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RAM Addresses

Super Metroid RAM Addresses

  • 7E05E5: Random Number Generator
  • 7E079B: Room ID
  • 7E079F: Area ID
  • 7E090F: Camera's Horizontal Sub-Position.
  • 7E0911: Camera's Horizontal Position
  • 7E0913: Camera's Vertical Sub-Position.
  • 7E0915: Camera's Vertical Position
  • 7E0945: Escape Timer
  • 7E09A2: Item Activation Status
  • 7E09A4: Item Status
  • 7E09A6: Beam Activation Status
  • 7E09A7: Charge Beam Activation Status
  • 7E09A8: Beam Status
  • 7E09A9: Charge Beam Status
  • 7E09AA: Button Configuration Up
  • 7E09AC: Button Configuration Down
  • 7E09AE: Button Configuration Left
  • 7E09B0: Button Configuration Right
  • 7E09B2: Button Configuration Shoot
  • 7E09B4: Button Configuration Jump
  • 7E09B6: Button Configuration Run
  • 7E09B8: Button Configuration Item Cancel
  • 7E09BA: Button Configuration Switch Item
  • 7E09BC: Button Configuration Aim Up
  • 7E09BE: Button Configuration Aim Down
  • 7E09C0: Reserve Tank Switch
  • 7E09C2: Health Status
  • 7E09C4: Health Capacity
  • 7E09C6: Missile Status
  • 7E09C8: Missile Capacity
  • 7E09CA: Super Missile Status
  • 7E09CC: Super Missile Capacity
  • 7E09CE: Power Bomb Status
  • 7E09D0: Power Bomb Capacity
  • 7E09D2: Status Bar Status
  • 7E09D4: Reserve Capacity
  • 7E09D6: Reserve Status
  • 7E09DA: In-Game Timer
  • 7E0A50: Damage Taken
  • 7E0A68: Shinespark Timer
  • 7E0A6A: Low Health Beep
  • 7E0A76: Hyper Beam Status
  • 7E0AF6: Horizontal Positioning
  • 7E0AF8: Horizontal Sub-Positioning
  • 7E0AFA: Vertical positioning
  • 7E0AFC: Sub-Vertical Positioning
  • 7E0AFE: Horizontal Hitbox
  • 7E0B00: Vertical Hitbox
  • 7E0B10: Previous Horizontal Positioning
  • 7E0B12: Previous Horizontal Sub-Positioning
  • 7E0B14: Previous Vertical Positioning
  • 7E0B16: Previous Vertical Sub-Positioning
  • 7E0B2C: Vertical Sub-Speed
  • 7E0B2E: Vertical Speed
  • 7E0B32: Vertical Sub-Acceleration
  • 7E0B34: Vertical Acceleration
  • 7E0B3E: Speed Boost Counter
  • 7E0B42: Horizontal Speed
  • 7E0B44: Horizontal Sub-Speed
  • 7E0B46: Horizontal Momentum
  • 7E0B48: Horizontal Sub-Momentum
  • 7E0B4C: Momentum Subtraction Multiplier
  • 7E0B56: Next Moved Sub-Horizontal Positioning
  • 7E0B58: Next Moved Horizontal Positioning
  • 7E0B5A: Next Moved Sub-Vertical Positioning
  • 7E0B5C: Next Moved Vertical Positioning
  • 7E0B64/B66/B68/B6A/B6C: Projectile Horizontal Positioning
  • 7E0B6E/B70/B72/B74/B76: Bomb Horizontal Positioning
  • 7E0B78/B7A/B7C/B7E/B80: Projectile Vertical Positioning
  • 7E0B82/B84/B86/B88/B8A: Bomb Vertical Positioning
  • 7E0BB4/BB6/BB8/BBA/BBC: Projectile Horizontal Hitbox
  • 7E0BC8/BCA/BCC/BCE/BD0: Projectile Vertical Hitbox
  • 7E0BDC/BDE/BE0/BE2/BE4: Projectile Horizontal Speed
  • 7E0BE6/BE8/BEA/BEC/BEE: Bomb Horizontal Speed
  • 7E0BF0/BF2/BF4/BF6/BF8: Projectile Vertical Speed
  • 7E0BFA/BFC/BFE/C00/C02: Bomb Vertical Speed
  • 7E0C04/C06/C08/C0A/C0C: Projectile Accelerating Direction
  • 7E0C18/C1A/C1C/C1E/C20: Projectile Type
  • 7E0C22/C24/C26/C28/C2A: Bomb Type
  • 7E0C2C/C2E/C30/C32/C34: Projectile Damage
  • 7E0C36/C38/C3A/C3C/C3E: Bomb Damage
  • 7E0C86/C88/C8A/C8C/C8E: Bomb Timer
  • 7E0CCC: Cooldown Timer
  • 7E0CD0: Charge Beam Counter
  • 7E0CE2: Power Bomb Explosion Horizontal Positioning
  • 7E0CE4: Power Bomb Explosion Vertical Positioning
  • 7E0DAA: Left Moved Horizontal Positioning
  • 7E0DAC: Left Moved Horizontal Sub-Positioning
  • 7E0DAE: Right Moved Horizontal Positioning
  • 7E0DB0: Right Moved Horizontal Sub-Positioning
  • 7E0DB2: Up Moved Horizontal Positioning
  • 7E0DB4: Up Moved Horizontal Sub-Positioning
  • 7E0DB6: Down Moved Horizontal Positioning
  • 7E0DB8: Down Moved Horizontal Sub-Positioning
  • 7E0DEC: Draygon Button Counter
  • 7E0F78/0FB8/0FF8/1038/1078/10B8/10F8/1138/1178/11B8/11F8/1238/1278/12B8/12F8/1338/1378/13B8/13F8/1438/1478/14B8/14F8/1538/1578/15B8/15F8/1638/1678/16B8/16F8/1738: Enemy ID
  • 7E0F7A/0FBA/0FFA/103A/107A/10BA/10FA/113A/117A/11BA/11FA/123A/127A/12BA/12FA/133A/137A/13BA/13FA/143A/147A/14BA/14FA/153A/157A/15BA/15FA/163A/167A/16BA/16FA/173A: Enemy Horizontal Positioning
  • 7E0F7C/0FBC/0FFC/103C/107C/10BC/10FC/113C/117C/11BC/11FC/123C/127C/12BC/12FC/133C/137C/13BC/13FC/143C/147C/14BC/14FC/153C/157C/15BC/15FC/163C/167C/16BC/16FC/173C: Enemy Horizontal Sub-Positioning
  • 7E0F7E/0FBE/0FFE/103E/107E/10BE/10FE/113E/117E/11BE/11FE/123E/127E/12BE/12FE/133E/137E/13BE/13FE/143E/147E/14BE/14FE/153E/157E/15BE/15FE/163E/167E/16BE/16FE/173E: Enemy Vertical Positioning
  • 7E0F80/0FC0/1000/1040/1080/10C0/1100/1140/1180/11C0/1200/1240/1280/12C0/1300/1340/1380/13C0/1400/1440/1480/14C0/1500/1540/1580/15C0/1600/1640/1680/16C0/1700/1740: Enemy Vertical Sub-Positioning
  • 7E0F82/0FC2/1002/1042/1082/10C2/1102/1142/1182/11C2/1202/1242/1282/12C2/1302/1342/1382/13C2/1402/1442/1482/14C2/1502/1542/1582/15C2/1602/1642/1682/16C2/1702/1742: Enemy Projectile Horizontal Hitbox
  • 7E0F84/0FC4/1004/1044/1084/10C4/1104/1144/1184/11C4/1204/1244/1284/12C4/1304/1344/1384/13C4/1404/1444/1484/14C4/1504/1544/1584/15C4/1604/1644/1684/16C4/1704/1744: Enemy Projectile Vertical Hitbox
  • 7E0F8C/0FCC/100C/104C/108C/10CC/110C/114C/118C/11CC/120C/124C/128C/12CC/130C/134C/138C/13CC/140C/144C/148C/14CC/150C/154C/158C/15CC/160C/164C/168C/16CC/170C/174C: Enemy Health Status
  • 7E0F9E/0FDE/101E/105E/109E/10DE/111E/115E/119E/11DE/121E/125E/129E/12DE/131E/135E/139E/13DE/141E/145E/149E/14DE/151E/155E/159E/15DE/161E/165E/169E/16DE/171E/175E: Enemy Freeze Timer
  • 7E189A: Target Horizontal Positioning
  • 7E189C: Target Horizontal Sub-Positioning
  • 7E189E: Target Vertical Positioning
  • 7E18A0: Target Vertical Sub-Positioning
  • 7E18A8: Invincibility Timer
  • 7E18AA: Knock-Back Timer
  • 7E1B7D: Intro Mother Brain Hit Counter
  • 7ED820-7ED82F: Event Status
  • 7ED870-7ED88F: Item Event Status
  • 7ED8B0-7ED8CF: Door Status
  • 7F0002-7F6401: Room Tilemap
  • 7F6402-7F9601: Room BTS map
  • 7F9602-7FFA01: Room Background Tilemap

Metroid Zero Mission RAM Addresses

  • 0x0203809D: Slot A Area ID
  • 0x0203809E: Slot A Room ID
  • 0x0203809F: Slot A Door ID
  • 0x020392BD: Slot B Area ID
  • 0x020392BE: Slot B Room ID
  • 0x020392BF: Slot B Door ID
  • 0x0203A4DE: Slot C Area ID
  • 0x0203A4DE: Slot C Room ID
  • 0x0203A4DF: Slot C Door ID
  • 0x0203B6FD: Slot A Door ID Back-Up
  • 0x0203B6FE: Slot A Door ID Back-Up
  • 0x0203B6FF: Slot A Door ID Back-Up
  • 0x0203C91D: Slot B Door ID Back-Up
  • 0x0203C91E: Slot B Door ID Back-Up
  • 0x0203C91F: Slot B Door ID Back-Up
  • 0x0203DB3D: Slot C Door ID Back-Up
  • 0x0203DB3E: Slot C Door ID Back-Up
  • 0x0203DB3F: Slot C Door ID Back-Up
  • 0x03000002: Frame Counter
  • 0x03000004: Mono To Stereo Switch
  • 0x03000014: Gallery
  • 0x03000016: Metroid Fusion Gallery
  • 0x03000018: Sound Test + Original Metroid
  • 0x03000020: Translation Switch
  • 0x03000024: Completed Game Map Switch
  • 0x0300002C: Difficulty Switch
  • 0x0300002D: Mothership Doors Switch
  • 0x0300002E: Time Attack Switch
  • 0x03000054: Area ID
  • 0x03000056: Room ID
  • 0x03000056: Door ID
  • 0x03000057: Room Transition Type
  • 0x03000058: Room Pop-Up
  • 0x03000059: Horizontal Mini-Map Co-Ordinate
  • 0x03000060: Vertical Mini-Map Co-Ordinate
  • 0x03000063: Brinstar Percentage
  • 0x03000064: Kraid Percentage
  • 0x03000065: Norfair Percentage
  • 0x03000066: Ridley Percentage
  • 0x03000067: Tourian Percentage
  • 0x03000068: Crateria Percentage
  • 0x03000069: Chozodia Percentage
  • 0x030000BC: Tileset
  • 0x030000E4: Horizantal Background 0 Positioning
  • 0x030000E6: Vertical Background 0 Positioning
  • 0x030000E8: Horizantal Background 1 Positioning
  • 0x030000EA: Vertical Background 1 Positioning
  • 0x030000EC: Horizantal Background 2 Positioning
  • 0x030000EE: Vertical Background 2 Positioning
  • 0x030000F0: Horizantal Background 3 Positioning
  • 0x030000F2: Vertical Background 3 Positioning
  • 0x03000150: In-Game Timer
  • 0x030001A8: Alarm Timer
  • 0x030001AE: Vertical Boss Positioning
  • 0x030001B0: Horizontal Boss Positioning
  • 0x030001BE: Ridley's Fireball Shooting Timer
  • 0x030004BE: Kraid's Nail Positioning
  • 0x0300095E: Escape Timer
  • 0x03000A34/A50/A6C/A88/AA4/AC0/ADC/AF8/B14/B30/B4C/B68/B84/BA0/BBC/BD8: Vertical Projectile Positioning
  • 0x03000A36/A52/A6E/A8A/AA6/AC2/ADE/AFA/B16/B32/B4E/B6A/B86/BA2/BBE/BDA: Horizontal Projectile Positioning
  • 0x03000A3B/A57/A74/A8F/AAB/AC7/AE4/AFF/B1B/B37/B54/B6F/B8B/BA7/BC4/BDF: Projectile Type
  • 0x03000A3F/A5B/A78/A93/AAF/ACB/AE8/B03/B1F/B3B/B58/B73/B8F/B3B/B58/BE3: Bomb Timer
  • 0x03000BF0: Menu Status
  • 0x03000C10: Text Cooldown
  • 0x0300137C: Button Input
  • 0x0300137E: New Input
  • 0x03001380: Changed Input
  • 0x030013D4: Pose Status
  • 0x030013D6: Arm Connon Direction
  • 0x030013D7: Turn Switch
  • 0x030013D8: Shinespark Angle
  • 0x030013D9: Speed Boosting Switch
  • 0x030013DA: Invincibility Timer
  • 0x030013DB: Wall-Jump Timer
  • 0x030013DC: Shinespark Timer
  • 0x030013DD: Unmorph Glow Timer
  • 0x030013DE: Speed Boost Counter
  • 0x030013E2: Direction Switch
  • 0x030013E6: Horizontal Position
  • 0x030013E8: Vertical Position
  • 0x030013EA: Horizontal Momentum
  • 0x030013EC: Vertical Momentum
  • 0x030013EE: Slope Type
  • 0x030013F0: Animation Counter
  • 0x030013F1: Animation Status
  • 0x030013F4: Animation Type
  • 0x03001414: L Aiming Status
  • 0x03001415: Shot Type
  • 0x03001416: Missile Switch
  • 0x03001417: Missile Selector Switch
  • 0x03001418: Cooldown Timer
  • 0x03001419: Charge Beam Counter
  • 0x0300141A: Arm Cannon Knockback Timer
  • 0x0300141C: Echo Switch
  • 0x0300141D: Echo Remove Timer
  • 0x0300141E: Echo Distance
  • 0x03001530: Health Capacity
  • 0x03001532: Missile Capacity
  • 0x03001534: Super Missile Capacity
  • 0x03001535: Power Bomb Capacity
  • 0x03001536: Health Status
  • 0x03001538: Missile Status
  • 0x0300153A: Super Missile Status
  • 0x0300153B: Power Bomb Status
  • 0x0300153C: Beam + Bomb Status
  • 0x0300153C: Beam + Bomb Activation Status
  • 0x0300153E: Suit + Misc. Status
  • 0x0300153E: Suit + Misc. Activation Status
  • 0x03001540: Scanned Map Status
  • 0x03001541: Low Health Beep
  • 0x03001542: Extra Suit Status
  • 0x03001694: Time Attack Best Time Password
  • 0x030016A8: Time Attack Best Time
  • 0x030016AC: Time Attack Best Time 100% Password
  • 0x030016C0: Time Attack Best Time 100%
  • 0x0300170C: Time Attack ID
  • 0x0­300175D: Final Percentage
  • 0x030053E0: Suit Colours

Metroid Fusion RAM addresses

  • 0x0203821D: Slot A Area ID
  • 0x0203821E: Slot A Room ID
  • 0x0203821F: Slot A Door ID
  • 0x0203941D: Slot A Area ID Back-Up
  • 0x0203941E: Slot A Room ID Back-Up
  • 0x0203941F: Slot A Door ID Back-Up
  • 0x0203A61D: Slot B Area ID
  • 0x0203A61E: Slot B Room ID
  • 0x0203A61F: Slot B Door ID
  • 0x0203B81D: Slot B Area ID Back-Up
  • 0x0203B81E: Slot B Room ID Back-Up
  • 0x0203B81F: Slot B Door ID Back-Up
  • 0x0203CA1D: Slot C Area ID
  • 0x0203CA1E: Slot C Room ID
  • 0x0203CA1F: Slot C Door ID
  • 0x0203DC1D: Slot C Area ID Back-Up
  • 0x0203DC1E: Slot C Room ID Back-Up
  • 0x0203DC1F: Slot C Door ID Back-Up
  • 0x03000000: Displays X-Parasite Targets
  • 0x03000002: Frame Counter
  • 0x03000014: Completed Game Map Switch
  • 0x0300001B: Abilities Counter
  • 0x0300001C: Door Flashing Level
  • 0x0300002C: Area ID
  • 0x0300002D: Room ID
  • 0x0300002E: Door ID
  • 0x0300003B: Main Deck Percentage
  • 0x0300003C: SRX Percentage
  • 0x0300003D: TRO Percentage
  • 0x0300003E: PYR Percentage
  • 0x0300003F: AQA Percentage
  • 0x03000040: ARC Percentage
  • 0x03000041: NOC Percentage
  • 0x0300009C: Clipdata Pointer
  • 0x030000A4: Tileset
  • 0x030000B2: Horizontal Mini-Map Co-Ordinate
  • 0x030000B3: Vertical Mini-Map Co-Ordinate
  • 0x030000C8: Horizontal Background 0 Positioning
  • 0x030000CA: Vertical Background 0 Positioning
  • 0x030000CC: Horizontal Background 1 Positioning
  • 0x030000CE: Vertical Background 1 Positioning
  • 0x030000D0: Horizontal Background 2 Positioning
  • 0x030000D2: Vertical Background 2 Positioning
  • 0x030000D4: Horizontal Background 3 Positioning
  • 0x030000D6: Vertical Background 3 Positioning
  • 0x0300012A: Camera Speed
  • 0x03000138: In-Game Timer
  • 0x03000140-177: Enemy Slot 0
  • 0x03000178-1AF: Enemy Slot 1
  • 0x030001B0-1E7: Enemy Slot 2
  • 0x030001E8-21F: Enemy Slot 3
  • 0x03000220-257: Enemy Slot 4
  • 0x03000258-28F: Enemy Slot 5
  • 0x03000290-2C7: Enemy Slot 6
  • 0x030002C8-2FF: Enemy Slot 7
  • 0x03000300-337: Enemy Slot 8
  • 0x03000338-36F: Enemy Slot 9
  • 0x03000370-3A7: Enemy Slot A
  • 0x030003A8-3DF: Enemy Slot B
  • 0x030003E0-417: Enemy Slot C
  • 0x03000418-44F: Enemy Slot D
  • 0x03000450-487: Enemy Slot E
  • 0x03000488-4BF: Enemy Slot F
  • 0x030004C0-4F7: Enemy Slot 10
  • 0x030004F8-52F: Enemy Slot 11
  • 0x03000530-567: Enemy Slot 12
  • 0x03000568-29F: Enemy Slot 13
  • 0x030005A0-2D7: Enemy Slot 14
  • 0x030005D8-60F: Enemy Slot 15
  • 0x03000610-647: Enemy Slot 16
  • 0x03000648-67F: Enemy Slot 17
  • 0x030006BC: Enemy Orientation
  • 0x030006BE: Enemy Vertical Position
  • 0x030006C0: Enemy Horizontal Position
  • 0x030006C2: Enemy Vertical Position Spawn
  • 0x030006C4: Enemy Horizontal Position Spawn
  • 0x030006C6: Enemy Vertical Hitbox
  • 0x030006C8: Enemy Vertical Hitbox Offset
  • 0x030006CA: Enemy Horizontal Hitbox
  • 0x030006CC: Enemy Horizontal Hitbox Offset
  • 0x030006D0: Enemy Health
  • 0x030006D2: Enemy Animation
  • 0x030006D4: Enemy Graphic Pointer
  • 0x030006D8: Enemy Animation Counter
  • 0x030006D9: Enemy ID
  • 0x030006DB: Enemy Sprite Set Slot
  • 0x030006DC: Enemy Pallette (Relative)
  • 0x030006E0: Enemy Pose
  • 0x030006E2: Enemy Timer for something
  • 0x030006E8: Enemy Invincibility Timer
  • 0x030006EA: Enemy Repawn Timer
  • 0x030006EE :Enemy Freeze Timer
  • 0x030008D9: Escape Timer
  • 0x03000968/988/9A8/9C8/9E8/A08/A28/A48/A68/A88/AA8/AC8/AE8/B08/B28/B48/B68: Vertical Projectile Positioning
  • 0x0300096A/98A/9AA/9CA/9EA/A0A/A2A/A4A/A6A/A8A/AAA/ACA/AEA/B0A/B2A/B4A/B6A: Horizontal Projectile Positioning
  • 0x0300097C/99C/9BC/9DC/9FC/A1C/A3C/A5C/A7C/A9C/ABC/ADC/AFC/B1C/B3C/B5C/B7C: Projectile Type
  • 0x0300097E/99E/9BE/9DE/9FE/A1E/A3E/A5E/A7E/A9E/ABE/ADE/AFE/B1E/B3E/B5E/B7E: Bomb Timer
  • 0x03000B84: Menu Status
  • 0x03000B86: Map Area
  • 0x03000B87: Event Counter
  • 0x030011E8: Button Input
  • 0x030011EA: New Input
  • 0x030011EC: Changed Input
  • 0x03001243: Pose Lock
  • 0x03001245: Pose Status
  • 0x03001246: Turn Switch
  • 0x03001247: Bounce Switch/Wall-Jump Switch/Shinspark Angle
  • 0x03001248: Wall-Jump Timer
  • 0x03001249: Invincibility Timer
  • 0x0300124A: Speed Boosting Switch
  • 0x0300124B: Arm Connon Direction
  • 0x0300124C: Missiles Switch
  • 0x0300124D: Projectile Type
  • 0x0300124E: Cooldown Timer
  • 0x03001250: Charge Beam Counter
  • 0x03001252: Arm Running Animation Switch
  • 0x03001253: Speed Boost Counter/Knock-Back Counter/Shinespark Angle
  • 0x03001254: Wall-Jump Direction Switch
  • 0x03001256: Direction Switch
  • 0x0300125A: Horizontal Positioning
  • 0x0300125C: Vertical Positioning
  • 0x0300125E: Horizontal Momentum
  • 0x03001260: Vertical Momentum
  • 0x03001262: Current Slope Type
  • 0x03001264: Animation Type
  • 0x03001265: Animation Counter
  • 0x03001266: Animation Status
  • 0x03001268: Horizontal Hitbox
  • 0x0300126A: Vertical Hitbox
  • 0x0300126C: Horizontal Hitbox Offset
  • 0x0300126E: Vertical Hitbox Offset
  • 0x03001270-129B: Mirrors 0x03001244-126F when changing pose
  • 0x030012DC: Shinespark Timer
  • 0x03001310: Health Status
  • 0x03001312: Health Capacity
  • 0x03001314: Missile Status
  • 0x03001316: Missiles Capacity
  • 0x03001318: Power Bomb Status
  • 0x03001319: Power Bomb Capacity
  • 0x0300131A: Beam Status
  • 0x0300131B: Missile + Bomb Status
  • 0x0300131C: Suit + Misc. Status
  • 0x0300131D: Security Status
  • 0x0300131F: Low Health
  • 0x0300132C: Collision Detection
  • 0x03001330: Slow Speed Switch
  • 0x03001332: Vertical Acceleration
  • 0x03001334: Maximum Vertical Speed
  • 0x03001336: Horizontal In-Air Acceleration
  • 0x03001338: Maximum Horizontal In-Air Speed
  • 0x0300133A: Maximum Horizontal In-Air Morphball Speed
  • 0x0300133C: Horizontal Acceleration
  • 0x0300133E: Maximum Horizontal Speed
  • 0x03001342: Previous Horizontal Positioning
  • 0x03001344: Previous Vertical Positioning
  • 0x03001346: Underwater Switch
  • 0x0300134C-30013CA: Previous 64 Horizontal Positionings
  • 0x030013CC-300144A: Previous 64 Vertical Positionings
  • 0x0300151E: Final Percentage
  • 0x03001608: 2nd Menu Arrow Horizontal Position
  • 0x0300160A: 2nd Menu Arrow Vertical Position
  • 0x0300160E: Copy Data Selector Animation
  • 0x0300160F: Copy Data Selector Animation Counter
  • 0x0300161C: 2nd Menu Box Animation
  • 0x03001628: Menu Box Type
  • 0x03001638: Copy Menu Box Animation Switch
  • 0x03001640: 1st Menu Arrow Horizontal Position
  • 0x03001642: 1st Menu Arrow Vertical Position
  • 0x03001645: Menu Arrow Switch
  • 0x03001646: Menu Arrow Animation
  • 0x03001647: Menu Arrow Animation Counter
  • 0x03001654: Menu Arrow Type
  • 0x03001660: Menu Box Animation
  • 0x03001670: 1st Menu Box Animation
  • 0x030016B2: Save File Selector Position
  • 0x030016F1: Mono To Stereo Switch
  • 0x03001704: Mono To Stereo Selector Position
  • 0x0300170A: Mono To Stereo Animation
  • 0x0300170B: Mono To Stereo Animation Counter
  • 0x030019C4: Music ROM Data Pointer
  • 0x030019EC: Music Slot 1
  • 0x030019EE: Music Slot 2
  • 0x030019F0: Slot Switch
  • 0x030019F4-1F70: Music Data
  • 0x0300445E/4474: Electrified Pain SFX
  • 0x03004D28: Suit Colour
  • 0x03004D90: SA-X Suit Colour
  • 0x03004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08: Door Type
  • 0x03004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09: Door Animation
  • 0x03004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A: Door Horizontal Positioning
  • 0x03004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B: Door Vertical Positioning

Spiderman 3 RAM addresses

  • 0x0200B6D8: Black Suit Counter
  • 0x02027F88: Search and Rescue 1 Horizontal Speed
  • 0x02027F8C: Search and Rescue 1 Vertical Speed
  • 0x0202A5D4: Search and Rescue 2 Horizontal Speed
  • 0x0202A5D8: Search and Rescue 2 Vertical Speed
  • 0x0202BB84: Goblin Hunt Horizontal Speed
  • 0x0202BB78: Goblin Hunt Vertical Speed
  • 0x020182D0: Goblin Hunt Fight Horizontal Speed
  • 0x020182D4: Goblin Hunt Fight Vertical Speed
  • 0x020166B8: Spidey Saves 1 Horizontal Speed
  • 0x020166BC: Spidey Saves 1 Vertical Speed
  • 0x0201819C: Spidey Saves 2 Horizontal Speed
  • 0x020181A0: Spidey Saves 2 Vertical Speed
  • 0x020337BC: Sandstorm Horizontal Speed
  • 0x020337C0: Sandstorm Vertical Speed
  • 0x02024534: The Dark Side Horizontal Speed
  • 0x02024538: The Dark Side Vertical Speed
  • 0x02023FC0: Court Disorder 1 Horizontal Speed
  • 0x02023FC4: Court Disorder 1 Vertical Speed
  • 0x0201A0C8: Court Disorder 2 Horizontal Speed
  • 0x0201A0C4: Court Disorder 2 Vertical Speed
  • 0x02031488: Follow That Limo Horizontal Speed
  • 0x0203148C: Follow That Limo Vertical Speed
  • 0x02016D20: Follow That Limo Fight Horizontal Speed
  • 0x02016D24: Follow That Limo Fight Vertical Speed
  • 0x02017ABC: Kingpin's Mansion 1 Horizontal Speed
  • 0x020178B4: Kingpin's Mansion 1 Vertical Speed
  • 0x02023650: Kingpin's Mansion 2 Horizontal Speed
  • 0x02023654: Kingpin's Mansion 2 Vertical Speed
  • 0x02023D88: Totally Amped Horizontal Speed
  • 0x02023D8C: Totally Amped Vertical Speed
  • 0x0201ED9C: Totally Amped Fight Horizontal Speed
  • 0x0201EDA0: Totally Amped Fight Vertical Speed
  • 0x0202A9D8: Subway Rumble 1 Horizontal Speed
  • 0x0202A9DC: Subway Rumble 1 Vertical Speed
  • 0x0202AA90: Subway Rumble 2 Horizontal Speed
  • 0x0202AA94: Subway Rumble 2 Vertical Speed
  • 0x02026A44: Subway Rumble 3 Horizontal Speed
  • 0x02026A48: Subway Rumble 3 Vertical Speed
  • 0x02027870: Toxic Shock 1 Horizontal Speed
  • 0x02027874: Toxic Shock 1 Vertical Speed
  • 0x020278DC: Toxic Shock 2 Horizontal Speed
  • 0x020278F0: Toxic Shock 2 Vertical Speed
  • 0x02025D44: Bombs Away 1 Horizontal Speed
  • 0x02025D48: Bombs Away 1 Vertical Speed
  • 0x02027504: Bombs Away 2 Horizontal Speed
  • 0x02027508: Bombs Away 2 Vertical Speed
  • 0x0203325C: 'Copter Chase 1 Horizontal Speed
  • 0x02033260: 'Copter Chase 1 Vertical Speed
  • 0x02034E28: 'Copter Chase 2 Horizontal Speed
  • 0x02034E2C: 'Copter Chase 2 Vertical Speed
  • 0x0201D144: 'Copter Chase Fight Horizontal Speed
  • 0x0201D148: 'Copter Chase Fight Vertical Speed
  • 0x020289A4: Sand Hassles Horizontal Speed
  • 0x020289A8: Sand Hassles Vertical Speed
  • 0x020218F0: Sand Hassles Fight Horizontal Speed
  • 0x020218F4: Sand Hassles Fight Vertical Speed
  • 0x0202F678: Quick Sand 1 Horizontal Speed
  • 0x0202F67C: Quick Sand 1 Vertical Speed
  • 0x0201F774: Quick Sand 2 Horizontal Speed
  • 0x0201F778: Quick Sand 2 Vertical Speed
  • 0x0201F660: Quick Sand Fight Horizontal Speed
  • 0x0201F664: Quick Sand Fight Vertical Speed

Boss Stats

Super Metroid Boss Stats

Boss name Health RAM location Health
Kraid 7E0F8C 1000
Phantoon 7E0F8C 2500 4x super missiles
Draygon 7E0F8C 6000 1x shinespark
Ridley 7E0F8C 18000 4x super missiles
Mother Brain 7E0FCC 6 shots/3000/0%\18000/0%\36000[1]

Metroid Zero Mission Boss Stats

Boss name Health RAM location Health
Kraid 030001C0 300
Ridley 030001C0 1000
Zebetites 03000496 140
Mother Brain 03000578 700
Mecha-Ridley 03000716 200/0%\360[1] 3x health with 100%

Metroid Fusion Boss Stats

Boss name Health RAM location Health
Arachnus 030001C4 150
Zazabi 03000790 100
Serris 030001C4 50
BOX 03000314 300
Mega-X 030001FC 100
Yakuza 03000154 1000/<50%\500[2]
Nettori 03000234 2000
Nightmare 030003F4 600/0%\1200[1]
X-BOX 0300034C 500
Ridley 030007C4 4500
SA-X 0300018C 350/0%\600[1]
Omega Metroid 03000154 1200

[1]: When it's health gets to 0, it's health increases.
[2]: When it's health gets below 500, it's health increases to 500.

Weapon Stats

Super Metroid Weapon Stats

Name Base Damage Charged Damage
Beam 10 30
Ice 15 45
Spazer 20 60
Wave 25 75
Ice + Spazer 30 90
Ice + Wave 30 90
Spazer + Plasma 30 90
Spazer + Wave 35 105
Ice + Spazer + Plasma 45 135
Ice + Spazer + Wave 50 150
Plasma 75 225
Ice + Plasma 100 300
Ice + Spazer + Wave + Plasma 100 300
Wave + Plasma 125 375
Ice + Wave + Plasma 150 450
Hyper Beam 500
Missile 50
Super Missile 150
Bomb 30
Power Bomb 100
Ice SBA 45
Shinesparking 75
Pseudo Screw Attack 100
SBA 150
Speed Boosting 250
Screw Attack 1000
Speed Echoes 2048

Metroid Zero Mission Weapon Stats

Name/number of beams Base Damage Charged Damage Pseudo Screw Attack Damage Cooldown Time
0 2 8 8 6
1 3 12 12 6
2 4 16 16 6
3 5 20 20 6
4 6 24 24 6
Missile 20 8
Super Missile 100 10
Bomb 8 6

Metroid Fusion Weapon Stats

Name Base Damage Charged Damage Flare Damage Pseudo Screw Attack Damage Cooldown Time
Normal 2 6
Charge Beam 4 20 6 14
Wide Beam 9 45 9 21
Plasma Beam 9/Frame 27/Frame 12 30
Wave Beam 9/Frame 27/Frame 15 48
Ice Beam 18/Frame 36/Frame 15 48
Missile 10 8
Super Missile 30 13
Ice Missile 40 14
Diffusion Missile[3] 45 15
Bomb 8 6
Power Bomb 50 4

[3]: The ice wave that spans from a charged diffusion missile does 1 damage to a non-frozen enemy (try it out on a Fune or a Red Fish).

Cheat Codes

CodeBreaker Code Info

  ID:		0000xxxx 000y	x: ROM CRC			y: 2 disables IRQs, 8 indicates CRC Exists
  Hook:		1xxxxxxx 000y	x: ROM offset			y: Code handler store address 0-7 (0x8000100+y*0x400000)
  OR:		2xxxxxxx yyyy	x: RAM address			y: Value
  8-bit:	3xxxxxxx 00yy	x: RAM address			y: New value
  Slide:	4xxxxxxx yyyy	x: Starting RAM address		y: New value
  		YYYYzzzz XXXX	X: Address increment		Y: Value increment		z: Number of writes
  MemWrite:	5xxxxxxx yyyy	x: Starting RAM address		y: Number of writes
  		zzzzzzzz zzzz	z: New 8-bit values
  AND:		6xxxxxxx yyyy	x: RAM address			y: Value
  If =:		7xxxxxxx yyyy	x: RAM address			y: Value
  16-bit:	8xxxxxxx yyyy	x: RAM address			y: New value
  If !=:	Axxxxxxx yyyy	x: RAM address			y: Value
  If >:		Bxxxxxxx yyyy	x: RAM address			y: Value
  If <:		Cxxxxxxx yyyy	x: RAM address			y: Value
  If Input:	D0000020 yyyy	y: Input value
  	001	A
  	002	B
  	004	Select
  	008	Start
  	010	Right
  	020	Left
  	040	Up
  	080	Down
  	100	R
  	200	L
  Plus:		Exxxxxxx yyyy	x: RAM address			y: Signed value
  If AND:	Fxxxxxxx yyyy	x: RAM address			y: Value

Action Replay v3 Code Info

  EOF:				00000000 00000000
  ID:				xxxxxxxx 001DC0DE  x: ID of ROM
  Slowdown:			00000000 0800xx00  x: Number of cycle loops
  EndIf				00000000 40000000
  Else				00000000 60000000
  8-bit fill:			00xxxxxx zzzzzzyy  x: RAM address	y: New value	z: Number of writes
  16-bit fill:			02xxxxxx zzzzyyyy  x: RAM address	y: New value	z: Number of writes << 1
  32-bit:			04xxxxxx yyyyyyyy  x: RAM address	y: New value
  Pointer 8-bit fill:		40xxxxxx zzzzzzyy  x: RAM address	y: New value	z: Number of writes
  Pointer 16-bit fill:		42xxxxxx zzzzyyyy  x: RAM address	y: New value	z: Number of writes << 1
  Pointer 32-bit:		44xxxxxx yyyyyyyy  x: RAM address	y: New value
  8-bit plus:			80xxxxxx 000000yy  x: RAM address	y: Value
  16-bit plus:			82xxxxxx 0000yyyy  x: RAM address	y: Value
  32-bit plus:			84xxxxxx yyyyyyyy  x: RAM address	y: Value
  Hook:				C4xxxxxx 00000abc  x: ROM address
  	a: If set, AR switch must be off when game starts
  	b: Number of codes AR processes at once
  	c: If set, push r14 when BL'ing
  16-bit I/O:			C6xxxxxx 0000yyyy  x: I/O offset	y: New value
  32-bit I/O:			C7xxxxxx yyyyyyyy  x: I/O offset	y: New value
  If:				zzxxxxxx yyyyyyyy  x: RAM Address	y: Value		z: [Size]+[Operand]+[Action]
  	[Size]			[Operand]		[Action]
  	00 8-bit		08 =			00 Execute next code
  	02 16-bit		10 !=			40 Execute next two codes
  	04 32-bit		18 < signed		80 Execute following codes until Else or EndIf
  	06 0-bit		20 > signed		C0 Execute following codes
  				28 <
  				30 >
  				38 AND
  8-bit AR button:		00000000 10xxxxxx  x: RAM address
  				000000yy 00000000  y: New value
  16-bit AR button:		00000000 12xxxxxx  x: RAM address
  				0000yyyy 00000000  y: New value
  32-bit AR button:		00000000 14xxxxxx  x: RAM address
  				yyyyyyyy 00000000  y: New value
  ROM patch 0:			00000000 18xxxxxx  x: ROM offset
  				0000yyyy 00000000  y: New value
  ROM patch 1:			00000000 1Axxxxxx  x: ROM offset
  				0000yyyy 00000000  y: New value
  ROM patch 2:			00000000 1Cxxxxxx  x: ROM offset
  				0000yyyy 00000000  y: New value
  ROM patch 3:			00000000 1Exxxxxx  x: ROM offset
  				0000yyyy 00000000  y: New value
  8-bit slide:			00000000 80xxxxxx  x: Starting RAM address
  				000000yy YYzzXXXX  y: New value	X: Address increment	Y: Value increment	z: Number of writes
  16-bit slide:			00000000 82xxxxxx  x: Starting RAM address
  				0000yyyy YYzzXXXX  y: New value	X: Address increment	Y: Value increment	z: Number of writes
  32-bit slide:			00000000 84xxxxxx  x: Starting RAM address
  				yyyyyyyy YYzzXXXX  y: New value	X: Address increment	Y: Value increment	z: Number of writes

Metroid Fusion Cheat Codes

CodeBreaker Cheat Code Description
33000014 0001 Map shows timer and items
83000138 0000 In-Game time set to 00:00
83000138 FFFF In-Game time set to 256:256 [4]
43000154 0000
0000000D 0038
Enemies are invincible
43000172 0001
0000000D 0038
Enemies are frozen
330008D9 0000 Stop escape timers
7300097E 0032
4300097E 0001
00000011 0020
7300097E 001E
4300097E 0001
00000009 0020
Bombs go off instantly
7300097E 0046
4300097E 0001
00000011 0020
Power Bombs go off instantly
33001249 0001 Invincible
3300124E 0000 No weapon cooldown
33001250 0040 Charge beam always charged
33001253 00A0
D0000020 0010
8300125E 00A0
D0000020 0020
8300125E FF60
Always speed boost [5]
D0000020 0011
83001256 0010
D0000020 0021
83001256 0020
Single wall wall-jumping
74000130 03FE
330012DC 0002
Spark when you jump
83001310 0833 Infinite health
33001314 00FA Infinite missiles
33001318 0040 Infinite power bombs
3300131A 0000 No Beam
2300131A 0001 Charge Beam
2300131A 0002 Wide Beam
2300131A 0004 Plasma Beam
2300131A 0008 Wave Beam
2300131A 0010 Ice Beam
3300131B 0000 No missile/bomb
2300131A 0100 Missile
2300131A 0200 Super Missile
2300131A 0400 Ice Missile
2300131A 0800 Diffusion Missile
2300131A 1000 Bomb
2300131A 2000 Power Bomb
3300131C 0000 No suit/misc.
2300131C 0001 Hi-Jump
2300131C 0002 Speed Booster
2300131C 0004 Space Jump
2300131C 0008 Screw Attack
2300131C 0010 Varia Suit
2300131C 0020 Gravity Suit
2300131C 0040 Morph Ball
3300131D 0000 Security Level 0
3300131D 0001 Security Level 1
3300131D 0002 Security Level 2
3300131D 0003 Security Level 3
3300131D 0004 Security Level 4
3300151E 0000 0%
3300151E 0064 100%
83004D28 4E73
83004D2A 4E73
83004D2C 53E9
83004D2E 7280
83004D30 5547
83004D32 4068
83004D34 7FFF
83004D36 03FF
83004D38 0096
83004D3A 00BD
83004D3C 006E
83004D3E 3BE0
83004D40 02B5
83004D42 5B32
83004D44 31E8
83004D46 28A6
Fusion suit colours
83004D28 4E73
83004D2A 0000
83004D2C 03FC
83004D2E 0F0E
83004D30 614C
83004D32 200A
83004D34 7FFF
83004D36 02DE
83004D38 0096
83004D3A 00BD
83004D3C 006E
83004D3E 3BE0
83004D40 3C17
83004D42 5B32
83004D44 3E4A
83004D46 1946
Varia suit colours
83004D28 4E73
83004D2A 0000
83004D2C 5E9B
83004D2E 44F0
83004D30 3C68
83004D32 2406
83004D34 7FFF
83004D36 03EC
83004D38 0096
83004D3A 00BD
83004D3C 006E
83004D3E 3BE0
83004D40 5AA0
83004D42 5B32
83004D44 3E4A
83004D46 0000
Gravity suit colours
83004D28 4E73
83004D2A 0000
83004D2C 02FF
83004D2E 01BE
83004D30 00D3
83004D32 2406
83004D34 7FFF
83004D36 03EC
83004D38 0096
83004D3A 00BD
83004D3C 006E
83004D3E 3BE0
83004D40 0108
83004D42 5B32
83004D44 31E8
83004D46 28A6
SA-X suit colours
83004D2C 08BF
83004D2E 1084
83004D30 0C63
83004D32 0421
83004D34 7FFF
83004D36 39D0
83004D38 39CE
83004D3A 6318
83004D3C 18C8
83004D3E 08BF
83004D40 14B4
83004D42 5B32
83004D44 5DA2
83004D46 0000
83004D4A 7F8F
83004D62 7FD3
83004D64 5DA2
83004D66 20A2
Phazon suit colours[6]
83004D92 28A6
83004D94 7FFF
83004D96 3BE0
83004D98 31E8
83004D9A 00BD
83004D9C 0096
83004D9E 006E
83004DA0 03FF
83004DA2 7280
83004DA4 5547
83004DA6 02B5
83004DA8 03FF
83004DAA 5B32
83004DAC 31E8
83004DAE 4068
SA-X in fusion suit

[4]: It doesn't actually say 256:256, it has a glitched character instead of 25 making [glitch]6:[glitch]6.
[5]: This code also has some side-effects, you can move when you normally can't, eg. you can move on a navigation pad, you can move during an elevator ride, you can move during and when recovering from a spark (which you can also go though walls by exploiting).
[6]: My interpretation of it anyway, the others are copied from the game.


Get Firefox!PJBoy/Dump last edited by P.JBoy on 2008-07-06 13:29:15
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