Tool-assisted game movies
When human skills are just not enough

Ready Steady Yeti

Hi. I'm Ready Steady Yeti (or RSY). I am an American TASer, speedrunner, and glitchhunter. I discovered the speedrunning community in around 2010 after seeing Rikku's 16 star TAS of Super Mario 64.

I work with several games, most of which are old, and usually badly received, console games. I have a complete list of projects I'm working on or have done here. I like TASing because I am fascinated with learning about how games work and exploiting them as much as possible based on that.

My philosophy

My philosophy is quite different from many on TASVideos. Because of my own very large preference for speed over supposed entertainment, you will not ever see me trade off speed for entertainment. You will also never see me do a playaround or demonstration of a game, at least not one that is intended to obsolete any attempts on completing the game as fast as possible.

I know many members here value entertainment over speed, but I think quite differently in that respect.

Just a note that some users will tremendously disagree with at least most if not all of my opinions described here. These viewpoints are quite unpopular here, and certainly do not reflect the viewpoints of the community as a whole.


Every game is like its own universe. Every single game, no matter what it is, is a new adventure that is unique in some way to any other games, which would present different adventures.

A game's "entertainment" is highly subjective. Sure, there are games that are more popular than others, and some games have more people believing that they are entertaining than people not believing this. There are also games that are much less popular, and games that more people agree are bad games than people who believe otherwise.

"One person's trash is another person's treasure." There's always someone out there who would enjoy any given game. That's just the nature of people; we have a lot of diversity. To extend on that, there are some people who would sincerely dislike games that are extremely popular and well-known for being great games.

Though most of the games I TAS are shovelware or extremely unpopular games, I create such TASes under several motivations. The first motivation is that I know for absolute certain that at least someone will be entertained by them. The second motivation is to entertain myself. In other words, I myself greatly enjoy to make TASes of whatever games I TAS, and, no matter how unserious the game may be, I take the process of TASing very seriously.

I believe TASVideos needs to extend on the amount of well-played TASes it has to offer. The end goal would be "all games in existence have been TASed to the highest optimality," which, of course, we will most likely never actually reach. It is the journey, and not the destination, that must be the focus of our work.

I believe TASVideos should appreciate every single TAS that ever made it to publication. The Vault as a whole should not ever be referred to as "a collection of unimpressive runs", since they often take the same, or possibly a larger, amount of work that Moons and Stars TASes do, and because each TAS has at least some portion of its audience that finds it impressive.

Lastly, any person who knows a particular game at least moderately well, but is unaware of its capabilities when TASed, or is not even aware of TASing in general, WILL almost CERTAINLY be extremely impressed by that game's TAS. This I can almost guarantee to you. No matter how "boring" the run is to a general audience, to a more specific audience, the audience of former players of the game, it is, and I mean IS, entertaining.


Because of my philosophy on speed vs. entertainment (or at least supposed entertainment), I ONLY choose one of a game's harder difficulties under the following circumstances:

1.) Choosing a harder difficulty does not waste, or save, ANY time AT ALL--not even a SINGLE frame--so it would therefore be a thing that I'd do because I could, just to add a little bit of extra but still unnecessary entertainment (unnecessary in the sense of time).

2.) Choosing a harder difficulty actually HAPPENS to be FASTER. An example of a hypothetical game that could be faster resulting from a higher difficulty being used would be a game where there are lots of elevator platforms, on which you have to wait for extended periods, doing nothing but goofing off; you know how that is. So, the harder the difficulty, the faster these elevator platforms move, which ends up saving the most time. Therefore, choosing the hardest difficulty would make a lot of sense in the sense of time for that hypothetical game.

3.) Choosing a harder difficulty is REQUIRED in order to do some aspect of the gameplay that is needed for a certain TAS's goal. Usually, this means that, in order to truly complete a game's 100% category, it is MANDATORY that you use the hardest difficulty; not just an option. An example of a game like this would be that Transformers game for the PS2 that I'm so obsessed with.

To boil all those three things down for you in a nutshell, I only use harder difficulties when they don't waste time, when they save time, or when they are required for some reason. Otherwise, I WILL stick with the easiest difficulty, because that results in a faster overall completion, even if just by a few frames.

Done already


Total movies: 3

[Tier: Vault]GBA The Morning Adventure (Spain) in 08:13.02 by Ready Steady Yeti.
BizHawk Movie (.bk2) (date: 2017-08-24)
MKV file via BitTorrent (Modern HQ) (size: 25.38 MB, length: 08:24)
MP4 file via BitTorrent (Compatibility) (size: 26.81 MB, length: 08:24)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5618 — Author's comments
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- Takes damage to save time
- Genre: Action
- Genre: Platform
The Morning Adventure is an action/platform game developed by Bit Managers and published by Virtual Toys in 2003 for the Game Boy Advance. The game was released exclusively in Spain, and was solely created as an advertisement for the now-discontinued Spanish snack food product known as "MaƱanitos".

Ready Steady Yeti completes the game in record time.

[Tier: Vault]GBA Sabrina the Teenage Witch: Potion Commotion (USA) in 24:04.71 by Ready Steady Yeti.
BizHawk Movie (.bk2) (date: 2017-09-14)
MKV file via BitTorrent (Modern HQ) (size: 77.76 MB, length: 25:02)
MP4 file via BitTorrent (Compatibility) (size: 87.48 MB, length: 25:02)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5650 — Author's comments
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- Uses death to save time
- Takes damage to save time
- Heavy glitch abuse
- Genre: Platform
Sabrina the Teenage Witch: Potion Commotion was released for the GBA by Ubisoft in 2002. It is based on the sitcom, which is itself based on the Archie Comics spinoff series of the same name (which began in 1962). In the game's plot, several dramatic things happen with Hilda and Zelda (characters that never show up in gameplay) messing up their spells and making some sort of catastrophe that Sabrina has to fix, each catastrophe defining one of the four worlds. Along the way, Sabrina collects ingredients, which are later mixed up in a potion mini-game at the end of each world, and unlocks spells, which she can use to defeat enemies, grow vines, and so on.

Ready Steady Yeti runs through the game in record time, taking high advantage of the game's physics. The ceiling glitch used throughout the run is especially notable, since it is used to skip large portions of many of the levels.

[Tier: Vault]GBC Noddy and the Birthday Party (Europe) in 07:33.68 by Ready Steady Yeti.
BizHawk Movie (.bk2) (date: 2017-10-15)
MKV file via BitTorrent (Modern HQ) (size: 7.90 MB, length: 09:05)
MP4 file via BitTorrent (Compatibility) (size: 10.75 MB, length: 09:05)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5662 — Author's comments
Discuss this movie
Rating: Too few votes (1) to display
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- Takes damage to save time
- Uses easiest difficulty
- Genre: Platform
Noddy and the Birthday Party is a platform game, developed by Tiertex Design Studios and published by BBC Multimedia, which was released in Europe in 2000. The game features the British children's literature and television character Noddy, and is set in Toyland, the fictional universe in which he resides. In the game's plot, Noddy has to prepare a birthday party for his friend Big-Ears. His tasks include gathering various items, such as party invitations, balloons, and candles.

This game was critically panned for its awkward controls, but that's a good thing in the eyes of a TASer. This run takes advantage of the game's extremely poor physics and level design and beats it in record time; Ready Steady Yeti prepares the whole birthday party in just seven and a half minutes.

Not published


- Games in the Casper series - (GBA) The Polar Express - (GBA) Charlotte's Web - (GBA) A Series of Unfortunate Events - (GBA) Santa Claus Jr. - (GBA) Castleween - (PS1) Noddy - (PS1) Santa Claus Saves the Earth - (GBA) Santa Claus Saves the Earth - SERIOUSLY, get on with finding the glitch... - Alone in the Dark GBC - GBA Over the Hedge


  • (SNES) Super Troll Islands - any% (with EZGames69)
  • (GBA) Dora the Explorer: Super Spies - 100% and possibly any% improvements (with EZGames69)

Definitely to start:

Considerations (low priority):

NOT doing but once considered:

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ReadySteadyYeti last edited by Ready Steady Yeti on 2017-12-17 01:36:26
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