Nitsuja
My username here is "nitsuja".
Published runs I've made:
view the list here
(I hope others will obsolete these runs; I'm not really for ownership of a run by the player that recorded it, and I'd like to see what new tricks can be added.)
Runs I would like to do eventually or see somebody else do:
- Elevator Action - Old & New (GBA) - New - I'm a few levels in, and starting to wonder if maybe I shouldn't have chosen the fastest-moving character, because she has less health to use on shortcuts
- Pocky & Rocky (SNES) - 2 player, hard mode, no hits taken from enemies - not as easy as it seems. I found that powerups don't actually increase the damage you do, but they have smaller advantages. Both players can slide tackle each other on the same frame to spin quickly or through tough parts of stages, this uses health but I won't count it as taking damage.
- Super Bomberman 2 (SNES) - v3 - I found at least one major time-saver (using bombs to boost movement) not used in v2, but I'm stuck on luck manipulating 1-2
- Terranigma (SNES) - any% - Will be fun to optimize but I might go crazy trying to minimize time spent leveling up
- Equinox (SNES) - Currently stalled from lack of interest (of me and of others) and realizing I'll have to go back and get a spell I skipped.
- Metal Combat-Falcon's Revenge (SNES) - hard mode, falcon - Most enemies can be killed much faster than probably anybody would guess
- Yoshi's Safari (SNES) - 100% kills and coins with the expert mode code on, and set to 2-player for more optimal movement
- Popful Mail (Sega CD) - Using the Boomerang for Mail instead of the Electro Cane because it's faster in many ways in a TAS, and juggling boomerangs in boss fights should be quite difficult and impressive-looking. Also, frame-precise character switching abuse (run, switch, jump, switch, fly) allows skipping at least one series of rooms in the mines and possibly more.
- Sonic 1 Megamix (Sega CD) - Though it's a ROM hack of Sonic 1, it's closer to being a whole new game constructed from similar code than it is to what is normally meant by "ROM hack". From a technical standpoint I'd say it's even more impressive than any of the Super Demo World games, not only changing and adding new gameplay mechanics (and characters and levels and music) but also heavily optimizing the game engine itself and then getting it to run on a new platform (Sega CD) on top of that. Anyway it's a great game for TASing in basically every way. Probably warrants multiples TASes.
- Sonic Rush (NDS)
- Kirby's Canvas Curse (NDS)
- Yoshi's Island DS (NDS)
Other runs I would like to see:
- Secret of Mana (SNES) - 3 player
- The World Ends With You (NDS)
- River City Ransom EX (GBA) - 1p on Crazy difficulty with +2 speed
- The Legend of Zelda: The Minish Cap (GBA) - the long version, if there ends up being a ALttP-style glitch run possible
- Final Fantasy Tactics Advance (GBA) - With so many options, there must be some way to beat the game quickly. Criticals and misses can be manipulated quite handily. Should attempt to fight no unnecessary battles, I think it'd be faster (if it's possible). (Whoever does this had better not forget to change the brightness to TV Mode!)
- Donkey Kong (SGB)
- Kingdom Hearts: Chain of Memories (GBA)
- Star Fox 64 (N64) - some high-score-oriented goal
- Metal Slug Advanced (GBA)
- Batman 2 (NES)
- Riviera - The Promised Land (GBA) - might be better for TASing than it seems; the text and between-battle stuff is all very fast, although it may be difficult to plan for combat.
And if/when it becomes possible:
- Super Mario Galaxy (Wii)
- The Legend of Zelda: Twilight Princess (GCN)
Emulator plans:
Nitsuja last edited by
nitsuja on 2010-04-18 18:14:28
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