Phil

I am a timeattacker, taser if you prefer, since almost the start of this site. I've made several movies such as Castlevania and some other games.

Current Time-Attack Superplay (TAS) workaround:

I'm making these runs in order.

I know it's been long time I have started these projects but they are slowly progressing, yes they really are. However one of them, I hope, should be finished this year... I have been busy this last month. And SCV4 is longer as we try to gain as much points as possible like in CV1. It's long because gaining points tends to lag the game and dealing with lag is stealing lot of our free time.

  • Bionic Commando and Hitler no Fukkatsu. Yes I am making both runs. Imo, they are different and I want to show people the real differences. It will be easier to compare if both runs are improved and made with similar tricks. If you are interested to work with me or do have suggestions then ask me on forum or irc.

Did you happen to work several hours trying to save 3-4 frames and succeeded but later you lose them because of some FUCKING ASSHOLE BULLSHIT OF SON OF A BITCH frames rule? It just happen to me. Ça fait chier en crisssss.

  • Super Castlevania 4 with Angerfist. Stage 2 completed. Project was paused because of savestates inacurracy which leads to desyncronizations. Thanks to hero Gocha, the movie is now sync stable in 1.51. Stage 3 is soon to be completed. Don't worry guys. I know you're waiting for long time but I promise you the movie will worth the watch when it will be completed.

  • No secret project or maybe yes...

Future projects or projects that I did started a while ago but still didn't work on for a while now.

  • Super Double Dragon or Return of Double Dragon with Vatchern. Well, it's been so long time that I wanted to TAS it and I know Vatchern to be a great fan with lot of ideas. I think Vatchern is no more TASing games, so I am not sure.

  • FF4 on GBA. That game is probably the next project I will continue after SCV4, BC and another one.

  • SMB1 Warpless. Someone did it. And I'm no more interested to do it. So, I will remove it eventually.

  • Improving Double Dragon. Trying to deal with those damn stalactites randomness. I am not satisfied with the current one. I am not 100% sure how the randomness works in that game. The main problem is that when I got a decent randomness, the moving platform randomness was really bad. :(
  • Double Dragon 2. 2 player run.



Get Firefox!Phil last edited by Phil on 2008-05-22 16:44:10
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