defeat monsters and to use them as platforms to reach high places and travel fast.

In this movie, the authors collect all of the items to enter the secret 7th level after the boss at the end of the 6th level, and do so 2 minutes and 15 seconds faster than the previous movie.

The game cartridge of Gimmick! contains a special microchip, FME7, which extends the number of sound channels in the game from 5 to 8, creating a more melodic soundtrack than in most other NES games.

If you like this, be sure to check out the other run of this game, which skips the secret items.


[Recommended for newcomers][Notable improvement][Console-verified]NES Gradius (JPN) in 10:52.35 by adelikat.
FCEU movie (.fcm) (date: 2006-11-02)
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Submission #1324 — Author's comments
Discuss this movie
Obsoletes movie #19 (14:12.0)
Rating: 8.3 (86.5 votes)
View Publication
- Playaround
- Contains speed/entertainment tradeoffs
- Uses death to save time
- Uses warps
- Genre: Shooter
In this run, adelikat picks up maximum speed upgrades and has fun with perfect reflexes, much like the previous movie. That is certainly something nice to do, because the game scrolls automatically and the player cannot affect the speed. However, the point of this movie is not just to beat this game as fast as possible, but rather to do all kinds of unpredictable and awe-inspiring things rarely seen in any TAS — without losing time. See for yourself.

This is probably one of the best illustrations on how to create art out of a simplistic and otherwise uninteresting game to watch.

What is also different about this movie is an extra warp which significantly shortens the game, and the use of a new tool (input macro) as described in the submission text. Bots are occasionally used to generate pseudorandom input while still avoiding death.

Also be sure to check out this movie being played back on an actual NES.


[Notable improvement]NES Mega Man (JPN) in 12:23.34 by Shinryuu & FinalFighter.
FCEUX movie (.fm2) (date: 2010-12-01)
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Submission #2921 — Author's comments
Discuss this movie
Obsoletes movie #1103 (15:29.27)
Rating: 9.5 (69 votes)
View Publication
- Uses death to save time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Corrupts memory
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
Award - Glitchy TAS of 2010Award - NES TAS of 2010Award - TAS of 2010
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?

When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.

This movie is a considerable improvement of 3:04.39 to the previous movie; this is mainly due to a new technique which tricks the game into calling an 'end of level' object.

Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?


[Recommended for newcomers][Console-verified]NES Mega Man 2 (JPN) in 23:48.51 by aglasscage, FinalFighter, pirohiko, & Shinryuu.
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Submission #2881 — Author's comments
Discuss this movie
Obsoletes movie #1346 (23:54.75)
Rating: 9.3 (46.5 votes)
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- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Uses hardest difficulty
- Genre: Action
- Genre: Platform
Mega Man 2 is a game that hardly needs any introduction. This movie plays Rockman 2, the Japanese version, which is essentially Mega Man 2 in difficult mode.

This is an improvement of 6.24 seconds over the previous run through a variety of small tweaks.

See Rockman Tricks and the submission message for in-depth explanation and answers to various questions regarding this movie.

You can also see this run played back on a real NES with an input display!

See also a run done on the PSX port here.


NES Ninja Gaiden II: The Dark Sword of Chaos (USA) in 09:14.32 by Scumtron.
FCEU movie (.fcm) (date: 2007-04-09)
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Submission #1497 — Author's comments
Discuss this movie
Obsoletes movie #569 (09:18.27)
Rating: 8.3 (32 votes)
View Publication
- Takes damage to save time
- Genre: Action
- Genre: Platform
NINJA外伝2 — The Dark Sword of Chaos, now completed about 4 seconds faster than the previous version by the same author, due to lots of small optimizations throughout every level.

The shadow clones are a unique gameplay element not seen elsewhere in the series, but in this movie they are used mainly to make extremely short work of bosses and entertain the viewer immediately afterwards.

The game has a rich plot with lots of cutscenes. Because of this, the author has also supplied the "story" version of the movie, which exhibits the same gameplay but includes all the cutscenes skipped by pressing start (which sum up to about 3/4 of the entire movie). It can be obtained here.
A good sense of humor is strongly advised to note the irony present in some of the later dialogues between characters.


NES Rockman 4 Minus Infinity (v0.01) in 34:52.44 by Baddap1.
FCEUX movie (.fm2) (date: 2017-02-26)
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Submission #5390 — Author's comments
Discuss this movie
Obsoletes movie #2583 (35:40.26)
Rating: 9.5 (5 votes)
View Publication
- Takes damage to save time
- Heavy luck manipulation
- Unofficial game
- Genre: Action
- Genre: Platform
Rockman 4 Minus Infinity is the most extensive Mega Man 4 hack in existence, and probably one of the most extensive hacks of any NES game in existence.

It features heavily reworked weapons, brand new weapons, new items, all-new boss patterns, and brand new stages with new music and entirely new gimmicks. All kinds of obstacles, enemies, bosses and minibosses have been taken from other games from the series, including the Game Boy series and even the SNES and PSX games. It must all be seen to be believed.

This run improves the previous movie by 47.82 seconds.


NES Super C (USA) "2 players" in 12:20.02 by Baxter & adelikat.
FCEU movie (.fcm) (date: 2007-04-11)
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Submission #1490 — Author's comments
Discuss this movie
Obsoletes movie #105 (12:39.42)
Rating: 8.2 (33 votes)
View Publication
- 2 Players
- Uses death to save time
- Genre: Platform
- Genre: Shooter
This game, aka. Probotector II Return of the Evil Forces, is, implicitly, Contra 2. The guy who has an infinite supply of ammo and who destroys worlds bare-chested is back!

This movie is a 19-second improvement over the previous version by Genisto.

There is also a one-player run of this game.


[Recommended for newcomers][Console-verified]NES Super Mario Bros. (JPN/USA) "warpless, walkathon" in 25:19.23 by Mars608 & HappyLee.
FCEUX movie (.fm2) (date: 2014-08-25)
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Submission #4409 — Author's comments
Discuss this movie
Obsoletes movie #1895 (25:30.05)
Rating: 8.1 (16 votes)
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- Demonstration
- Forgoes warps
- Heavy glitch abuse
- Genre: Platform
Bowser has kidnapped the princess (again) and Mario must save the day. But this time through, he takes a stroll. Nothing bothers Mario as he walks through all the stages, sometimes backwards, on his way to save the princess.

This movie demonstrates that it's possible to complete every single stage without pressing the B button. Having been bothered by the lack of running and shooting in this game, the ending outright asks the player to press B.

This movie also improves the previous one by 9.31 seconds through new strategies and better optimization.

The authors have provided a comparison encode, which is available for download at Archive.org, and as a YouTube stream.


[Console-verified][Has commentary]NES Super Mario Bros. 2 (USA PRG0) "warpless" in 18:29.26 by Aglar & Andrewg.
FCEUX movie (.fm2) (date: 2011-03-01)
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Submission #3015 — Author's comments
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Obsoletes movie #1001 (19:39.93)
Rating: 9.1 (33.5 votes)
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- Takes damage to save time
- Forgoes warps
- Heavy glitch abuse
- Genre: Platform
Award - NES TAS of 2011
Warpless Super Mario Bros. 2 has been improved by 1:08.73 over the previous submission thanks to some astonishing new glitches.

For more information about some of the tricks used in this movie, check the Super Mario Bros. 2 tricks page.

You can also watch this movie played on an actual NES.


Andrewg's vocal commentary during the run's video can be watched on YouTube.

[Recommended for newcomers][Console-verified][Has commentary]NES Super Mario Bros. 3 (USA PRG1) "arbitrary code execution" in 08:16.23 by Lord Tom.
FCEUX movie (.fm2) (date: 2016-01-13)
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Submission #4961 — Author's comments
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Rating: 9.6 (36 votes)
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- Playaround
- Demonstration
- Uses warps
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Genre: Action
- Genre: Platform
Award - Funny TAS of 2016Award - Glitchy TAS of 2016Award - NES TAS of 2016
Super Mario Bros 3 is a very famous and popular game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds.

Lord Tom goes the same route as the game end glitch run. However, he achieves total control of the game, pushing the run to a whole new level. He gives himself new powers, like the speed booster and the suit-swap, to name a few. Read the author's comments for more details.

This run was shown at Awesome Games Done Quick 2016 during the TAS block:


Note: The official encodes for this run include commentary from the author. The second YouTube stream also features input display.

[Recommended for newcomers][Console-verified]NES Super Mario Bros. 3 (USA PRG0) "warps" in 10:25.6 by Lord Tom, Mitjitsu, Tompa.
FCEUX movie (.fm2) (date: 2010-08-04)
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Submission #2765 — Author's comments
Discuss this movie
Obsoletes movie #1286 (10:26.42)
Rating: 9.1 (44 votes)
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- Uses warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Ever since Morimoto published his legendary movie in mid-2003, the players at TASVideos have repeatedly made it faster and faster! Of course, there doesn't ever seem to be a stop for when it is fastest.

This movie is 0.82 seconds faster than the previous movie. Most of the improvement comes from a trick that makes Bowser bounce much lower when defeated. For more details, see the run's comments.

Check out the video of this being played on an actual console.


[Console-verified]NES Tetris (USA) "playaround" in 02:17.36 by Baxter.
FCEUX movie (.fm2) (date: 2010-04-09)
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Submission #2620 — Author's comments
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Rating: 7.7 (45 votes)
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- Playaround
- Demonstration
- Heavy luck manipulation
- Genre: Puzzle
To the average player, Tetris is a fast-paced action/puzzle blend where reflexes become a huge factor as pieces pile up and speed increases dramatically. For one with perfect reflexes, however, it's no longer a challenge of 'where does the next piece go to make lines / avoid piling up?' so much as 'where can I put the next piece to make things look the most interesting?'.

This run exemplifies that philosophy, exploiting the ability to manipulate the next piece that appears to the fullest in the service of creating a pattern which would be nigh impossible to duplicate in real world conditions.

If you thought that TASing was only about speed, look no further than this example to prove otherwise.

This run played on a real NES


[Console-verified][Has commentary]NES The Legend of Zelda (USA PRG0) in 22:17.53 by Lord Tom.
FCEUX movie (.fm2) (date: 2016-10-09)
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Submission #5236 — Author's comments
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Obsoletes movie #1685 (22:38.13)
Rating: 9.1 (8 votes)
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- Takes damage to save time
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Action
- Genre: Adventure
The Legend of Zelda (ゼルダの伝説) is an adventure game that needs no introduction to most NES players. It is a large game that normally takes days to beat, but at TASVideos, we often reduce games to the minimum time necessary in order to complete them. It's a secret to everybody.

This is the seventh iteration of this TAS, 20.6 seconds faster than the previous run. The improvements are largely due to better luck manipulation and some major route changes that lead to Link staying away from gambling. For more details, read the submission comments or the author's subtitles on the encodes.


The encodes feature commentary by the author as soft subtitles.

[Has commentary]PSX Castlevania: Symphony of the Night (USA) "all relics & bosses" in 36:58.32 by ForgoneMoose.
PSXjin movie (.pjm) (date: 2014-08-10)
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Submission #4367 — Author's comments
Discuss this movie
Obsoletes movie #1592 (57:20.6)
Rating: 9.4 (10.5 votes)
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- 100% completion
- Takes damage to save time
- Uses warps
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Heavy luck manipulation
- Starts from a saved state or SRAM
- Genre: Action
- Genre: Adventure
- Genre: Platform
- Genre: RPG
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here.

Not satisfied with just going on a death spree to Dracula, Alucard decides to steal every single one of his father's heirlooms, while also killing his prized collection of monsters. Luckily he has the handy ability of phasing through walls whenever he needs to.

A run that beats the game through save data corruption is available here, along with one that avoids data corruption. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula.


Author's commentary during the run's video can be watched on YouTube.
Note: Due to the lengthy amount of time needed to obtain the best ending in the previous run, this run was deemed significantly more entertaining, and thus obsoletes it.

PSX Mega Man 8 (USA) in 47:06.23 by FractalFusion.
PCSX movie (.pxm) (date: 2010-04-04)
MKV file via BitTorrent (Modern HQ) (size: 204.82 MB, length: 51:24)
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Submission #2626 — Author's comments
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Rating: 8.3 (27 votes)
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- Takes damage to save time
- Genre: Action
- Genre: Platform
The eighth entry in the Mega Man series is very similar to the preceding games, especially its direct predecessor (in light of being the second entry in the franchise released for the PSX, the first being a port of X3). Once again, Mega Man takes on eight Robot Masters and goes on to raid Wily's fortress.

If you're here for the plot, though, you're missing the point - instead enjoy the impossibly fast action and nifty glitch abuse in this run of the longest presently-TASable game in the main series to date.

Note: The credits are missing due to an emulator glitch. For those who are interested in seeing the credits, they can be watched here.


PSX Mega Man X4 (USA) "Zero" in 36:30.1 by Bernka.
PSXjin movie (.pjm) (date: 2012-05-09)
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Submission #3591 — Author's comments
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Obsoletes movie #1439 (36:42.63)
Rating: 8.2 (10 votes)
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- Takes damage to save time
- Genre: Action
- Genre: Platform
In previous Mega Man X games, X would do all the real fighting while Zero would say he was off to destroy power sources and do other such unverifiable tasks. Zero even had the audacity to tell him that one day X would be as strong as him.

This time, X lays back and lets Zero put his money lightsaber where his mouth is, leaving Zero to fight off an entire army as well as Sigma. Zero does such a good job showing how much better he is than X that the series has been transformed for TASVideos to be a Zero series from here on out.

This submission improves the previous run by 12.53 seconds primarily through precise optimization of boss battles.


PSX Rayman (USA) in 1:03:18.69 by scrimpeh & Got4n.
BizHawk Movie (.bk2) (date: 2017-04-12)
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Submission #5449 — Author's comments
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Rating: 9.1 (7 votes)
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- 100% completion
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Action
- Genre: Platform
When a villain known only as Mr. Dark appears, trouble brews in Rayman's world. Mr. Dark captures the Toons - the source of light - and Rayman's friends. Without the light, evil creatures begin to roam, making the world unsafe for everyone. It's up to you, as Rayman, to free your friends and put an end to Mr. Dark's dastardly schemes!

Rayman is a side-scrolling platformer starring the titular Rayman, a big-nosed chap with no arms or legs. Rayman can jump and use his hair to hover for a short period of time. He can also attack by throwing his fists, or winding up his fists for a more powerful punch. He can occasionally find special powerups that grant him unlimited flying power, giving him the ability to navigate through tricky mazes.

scrimpeh and Got4n tear through this difficult game with a variety of glitches and physics exploits. For more details on how these glitches work, we recommend reading the authors' comments for information about this run.

Note that any% is the same as 100% for this game, as Rayman requires all the Toons to unlock the final battle with Mr Dark.


[Has commentary]PSX Spyro: Year of the Dragon (USA v1.1) "117%" in 2:27:54.15 by Nitrofski.
PSXjin movie (.pjm) (date: 2014-11-07)
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Submission #4456 — Author's comments
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Rating: 9.1 (13 votes)
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- 100% completion
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
Award - PSX TAS of 2014
Year of the Dragon is the third installment in the Spyro series and the last Spyro game to be released for the PlayStation, in addition to being the last one created by its original creators.

After many technical issues, this first ever completed TAS of Spyro: Year of the Dragon finishes the game with 100% (in-game 117%) game completion, over an hour faster than any normal speedrun. This is done through carefully planned routes, precisely executed glitches and highly optimized movement.


Author's vocal commentary during the run's video can be watched on YouTube.

PSX Warcraft II: The Dark Saga (USA) "Orc Campaign" in 1:32:51.75 by Flip.
PSXjin movie (.pjm) (date: 2013-07-27)
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Submission #4020 — Author's comments
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Rating: 7.9 (12.5 votes)
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- Genre: Strategy
Electronic Arts brings Blizzard's best-selling strategy game to the PlayStation and Saturn in this release. They've combined all the missions from Warcraft II: Tides of Darkness and its expansion pack, Beyond the Dark Portal, into one package.

You take charge of either the humans and elves or the orcish hordes for control of the lands of Azeroth. Eventually you work through the dark portal and into the orcs' homeland. You take charge of either side as you work through more than 20 missions per side in the fight for survival.

New features for the console release include an auto-build option, where you can set a queue of units to be produced and the ability to select sixteen units at a time instead of the PC's nine.

This run by Flip plays through the Orcish Horde's Tides of Darkness campaign.


SNES Biker Mice From Mars (USA) in 05:12.62 by Baxter.
snes9x movie (.smv) (date: 2007-02-24)
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Submission #1445 — Author's comments
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Rating: 8.0 (57.5 votes)
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- Heavy glitch abuse
- Uses hardest difficulty
- Uses a level password
- Genre: Racing
Award - Speedy TAS of 2007
A high speed racing game featuring rodents from another (nearby) planet. Although the author doesn't classify the velocity potential of the motorcycle as a programming error in the game, the speed at which he rips through the courses may make you wonder.

A password is used to skip to the final round at Super Hard difficulty with fully upgraded Engine and Shot parts. We do not usually accept movies using passwords. Please read the rules to see our reasons.


SNES Chrono Trigger (USA) in 2:17:08.86 by keylie.
Bizhawk movie (.bkm) (date: 2014-05-11)
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Submission #4280 — Author's comments
Discuss this movie
Obsoletes movie #450 (4:21:11.83)
Rating: 8.6 (10 votes)
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- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Forgoes save data corruption
- Heavy luck manipulation
- Genre: RPG
Chrono Trigger is one of the most dearly loved games from the SNES library. In it, you play as Crono and set off on a journey through time to save the world from the villainous Lavos.

The game can be ripped apart in a matter of minutes through advanced save corruption techniques, but in this movie the author forgoes this exploit in order to play through more of the game, and does so in barely more than half the time of the last run in the same category. Don't expect this run-through to follow a coherent narrative any time soon, though — it still skips quite a lot of content.


SNES Donkey Kong Country 2: Diddy's Kong Quest (USA v1.0) "102%" in 1:21:31.88 by Dooty, NxCy & Comicalflop.
snes9x movie (.smv) (date: 2012-05-05)
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Submission #3578 — Author's comments
Discuss this movie
Obsoletes movie #1629 (1:22:17.17)
Rating: 9.2 (17.5 votes)
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- Contains speed/entertainment tradeoffs
- 100% completion
- Best ending
- Takes damage to save time
- Uses warps
- Uses a game restart sequence
- Heavy glitch abuse
- Heavy luck manipulation
- Uses hardest difficulty
- Genre: Platform
Donkey Kong's been kidnapped and old Cranky Kong insists that Diddy collect a bunch of coins that say "DK" on them. These goals are compatible enough that Diddy and Dixie decide to get a little bit sidetracked on their rescue plan.

This movie improves on its predecessor by 45.28 seconds, primarily by using a debug code to get 75 Kremkoins early, allowing for a faster route through the game. Reading the authors' comments is recommended.

For more primate action, check out the any% run.


[Notable improvement]SNES EarthBound (USA) in 1:10:00.95 by pirohiko.
snes9x movie (.smv) (date: 2009-06-13)
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Submission #2200 — Author's comments
Discuss this movie
Obsoletes movie #567 (3:26:09.18)
Rating: 8.7 (70.5 votes)
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- Uses death to save time
- Takes damage to save time
- Major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Forgoes save data corruption
- Heavy luck manipulation
- Genre: RPG
EarthBound is a great RPG, designed by Shigesato Itoi in 1994-1995, and is also known by the name Mother 2.

It is best described as "random", in a good way. The game has a great emphasis on a humor, and indeed many things in the game are almost caricatured, from subplots to characters. It also has a versatile soundtrack.

Our description for the previous movie stated, "Although this being a speedrun (tool-assisted at that), most of the plot of the game is intact...". This time around, not so much. Thanks to some collision detection bugs, including one that shows that the Skip Sandwich is a fitting name for the item in ways the developers never intended, the author is able to move around the game's areas freely, completing the bare minimum number of tasks needed to keep the final battle from locking up.

Also unlike the previous movie, this one does use a death as a shortcut. However, the teddy bear survives this time around.


[Recommended for newcomers]SNES Family Feud (USA) in 06:46.28 by Heisanevilgenius.
snes9x movie (.smv) (date: 2009-01-26)
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Submission #2166 — Author's comments
Discuss this movie
Rating: 8.8 (93.5 votes)
View Publication
- Playaround
- Demonstration
- Genre: Gameshow
Award - Funny TAS of 2009Award - Innovative TAS of 2009
Family Feud (1993) follows the premise of the American TV show of the same name. Two families are pitted against each other in a contest aimed at guessing the results of a public survey. In the first two rounds, the first family member to press a button and give a concise answer that happens to be on the survey earns points. After that, this family can continue guessing answers on the survey, with control switching to the other family on incorrect guesses. After two rounds, the family with fewer points is disqualified, and the last round allows two members of the remaining family to list several of the existing survey answers in a very short time period.

Heisanevilgenius's family, The As, ignores all that and goes with elaborate and utter nonsense instead… only to find the host accepting their answers as correct. The other family, The Halls, doesn't even get the chance to insert a word, proving the racial prejudice of the host. Watch the game and see for yourself.

If you liked how this movie abuses a text recognition system, also see the trouble that TAS tools bring to a drawing recognition system.

Note: Some answers contain coarse language.


[Recommended for newcomers]SNES International Superstar Soccer Deluxe (USA) in 15:24.38 by Marcokarty.
snes9x movie (.smv) (date: 2010-01-05)
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Submission #2531 — Author's comments
Discuss this movie
Rating: 8.7 (78.5 votes)
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- Playaround
- 2 Players
- Heavy glitch abuse
- Genre: Sport
Award - Funny TAS of 2010Award - SNES TAS of 2010
When watching sports, you're usually prepared for the unexpected. But what happens when it verges into the outright impossible?

In this superplay, watch in awe as a team is forced to score on its own goal ("OH NO! OWN GOAL!?"), the scoreboard mysteriously records extra goals that were never scored (and even rolls backwards at one point), and the very laws of physics themselves seem to get completely broken.


SNES Mega Man & Bass (JPN) "100 CDs" in 38:07.68 by sparky, parrot14green, woabclf.
snes9x movie (.smv) (date: 2011-11-23)
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Submission #3354 — Author's comments
Discuss this movie
Obsoletes movie #1726 (39:48.65)
Rating: 9.2 (28 votes)
View Publication
- 100% completion
- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Heavy luck manipulation
- Genre: Action
- Genre: Platform
Award - Glitchy TAS of 2011
Rockman & Forte (ロックマン&フォルテ), known as Mega Man & Bass in the western world, used to be the last game in the original Rockman/Mega Man series, until Rockman & Forte Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者) was released for the WonderSwan.

This time around, Dr. Wily has his own creation turned against him, allowing the player to use Mega Man or a bad guy!

However, in this run, the players only use Mega Man and collect each and every CD in the game, which shouldn't be possible using only one character. Then again, many things happen in this movie that weren't intended to be possible.

This run is a collaboration between sparky, the current author of the other branches for this game, parrot14green, the author of the previous "100 CDs" run, and woabcfl, the author of the Rockman no Constancy runs. It improves the previous movie by 1:40.96. You can read the authors' comments for more details.

There are two more Rockman & Forte runs to watch on this site; featuring completion of the game with Rockman and Forte as fast as possible, without worrying about CD collection.


SNES Mega Man X (USA) "100%" in 33:07.13 by Hetfield90.
BizHawk Movie (.bk2) (date: 2016-08-15)
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Submission #5181 — Author's comments
Discuss this movie
Obsoletes movie #2801 (33:13.63)
Rating: 8.7 (4 votes)
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- Contains speed/entertainment tradeoffs
- 100% completion
- Uses death to save time
- Takes damage to save time
- Genre: Action
- Genre: Platform
Originally thought to be an April Fools joke, it turns out that Capcom really did hide a one-hit-kills weapon in Mega Man X. That platform in Armored Armadillo's stage always did seem a little strange. Unlike the later games, collecting the Hadoken is much more time consuming.

Hetfield managed to improve the previous run by 6.5 seconds, thanks to better lag reduction and overall better optimisation. Please read the author's comments for more details.

If you want to see more of the blue-clad hero, we recommend watching the any% run.


SNES Mega Man X & Mega Man X2 & Mega Man X3 (USA) "300%" in 43:51.02 by agwawaf.
snes9x movie (.smv) (date: 2011-10-08)
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Submission #3277 — Author's comments
Discuss this movie
Obsoletes movie #380 (41:41.43)
Rating: 8.7 (23.5 votes)
View Publication
- Demonstration
- 100% completion
- Multiple games in one movie
- Uses death to save time
- Takes damage to save time
- Genre: Action
- Genre: Platform
In the latest in silly ideas turned into inspirations for our ever-dedicated TASers, this movie takes one controller and wires it into three SNES emulators at once; the same input is used to play 3 games simultaneously with one controller. There are also animations constructed with spare controllers during this movie.

This movie beats the first three Mega Man X games with 100% completion each (an improvement on its predecessor, which beat only the first two games and without 100% completion).

If you like this movie, there are other movies that beat four games with one controller!

Note: There might be a visual anomaly during the battle with Serges in X 2. This is an emulator bug relating to the Cx4 chip used in the Mega Man X 2 cartridge.

Encoder's Note: There are multiple audio tracks included with the encode. Track 1 is the combined audio of all 3 games panned so that the left side is MMX1, center is MMX2, and right is MMX3. Track 2 contains MMX1's audio, track 3 contains MMX2's audio, and track 4 contains MMX3's audio.


SNES Pocky & Rocky (USA) in 18:40.17 by t0ast.
BizHawk Movie (.bk2) (date: 2015-02-15)
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Submission #4580 — Author's comments
Discuss this movie
Rating: 8.2 (10.5 votes)
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- Contains speed/entertainment tradeoffs
- 2 Players
- Takes damage to save time
- Uses hardest difficulty
- Genre: Shooter
Released in 1993, Pocky & Rocky is a top-down shooter gem themed on Japanese folklore. It features Pocky, a shrine maiden with no relation to the snack, and Rocky, the tanuki that Mario wishes he could be. As a sequel to KiKi KaiKai, the Nopino Goblins have gone insane again, this time under someone's spell.

In this run, t0ast makes full use of the game's unique 2-player mode in which Pocky and Rocky can interact with each other by sliding and pushing, leading to some speed tricks.


SNES Sparkster (USA) in 18:01.67 by Dooty.
snes9x movie (.smv) (date: 2012-03-24)
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Submission #3501 — Author's comments
Discuss this movie
Obsoletes movie #1232 (18:16.48)
Rating: 8.3 (10 votes)
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- Takes damage to save time
- Uses hardest difficulty
- Genre: Platform
Another movie that is so fast you can hardly see what is going on. The main character can use his rocket dash to inflict a lot of damage on his opponents as well as bounce off walls and ceilings.

Dooty's movie is about 15 seconds faster than Cpadolf's run. Like in the previous movies, the game is played on the hardest difficulty, which is crazy hard.


[Notable improvement]SNES Super Castlevania IV (JPN) in 29:38.08 by arukAdo, Bablo, Cardboard, and scrimpeh.
snes9x movie (.smv) (date: 2011-08-09)
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Submission #3236 — Author's comments
Discuss this movie
Obsoletes movie #126 (31:15.7)
Rating: 8.3 (26.5 votes)
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- Takes damage to save time
- Genre: Action
- Genre: Platform
Super Castlevania IV is the first game in the Castlevania series for the SNES. In it, Simon Belmont, equipped with the ability to whip in 8 different directions, sets out to vanquish Dracula yet another time.

In this run, the authors, arukAdo, Bablo, Cardboard, and scrimpeh obsolete a seven year old movie by over a minute and a half by a different subweapon choice, new tricks and better optimization. For more details, as always, please see the authors' notes.


[Notable improvement]SNES Super Demo World: The Legend Continues (USA) "120 exits" in 2:02:04.49 by PangaeaPanga.
snes9x movie (.smv) (date: 2014-07-17)
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Submission #4357 — Author's comments
Discuss this movie
Obsoletes movie #1135 (2:08:01.68)
Rating: 8.8 (8.5 votes)
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- 100% completion
- Takes damage to save time
- Heavy glitch abuse
- Unofficial game
- Genre: Platform
Arguably one of the most well known and well developed SNES hacks in existence, Super Demo World puts Mario into a new realm that spans well beyond his original adventure.

Features of the hack include:

  • the ability to store unconventional items in the reserve box, such as a koopa, springboard, message box, or vine
  • 120 exits in total, including two secret worlds
  • creative and challenging level design, with some puzzle elements thrown in
  • "new" graphics (mostly backgrounds taken from other games, such as Donkey Kong Country 3 and Mega Man X)

In this run, PangaeaPanga improves upon the previous movie by more than five minutes using newly discovered glitches and a slower overworld route, which counterintuitively saves time.

To see a much shorter run completing the minimum number of stages, see this run.


[Console-verified][Has commentary]SNES Super Mario World (USA) "warps" in 09:57.1 by BrunoVisnadi & Amaraticando.
lsnes movie (.lsmv) (date: 2015-12-09)
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Submission #4928 — Author's comments
Discuss this movie
Obsoletes movie #2827 (09:59.85)
Rating: 9.5 (17 votes)
View Publication
- Contains speed/entertainment tradeoffs
- Uses death to save time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Corrupts memory
- Genre: Platform
Award - SNES TAS of 2015Award - TAS of 2015
This is the 12th published movie of Super Mario World that beats the game by clearing 11 of the 96 exits, the shortest route intended by the game developers. This movie's faster by 2.74 seconds, clocking at less than 10 minutes. As in the previous publication, Mario still dies in the process.

A few new tricks were found:

  • Stunning a fish;
  • Lateral corner clip;
  • Downward corner boost.

We recommend reading the authors' comments for more details.

There are also movies of this game that trigger the credits early, clear all 96 exits, clear as many exits as possible as small Mario and write a program using the game's code.

The encodes feature commentary by the authors as soft subtitles.


SNES Super Mario World (USA) "96 exits" in 1:14:37.63 by bahamete, Kaizoman666 & Masterjun.
snes9x movie (.smv) (date: 2013-02-07)
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Submission #3849 — Author's comments
Discuss this movie
Obsoletes movie #577 (1:21:29.63)
Rating: 9.5 (27 votes)
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- 100% completion
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Acknowledged as one of the best Mario games of all time, Super Mario World is a must see for fans of classic games. This run completes the game fully (all 96 exits) and makes use of almost every known glitch to make it as fast and exciting as possible.

This TAS by bahamete, Kaizoman666 & Masterjun is an improvement of 6:44.63 minutes over the previous movie. The improvement comes from new glitches and better optimization.

If you like this video, be sure to also see Super Demo World 100% completion (120 exits) in 2:02:04.49 by PangaeaPanga.


[Recommended for newcomers]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "100%" in 1:59:35.12 by Baxter, Carl Sagan & NxCy.
snes9x movie (.smv) (date: 2013-02-19)
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Submission #3865 — Author's comments
Discuss this movie
Rating: 9.6 (36.5 votes)
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- Contains speed/entertainment tradeoffs
- 100% completion
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Uses a game restart sequence
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Platform
Award - SNES TAS of 2013Award - TAS of 2013
Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX² coprocessor. The chip allows for many cool special effects that are otherwise impossible on the SNES.

This is a 100% completion of the game. It plays through all the levels and collects every item that contributes to end-of-level score: 5 flowers, 20 red coins, and 30 stars. By getting 100% completion in each stage, six extra stages are also unlocked. These are played at the end of the run, again with 100% scores.

The authors of the run have spent over three years working on this run, showing off plenty of egg juggling, precise shots, and other incredible antics. This run does not use certain glitches present in the other runs of the game (an any% run and a warp glitch run), but there should still be plenty to surprise you. Reading the authors' lengthy comments is recommended.


SNES Super Metroid (JPN/USA) "100%" in 1:08:15.74 by Cpadolf.
Bizhawk movie (.bkm) (date: 2013-08-05)
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Submission #4030 — Author's comments
Discuss this movie
Obsoletes movie #1195 (1:08:10.87)
Rating: 9.3 (25 votes)
View Publication
- Aims for in-game time instead of real-time
- 100% completion
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Heavy glitch abuse
- Forgoes time-saving glitches
- Foregoes memory corruption
- Heavy luck manipulation
- Genre: Action
- Genre: Adventure
- Genre: Platform
In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one.

Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page. Be sure to check it, as well as the author's comments, for more information on the improvements. (Note that this run is an improvement on the previous, even though the time seems slower, because this run was done on a more accurate emulator which unfortunately produces more lag.)

If you prefer to watch the fastest completion without getting all the items and without any large skip glitches, check out Super Metroid in 38:41 by Taco & Kriole.


Every second encode link leads to a version where all door transitions, elevators and item jingles were cut out.

[Recommended for newcomers]SNES Super Metroid (JPN/USA) "reverse boss order" in 46:42.38 by Saturn.
snes9x movie (.smv) (date: 2012-07-16)
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Submission #3652 — Author's comments
Discuss this movie
Obsoletes movie #1950 (48:06.65)
Rating: 9.2 (23.5 votes)
View Publication
- Aims for in-game time instead of real-time
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Forgoes time-saving glitches
- Foregoes memory corruption
- Genre: Action
- Genre: Adventure
- Genre: Platform
Super Metroid is a very well-known game in the world of TASing, and there have been many speedruns of this game published here at TASVideos over the years. This run demonstrates one of the hardest categories of speedrun possible for the game, Reverse Boss Order. In this category, Samus kills the four main bosses backwards from the game's intended order.

This category is especially difficult since Samus does not receive her extra suits until quite late in the run. As a result, most of the gameplay in Norfair is a desperate race against the clock as Samus's health decreases constantly in the heated areas. Needless to say, every single energy tank matters much more than it ever would in a normal run. Also, water areas in Maridia are quite difficult to navigate quickly without the Gravity Suit.

This run by Saturn improves on the previous movie by 1:24.26 due to a number of new tricks and strategies. See the submission notes for more details.


SNES The Legend of Zelda: A Link to the Past (USA) in 1:16:11.05 by Tompa.
snes9x movie (.smv) (date: 2009-04-06)
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Submission #2204 — Author's comments
Discuss this movie
Obsoletes movie #325 (1:20:16.13)
Rating: 8.9 (71 votes)
View Publication
- Takes damage to save time
- Forgoes major skip glitch
- Forgoes final boss skip glitch
- Uses a game restart sequence
- Heavy glitch abuse
- Forgoes time-saving glitches
- Genre: Action
- Genre: Adventure
Full completion of The Legend of Zelda: A Link to the Past.

Both this run and the short version use a wobbling trick in order to make Link walk a bit faster. The execution of this maneuver requires the usage of a controller that allows the player to press Up+Down simultaneously (such as, in this case, a modified Snes9x's controller). The traveling-through-walls trick that is seen in the short version is not used.

This run features an improvement of a little over 4 minutes.


SNES The Mask (USA) in 05:26.55 by BrunoVisnadi.
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Submission #4970 — Author's comments
Discuss this movie
Obsoletes movie #2696 (05:45.17)
Rating: 8.8 (13 votes)
View Publication
- Takes damage to save time
- Heavy glitch abuse
- Uses hardest difficulty
- Genre: Action
- Genre: Platform
Based loosely on the plot of the movie of the same name, this game is about a man named Stanley Ipkiss, who finds a powerful mask known as The Mask. However, the evil Dorian Tyrell has also become aware of this and kidnaps his girlfriend in order to obtain it.

One of the traits The Mask seems to give Stanley is extreme speed, so naturally, aside from a couple of boss fights, the gameplay is extremely fast throughout the movie. The Mask also has a variety of special powers, most of which are seen in this run. These powers cost M points to use, which have to be managed carefully over the stage.

BrunoVisnadi improves the previous run by 18.62 seconds, thanks to new glitches and better optimisation. Read the author's comments for more information on the new glitches.


SNES Ultimate Mortal Kombat 3 (USA) "playaround" in 30:28.38 by SDR, TheVLACKDEMONN2294, Dark Noob.
snes9x movie (.smv) (date: 2012-01-24)
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Submission #3409 — Author's comments
Discuss this movie
Obsoletes movie #1333 (16:46.58)
Rating: 8.6 (24 votes)
View Publication
- Playaround
- Heavy glitch abuse
- Genre: Fighting
Award - Funny TAS of 2012
Ultimate Mortal Kombat 3 is one of the most diverse games of the series in terms of characters and play modes.

The authors take advantage of this and deliver an exceptional playaround movie. Bugs, easter eggs and impossible combos are shown off at a breathtaking pace. The movie features a mix of 1 and 2 player play for added variety.

This movie is longer than its predecessor by around 14 minutes, showing off more glitches. It also uses a cheat that enables pausing in order to show off even more glitches.


[Notable improvement]SNES Umihara Kawase (JPN) "Sightseeing" in 11:44.77 by Alyosha, ars4326, Samsara.
BizHawk Movie (.bk2) (date: 2015-04-15)
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Submission #4646 — Author's comments
Discuss this movie
Obsoletes movie #176 (13:15.12)
Rating: 8.1 (14 votes)
View Publication
- Contains speed/entertainment tradeoffs
- Genre: Platform
- Genre: Puzzle
Umihara Kawase (海腹川背) is about a schoolgirl with a bag of holding and a rubber fishing line setting out to rid the world of giant mutant fish.

This video plays the fastest path of the game having only two bosses, which you can find at the Field Map page.

The Umihara Kawase page has more information about this game.

The boss levels are quite long in this movie ― they can't really be sped up, but the authors of the movie have done their best to make them worth watching.

Thanks to a different route and a lot of optimization, this run obsoletes one of the oldest previously unobsoleted runs of the site by about 1:29.18 minutes.

No frogs were harmed in the making of this movie.


[Has commentary]Windows Braid (World) in 22:15.28 by keylie.
Hourglass movie (.wtf) (date: 2013-06-07)
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Submission #3968 — Author's comments
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Rating: 8.1 (13 votes)
View Publication
- Aims for in-game time instead of real-time
- Genre: Platform
- Genre: Puzzle
Award - Computer TAS of 2013
Braid is a famous indie platform game with some unique puzzlework. It was originally released on Xbox Live Arcade before being ported to other platforms. A major feature of the game is the player's unlimited ability to reverse time and "rewind" actions, even after dying. The game itself was intended to be an artful deconstruction of traditional video game concepts.

Many tricks are used to complete the speedrun mode in an astounding 20:11.17 according to the internal timer; see the author's comments for more information.


If you understand French pretty well, you may be interested in watching the special episode of Speed Game, featuring commentary from Coeurdevandale and the author of this TAS, keylie. The tricks used are also explained there.

[Recommended for newcomers][Has commentary]Windows Cave Story (JPN 1.0.0.6) "best ending" in 50:10.3 by nitsuja.
Hourglass movie (.wtf) (date: 2011-11-12)
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Submission #3343 — Author's comments
Discuss this movie
Rating: 9.0 (41 votes)
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- Best ending
- Takes damage to save time
- Genre: Platform
- Genre: Shooter
Award - Computer TAS of 2011Award - First edition TAS of 2011Award - TAS of 2011
Cave Story (2004) is a famous freeware indie game notable for being made entirely by one person, Daisuke "Pixel" Amaya.

Watch as nitsuja completely destroys this difficult game with amazingly precise movement. This playthrough saves Curly and finishes with the best ending after beating Ballos.

The program used to make this run, Hourglass, was also developed by nitsuja—with the creation of this run in mind. As such, it is our first published run of a Windows game.


Downloadable encodes and the YouTube encode include commentary as soft subtitles.

Windows Hyper Princess Pitch "Reallyjoel's Mom difficulty, best ending" in 15:40.48 by Tseralith.
Hourglass movie (.wtf) (date: 2014-02-06)
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Submission #4181 — Author's comments
Discuss this movie
Rating: 8.1 (20 votes)
View Publication
- Best ending
- Uses hardest difficulty
- Genre: Action
- Genre: Shooter
Award - Computer TAS of 2014Award - First edition TAS of 2014
The good Mecha Santa plans to spread happiness and cheer all over the world. Princess Pitch, previously a sidekick in the game Garden Gnome Carnage, sets out to put an end to those silly plans.

This time around, Princess Pitch decides to take on Mecha Santa and his army of robot elves on a difficulty harder than the hardest (Reallyjoel's Mom), since it's too easy otherwise. Reallyjoel's Mom is a secret joke difficulty meant to be impossible: it multiplies the spawn and attack rate of all enemies several times over and removes all powerups and ammo refills. Consequently, a player without tool assistance will maybe beat one room - if s/he's lucky.

This TAS gets through with liberal use of the piledriver move, as well as precise movement and shooting.


Windows RosenkreuzStilette "Grolla" in 25:28.53 by Hetfield90.
Hourglass movie (.wtf) (date: 2016-01-12)
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Submission #4950 — Author's comments
Discuss this movie
Obsoletes movie #2114 (25:50.57)
Rating: 8.0 (8 votes)
View Publication
- Takes damage to save time
- Genre: Platform
Rosenkreuzstilette (ローゼンクロイツスティレッテ) is a platform game published by independent Japanese studio [erka:es]. Gameplay resembles a Mega Man clone, with Spiritia collecting various weapons from each boss defeated, and alternate protagonist Grolla playing more like Zero from the Mega Man X and Mega Man Zero series.

See how many things from different Mega Man games you can spot while watching this! Stage by stage notes are in the author's comments.

This run is a 22 second improvement over the previous movie by Bernka thanks to better optimization.

This movie uses Grolla. For more action, we also have a Spiritia movie by the same author.


Windows VVVVVV (2.0) "20 trinkets, no death mode" in 17:33.77 by Masterjun.
Hourglass movie (.wtf) (date: 2014-11-20)
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Submission #4479 — Author's comments
Discuss this movie
Rating: 9.0 (15 votes)
View Publication
- 100% completion
- Genre: Platform
In VVVVVV, the player controls Captain Viridian, who is lost in an alternate dimension, in search of the missing members of the spaceship's crew. Instead of jumping, the player is able to control the direction of gravity, allowing Captain Viridian to flip between the floors and ceilings of the environment. The graphical style of the game is heavily influenced by the Commodore 64.

In the spirit of the retro games' secret hunt, 20 aptly named Shiny Trinkets are hidden throughout the game. The author makes sure to collect all of them in his movie.

Additionally, this TAS is completed on the game's no-death mode, which removes all the cutscenes and dialogues, as well as allows collecting a specific Trinket without having to die. Dying once on this mode prompts an instant game over, making it an especially brutal challenge in unassisted conditions. As this naturally prohibits the skips and glitches that abuse forcible deaths, it allows the audience to see the game in its entirety and, indeed, enjoy its level design and excellent chiptune-style soundtrack.

If you would like to see the game completed with no holds barred, make sure to check out the glitched any% and the game end glitch TASes that complete the game a lot quicker than one would have imagined!

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Added [Tier: Stars]PSX Rayman (USA) by scrimpeh & Got4n in 1:03:18.69 (2017-04-12)
Added [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) by Sniq in 37:39.1 (2017-04-02)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Taco & Kriole in 38:41.52 (2009-10-25)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Saturn in 39:15.3 (2011-10-30)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by hero of the day in 39:32.8 (2008-03-02)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Cpadolf in 41:02.4 (2008-03-02)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by hero of the day in 40:57.85 (2007-02-09)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "ingame time" by Cpadolf in 41:22.47 (2008-03-02)
- - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Terimakasih in 46:37.08 (2005-03-28)
- - - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) by Terimakasih in 47:07.23 (2004-12-18)
- - - - - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) by Terimakasih in 48:09.9 (2004-11-30)
- - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Terimakasih in 47:50.93 (2004-11-27)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 51:52.3 (2004-08-16)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 53:09.78 (2004-07-28)
- - - - - - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) by Frenom in 53:40.07 (2004-07-21)
Added [Tier: Stars][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) "arbitrary code execution" by MrWint in 05:48.28 (2017-04-01)
- obsoletes [Tier: Stars][Notable improvement]GBC Pokémon: Yellow Version (USA) "arbitrary code execution" by FractalFusion in 03:14.15 (2013-03-20)
- - obsoletes [Tier: Moons]GBC Pokémon: Yellow Version (USA) "arbitrary code execution" by bortreb in 12:51.87 (2012-12-05)
Added [Tier: Stars]NES Rockman 4 Minus Infinity (v0.01) by Baddap1 in 34:52.44 (2017-02-26)
- obsoletes [Tier: Stars][Notable improvement]NES Rockman 4 Minus Infinity (v0.01) by tianwodeai in 35:40.26 (2014-04-19)
- - obsoletes [Tier: Moons]NES Rockman 4 Minus Infinity (v0.01) by tianwodeai in 38:52.78 (2013-03-26)
Added [Tier: Stars][Notable improvement]DOOM Final Doom (unknown) "The Plutonia Experiment" by Clumsydoomer & 38_ViTa_38 in 12:53.28 (2017-02-23)
- obsoletes [Tier: Stars]DOOM Final Doom (unknown) "The Plutonia Experiment" by Clumsydoomer in 14:05.96 (2015-06-10)
Added [Tier: Moons]PSX Warcraft II: The Dark Saga (USA) "Human Expansion" by Flip in 1:01:18.35 (2017-01-24)
Added [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Sniq, Taco & Total in 07:14.67 (2017-01-13)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Taco, Sniq & Total in 07:14.75 (2015-08-06)
- - obsoletes [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) "game end glitch" by Total, Sniq & Cpadolf in 07:15.95 (2014-07-05)
- - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "game end glitch" by Cpadolf in 12:54.71 (2014-05-19)
- - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf in 21:25.12 (2012-03-04)
- - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "GT code, game end glitch" by amaurea, cpadolf, total in 14:52.88 (2014-03-24)
- - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf in 21:35.57 (2009-04-08)
- - - - - - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "X-Ray glitch" by Cpadolf & hero of the day in 22:01.18 (2008-06-29)
Added [Tier: Moons][Has commentary]NES The Legend of Zelda (USA PRG0) "Swordless Challenge" by Lord Tom in 24:39.71 (2016-12-24)
- obsoletes [Tier: Moons][Console-verified]NES The Legend of Zelda (USA PRG0) "Swordless Challenge" by Baxter in 25:13.92 (2010-08-23)
- - obsoletes [Tier: Moons]NES The Legend of Zelda (USA) "Swordless Challenge" by jprofit22 in 26:40.33 (2010-07-27)
Added [Tier: Stars]Genesis Gunstar Heroes (USA) by Samsara in 31:00.33 (2016-12-05)
- obsoletes [Tier: Stars][Has commentary]Genesis Gunstar Heroes (USA) by arkiandruski in 35:28.92 (2007-08-18)
- - obsoletes [Tier: Moons]Genesis Gunstar Heroes (USA) by Jackic in 32:59.0 (2004-07-20)
Added [Tier: Moons][Notable improvement]SNES Super Metroid (JPN/USA) "low%" by Sniq in 46:32.02 (2016-12-02)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Ice Beam" by Saturn in 42:37.13 (2012-12-10)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Speedbooster" by NameSpoofer in 44:18.62 (2012-12-18)
- - obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "low%, Ice Beam" by Terimakasih in 51:05.75 (2004-12-12)
Added [Tier: Stars][Recommended for newcomers][Notable improvement][Console-verified]N64 Super Mario 64 (JPN) "1 Key" by Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush & sm64expert in 04:21.3 (2016-11-24)
- obsoletes [Tier: Stars][Console-verified]N64 Super Mario 64 (USA) "0 stars" by snark, Kyman, sonicpacker, Mickey/VIS & ToT in 05:02.25 (2012-04-14)
- - obsoletes [Tier: Stars][Console-verified]N64 Super Mario 64 (USA) by Kyman, sonicpacker, Nahoc, Moltov & SilentSlayers in 05:03.8 (2011-10-07)
- - - obsoletes [Tier: Moons]N64 Super Mario 64 (USA) by Mickey/VIS & snark & ToT in 05:04.47 (2011-04-23)
- - - - obsoletes [Tier: Stars]N64 Super Mario 64 (USA) by SilentSlayers & sonicpacker & Moltov & Kyman & Mickey/VIS & Johannes in 05:04.57 (2010-12-07)
- - - - - obsoletes [Tier: Stars]N64 Super Mario 64 (USA) by SilentSlayers & Johannes in 05:28.97 (2008-10-11)
- - - - - - obsoletes [Tier: Moons]N64 Super Mario 64 (USA) by SilentSlayers & Johannes in 05:33.85 (2008-08-13)
- - - - - - - obsoletes [Tier: Moons]N64 Super Mario 64 (USA) by Swordless Link in 05:39.37 (2008-04-05)
- - - - - - - - obsoletes [Tier: Moons][Notable improvement]N64 Super Mario 64 (USA) by Swordless Link & Mitjitsu in 05:47.37 (2007-12-07)
- - - - - - - - - obsoletes [Tier: Moons]N64 Super Mario 64 (USA) by mr_roberts_z & Rikku in 06:42.65 (2007-11-05)
- - - - - - - - - - obsoletes [Tier: Moons]N64 Super Mario 64 (USA) by Rikku in 06:44.95 (2007-10-03)
- - - - - - - - - - - obsoletes [Tier: Moons][Notable improvement]N64 Super Mario 64 (USA) by Swordless Link & Mitjitsu in 06:47.27 (2007-08-10)
- - - - - - - - - - - - obsoletes [Tier: Moons][Notable improvement]N64 Super Mario 64 (USA) by Swordless Link & Mitjitsu in 15:08.0 (2007-05-10)
- - - - - - - - - - - - - obsoletes [Tier: Moons][Notable improvement]N64 Super Mario 64 (USA) by Rikku in 15:24.08 (2007-02-11)
- - - - - - - - - - - - - - obsoletes [Tier: Moons][Notable improvement]N64 Super Mario 64 (USA) by Rikku in 15:33.77 (2006-12-24)
- - - - - - - - - - - - - - - obsoletes [Tier: Moons][Notable improvement]N64 Super Mario 64 (USA) by Mitjitsu in 15:40.32 (2006-11-23)
- - - - - - - - - - - - - - - - obsoletes [Tier: Stars]N64 Super Mario 64 (USA) by spezzafer in 16:26.77 (2005-11-21)
Added [Tier: Moons]SNES Donkey Kong Country 2: Diddy's Kong Quest (USA v1.1) by hidaigai, Comicalflop, Dooty & Umihoshi in 37:29.39 (2016-11-15)
- obsoletes [Tier: Moons]SNES Donkey Kong Country 2: Diddy's Kong Quest (USA v1.1) by Comicalflop, Dooty & Umihoshi in 39:06.68 (2011-09-05)
- - obsoletes [Tier: Moons]SNES Donkey Kong Country 2: Diddy's Kong Quest (USA v1.0) by Comicalflop in 40:44.73 (2010-05-17)
- - - obsoletes [Tier: Moons]SNES Donkey Kong Country 2: Diddy's Kong Quest (USA v1.0) by Arnethegreat in 41:49.02 (2007-06-25)
- - - - obsoletes [Tier: Moons]SNES Donkey Kong Country 2: Diddy's Kong Quest (USA) by Sami in 46:55.35 (2006-02-19)
Added [Tier: Stars][Console-verified]N64 Mario Kart 64 (USA v1.0) by weatherton in 20:33.32 (2016-10-24)
Added [Tier: Moons]NES Super C (USA) "1 player" by xipo, feos & Koh1fds in 11:50.4 (2016-10-18)
- obsoletes [Tier: Moons]NES Super C (USA) "1 player" by xipo in 12:17.42 (2013-11-07)
- - obsoletes [Tier: Moons]NES Super C (USA) by Soig in 12:25.19 (2013-07-14)
- - - obsoletes [Tier: Moons]NES Super C (USA) by Airwe in 12:29.63 (2013-06-16)
Added [Tier: Stars][Console-verified][Has commentary]NES The Legend of Zelda (USA PRG0) by Lord Tom in 22:17.53 (2016-10-09)
- obsoletes [Tier: Stars][Console-verified]NES The Legend of Zelda (USA PRG0) by Baxter & jprofit22 in 22:38.13 (2010-11-29)
- - obsoletes [Tier: Moons]NES The Legend of Zelda (USA PRG0) by Phil & Baxter in 24:04.05 (2007-05-22)
- - - obsoletes [Tier: Stars]NES The Legend of Zelda (USA,PRG0) by Phil in 25:28.6 (2004-09-17)
- - - - obsoletes [Tier: Stars]NES The Legend of Zelda (USA,PRG0) by Sleepz in 26:55.15 (2004-06-25)
- - - - - obsoletes [Tier: Moons]NES The Legend of Zelda (USA,PRG0) by Michael F in 31:27.15 (2004-02-19)
- - - - - - obsoletes [Tier: Moons]NES The Legend of Zelda (USA,PRG0) by SuperHappy in 35:59.4 (2004-01-25)
Added [Tier: Moons]GBA Prince of Persia: The Sands of Time (USA) "100%" by theenglishman in 1:14:16.72 (2016-09-12)
Added [Tier: Stars][Recommended for newcomers][Notable improvement]GBA Castlevania: Aria of Sorrow (USA) "all souls" by Fz-last, klmz & Pike in 17:06.41 (2016-09-08)
- obsoletes [Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "all souls" by Fz-Last, alkdcY & Pike in 18:45.26 (2015-10-28)
- - obsoletes [Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "all souls" by Kriole in 24:56.1 (2011-03-13)
- - - obsoletes [Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "all souls" by Kriole in 25:47.05 (2010-10-01)
- - - - obsoletes [Tier: Stars]GBA Castlevania: Aria of Sorrow (USA) "all souls" by Kriole in 28:01.58 (2009-12-27)
Added [Tier: Stars][Notable improvement]N64 F-Zero X (USA) "Jack Cup, Time Trial" by jagg2zero in 07:09.37 (2016-08-30)
- obsoletes [Tier: Moons]N64 F-Zero X (USA) "Jack Cup, Time Trial" by Lord Tom in 08:17.72 (2013-02-13)
Added [Tier: Stars]SNES Mega Man X (USA) "100%" by Hetfield90 in 33:07.13 (2016-08-15)
- obsoletes [Tier: Stars][Notable improvement]SNES Mega Man X (USA v1.0) "100%" by Hetfield90 in 33:13.63 (2015-03-07)
- - obsoletes [Tier: Moons]SNES Mega Man X (USA) "100%" by Hetfield90 in 33:48.86 (2015-01-26)
- - - obsoletes [Tier: Moons]SNES Mega Man X (USA v1.1) "100%" by dezbeast in 33:58.87 (2009-02-27)
Added [Tier: Moons][Console-verified]NES Battletoads (USA) "game end glitch" by MESHUGGAH & feos in 00:56.51 (2016-07-18)
- obsoletes [Tier: Moons]NES Battletoads (USA) "game end glitch" by MESHUGGAH & feos in 00:56.76 (2013-06-21)
- - obsoletes [Tier: Moons]NES Battletoads (USA) "game end glitch" by MESHUGGAH in 00:56.94 (2012-11-20)
- - - obsoletes [Tier: Moons]NES Battletoads (USA) "game end glitch" by TheZlomuS & DyLaX in 01:02.68 (2012-09-11)
Added [Tier: Moons]GBA Metroid: Zero Mission (USA) by Dragonfangs in 32:08.09 (2016-07-14)
- obsoletes [Tier: Moons]GBA Metroid: Zero Mission (USA) by Dragonfangs in 32:33.43 (2008-05-13)
- - obsoletes [Tier: Moons]GBA Metroid: Zero Mission (USA) by Dragonfangs in 33:07.53 (2007-06-08)
- - - obsoletes [Tier: Moons]GBA Metroid: Zero Mission (USA) by BoltR in 35:56.1 (2005-04-12)
Added [Tier: Moons][Notable improvement]NES Gimmick! (JPN) by Aglar, Hotarubi & Samsara in 04:24.61 (2016-07-06)
- obsoletes [Tier: Moons]NES Gimmick! (JPN) by Aglar & Hotarubi in 05:11.49 (2010-06-10)
- - obsoletes [Tier: Stars]NES Gimmick! (JPN) by Aglar in 06:08.73 (2009-05-05)
- - - obsoletes [Tier: Stars]NES Gimmick! (JPN) by Deign in 06:42.07 (2008-02-12)
- - - - obsoletes [Tier: Moons]NES Gimmick! (JPN) by nitsuja in 07:12.05 (2005-10-01)
- - - - - obsoletes [Tier: Moons]NES Gimmick! (JPN) by Teowind in 08:37.5 (2004-07-05)
Added [Tier: Moons]SNES Mega Man X (USA) by nrg_zam in 29:08.45 (2016-06-07)
- obsoletes [Tier: Moons]SNES Mega Man X (USA) by Hetfield90 in 29:12.91 (2015-04-14)
- - obsoletes [Tier: Moons]SNES Mega Man X (USA v1.1) by FractalFusion in 29:57.88 (2006-12-02)
- - - obsoletes [Tier: Moons]SNES Mega Man X (USA v1.1) by DeHackEd in 30:43.92 (2005-02-26)
- - - - obsoletes [Tier: Moons]SNES Mega Man X (USA v1.1) by Wodball in 32:00.6 (2004-07-31)
- - - - - obsoletes [Tier: Moons]SNES Mega Man X (USA v1.1) by Frenom in 33:47.43 (2004-07-22)
- - - - - - obsoletes [Tier: Moons]SNES Mega Man X (USA v1.1) by Wodball in 34:48.42 (2004-07-15)
Added [Tier: Stars]GBA Sonic Advance 2 (USA) by Dashjump in 17:41.1 (2016-05-30)
- obsoletes [Tier: Stars][Notable improvement][Console-verified]GBA Sonic Advance 2 (USA) by Mukki in 18:01.78 (2012-01-28)
- - obsoletes [Tier: Stars]GBA Sonic Advance 2 (USA) by nitsuja in 18:44.97 (2006-01-30)
Added [Tier: Moons][Notable improvement]NES Battletoads (USA) "warpless, 1 player" by feos, Alyosha & Samsara in 21:38.38 (2016-04-17)
- obsoletes [Tier: Moons]NES Battletoads (USA) "warpless, 1 player" by Phil & Genisto in 24:20.12 (2005-04-14)
- - obsoletes [Tier: Moons]NES Battletoads (USA) "warpless, 1 player" by foda in 26:31.67 (2005-01-22)
- - - obsoletes [Tier: Moons]NES Battletoads (USA) "warpless, 1 player" by foda in 27:33.38 (2004-05-20)
Added [Tier: Moons]GC Tony Hawk's Underground 2 (USA) "Classic - Normal" by thepackle in 03:44.48 (2016-03-25)
Added [Tier: Stars]SNES The Mask (USA) by BrunoVisnadi in 05:26.55 (2016-01-23)
- obsoletes [Tier: Stars]SNES The Mask (USA) by TASeditor in 05:45.17 (2014-10-05)
- - obsoletes [Tier: Moons]SNES The Mask (USA) by Randil in 06:39.8 (2007-10-03)
- - - obsoletes [Tier: Vault]SNES The Mask (USA) by slash_star_dash in 10:09.5 (2006-03-01)
Added [Tier: Stars][Recommended for newcomers][Console-verified][Has commentary]NES Super Mario Bros. 3 (USA PRG1) "arbitrary code execution" by Lord Tom in 08:16.23 (2016-01-13)
Added [Tier: Stars]Windows RosenkreuzStilette (any) "Grolla" by Hetfield90 in 25:28.53 (2016-01-12)
- obsoletes [Tier: Stars]Windows Rosenkreuzstilette (any 1.05c) "Grolla" by Bernka in 25:50.57 (2012-10-10)
Added [Tier: Moons]Windows RosenkreuzStilette (JPN 1.05c) "Spiritia" by Hetfield90 in 28:01.15 (2016-01-06)
- obsoletes [Tier: Moons]Windows Rosenkreuzstilette (any 1.05c) "Spiritia" by Bernka in 27:58.25 (2012-05-26)
Added [Tier: Moons]PSX Warcraft II: The Dark Saga (USA) "Orc Expansion" by Flip in 1:10:27.57 (2015-12-30)
Added [Tier: Stars]DS Spider-Man: Shattered Dimensions (USA) "all items" by arandomgameTASer in 34:20.91 (2015-12-28)
Added [Tier: Moons][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "warpless" by Lord Tom & Tompa in 46:20.3 (2015-12-21)
- obsoletes [Tier: Moons][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "warpless" by adelikat, andymac, Lord Tom, Tompa in 47:04.7 (2010-06-27)
- - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (USA PRG0) "warpless" by adelikat,Deign,Cardboard&JXQ in 47:33.52 (2008-02-18)
- - - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (USA PRG1) "warpless" by JXQ in 48:29.17 (2006-01-11)
Added [Tier: Moons]DS Spider-Man: Shattered Dimensions (USA) by arandomgameTASer in 26:15.1 (2015-12-14)
Added [Tier: Stars][Console-verified][Has commentary]SNES Super Mario World (USA) "warps" by BrunoVisnadi & Amaraticando in 09:57.1 (2015-12-09)
- obsoletes [Tier: Stars][Console-verified]SNES Super Mario World (USA) "warps" by bahamete, Masterjun & PangaeaPanga in 09:59.85 (2015-04-24)
- - obsoletes [Tier: Stars][Notable improvement]SNES Super Mario World (USA) "warps" by bahamete, Kaizoman666, Mister & PangaeaPanga in 09:57.82 (2012-01-08)
- - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by bahamete, Kaizoman666, PangaeaPanga in 10:20.6 (2011-11-05)
- - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by ISM & Mister in 10:22.17 (2009-12-17)
- - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by Mister in 10:26.65 (2008-05-24)
- - - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by Fabian & JXQ in 10:28.7 (2006-11-23)
- - - - - - - obsoletes [Tier: Stars]SNES Super Mario World (USA) "11 exits" by JXQ in 10:31.95 (2006-05-06)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by flagitious&VIPer7 in 10:35.98 (2005-05-28)
- - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by A.Neuhaus in 10:50.97 (2004-07-26)
- - - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by Volkov in 10:52.42 (2004-07-14)
- - - - - - - - - - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "11 exits" by Bladegash in 11:05.7 (2004-06-20)
Added [Tier: Moons]GBA Sonic Advance 2 (USA) "Knuckles" by Dashjump in 20:32.08 (2015-12-06)
Added [Tier: Stars][Notable improvement]GC Super Monkey Ball (USA) "Expert through Master" by byrz & CyclopsDragon in 12:55.18 (2015-10-27)
- obsoletes [Tier: Moons]GC Super Monkey Ball (USA) "Expert through Master" by byrz, diddykong14, keylie, Barhunga in 13:10.78 (2014-04-04)
Added [Tier: Moons][Console-verified]NES Super Mario Bros. (JPN/USA) "maximum coins" by CuteQt, Tehh_083 & HappyLee in 26:10.25 (2015-10-08)
Added [Tier: Stars]GB Trip World (JPN) by MUGG in 05:10.91 (2015-09-28)
- obsoletes [Tier: Moons]GB Trip World (JPN) by MUGG in 05:40.05 (2011-08-13)
- - obsoletes [Tier: Moons]GB Trip World (JPN) by Mukki in 06:11.42 (2010-08-11)
- - - obsoletes [Tier: Moons]GB Trip World (JPN) by Mukki in 06:59.75 (2009-08-31)
Added [Tier: Moons]GBA Sonic Advance (USA) "Tails, no Ultraspindash" by GoddessMaria in 13:33.54 (2015-09-11)
Added [Tier: Stars]GG Coca Cola Kid (JPN) by Samsara, ars4326 & dekutony in 08:26.47 (2015-08-29)
Added [Tier: Moons]SNES Super Mario World (USA) "game end glitch" by BrunoVisnadi, Amaraticando & Masterjun in 00:41.81 (2015-08-18)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) "game end glitch" by Masterjun in 00:41.98 (2014-05-25)
- - obsoletes [Tier: Moons][Notable improvement][Console-verified]SNES Super Mario World (USA) "game end glitch" by Masterjun in 01:39.74 (2013-04-30)
- - - obsoletes [Tier: Moons]SNES Super Mario World (USA) "game end glitch" by Masterjun in 02:36.4 (2012-01-08)
Added [Tier: Stars]GC Tony Hawk's Underground 2 (USA) by Fog in 08:26.17 (2015-07-01)
Added [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode, all bosses" by hellagels & KSeptuple & Pike in 11:52.03 (2015-06-25)
- obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius, all bosses" by McBobX in 11:36.38 (2014-08-06)
Added [Tier: Moons][Console-verified]NES Darkwing Duck (USA) "pacifist" by feos in 12:35.66 (2015-06-03)
Added [Tier: Moons]GBA Sonic Advance (USA) "Knuckles, No Ultraspindash" by GoddessMaria in 13:15.04 (2015-05-15)
- obsoletes [Tier: Moons]GBA Sonic Advance (USA) "Knuckles, No Ultraspindash" by GoddessMaria in 13:51.76 (2014-04-08)
- - obsoletes [Tier: Moons]GBA Sonic Advance (USA) "Knuckles, no Ultraspindash" by GoddessMaria in 13:57.58 (2012-11-15)
- - - obsoletes [Tier: Moons]GBA Sonic Advance (USA) "Knuckles, no Ultraspindash" by GoddessMaria in 14:59.28 (2012-03-29)
Added [Tier: Stars][Notable improvement]Genesis The Lost Vikings (USA) by Archanfel in 27:29.34 (2015-05-10)
- obsoletes [Tier: Moons]Genesis The Lost Vikings (USA) by Ouzo in 35:44.6 (2006-10-22)
- - obsoletes [Tier: Moons]Genesis The Lost Vikings (USA) by Ouzo in 40:38.07 (2005-04-16)
- - - obsoletes [Tier: Vault]Genesis The Lost Vikings (USA) by Ouzo in 50:02.95 (2004-12-17)
Added [Tier: Stars]GC Ikaruga (USA) "maximum score" by keylie in 21:29.4 (2015-05-04)
Added [Tier: Moons][Notable improvement][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "100%" by Lord Tom & Tompa in 1:04:36.9 (2015-05-04)
- obsoletes [Tier: Moons]NES Super Mario Bros. 3 (JPN) "100%" by Tokushin in 1:17:40.7 (2001-02-05)
Added [Tier: Stars][Notable improvement]SNES Umihara Kawase (JPN) "Sightseeing" by Alyosha, ars4326, Samsara in 11:44.77 (2015-04-15)
- obsoletes [Tier: Moons]SNES Umihara Kawase (JPN) "sightseeing" by BobWhoops in 13:15.12 (2004-08-27)
Added [Tier: Stars]SNES Pocky & Rocky (USA) by t0ast in 18:40.17 (2015-02-15)
Added [Tier: Moons][Notable improvement]SNES Super Demo World: The Legend Continues (USA v1.1) by BrunoVisnadi & Amaraticando in 16:52.9 (2015-02-08)
- obsoletes [Tier: Moons]SNES Super Demo World: The Legend Continues (USA v1.1) by Amaraticando & Dnnzao in 17:55.96 (2013-01-11)
- - obsoletes [Tier: Moons]SNES Super Demo World: The Legend Continues (any v1.1) by PangaeaPanga in 18:00.42 (2012-02-11)
- - - obsoletes [Tier: Moons]SNES Super Demo World: The Legend Continues (any v1.1) by bahamete & Dawn in 18:19.45 (2011-09-11)
- - - - obsoletes [Tier: Moons]SNES Super Demo World: The Legend Continues (any v1.1) by PangaeaPanga in 18:23.02 (2011-04-06)
- - - - - obsoletes [Tier: Moons]SNES Super Demo World: The Legend Continues (any v1.1) by skamastaG, Fabian, jimsfriend, JXQ in 19:07.55 (2007-10-21)
- - - - - - obsoletes [Tier: Moons]SNES Super Demo World: The Legend Continues (v1.1) by Mrz in 19:31.42 (2007-02-04)
- - - - - - - obsoletes [Tier: Moons]SNES Super Demo World: The Legend Continues (v1.1) by JXQ in 19:33.18 (2006-02-14)
- - - - - - - - obsoletes [Tier: Moons]SNES Super Demo World: The Legend Continues (v1.1) by JXQ in 19:38.48 (2005-09-05)
Added [Tier: Stars]GC Sonic Adventure 2: Battle (USA) "Hero Story" by THC98 & itsPersonnal in 27:12.38 (2015-02-03)
Added [Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "game end glitch" by Masterjun in 01:17.54 (2014-12-24)
- obsoletes [Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "game end glitch" by Masterjun in 02:36.81 (2013-07-28)
- - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by Masterjun in 06:09.03 (2013-03-16)
- - - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by NxCy in 06:08.02 (2009-07-02)
- - - - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by Deign in 06:11.45 (2007-11-19)
- - - - - obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "warp glitch" by Deign & laughing_gas in 06:14.25 (2007-07-12)
Added [Tier: Moons]GB Wario Land: Super Mario Land 3 (any) "game end glitch" by McHazard in 01:31.15 (2014-12-23)
Added [Tier: Stars][Notable improvement]GB Wario Land: Super Mario Land 3 (any) by McHazard in 19:43.51 (2014-12-22)
- obsoletes [Tier: Stars][Notable improvement]GB Wario Land: Super Mario Land 3 (World) by Greenalink in 21:49.15 (2010-12-06)
- - obsoletes [Tier: Moons]GB Wario Land: Super Mario Land 3 (any v1.0) by Greenalink in 29:24.77 (2010-10-20)
Added [Tier: Moons][Notable improvement]Genesis Sonic 3 & Knuckles (any) "newgame+" by marzojr & Aglar in 27:31.29 (2014-12-18)
- obsoletes [Tier: Moons]Genesis Sonic 3 & Knuckles (World) "newgame+" by marzojr in 31:16.15 (2010-09-11)
Added [Tier: Stars][Recommended for newcomers][Notable improvement]Genesis Sonic 3 & Knuckles (any) by Aglar & marzojr in 26:53.06 (2014-12-17)
- obsoletes [Tier: Stars][Notable improvement]Genesis Sonic 3 & Knuckles (World) by nitsuja & Upthorn & marzojr in 29:51.2 (2010-10-23)
- - obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by nitsuja & Upthorn & marzojr in 32:05.52 (2010-08-07)
- - - obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by nitsuja & Upthorn & marzojr in 32:19.38 (2009-11-26)
- - - - obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by nitsuja & Upthorn in 33:05.78 (2008-05-19)
- - - - - obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by nitsuja in 34:22.02 (2007-04-08)
- - - - - - obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by nitsuja in 35:19.62 (2006-11-03)
- - - - - - - obsoletes [Tier: Moons]Genesis Sonic 3 & Knuckles (World) by SprintGod in 45:55.82 (2005-05-05)
- - - - - - - - obsoletes [Tier: Stars]Genesis Sonic 3 & Knuckles (any) by SprintGod in 49:31.67 (2004-08-09)
Added [Tier: Stars]Windows VVVVVV (2.0) "20 trinkets, no death mode" by Masterjun in 17:33.77 (2014-11-20)
Added [Tier: Stars][Has commentary]PSX Spyro: Year of the Dragon (USA v1.1) "117%" by Nitrofski in 2:27:54.15 (2014-11-07)
Added [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by hellagels & mtbRc in 03:53.83 (2014-09-26)
- obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by mtbRc in 03:57.55 (2014-06-28)
- - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by mtbRc in 04:35.52 (2012-07-11)
- - - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by Cpadolf in 04:38.9 (2009-01-24)
- - - - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by zggzdydp in 04:51.98 (2008-06-17)
- - - - - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "Julius mode" by Atma in 05:53.17 (2006-03-20)
Added [Tier: Moons]GB Pokémon: Red Version (USA/Europe) "SRAM glitch" by MrWint in 01:09.95 (2014-09-20)
- obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) "SRAM glitch" by p4wn3r in 01:09.63 (2011-08-15)
- - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA/Europe) by p4wn3r in 01:27.23 (2010-12-23)
- - - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA) by p4wn3r in 01:36.95 (2010-11-21)
- - - - obsoletes [Tier: Moons][Notable improvement]GBC Pokémon: Yellow Version (USA) by p4wn3r in 01:43.27 (2010-08-02)
- - - - - obsoletes [Tier: Moons]GBC Pokémon: Yellow Version (USA/Europe) by gia in 02:06.28 (2008-06-14)
Added [Tier: Stars][Recommended for newcomers][Console-verified]NES Super Mario Bros. (JPN/USA) "warpless, walkathon" by Mars608 & HappyLee in 25:19.23 (2014-08-25)
- obsoletes [Tier: Stars]NES Super Mario Bros. (any) "warpless, walkathon" by Mars608 in 25:30.05 (2011-10-09)
- - obsoletes [Tier: Moons][Console-verified]NES Super Mario Bros. (JPN/USA) "walkathon" by HappyLee in 06:47.2 (2009-08-07)
- - - obsoletes [Tier: Moons]NES Super Mario Bros. (JPN/USA) "walkathon" by HappyLee in 06:51.03 (2009-01-22)
- - - - obsoletes [Tier: Moons]NES Super Mario Bros. (JPN/USA) "walkathon" by HappyLee in 06:53.52 (2008-05-19)
- - - - - obsoletes [Tier: Moons]NES Super Mario Bros. (JPN/USA PRG0) "walkathon" by HappyLee in 06:53.98 (2008-05-06)
- - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. (JPN/USA PRG0) "walkathon" by Bisqwit in 06:55.18 (2008-04-04)
- - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. (JPN/USA) "walkathon" by Bisqwit in 07:02.25 (2005-04-01)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by ForgoneMoose in 12:44.25 (2014-08-20)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by ForgoneMoose in 13:21.6 (2014-02-16)
- - obsoletes [Tier: Stars]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by ForgoneMoose in 13:38.15 (2014-01-28)
- - - obsoletes [Tier: Stars]PSX Castlevania: Symphony of the Night (USA) "Replay Mode" by arukAdo in 13:58.27 (2011-05-04)
Added [Tier: Moons]NES Bionic Commando (USA) "all items" by McBobX in 19:27.16 (2014-08-13)
Added [Tier: Stars]GBA Sonic Advance (USA) "Amy" by GoddessMaria, Grincevent & VanillaCoke in 15:25.8 (2014-08-10)
- obsoletes [Tier: Moons]GBA Sonic Advance (USA) "Amy" by GoddessMaria, Grincevent & VanillaCoke in 15:45.7 (2013-12-14)
Added [Tier: Stars][Has commentary]PSX Castlevania: Symphony of the Night (USA) "all relics & bosses" by ForgoneMoose in 36:58.32 (2014-08-10)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "all relics, best ending" by arukAdo in 57:20.6 (2010-08-04)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "pacifist, low level" by ForgoneMoose in 21:08.62 (2014-08-04)
Added [Tier: Stars]Arcade Magician Lord (JPN/USA) by £e Nécroyeur in 07:17.73 (2014-07-19)
- obsoletes [Tier: Moons]Arcade Magician Lord (JPN/USA) by £e Nécroyeur in 07:17.35 (2014-07-05)
Added [Tier: Stars][Notable improvement]SNES Super Demo World: The Legend Continues (USA) "120 exits" by PangaeaPanga in 2:02:04.49 (2014-07-17)
- obsoletes [Tier: Stars][Notable improvement]SNES Super Demo World: The Legend Continues (USA v1.1) "120 exits" by Chef Stef in 2:08:01.68 (2008-06-25)
- - obsoletes [Tier: Moons][Notable improvement]SNES Super Demo World: The Legend Continues (any v1.1) "120 exits" by jimsfriend in 2:08:50.32 (2007-05-15)
- - - obsoletes [Tier: Moons]SNES Super Demo World: The Legend Continues (v1.1) "120 exits" by Fabian & JXQ in 2:13:17.9 (2005-11-13)
Added [Tier: Moons]GBC The Legend of Zelda: Link's Awakening DX (USA v1.0) "warp glitch" by bobmario511 in 05:39.06 (2014-07-02)
- obsoletes [Tier: Moons]GBC The Legend of Zelda: Link's Awakening DX (USA v1.0) "warp glitch" by bobmario511 in 05:37.87 (2012-07-14)
- - obsoletes [Tier: Moons]GBC The Legend of Zelda: Link's Awakening DX (USA v1.0) by hogehoge61 in 05:38.8 (2009-06-04)
- - - obsoletes [Tier: Moons]GBC The Legend of Zelda: Link's Awakening DX (USA v1.0) by Chef Stef in 05:40.05 (2008-08-11)
Added [Tier: Moons]Windows VVVVVV (2.0) "game end glitch" by Masterjun in 00:45.33 (2014-06-06)
- obsoletes [Tier: Moons]Windows VVVVVV (2.0) "game end glitch" by Scepheo in 00:45.63 (2014-05-16)
- - obsoletes [Tier: Moons]Windows VVVVVV (2.0) "game end glitch" by Scepheo & Masterjun in 00:47.1 (2014-04-14)
Added [Tier: Moons][Console-verified]NES Mega Man (JPN) "game end glitch" by pirohiko & FinalFighter in 00:32.11 (2014-05-21)
Added [Tier: Moons][Notable improvement]Windows VVVVVV (2.0) by Scepheo in 08:45.87 (2014-05-17)
- obsoletes [Tier: Stars]Windows VVVVVV (2.0) by Masterjun in 13:30.25 (2013-04-18)
Added [Tier: Stars]Genesis Sonic 3 & Knuckles (World) "Knuckles, ring attack" by TheYogWog in 1:14:55.9 (2014-05-12)
Added [Tier: Stars]SNES Chrono Trigger (USA) by keylie in 2:17:08.86 (2014-05-11)
- obsoletes [Tier: Vault]SNES Chrono Trigger (USA) by hero of the day in 4:21:11.83 (2005-12-28)
Added [Tier: Stars][Notable improvement]Genesis Michael Jackson's Moonwalker (World,r0) by Odongdong in 18:53.64 (2014-04-29)
- obsoletes [Tier: Moons]Genesis Moonwalker, Michael Jackson's (World,r0) by Frenom in 22:42.6 (2005-06-08)
- - obsoletes [Tier: Moons]Genesis Moonwalker, Michael Jackson's (World,r0) by Frenom in 26:29.75 (2004-07-21)
Added [Tier: Moons][Console-verified][Has commentary]NES Super Mario Bros. 3 (USA PRG0) "game end glitch" by Lord Tom & Tompa in 02:54.98 (2014-04-29)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Richter mode" by pirate_sephiroth & ForgoneMoose in 05:39.85 (2014-04-21)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "Richter mode" by pirate_sephiroth in 05:41.73 (2009-04-16)
Added [Tier: Moons]PSX Warcraft II: The Dark Saga (USA) "Human Campaign" by Flip in 1:17:53.32 (2014-03-19)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) "game end glitch" by ForgoneMoose & sockfolder in 09:47.2 (2014-03-09)
Added [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) by ForgoneMoose in 18:40.08 (2014-02-25)
- obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) by arukAdo & pirate_sephiroth in 19:01.63 (2009-10-16)
- - obsoletes [Tier: Moons]PSX Castlevania: Symphony of the Night (USA) by zggzdydp in 20:18.63 (2009-01-24)
Added [Tier: Stars]Windows Hyper Princess Pitch (any) "Reallyjoel's Mom difficulty, best ending" by Tseralith in 15:40.48 (2014-02-06)
Added [Tier: Stars]NES Bionic Commando (USA) by nEilfox in 13:21.9 (2014-01-26)
- obsoletes [Tier: Stars]NES Bionic Commando (USA) by nEilfox in 13:25.22 (2013-12-29)
- - obsoletes [Tier: Stars]NES Bionic Commando (USA) by Aglar in 13:27.95 (2013-03-03)
- - - obsoletes [Tier: Stars]NES Bionic Commando (USA) by Phil in 13:45.26 (2009-11-21)
- - - - obsoletes [Tier: Moons]NES Bionic Commando (USA) by Cardboard&JXQ in 13:58.98 (2007-05-13)
- - - - - obsoletes [Tier: Moons]NES Bionic Commando (USA) by Cardboard&JXQ in 14:03.38 (2007-04-23)
- - - - - - obsoletes [Tier: Stars]NES Bionic Commando (JPN) by Genisto in 14:05.53 (2004-12-19)
- - - - - - - obsoletes [Tier: Stars]NES Bionic Commando (JPN) by Genisto in 14:05.95 (2004-05-29)
- - - - - - - - obsoletes [Tier: Moons]NES Bionic Commando (JPN) by Feitclub in 17:10.7 (2004-04-25)
- - - - - - - - - obsoletes [Tier: Moons]NES Bionic Commando (USA) by Feitclub in 17:48.75 (2004-03-14)
Added [Tier: Moons][Console-verified]SNES Super Mario World (USA) "arbitrary code execution" by Masterjun in 02:25.19 (2014-01-12)
Added [Tier: Moons][Console-verified]NES The Legend of Zelda (USA PRG0) "all items" by TASeditor in 32:16.98 (2014-01-05)
Added [Tier: Stars]GC Super Smash Bros. Melee (USA) "Adventure Mode" by numerics in 08:42.75 (2013-12-31)
Added [Tier: Moons]GC Sonic Adventure DX: Director's Cut (USA) "Tails" by THC98 in 22:54.02 (2013-12-27)
Added [Tier: Stars]DOS Jetpack (1.5 freeware) by slamo in 32:22.56 (2013-10-27)
Added [Tier: Moons]Genesis Sonic 3 & Knuckles (World) "Tails" by Aglar & marzojr in 30:12.52 (2013-10-18)
Added [Tier: Moons]N64 F-Zero X (USA) "Death Race" by Lord Tom in 00:29.55 (2013-10-18)
Added [Tier: Moons][Notable improvement]SNES EarthBound (JPN) "SRAM glitch" by pirohiko in 04:04.35 (2013-10-17)
- obsoletes [Tier: Moons][Notable improvement]SNES EarthBound (USA) "check glitch" by pirohiko & MUGG in 09:01.77 (2012-01-09)
- - obsoletes [Tier: Moons]SNES EarthBound (JPN) "check glitch" by pirohiko & MUGG in 30:42.12 (2010-09-28)
Added [Tier: Stars]GC Sonic Adventure DX: Director's Cut (USA) "Sonic" by THC98 in 30:12.02 (2013-10-13)
Added [Tier: Stars]GBA Metroid: Zero Mission (USA) "100%" by Dragonfangs in 1:00:46.28 (2013-09-13)
- obsoletes [Tier: Stars]GBA Metroid: Zero Mission (USA) "100%" by Cpadolf in 1:01:08.0 (2009-11-06)
- - obsoletes [Tier: Stars]GBA Metroid: Zero Mission (USA) "100%" by Dragonfangs in 1:01:43.7 (2007-10-10)
Added [Tier: Moons][Notable improvement]SNES The Legend of Zelda: A Link to the Past (JPN) "warp glitch" by Tompa in 02:13.21 (2013-08-27)
- obsoletes [Tier: Moons]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by Tompa in 03:44.65 (2010-08-03)
- - obsoletes [Tier: Moons]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by Tompa in 03:44.67 (2008-10-23)
- - - obsoletes [Tier: Vault]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by Deign in 03:44.95 (2008-06-17)
- - - - obsoletes [Tier: Vault]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by Erokky in 03:45.35 (2007-05-22)
- - - - - obsoletes [Tier: Moons]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by OmnipotentEntity in 03:48.25 (2005-04-30)
- - - - - - obsoletes [Tier: Moons]SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by OmnipotentEntity in 04:17.03 (2005-02-26)
Added [Tier: Stars][Notable improvement]GC 007: Nightfire (USA) by gamerfreak5665 & aleckermit in 39:55.45 (2013-08-19)
- obsoletes [Tier: Moons]GC 007: Nightfire (USA) by gamerfreak5665 in 42:30.4 (2012-11-09)
Added [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by Cpadolf in 1:08:15.74 (2013-08-05)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "100%" by Cpadolf in 1:08:10.87 (2008-09-26)
- - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:10:45.02 (2007-03-19)
- - - obsoletes [Tier: Stars]SNES Super Metroid (JPN/USA) "100%" by JXQ in 1:13:10.22 (2006-04-20)
Added [Tier: Stars]PSX Warcraft II: The Dark Saga (USA) "Orc Campaign" by Flip in 1:32:51.75 (2013-07-27)
Added [Tier: Stars]DS Super Scribblenauts (USA) by Chef Stef & Kiwisauce in 1:01:52.63 (2013-07-22)
Added [Tier: Stars]NES Battle City (JPN) by N?K in 13:00.35 (2013-07-18)
Added [Tier: Stars]Genesis Streets of Rage 3 (USA) by atro city in 38:12.55 (2013-06-21)
Added [Tier: Stars][Has commentary]Windows Braid (World) by keylie in 22:15.28 (2013-06-07)
Added [Tier: Stars]N64 Bomberman 64 (JPN) "100%" by zvsp in 1:01:36.02 (2013-03-28)
Added [Tier: Moons]SNES Chrono Trigger (USA) "100%" by Saturn in 5:44:58.18 (2013-03-16)
Added [Tier: Stars][Recommended for newcomers]SNES Super Mario World 2: Yoshi's Island (USA v1.0) "100%" by Baxter, Carl Sagan & NxCy in 1:59:35.12 (2013-02-19)
Added [Tier: Stars]SNES Super Mario World (USA) "96 exits" by bahamete, Kaizoman666 & Masterjun in 1:14:37.63 (2013-02-07)
- obsoletes [Tier: Moons][Notable improvement]SNES Super Mario World (USA) "96 exits" by Fabian in 1:21:29.63 (2006-08-14)
- - obsoletes [Tier: Moons]SNES Super Mario World (USA) "96 exits" by VIPer7 in 1:23:38.37 (2005-03-02)
Added [Tier: Moons]NES Super C (USA) "pacifist" by Heidman in 13:21.4 (2013-01-19)
Added [Tier: Stars][Notable improvement][Console-verified]N64 Super Mario 64 (USA) "120 stars" by MKDasher, Nahoc, sonicpacker, Bauru, Eru, Goronem, Jesus, Kyman, Mokkori, Moltov, Nothing693, pasta, SilentSlayers, Snark & ToT in 1:20:41.52 (2012-12-13)
- obsoletes [Tier: Moons][Console-verified]N64 Super Mario 64 (USA) "120 stars" by Rikku in 1:39:02.13 (2007-05-10)
- - obsoletes [Tier: Stars]N64 Super Mario 64 (USA) "120 stars" by foda in 1:42:41.33 (2006-11-30)
Added [Tier: Moons]NES Castlevania (USA PRG1) "minimalist, pacifist" by Grincevent in 12:53.41 (2012-09-20)
Added [Tier: Stars]Arcade Marvel vs. Capcom (Europe) by SDR in 25:37.7 (2012-09-03)
Added [Tier: Stars][Recommended for newcomers]SNES Super Metroid (JPN/USA) "reverse boss order" by Saturn in 46:42.38 (2012-07-16)
- obsoletes [Tier: Moons]SNES Super Metroid (JPN/USA) "reverse boss order" by Taco, Kriole, Hero of the Day in 48:06.65 (2012-01-16)
Added [Tier: Moons]GB The Legend of Zelda: Link's Awakening (USA v1.0) by bobmario511 in 03:48.55 (2012-07-14)
- obsoletes [Tier: Moons]GB The Legend of Zelda: Link's Awakening (USA v1.0) by bobmario511 in 03:49.12 (2012-02-07)
- - obsoletes [Tier: Moons]GB The Legend of Zelda: Link's Awakening (USA v1.0) by Swordless Link in 03:49.28 (2008-06-11)
- - - obsoletes [Tier: Vault]GB The Legend of Zelda: Link's Awakening (USA/Europe v1.0) by Soulrivers in 04:00.5 (2007-03-25)
- - - - obsoletes [Tier: Vault]GB The Legend of Zelda: Link's Awakening (USA/Europe v1.0) by DonamerDragon in 04:22.22 (2006-01-29)
- - - - - obsoletes [Tier: Moons]GB The Legend of Zelda: Link's Awakening (USA/Europe v1.0) by DonamerDragon in 04:27.68 (2005-07-31)
Added [Tier: Moons][Console-verified]N64 Super Mario 64 (USA) "70 stars, no BLJ" by CeeSammerZ, coin2884, Eru, Goronem, Jesus, Kyman, Mickey/VIS, Mokkori, Moltov, Nahoc, Nekuran, Nothing693, pasta, Snark, sonicpacker & ToT in 42:58.52 (2012-06-22)
Added [Tier: Moons]SNES Mega Man X (USA v1.1) "password glitch" by FractalFusion in 16:56.88 (2012-06-12)
Added [Tier: Moons]N64 Bomberman 64 (JPN) by Nahoc in 23:38.55 (2012-06-01)
Added [Tier: Vault][Notable improvement]SNES Chrono Trigger (USA) "SRAM glitch" by turska & inichi in 03:28.06 (2012-05-25)
- obsoletes [Tier: Moons]SNES Chrono Trigger (JPN) "newgame+" by inichi in 06:42.77 (2008-10-22)
- obsoletes [Tier: Stars][Notable improvement]SNES Chrono Trigger (USA) "SRAM glitch" by inichi in 21:23.98 (2009-05-10)
- - obsoletes [Tier: Moons]SNES Chrono Trigger (USA) "newgame+" by inichi in 09:07.12 (2007-08-17)
- - - obsoletes [Tier: Moons]SNES Chrono Trigger (USA) "newgame+" by Saturn in 09:29.83 (2007-04-23)
- - - - obsoletes [Tier: Moons]SNES Chrono Trigger (USA) "newgame+" by Saturn in 09:34.82 (2007-04-19)
- - - - - obsoletes [Tier: Moons]SNES Chrono Trigger (USA) "newgame+" by Saturn in 09:57.27 (2006-04-16)
Added [Tier: Stars][Notable improvement]Genesis Sonic the Hedgehog 2 (World v1.1) by Aglar in 17:51.6 (2012-05-13)
- obsoletes [Tier: Moons][Notable improvement]Genesis Sonic the Hedgehog 2 (any v1.1) by FuzZerd, Sonikkustar, Upthorn & Aglar in 18:42.37 (2011-04-15)
- - obsoletes [Tier: Moons]Genesis Sonic the Hedgehog 2 (any) by nitsuja in 19:55.43 (2006-09-15)
- - - obsoletes [Tier: Stars]Genesis Sonic the Hedgehog 2 (any) by Quietust in 21:39.53 (2005-05-09)
Added [Tier: Stars]DS Sonic Colors (USA) by VanillaCoke in 26:37.8 (2012-05-11)
Added [Tier: Stars]PSX Mega Man X4 (USA) "Zero" by Bernka in 36:30.1 (2012-05-09)
- obsoletes [Tier: Moons]PSX Mega Man X4 (USA) "Zero" by Atma & FractalFusion in 36:42.63 (2010-01-06)
Added [Tier: Moons]GBA Sonic Advance (USA) "Sonic, no Ultraspindash" by Mukki in 13:17.22 (2012-05-05)
Added [Tier: Stars]SNES Donkey Kong Country 2: Diddy's Kong Quest (USA v1.0) "102%" by Dooty, NxCy & Comicalflop in 1:21:31.88 (2012-05-05)
- obsoletes [Tier: Stars]SNES Donkey Kong Country 2: Diddy's Kong Quest (USA v1.0) "102%" by Dooty, NxCy & Comicalflop in 1:22:17.17 (2010-10-03)
- - obsoletes [Tier: Stars]SNES Donkey Kong Country 2: Diddy's Kong Quest (USA) "102%" by NxCy & Comicalflop in 1:23:10.88 (2009-03-15)
- - - obsoletes [Tier: Moons]SNES Donkey Kong Country 2: Diddy's Kong Quest (USA) "102%" by Comicalflop in 1:28:24.03 (2006-10-28)
Added [Tier: Stars]GB The Legend of Zelda: Link's Awakening (USA v1.0) "playaround" by bobmario511 in 40:22.78 (2012-04-29)
Added [Tier: Moons]GBA Metroid: Zero Mission (USA) "low%" by Cpadolf in 34:42.27 (2012-04-03)
Added [Tier: Stars][Notable improvement]Genesis X-Men 2: Clone Wars (USA/Europe) by Truncated & Sonikkustar in 18:46.97 (2012-03-27)
- obsoletes [Tier: Vault]Genesis X-Men 2: Clone Wars (any) by slash_star_dash in 23:52.28 (2006-04-05)
Added [Tier: Stars]SNES Sparkster (USA) by Dooty in 18:01.67 (2012-03-24)
- obsoletes [Tier: Stars]SNES Sparkster (USA) by Cpadolf in 18:16.48 (2008-12-03)
- - obsoletes [Tier: Moons]SNES Sparkster (USA) by nitsuja in 19:36.22 (2005-04-04)
- - - obsoletes [Tier: Moons]SNES Sparkster (USA) by Valagard in 24:42.98 (2004-10-21)
Added [Tier: Moons][Console-verified]NES Super Mario Bros. (JPN/USA) "warpless" by HappyLee in 18:38.22 (2012-02-01)
- obsoletes [Tier: Moons][Console-verified]NES Super Mario Bros. (JPN/USA PRG0) "warpless" by HappyLee in 18:41.7 (2009-08-31)
- - obsoletes [Tier: Moons]NES Super Mario Bros. (JPN PRG0) "warpless" by adelikat, klmz, & andrewg in 18:44.48 (2009-08-07)
- - - obsoletes [Tier: Moons]NES Super Mario Bros. (JPN/USA PRG0) "warpless" by HappyLee in 18:48.82 (2008-09-20)
- - - - obsoletes [Tier: Moons]NES Super Mario Bros. (JPN/USA PRG0) "warpless" by HappyLee in 18:49.65 (2008-05-06)
- - - - - obsoletes [Tier: Moons]NES Super Mario Bros. (PRG0) "warpless" by Phil & Genisto in 18:57.73 (2004-12-31)
- - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. (PRG0) "warpless" by Phil & Genisto in 18:59.28 (2004-12-15)
- - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. (PRG0) "warpless" by Yy in 19:26.6 (2000-06-09)
Added [Tier: Stars]SNES Ultimate Mortal Kombat 3 (USA) "playaround" by SDR, TheVLACKDEMONN2294, Dark Noob in 30:28.38 (2012-01-24)
- obsoletes [Tier: Stars]SNES Ultimate Mortal Kombat 3 (USA) "playaround" by SDR in 16:46.58 (2009-08-08)
Added [Tier: Stars]SNES Mega Man & Bass (JPN) "100 CDs" by sparky, parrot14green, woabclf in 38:07.68 (2011-11-23)
- obsoletes [Tier: Stars]SNES Mega Man & Bass (JPN) "100 CDs" by parrot14green in 39:48.65 (2011-01-23)
- - obsoletes [Tier: Stars]SNES Mega Man & Bass (JPN) "100 CDs" by parrot14green in 42:19.82 (2007-12-30)
- - - obsoletes [Tier: Moons]SNES Mega Man & Bass (JPN) "100 CDs" by vsmk3 in 48:26.92 (2006-08-06)
Added [Tier: Stars][Notable improvement]NES Battletoads (USA) "warps, 2 players" by feos & MESHUGGAH in 11:04.72 (2011-11-16)
- obsoletes [Tier: Moons]NES Battletoads (USA) "warps, 2 players" by foda in 15:29.03 (2005-02-02)
- obsoletes [Tier: Moons]NES Battletoads (USA) "warps, 1 player" by Phil & Genisto in 13:27.98 (2005-03-18)
- - obsoletes [Tier: Moons]NES Battletoads (USA) "warps, 2 players" by Phil & Genisto in 19:18.78 (2004-04-29)
Added [Tier: Stars][Recommended for newcomers][Has commentary]Windows Cave Story (JPN 1.0.0.6) "best ending" by nitsuja in 50:10.3 (2011-11-12)
Added [Tier: Moons][Notable improvement]SNES Super Mario World 2: Yoshi's Island (USA v1.0) by Carl Sagan in 1:33:40.18 (2011-10-13)
- obsoletes [Tier: Moons]SNES Super Mario World 2: Yoshi's Island (USA v1.0) by spezzafer in 1:38:56.6 (2005-06-18)
Added [Tier: Stars]SNES Mega Man X & Mega Man X2 & Mega Man X3 (USA) "300%" by agwawaf in 43:51.02 (2011-10-08)
- obsoletes [Tier: Stars]SNES Mega Man X & X2 (USA v1.1) by DeHackEd in 41:41.43 (2005-07-16)
Added [Tier: Moons]SNES Super Mario World (USA) "small only" by PangaeaPanga in 1:18:23.22 (2011-08-25)
- obsoletes [Tier: Moons]SNES Super Mario World (USA) "small only" by thegreginator & skamastaG in 1:19:55.65 (2007-06-11)
Added [Tier: Stars][Notable improvement]SNES Super Castlevania IV (JPN) by arukAdo, Bablo, Cardboard, and scrimpeh in 29:38.08 (2011-08-09)
- obsoletes [Tier: Moons]SNES Super Castlevania IV (USA) by Phil & Genisto in 31:15.7 (2004-07-18)
Added [Tier: Stars][Recommended for newcomers]N64 The Legend of Zelda: Majora's Mask (USA) by MrGrunz in 1:29:32.02 (2011-08-04)
- obsoletes [Tier: Moons]N64 The Legend of Zelda: Majora's Mask (USA) by Mukki in 2:14:03.08 (2007-09-23)
Added [Tier: Moons]PSX Mega Man X4 (USA) "X, 100%" by sparky in 39:45.0 (2011-07-14)
Added [Tier: Stars]NES Battletoads & Double Dragon: The Ultimate Team (USA) by feos in 17:41.14 (2011-05-25)
Added [Tier: Stars]Arcade Metal Slug X (World) by x2poet in 18:32.2 (2011-05-18)
- obsoletes [Tier: Moons]Arcade Metal Slug X (World) by AngerFist in 18:48.4 (2009-11-07)
Added [Tier: Stars][Console-verified][Has commentary]NES Super Mario Bros. 2 (USA PRG0) "warpless" by Aglar & Andrewg in 18:29.26 (2011-03-01)
- obsoletes [Tier: Moons]NES Super Mario Bros. 2 (USA PRG0) "warpless" by adelikat & Cardboard in 19:39.93 (2007-11-24)
- - obsoletes [Tier: Moons][Console-verified]NES Super Mario Bros. 2 (USA,PRG0) "warpless" by DonamerDragon in 20:14.2 (2006-03-04)
- - - obsoletes [Tier: Moons]NES Super Mario Bros. 2 (USA,PRG0) "warpless" by GuanoBowl in 21:24.85 (2005-08-13)
Added [Tier: Moons][Notable improvement]SNES Mega Man & Bass (JPN) "Bass" by sparky in 28:08.23 (2011-02-23)
- obsoletes [Tier: Moons]SNES Mega Man & Bass (JPN) "Forte" by FractalFusion in 29:08.07 (2008-06-19)
- - obsoletes [Tier: Moons]SNES Mega Man & Bass (JPN) "Forte" by Gigafrost in 34:31.05 (2006-03-09)
Added [Tier: Moons][Notable improvement]SNES Mega Man & Bass (JPN) "Mega Man" by sparky in 27:21.47 (2011-02-19)
- obsoletes [Tier: Moons]SNES Mega Man & Bass (JPN) "Rockman" by sparky in 28:03.12 (2010-12-10)
Added [Tier: Stars][Notable improvement]GBA Wario Land 4 (USA/Europe) by andymac in 40:04.88 (2011-02-16)
- obsoletes [Tier: Moons]GBA Wario Land 4 (USA) by SuperHappy in 1:02:35.57 (2006-12-25)
- - obsoletes [Tier: Vault]GBA Wario Land 4 (USA) by JuanValdez in 1:02:21.45 (2006-03-18)
Added [Tier: Stars]DS Brain Age (USA) by Ryuto in 06:33.66 (2011-02-10)
- obsoletes [Tier: Stars]DS Brain Age (USA) by Ryuto in 04:08.1 (2010-07-09)
Added [Tier: Moons][Console-verified]NES Super Mario Bros. 2 (USA PRG0) "warps" by Aglar & Andrewg in 07:41.16 (2011-01-21)
- obsoletes [Tier: Moons][Console-verified]NES Super Mario Bros. 2 (USA PRG0) by adelikat & Cardboard in 07:52.67 (2007-11-25)
- - obsoletes [Tier: Stars][Console-verified]NES Super Mario Bros. 2 (USA,PRG0) by DonamerDragon in 07:53.32 (2006-03-23)
- - - obsoletes [Tier: Stars][Console-verified]NES Super Mario Bros. 2 (USA,PRG0) by Phil in 07:53.63 (2005-08-28)
- - - - obsoletes [Tier: Stars][Console-verified]NES Super Mario Bros. 2 (USA,PRG0) by Sleepz in 07:54.23 (2005-03-17)
- - - - - obsoletes [Tier: Stars][Console-verified]NES Super Mario Bros. 2 (USA,PRG0) by Genisto in 08:14.23 (2004-11-09)
- - - - - - obsoletes [Tier: Stars]NES Super Mario Bros. 2 (USA,PRG0) by Genisto in 08:31.3 (2004-06-25)
- - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 2 (USA,PRG0) by Sleepz in 08:43.45 (2004-03-31)
- - - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 2 (USA,PRG0) by Bisqwit in 09:18.6 (2004-03-01)
- - - - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 2 (USA,PRG0) by Bisqwit in 10:05.6 (2004-02-29)
- - - - - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 2 (USA PRG0) by Bisqwit in 10:12.95 (2004-02-03)
- - - - - - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 2 (USA,PRG0) by Bisqwit in 10:48.15 (2004-02-02)
- - - - - - - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 2 (USA,PRG0) by Bisqwit in 11:15.75 (2004-01-01)
- - - - - - - - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 2 (USA,PRG0) "Luigi only" by Bisqwit in 11:36.25 (2004-01-01)
Added [Tier: Moons][Notable improvement][Console-verified]NES Super Mario Bros. (JPN/USA PRG0) "warps" by HappyLee in 04:57.31 (2011-01-06)
- obsoletes [Tier: Moons]NES Super Mario Bros. (JPN/USA PRG0) by klmz in 04:57.33 (2009-08-07)
- - obsoletes [Tier: Moons]NES Super Mario Bros. (JPN/USA) by klmz in 04:58.18 (2008-03-19)
- - - obsoletes [Tier: Moons]NES Super Mario Bros. (Japan/USA PRG0) by klmz in 04:58.53 (2007-12-14)
- - - - obsoletes [Tier: Moons]NES Super Mario Bros. (USA,PRG0) by Pom in 04:59.93 (2005-07-07)
- - - - - obsoletes [Tier: Stars]NES Super Mario Bros. (PRG0) by Pom in 04:59.6 (2004-12-16)
- - - - - - obsoletes [Tier: Stars]NES Super Mario Bros. (PRG0) by Phil & Genisto in 04:59.92 (2004-11-26)
- - - - - - - obsoletes [Tier: Stars]NES Super Mario Bros. (PRG0) by Mana. in 05:01.27 (2004-11-23)
- - - - - - - - obsoletes [Tier: Stars]NES Super Mario Bros. (PRG0) by Michael F in 05:03.73 (2004-04-20)
- - - - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. (PRG0) by Michael F in 05:05.9 (2004-04-21)
- - - - - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. (PRG0) by Ryosuke in 05:07.63 (2004-04-20)
- - - - - - - - - - - obsoletes [Tier: Vault]NES Super Mario Bros. (PRG0) by Michael F in 05:07.95 (2004-01-30)
- - - - - - - - - - - - obsoletes [Tier: Vault]NES Super Mario Bros. (PRG0) by Michael F in 05:08.5 (2004-01-28)
- - - - - - - - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. (PRG0) by Bisqwit in 05:13.05 (2004-01-14)
- - - - - - - - - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. (PRG0) by Bisqwit in 05:15.6 (2003-12-30)
- - - - - - - - - - - - - - - obsoletes [Tier: Moons]NES Super Mario Bros. (PRG0) by Bisqwit in 05:15.65 (2003-12-06)
Added [Tier: Stars][Notable improvement]NES Mega Man (JPN) by Shinryuu & FinalFighter in 12:23.34 (2010-12-01)
- obsoletes [Tier: Moons]NES Mega Man (JPN/USA) by Deign in 15:29.27 (2008-04-29)
- - obsoletes [Tier: Stars]NES Mega Man (JPN/USA) by Bisqwit & Finalfighter in 15:38.07 (2006-12-06)
- - - obsoletes [Tier: Stars]NES Mega Man (JPN/USA) by Bisqwit & AngerFist in 15:48.33 (2006-11-12)
- - - - obsoletes [Tier: Stars]NES Mega Man (USA) by Bisqwit & AngerFist in 16:09.82 (2006-03-29)
- - - - - obsoletes [Tier: Moons]NES Mega Man (JPN) by Bisqwit in 16:57.93 (2005-10-02)
- - - - - - obsoletes [Tier: Stars]NES Mega Man (JPN) by Bisqwit in 18:21.03 (2004-07-06)
- - - - - - - obsoletes [Tier: Moons]NES Mega Man (JPN) by Morimoto in 21:52.1 (2003-04-27)
Added [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) "warp glitch" by klmz in 06:14.48 (2010-11-25)
- obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) by klmz in 06:46.2 (2008-06-18)
- - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) by zggzdydp in 12:06.73 (2007-12-15)
- - - obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) by pirate_sephiroth in 12:17.5 (2006-10-09)
Added [Tier: Moons][Notable improvement][Console-verified]GBA Sonic Advance (USA) by Mukki in 10:46.52 (2010-11-02)
- obsoletes [Tier: Moons]GBA Sonic Advance (USA) by nitsuja in 11:17.47 (2006-07-30)
Added [Tier: Moons]SNES Ultimate Mortal Kombat 3 (USA) "Tournament Mode" by SDR in 03:55.5 (2010-10-21)
Added [Tier: Stars][Recommended for newcomers][Console-verified]NES Mega Man 2 (JPN) by aglasscage, FinalFighter, pirohiko, & Shinryuu in 23:48.51 (2010-10-18)
- obsoletes [Tier: Stars]NES Mega Man 2 (JPN) by Shinryuu, pirohiko & FinalFighter in 23:54.75 (2009-08-22)
- - obsoletes [Tier: Stars]NES Mega Man 2 (JPN) by Shinryuu, TaoTao, pirohiko, FinalFighter in 24:33.5 (2009-01-13)
- - - obsoletes [Tier: Stars]NES Mega Man 2 (JPN) by Shinryuu in 25:01.72 (2006-12-18)
- - - - obsoletes [Tier: Moons][Notable improvement]NES Mega Man 2 (JPN) by Shinryuu & Bisqwit in 25:10.0 (2006-08-30)
- - - - - obsoletes [Tier: Moons]NES Mega Man 2 (JPN) by Morimoto & FinalFighter in 25:34.65 (2005-03-08)
- - - - - - obsoletes [Tier: Stars]NES Mega Man 2 (JPN) by Morimoto in 28:24.65 (2003-07-08)
Added [Tier: Stars]Arcade The Simpsons (any) by adelikat & DarkKobold in 13:37.73 (2010-09-01)
Added [Tier: Moons][Console-verified]NES Tetris (USA) "fastest 999999" by Acmlm in 03:11.78 (2010-08-09)
- obsoletes [Tier: Moons][Console-verified]NES Tetris (USA) "fastest 999999" by Baxter in 03:29.67 (2007-07-23)
- - obsoletes [Tier: Moons][Console-verified]NES Tetris (USA) "fastest 999999" by Acmlm in 03:41.9 (2005-08-28)
- - - obsoletes [Tier: Moons][Console-verified]NES Tetris (USA) "fastest 999999" by Nico Cannino in 03:56.42 (2005-07-31)
- - - - obsoletes [Tier: Moons][Console-verified]NES Tetris (USA) "fastest 999999" by Acmlm in 04:06.07 (2004-11-19)
Added [Tier: Stars][Recommended for newcomers][Console-verified]NES Super Mario Bros. 3 (USA PRG0) "warps" by Lord Tom, Mitjitsu, Tompa in 10:25.6 (2010-08-04)
- obsoletes [Tier: Stars][Console-verified]NES Super Mario Bros. 3 (JPN/USA PRG0) by Lord Tom & Mitjitsu in 10:26.42 (2009-05-11)
- - obsoletes [Tier: Stars][Console-verified]NES Super Mario Bros. 3 (USA PRG0) by adelikat,Deign,Cardboard&JXQ in 10:29.05 (2008-02-17)
- - - obsoletes [Tier: Stars]NES Super Mario Bros. 3 (USA PRG1) by Genisto in 10:34.55 (2005-05-18)
- - - - obsoletes [Tier: Stars]NES Super Mario Bros. 3 (JPN) by Genisto in 10:53.52 (2004-03-29)
- - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (JPN) by Michael F in 10:58.92 (2004-02-12)
- - - - - obsoletes [Tier: Moons]NES Super Mario Bros. 3 (JPN v1.1) by Morimoto in 11:03.95 (2003-11-20)
Added [Tier: Stars][Recommended for newcomers]NES Gimmick! (JPN) "100%" by Aglar & Hotarubi in 07:44.45 (2010-06-12)
- obsoletes [Tier: Moons]NES Gimmick! (JPN) "100%" by Sami in 09:59.63 (2006-08-18)
- - obsoletes [Tier: Moons]NES Gimmick! (JPN) "100%" by Sami in 10:56.32 (2005-11-27)
Added [Tier: Stars][Console-verified]NES Tetris (USA) "playaround" by Baxter in 02:17.36 (2010-04-09)
Added [Tier: Stars]PSX Mega Man 8 (USA) by FractalFusion in 47:06.23 (2010-04-04)
Added [Tier: Stars]Genesis Golden Axe (JPN/USA,r1) by Mukki in 07:01.95 (2010-03-21)
- obsoletes [Tier: Stars]Genesis Golden Axe (JPN/USA r1) by trazz in 07:08.38 (2006-06-03)
- - obsoletes [Tier: Moons]Genesis Golden Axe (JPN/USA r1) by trazz in 07:30.65 (2006-04-30)
- - - obsoletes [Tier: Moons]Genesis Golden Axe (JPN/USA r1) by Neofix in 08:30.48 (2006-03-20)
- - - - obsoletes [Tier: Moons]Genesis Golden Axe (JPN/USA r1) by CherryMay in 11:09.87 (2004-07-20)
Added [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) by Kriole in 20:58.62 (2010-03-03)
- obsoletes [Tier: Moons]GBA Castlevania: Aria of Sorrow (USA) by Atma in 27:45.57 (2006-01-11)
Added [Tier: Stars]GBC The Legend of Zelda: Link's Awakening DX (USA v1.0) by Swordless Link in 1:00:02.68 (2010-02-15)
- obsoletes [Tier: Moons]GBC The Legend of Zelda: Link's Awakening DX (USA) "no warp glitch" by Chef Stef in 1:09:49.93 (2007-05-19)
- - obsoletes [Tier: Moons]GBC The Legend of Zelda: Link's Awakening DX (USA/Europe v1.0) "no warp glitch" by Chef Stef in 1:14:25.65 (2006-09-13)
Added [Tier: Stars][Recommended for newcomers]SNES International Superstar Soccer Deluxe (USA) by Marcokarty in 15:24.38 (2010-01-05)
Added [Tier: Moons]Genesis Sonic 3 & Knuckles (World) "Sonic 100%" by marzojr in 55:48.8 (2009-11-09)
Added [Tier: Stars][Has commentary]NES Excitebike (JPN/USA) by Lord Tom in 05:29.44 (2009-08-31)
- obsoletes [Tier: Stars]NES Excitebike (JPN/USA) by JXQ in 05:31.37 (2008-02-25)
- - obsoletes [Tier: Stars]NES Excitebike (JPN/USA) by Luke in 05:35.38 (2006-03-31)
- - - obsoletes [Tier: Stars]NES Excitebike (JPN/USA) by foda in 05:57.93 (2005-02-13)
- - - - obsoletes [Tier: Stars]NES Excitebike (JPN/USA) "first track" by foda in 00:53.97 (2005-02-01)
- - - - - obsoletes [Tier: Stars]NES Excitebike (JPN/USA/PC10) "first track" by Luke in 00:56.2 (2004-10-09)
- - - - - - obsoletes [Tier: Moons]NES Excitebike (JPN/USA) "first track" by Player1 in 00:56.7 (2004-05-02)
Added [Tier: Stars][Notable improvement]SNES EarthBound (USA) by pirohiko in 1:10:00.95 (2009-06-13)
- obsoletes [Tier: Moons][Has commentary]SNES EarthBound (USA) "no save corruption" by Halamantariel & Nitrodon in 3:26:09.18 (2006-07-23)
Added [Tier: Stars]SNES The Legend of Zelda: A Link to the Past (USA) by Tompa in 1:16:11.05 (2009-04-06)
- obsoletes [Tier: Moons]SNES The Legend of Zelda: A Link to the Past (USA) by flagitious in 1:20:16.13 (2005-04-24)
Added [Tier: Stars]GBA Ninja Five-O (USA) by Cardboard in 16:35.62 (2009-02-10)
- obsoletes [Tier: Moons]GBA Ninja Five-O (USA) by nitsuja in 18:06.9 (2005-10-01)
- - obsoletes [Tier: Moons]GBA Ninja Five-O (USA) by KaitouKid in 22:19.77 (2005-07-16)
Added [Tier: Stars][Recommended for newcomers]SNES Family Feud (USA) by Heisanevilgenius in 06:46.28 (2009-01-26)
Added [Tier: Stars]GBA Prince of Persia: The Sands of Time (USA) by theenglishman in 36:17.73 (2008-11-03)
- obsoletes [Tier: Moons]GBA Prince of Persia: The Sands of Time (USA) by theenglishman in 42:15.0 (2008-01-22)
Added [Tier: Moons][Console-verified]NES The Legend of Zelda (USA PRG0) "2nd quest" by Baxter & Morrison in 24:59.83 (2008-10-16)
- obsoletes [Tier: Moons]NES The Legend of Zelda (USA,PRG0) "2nd quest" by Sleepz in 29:15.9 (2004-05-13)
Added [Tier: Vault]NES Arkanoid (USA) "warp glitch" by Baxter in 04:26.72 (2007-11-02)
- obsoletes [Tier: Vault]NES Arkanoid (USA) by Baxter in 04:32.12 (2007-01-04)
Added [Tier: Moons][Console-verified]NES Super Mario Bros. 2 (USA) "princess only" by adelikat in 08:29.57 (2007-10-06)
- obsoletes [Tier: Moons][Console-verified]NES Super Mario Bros. 2 (USA PRG0) "princess only" by laughing_gas in 08:43.23 (2007-09-20)
- - obsoletes [Tier: Moons]NES Super Mario Bros. 2 (USA,PRG0) "princess only" by Genisto in 09:07.3 (2004-03-23)
Added [Tier: Stars]NES Arkanoid (USA) by Baxter in 12:26.8 (2007-09-20)
- obsoletes [Tier: Stars]NES Arkanoid (USA) "no warp glitch" by Genisto in 16:30.47 (2004-04-20)
Added [Tier: Stars][Console-verified]NES Darkwing Duck (USA) by AnS & Randil in 10:59.5 (2007-08-24)
- obsoletes [Tier: Moons]NES Darkwing Duck (USA) by Walker Boh in 11:35.15 (2004-08-27)
- - obsoletes [Tier: Moons]NES Darkwing Duck (USA) by Walker Boh in 12:32.87 (2004-05-29)
- - - obsoletes [Tier: Moons]NES Darkwing Duck (USA) by Walker Boh in 13:26.95 (2004-05-05)
Added [Tier: Moons][Console-verified]NES Tetris (USA) "Mode B" by Baxter in 00:38.85 (2007-07-23)
- obsoletes [Tier: Vault][Console-verified]NES Tetris (USA) "Mode B" by Chef Stef in 00:50.53 (2007-07-19)
Added [Tier: Stars]NES Castlevania (USA PRG1) by Phil. Côté & Morrison in 11:20.5 (2007-06-26)
- obsoletes [Tier: Stars]NES Castlevania (USA PRG1) by Morrison in 11:34.12 (2006-10-09)
- - obsoletes [Tier: Stars]NES Castlevania (Konami Classic) by Phil in 11:41.17 (2006-04-11)
- - - obsoletes [Tier: Moons]NES Castlevania (USA PRG1) by Phil & Genisto in 11:43.13 (2004-04-27)
- - - - obsoletes [Tier: Moons]NES Castlevania (USA PRG1) by Bisqwit in 12:09.22 (2004-04-03)
- - - - - obsoletes [Tier: Moons]NES Castlevania (USA PRG1) by Bisqwit in 12:23.1 (2004-02-28)
- - - - - - obsoletes [Tier: Moons]NES Castlevania (USA PRG1) by Bisqwit in 12:41.25 (2004-01-15)
- - - - - - - obsoletes [Tier: Moons]NES Castlevania (USA PRG1) by Bisqwit in 13:15.55 (2004-01-10)
Added [Tier: Stars]NES Super C (USA) "2 players" by Baxter & adelikat in 12:20.02 (2007-04-11)
- obsoletes [Tier: Moons]NES Super C (USA) by Genisto in 12:39.42 (2004-06-27)
- - obsoletes [Tier: Moons]NES Super C (USA) by Genisto in 13:18.35 (2004-03-12)
Added [Tier: Stars]NES Ninja Gaiden II: The Dark Sword of Chaos (USA) by Scumtron in 09:14.32 (2007-04-09)
- obsoletes [Tier: Moons]NES Ninja Gaiden II: The Dark Sword of Chaos (USA) by Scumtron in 09:18.27 (2006-07-31)
- - obsoletes [Tier: Moons]NES Ninja Gaiden II: The Dark Sword of Chaos (USA) by Josh the FunkDOC in 09:29.98 (2004-12-18)
- - - obsoletes [Tier: Moons]NES Ninja Gaiden II: The Dark Sword of Chaos (USA) by stx-vile in 10:33.93 (2004-03-09)
Added [Tier: Stars]SNES Biker Mice From Mars (USA) by Baxter in 05:12.62 (2007-02-24)
Added [Tier: Moons]Genesis Sonic 3 & Knuckles (World) "Knuckles 100%" by Upthorn in 45:28.6 (2007-01-26)
Added [Tier: Stars][Recommended for newcomers][Notable improvement][Console-verified]NES Gradius (JPN) by adelikat in 10:52.35 (2006-11-02)
- obsoletes [Tier: Stars]NES Gradius (JPN) by Morimoto in 14:12.0 (2003-05-06)
Added [Tier: Moons]SNES Umihara Kawase (JPN) by flagitious in 01:46.42 (2006-10-01)
- obsoletes [Tier: Stars]SNES Umihara Kawase (JPN) by flagitious in 01:53.23 (2006-04-02)
- - obsoletes [Tier: Stars]SNES Umihara Kawase (JPN) by Blechy in 01:58.58 (2005-01-08)
- - - obsoletes [Tier: Moons]SNES Umihara Kawase (JPN) by BobWhoops in 02:03.03 (2004-08-12)
- - - - obsoletes [Tier: Moons]SNES Umihara Kawase (JPN) by Blechy in 02:05.32 (2004-07-22)
- - - - - obsoletes [Tier: Moons]SNES Umihara Kawase (JPN) by Blechy in 02:33.88 (2004-07-16)
Added [Tier: Moons]NES Battletoads (USA) "warpless, 2 players" by foda in 24:57.47 (2005-06-07)

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