Mugg
About this page
Hi there. This page used to be dedicated to keeping track of my projects, now it serves as a page for documenting game-breaking skips that were found or theorized. Other than this, this page might sooner or later be a deletion candidate.
Unsuccessful game-breaking skips
This section is about documenting theories about game-breaking glitches. If any of the following glitches are found it would allow for a (glitched) TAS or a significant improvement in a speedrun. Please let me know if you have any useful information.
| Game | Skip | Info |
| Super Mario Sunshine | Get the glassed shine in Gelato Beach early | Doing this, you can gain access to Shadow Mario in Gelato Beach episode 7 earlier which saves several minutes. Currently it only works with the Japanese-only Yoshi ceiling glitch. Fruit clips had no success whatsoever, you can only glitch through the desk or into the ground partially which is not helpful. LancexExWx (forum)/LancexTxWx (youtube) claimed to have clipped into the glass which turned out to be a misunderstanding. Therefore this trick remains undiscovered and is assumed to be impossible for now. |
| Kirby & The Amazing Mirror | Open the mirror portal early | The author of this video claims that he randomly opened the portal while playing, without having collected all of the mirror pieces. However, nobody could replicate it and due to the author's (bad) explanations it makes the impression the trick isn't legit. |
| Wario Land 2 | Trigger the credits | By using the walljump glitch you can gain access to the out of bounds area which allows you to glitch things up more or less. However, I didn't have luck at this at all... (and I tried most of the available ROMs which includes GBC J, GBC U, SGB U) |
| Luigi's Mansion | Final boss early | Using this glitch, you can walk through 2F's rooms while 1F's rooms are loaded. You are limited in your ways of falling through the ground and so far this trick can only be used to complete 3 rooms of the second area up until you release the boos. After the release, you are forced to go back to the lab and you can't enter area 2 without the pink key. With this glitch, you can be inside of the fridge and the shelf next to it, but those don't push you out of bounds again. This glitch is to our current knowledge completely useless. |
| Super Mario Land 2 | Trigger the credits with the pause glitch | There is a glitch in the game that when you pause a lot during lag frames, the game glitches up. It would randomly crash, freeze, produce blocks (solid or breakable) or show a flipped coin animation right above Mario's head, destroy a block above Mario's head, or glitch up in a special manner. The latter is interesting because of the possibility to trigger the credits earlier than the current glitched TAS for this game, by triggering the routine that starts the credits somehow, or by writing to address A2D5, dying, re-entering the level. I already succeeded in writing to a part of the game's memory here (more specificially, part of the SRAM and part of the level memory was written to). This glitch has a very low success rate, comparable to Rockman 1's "finish level early" glitches, and many hours of testing didn't have any success. More videos: (1) (2). |
| Zelda: The Wind Waker | Barrier skip | If this glitch gets found and can be done with no late items, you can probably finish the game in under 1 hour. There are many theories that came close to bypassing the barrier, but at the moment barrier skip is not possible with our current knowledge. |
Successful game-breaking skips
I found or contributed to the following game-breaking skips.
| Earthbound | "check area" glitch | This glitch was originally found by someone else, by checking a corner in the Threed circus tent, which would occasionally bring up glitched text and have funny effects. Because I'm always on the search for large time-saving glitches to use in a TAS, and because I read a youtube comment that claimed to have triggered the game's debug menu, I began to investigate it further. Pirohiko and I eventually, after I put countless hours into testing, managed to finish the game in 9 minutes. |
| Daffy Duck: The Marvin Missions (SGB) | glitched route | Back when mmbossman and later Scepheo contacted me to collaborate on a TAS for this game, I had a chain of discoveries, including a glitch that would let you go out of bounds and finish levels early. I later found a glitched route that only works on the Super Game Boy version and that's how I finished the game in 2 minutes. |
| Wario Land 2 | Finish levels early | While I didn't find the wall glitch that would lead up to entering out of bounds sections (jlun2 did), we investigated and collaborated on the TAS together. It's only a shame this trick doesn't work very well on the GBC version... |
| Super Mario Land 2 | Credits glitch | A significant discovery for this game. By altering the memory address 0xA2D5, and re-entering the level, the game mysteriously runs the staff credits. Altering the memory address is done by going out of bounds of the level (level data: C000~DFFF) and digging through the large part that looks like a glitch world (ROM data: 0000~8FFF and WRAM: 9000~9FFF). Then you end up in the SRAM area (A000~BFFF), a part of memory that handles many of the game's mechanisms, timers, counters, effects etc. and you only need to break the block that is represented by the aforementioned address, 0xA2D5. I found this by randomly breaking a ton of blocks and checking how the game reacts to it. |
| Kirby's Adventure | Credits glitch | I came across this video many years ago and deemed the glitch shown in it to be an emulation error. But later I tested it again in FCEUX and it worked, although the glitch ceases to take you to the credits if the game was running for a too long time. In other words, the glitch has to be done soon after turning on the game, which is why my TAS which completes the game in 5 minutes had to reset the game halfway through). The glitch works by having Kirby turn into his stone form while underwater. This can be done easily in 6-1 and 6-3(?, the ship level, underneath the bonkers fight); the TAS enters a water tile from the right side and turns into stone while also having entered said water tile. The glitch also sometimes warps you to other levels. |
Finished TASes
See
here for a list of all the submissions I worked on.
Youtube videos
My Youtube channel can be found
here.
Subpages