- When you gain control, set config to the following:
- Battle Mode to Active (so actions can take place during someone taking a turn)
- Setting it to WAIT will alter how time passes in the battle. on ACTIVE, selecting a command and waiting out for a certain frame to determine its success rate is generally how its done. On WAIT, its done from when the command is selected. (On my WIP I used WAIT all the time…). Actually, WAIT gives you some time to choose a command, while ACTIVE doesn't...
- Battle Speed to 4 (because it affects how fast the enemy can take a turn, very important!)
- If you set it to 3, you'll have like 5 frames to perform your command, which sometimes isn't enought time, even with frame advance… (like for breaking a rod...)
- Text/Message Speed to 1 (for quicker conversations)
- Command Set to Short (You can choose any command with only 1 button instead of sometimes 2, to change rows or defende you'll have to press either L or R)
- Gauge to Off (Dunno if it saves some frames – by avoiding lag – but definitely looks more impressive IMO)
- Cursor to Memory (because repetetive menu scrolling gets irritating and you would lose more frames)
- Leave Reequip as Optimum (Remember that sometimes certain item will equip to the person you don't want, but that doesn't happen often)
Keep at least 1 person a Thief as often as possible
to Dash in dungeons. Dash sounds nice, but it'd end
up wasting time as it takes an ability space. (Though
I used it once at the Void :P)
Equip FLEE or SMOKE for one person ASAP. There will
be some battles you have trouble running from immediately.
This is where those skills come in to play.
FLEE is much quicker than SMOKE.
On the world map, you can avoid random battles.
A step before you are set to encounter a battle,
simply bring up the menu (X) and then exit back
out. It resets your encounter rate. this DOES NOT
work in dungeons though. There are rarely times
when this won't work, in my run it happened two
or three times… (Though some battles where ment
to be encountered…)
Remember that on the world map, walking thru
the Forest, you'll fight earlier than where
there's not. Take that into advantage to trigger
(or avoid) fights.
Stay in the backrow at all times (well, beyond
the Wing Raptor). Seriously. You can't afford
to take damage like you would normally, and
most attacks are crippling magic or mixes.
If at all possible when in menu screens, try to plan ahead
with Rod usage. Keep them closer to the top of the items
list and maybe even equip a future used rod then to avoid
biting the dust sooner than expected.
- That also goes for items that will be used in battle (like mixes)
Don't grab any chest unless pointed (you want to travel light :P )
Rods or Scrolls
Scrolls are cheaper, but remember your Magic Power
affects their power. so Rods might be better for
the job (only Ninjas can THROW scrolls; "anyone" can
break). the infinite item glitch will make money
problems less and less severe, so cost won't greatly
affect this decision (at least after Karnak).
Boss list info
- Time: In-game time obtained before fighting the boss. (For that I use a memory address)
- Jobs: Jobs used against the boss.
- Levels: The current party levels.
- Strat: Strategy used againt the boss.
- BAW: Stands for Boss Attack Wanted. It's the desired attack you want the boss to make each turn...
- Commands: The total number of turns tooked to finish the battle.
- ABP: How much ABP you get after the battle.
- In Pirate's Cave, run from all battles
- head to Wind Shrine immediately (Don't go to Tule)
Use

on boss floor, pick Broadsword (leftmost room) and equip it on Galuf while fighting
Wing Raptor
- Time: 0 hrs, 15 min, 23 secs, 35 Frames
- Jobs: N/A
- Levels: 2/1/1/3
- Strat: Attack ASAP with no mercy
- BAW: Fight, Fight
- Commands: 9
- ABP: N/A
Change Jobs to Blue/Blue/Thief/Blue, that is for Butz/Lenna/Galuf/Faris,
always in that order. (Maybe you can try setting someone as Black Mage,
so you don't change much jobs on the next boss fight…)
Head back to Tule.
Buy Bolt Magic, *Ice Magic, and then head to Zokk's house to get the Key.
The *Ice magic is for the Tatu's before Northern Mountain (to level up)
Note: You'll get healed when you visit Zokk, so try be black mages so
their little MP gets refilled…
SOMETIME while around Tule, fight Goblin + Bee x2 to gain Goblin Punch
and the experience needed to get 2/2/2/3. If you fight Goblins x3,
you'll be short in exp to level up :(. In the run I tried to trigger
the battle before entering Tule, using the Forest tip ;)
- Alternative: You can fight a White Snake + Black Goblin on Wind Shrine for the exp. & learn Goblin Punch from the beginers room. Plus you can get some items there...
Head for Canal prepare for Karlabos (Remember to be on the back row from now on)
Karlabos
- Time: 0 hrs, 25 min, 29 secs, 15 frames
- Jobs: Black/Black/Thief/Black
- Levels: 2/2/2/3
- Strat: Black magic Bolt
- BAW: Fight, Fight/Tailscrew
- Commands: 8
- ABP: 5
Note: You'll leave Galuf as thief in order to be fast enought to
control the boss attacks,
In the Graveyard of Ships, change jobs to Blue/Blue/Blue/Thief. Grab the box that has 990 GP. You'll use the money to buy an extra rod earlier (for the M-i-a-B at Karnak Castle).
Siren
- Time: 0 hrs, 32 min, 2 secs, 32 frames
- Jobs: Blue/Blue/Blue/Thief
- Levels: 2/2/2/3
- Strat: Goblin Punch
- BAW: Mute, Cure/Scan
- Commands: 7
- ABP: 5
Note: Remember to equip your blue mages with swords and
daggers so their attacks are potent, meaning that Faris should
be unarmed.
Head to Kerwin, obtain Ice Rod; head to North Mountain.
Before entering the mountain, fight a formation of Tatu x2 to
level up (beat it with Ice magic), you should do if before
entering Kerwin if possible.
Magissa
- Time: 0 hrs, 35 min, 26 secs, 34 frames
- Jobs: Black/Black/Blue/Thief
- Levels: 3/3/3/4
- Strat: Break the Ice Rod
- BAW: Whatever that doesn't kill you (even if your HP is replenished)
- Commands: 2
- ABP: 6
Note: You don't get healed from poison when you cross the flowers before fighting Magissa.
- Head to Worus Castle - Basement for 2000 GP & the Elf's Cloak,
then see the King (don't think its optional).
Note: Try at all cost to leave the castle with everyone alive,
those stupid Garkisgameras can kill you. Check how to manipulate luck at the end of the page...
In Worus Tower, Steal a Mithril Sword (or more) from Ice Soldiers,
then equip them to a Blue Mage for improving damage ^.^ .
You can also steal Mithril knives from Wyverns, though they are
weaker than the swords BUT still better than your current weapons
(& Blue Mage can equip them to)…
Try to encounter the battles naturally... It's not a must, so if
you can handle Galura without them (and be faster), do it…
Galura
- Time: 0 hrs, 39 min, 40 secs, 31 frames
- Jobs: Blue/Blue/Blue/Bare
- Levels: 3/3/3/4
- Strat: Use Gobling Punch with the Mages, and paralize Galura with Faris using the whip
- BAW: Fight w/o countering
- Commands: 7
- ABP: 5
(I had to skip 2 commands in order to paralize Galura & not getting countered)
Change back Faris from Bare to Thief; use the Meteorite to head to Karnak Town.
In Karnak, head to weapon shop, buy an Ice Rod and get arrested;
come back and buy another Ice Rod & 4 Thunder Rods. Then, head outside to
the Fire Ship. I sold the whip, but maybe you could still
use it to paralize other enemies…
Note: I grabbed the Thief Ring, it took around 31 secs,
but it increases the speed & defense (not to mention also
the Steal rate)… Also grabbed the Fenix Down & Elixir,
which could be skipped with better luck manipulation, I guess…
Liquid Flame
- Time: 0 hrs, 49 min, 35 secs, 46 frames
- Jobs: Blue/Blue/Blue/Thief
- Levels: 3/3/3/4
- Strat: Break the 2 rods (beware of the hand transform, avoid it at all cost)
- BAW: Fight, <Fire>
- Commands: 3
- ABP: 6
Back in the castle, heal using the Pot, and get out immediately.
Just Grab 2 out of 3 chest that contains 2000 GP each before
you get out.
Get the Ribbon from a M-i-a-B figth. It will level you up, and you'll
most likely equip it when you don't use jobs…
Note: You might rather leave someone that died that way,
so it doesn't takes Exp. from the next boss battle. Besides,
you can use the pot at the Ancient Library instead.
Iron Claw
(Transform of Sergeant) with Wild Nack x3
- Time: 0 hrs, 53 min, 46 secs, 52 frames
- Jobs: Blue/Blue/Blue/Thief
- Levels: 5/4/4/5
- Strat: Break a Thunder rod, and wait until he transforms, learn Death Claw before breaking another Thunder rod.
- BAW: DeathClaw
- Commands: 7
- ABP: 3
New jobs (now you can use the infinite item trick for
lots of Rods, but wait until you have the Black Chocobo)
Don't revive him, just head to Ancients Library, and use the pot instead.
Buy 2 more Ice rods & Mithril Shields for everyone (You'll have to sell
some unnecesary items, just don't sell all the weapons that a Ninja can
equip…). The shields are for evasion purposes…
Note: I was at Lv 5 with everyone, so I had to
fight x5 Wild Nacks, breaking a rod & killing 1 party
member, so everyone but 1 player gets to level 6.
(I chose the one that just learned Death Claw, Butz in my case)
^ You'll lv up with the M-i-a-B instead, and Butz has to die to learn later Lv5 Doom
Ifrit
- Time: 0 hrs, 56 min, 32 secs, 14 frames
- Jobs: Blue/Blue/Blue/Thief
- Levels: 5/6/6/6
- Strat: Break 2 Ice rods
- BAW: Flame
- Commands: 3
- ABP: 5
Grab the Fenix Down from the chest to revive the person
when you learned the blue spell. With better mainulation you should avoid further deaths (Besides Lv5 Doom) & wait to buy them on Lyx...
Learn Level 5 Death from predetermined battle with a book
(Page 32/Page 64; 64 teaches Level 5 Death), use Death Claw
to weaken the enemies. Just be sure that such battle will
trigger those monsters. If not, you can either run and fight
again (you'll have to enter & leave the next screen IIRC)
or fight some random fights after or before…
Byblos
- Time: 0 hrs, 58 min, 17 secs, 50 frames
- Jobs: Blue/Blue/Blue/Thief
- Levels: 5/6/6/7
- Strat: Death Claw, then hit
- BAW: None
- Commands: 3
- ABP: 7
This will be the only boss that you can get a pre-entive attack. Trigger it & you'll avoid his attack.
Heal again using the the pot, return to Karnak & get the ship,
then sail to Crescent Isle & you'll lose the boat.
Learn Dark Shock from Black Flames outside of Crescent Island,
then head to the forest for new jobs and Black Chocobo.
Use a rod to kill them at the same time…
Reminder: Reminder to check if heading a little above from
Crescent Island to encounter Black Flame x5,
learning Dark Shock & leveling up, then stealing Ethers from
Prototype is faster than the current strat.
(Besides you could buy now some running shoes…)
Note: If you can Learn Dark Shock & get 99 Silver Bows on
the same battle, you'll shave some time. You'll have to equip
Learning ability, which you should learn by now…
Better yet, you can steal Silver Bows from Crescent, which
sells for the same price as Ethers, though you'll only get
99 instead of 255. And if you manage to make them drop the
Doom Axe, it can substitute a Death Potion. It will be barely
enough, so you won't be able to buy Running Shoes…
Head to Lix (Butz home town) to buy:
- 11 Ethers
- 11 Antidotes
- 11 Maiden Kiss
- 3 Water Scrolls (for the Sand Worm)
- 16 Lightning Scrolls (3 per each Rocket Launchers/Flame Guns fight, 3 for the Puroboros & 1 for the Hiryuu Plant)
- 4 Green Berets (Increases Speed +1)
- 4 Stealth Clothes (Increases Speed +1)
To bad you can't buy Fenix Downs nor Elixirs here, that would be great :(
Head to Karnak for lots of Rods & Fenix Downs
- 19 Thunder Rods (1 for Bomb x4, 1 for Clay Claw, 9 for Sol Cannon + Launchers, 6 for Archeoavis, 1 for the Lil Charriots & 1 for replacement)
- 2 Fire Rods (Again, for Archeoavis)
- 31 Fenix Downs (For Mixing & reviving purposes)
Note: The items rounded to (10n + 1) are bought faster than the exact (since you'll press Up instead of Right…), though you would end up with to much items in the inventory in my opinion...
Now head back to the Ancient Library, change jobs to
Ninja/Ninja/Ninja/Thief. Don't heal, the Sand Worm will
use Demi A LOT, it won't kill you but will reduce your HP
anyway, well actually the holes are the ones that use Demi… Now go to the Desert.
Sand Worm + Holes
- Time: 1 hrs, 10 min, 3 secs, 38 frames
- Jobs: Thief/Ninja/Ninja/Ninja
- Levels: 7/8/8/8
- Strat: Use 3 Water Scrolls (Note: You don't need to select the Sand Worm ;) )
- BAW: None, although the holes will counter with Demi each time...
- Commands: 4
- ABP: 5
CATCH 3 Sand Bears now for Gilgamesh-2 (Use Death Claw to weaken them).
To make someone wait to catch later a Jail Bear. Lenna in my case.
You can come back later if you have trouble getting the 3rd Sand Bear
to appear…
Change jobs to Blue/Blue/Blue/Thief after that. Equip some
Thunder Rods beforehand for the next boss battle IF it is
faster than equipping them at the fight.
Note: If you can get a Bomb x4 fight, do it now.
Go through the Ruined City and machine beneath.
Cray Claw
- Time: 1 hrs, 17 min, 20 secs, 50 frames
- Jobs: Blue/Thief/Blue/Bard
- Levels: 8/9/9/9
- Strat: Break 1 Thunder Rod
- BAW: Tailscrew
- Commands: 4
- ABP: 5
Return to the Ruined city, then go back & talk to Cid.
Now head to TYCOON meteor & fight Adamantium.
Adamantium
- Time: 1 hrs, 20 min, 21 secs, 41 frames
- Jobs: Blue/Thief/Blue/Bard
- Levels: 8/9/9/9
- Strat: Lv 5 Doom
- BAW: Fight x2
- Commands: 3
- ABP: 5
Go back to Crescent Isle, then to the Lonka Ruins.
For the Rocket Launchers/Flame Guns, use 3 Thunder Scrolls
per battle. Jobs should be Ninja/Ninja/Ninja/Bard. Remember
to learn Missile from the Rocket Launchers (Equip Learning Ability)
Sol Cannon with Launchers
- Time: 1 hrs, 23 min, 52 secs, 36 frames
- Jobs: Blue/Blue/Blue/Blue
- Levels: 8/9/9/9
- Strat: Just break lots of Thunder rods
- BAW: None
- Commands: 8
- ABP: 7
Note: You'll win 1 Dark Matter, remember to get
rid of it when you want to do the steal glitch later on.
Archeoavis
- Time: 1 hrs, 26 min, 14 secs, 2 frames
- Jobs: Blue/Blue/Blue/Blue
- Levels: 8/9/9/9
- Strat: Break Rods (various flavors, depending on how he feels) + Lv 5 Death
- BAW:
- Commands: 9
- ABP: 10
Note: You should want to skip the last Rod in order to be
able to attack ASAP in the next round, because the 2nd form
of Archeoavis might hit you with Gale Cut before you can
connect the Lv 5 Doom.
Reminder: Reminder to check if using Deathclaw + hit
is faster than breaking 2 rods, when possible…
You'll get more jobs, Galuf's leaves, bleh. Return
to Tycoon Meteor, then to Worus Meteor & you'll fight Puroboros.
Note: If you need more sand bears, head to the desert
and pick them up (you'll need 3 total, and remember to
take Galuf into account). Also fight a few times to level
up a bit. (I used 2 thunder rods & fought those bomb-like
enemies). If you're lucky, you might encounter Bomb x4 & only
need to fight once ;)
Puroboros
- Time: 1 hrs, 38 min, 39 secs, 50 frames
- Jobs: Chemist/Chemist/Samurai
- Levels: 8/9/9
- Strat: Use the scrolls & learn Exploder
- BAW:
- Commands: 3
- ABP: 5
NOTE: You'll may want to change the Battle Speed,
to speed up their Explode attack…
Kill them all but one, who will then use Exploder
(so you'll learn it). Heal the enemy with a Hipotion
if necessary. Go to the next Meteor.
Titan
- Time: 1 hrs, 37 min, 32 secs, 59 frames
- Jobs: Dragon/Samurai/Samurai
- Levels: 8/9/9
- Strat: Jump + GP Toss x2
- BAW:
- Commands: 3
- ABP: 5
NOTE: Butz must be on the air before the 2nd GP Toss
connects. (The lowest level you can have is 9 in order
to kill Titan in 2 hits, maybe you could be able to
finish it with 1 player at 9 & the other at 8, would
need to test it, though calculations says that I'll
deal 1200+1350 > 2500 :D …)
Go to next Meteor, use tent to heal everyone.
(Maybe just Fenix Downs will do…)
Chim. Brain
- Time: 1 hrs, 36 min, 29 secs, 21 frames
- Jobs: Blue/Blue/Thief
- Levels: 8/9/9
- Strat: Death Claw + hit
- BAW:
- Commands: 3
- ABP: 6
Note: You can steal a Dragon Fang from Chim. Brain, for mixing
purposes. If you mix a Dragon Power & use it on yourself, it
will increase the chances of connecting some magic like DarkShock,
so it may worth after all…
You'll be ready to leave this world, but remember to bring lots
of Fenix Downs, Potions, Ethers & Tents because you'll need them.
(You should had done it before, it's just a reminder :P)
The time before leading to the 2nd world was 1 hr, 59 min.
Yay sub 1 hr 40 min ^.^
Use a tent (or cottage) & you'll fight the Abductor.
Abductor
- Time: 1 hrs, 40 min, 53 secs, 58 frames
- Jobs: Trainer
- Levels: 8
- Strat: Use Death Claw + hit, or kill yourself (you can use explode for that)
- BAW:
- Commands: 2+
- ABP: 1
Note: He'll reappear regardless at Val Castle for a rematch;
i can personally confirm this (thats right, beat him here and
he'll still show up)
Galuf vs Gilgamesh battle is next.
Gilgamesh
- Time: 1 hrs, 43 min, 29 secs, 24 frames
- Jobs: Blue
- Levels: 9
- Strat: Use Missile
- BAW:
- Commands: 1
- ABP: 0
Capture a jail bear before leaving ex-death's castle
for Lenna (or whoever missed it)
On the bridge, the battles CAN be avoided (aside from
the first withLil Chariots, break a lightning rod on
that battle).
ASCII map here
Gilgamesh
- Time: 1 hrs, 45 min, 7 secs, 27 frames
- Jobs: Trainer/Trainer/Trainer/Trainer
- Levels: 9/9/9/9
- Strat: Release Sand bear-Jail bear-Sand bear-Sand bear (In that order)
- BAW:
- Commands: +4
- ABP: 0
Note: The Jail Bear is weaker than the
Sand bear & when you deal more than 4000, he'll get hyper.
Reminder: Reminder to check if you can switch
some Bears per Rods, though I doubt it would be faster…
On village of Rugor, buy new shields if you
want to (remember to sell the Dark Matter) then
proceed. You can buy Holy Water here (for mixing purposes).
The Holy Water is for the Samson Power…
Tyrasaurus
- Time: 1 hrs, 49 min, 0 secs, 30 frames
- Jobs: Chemist/Chemist/Thief/Bard
- Levels: 9/9/9/9
- Strat: Use a Fenix Down on him :P
- BAW:
- Commands: 1
- ABP: 9
Note: Here I learned conceal for Faris, just in time :D
(You'll want to keep her as a Thief for more boss battles…)
When back at Val Castle, the basement has statues which die
instantly against Level 5 Death; they yield either 4 or 8 ABP
depending on how many you face.
Refill magic with Ethers you'd saved previously.
Mix takes 45 ABP total (is for several boss battles along
the way, including ExDeath)
Note: Change jobs to Chemist/Chemist/Chemist/Blue, and
make sure you'll leave them near lerning Mix ability (12 or less ABP)
Remember to grab the spell EXIT inside a treasure
chest, because you'll use it a couple of times…
Abductor
- Time: 1 hrs, 58 min, 40 secs, 24 frames
- Jobs: Chemist/Chemist/Blue/Thief
- Levels: 9/10/10/10
- Strat: Death Claw + hit
- BAW:
- Commands: 5
- ABP: 2
In village of Kelb, you can still buy the Gold Shields if
you want and weapons for Ninjas, if you had sold them all.
(You'll need at least 1 for the Steal Glitch).
Remember to get rid of the Dark Matter you won with
the Sol Cannon, this is your last chance
(otherwise, you'll need to use it via Mix, but it has to be
on a different battle than when you perform the Steal Glitch).
If you're in the shopping, then you can buy some armors to
increase speed a bit, like the Stealth armor & GrnBeret helmet…
(I did that before, in another town, I think it was Linx)
Note: You should better re-stock some Fenix Downs if
you are short & buy Holy waters & other items for mixing
purposes, as you might be able to skip going to Mirage Town
on the 3rd world…
In Dragon Valley, run into a battle with ZombieDragon and
infinite item 99 Dark Matters
HiryuuSou + Hiryuuka
- Time: 2 hrs, 5 min, 3 secs, 15 frames
- Jobs: Chemist/Chemist/Ninja/Blue
- Levels: 11/11/11/11
- Strat: Death Claw + hit or scroll
- BAW:
- Commands: 3
- ABP: 10
Note: You'll have someone with Blue ability equipped
for the Death Claw. If you're fast, then there won't be
any Hiryuuka, otherwise you'll need to use a multi-target
hit like breaking rods or using scrolls…
Use the EXIT spell & head back to the castle (cure Dragon).
Then visit Gil's cave & then to Zeza's Fleet.
Note: Since I already had Blue & Mix with Lenna & Galuf,
I made them Bare from now on.
Gilgamesh
- Time: 2 hrs, 13 min, 6 secs, 58 frames
- Jobs: Blue/Blue/Thief/Time
- Levels: 11/12/12/12
- Strat: Mix a Doom Potion (Fenix Down + Dark Matter)
- BAW:
- Commands: 3
- ABP: 0
Scale Barrier Tower, remember doing the Galuf cloning bug :P

,

,
Atomos
- Time: 2 hrs, 16 min, 45 secs, 0 frames
- Jobs: Blue/Blue/Thief/Time
- Levels: 11/12/12/12
- Strat: Dark Shock + Lv 5 Death; someone will die, do not revive them.
- BAW: nothing, nothing, nothing
- Commands: 4
- ABP: 12
Note: Butz learned Blue in my file, so I changed him
to Bare with Blue + Mix abilities from now on.
Head to Gil's, then to Mua and buy the spells Break & Old
(Black/Time respectively). Break is for Twin Tania & Old for Halicarnas.
In Mua forest, grab Aegis Shield.
Seal Guardians
- Time: 2 hrs, 27 min, 27 secs, 48 frames
- Jobs: Blue/Blue/Thief/Time
- Levels: 11/12/12/12
- Strat: Mix 4 Doom Potions (Fenix Down + Dark Matter)
- BAW:
- Commands: 8
- ABP: 15
Note: I tested using only 1 person with Mix & isn't
that bad, everyone survived, oh well…
Galuf vs Ex-Death
- Time: 2 hrs, 30 min, 15 secs, 19 frames
- Jobs: Thief
- Levels: 12
- Strat: Fenix Down (Equip the Bone Mail)
- BAW: none
- Commands: 1
- ABP: 0
Ex-Death's Castle next, at some point run into a Magic Dragon
and Learn Level 2 Old. And remember to use a Elementalist to
cross the lava harmless.
Grab the Ice Shield.
Remember to use the shorcuts (which are shown here…)

,

,
Note: Dunno if just crossing the lava without changing
to Elementalist is slower, but it seemed to me like it where…
Needs to be checked…
The Ice shield doesn't comes to use as I though (and you'll
encounter more enemies in that area…)
DON'T FIGHT Gilgamesh (meaning don't look in the Chest
before ExDeath's floor), too bad :(
ExDeath
- Time: 2 hrs, 38 min, 8 secs, 56 frames
- Jobs: Blue/Blue/Thief/Time
- Levels: 12/12/12/12
- Strat: Lv 2 Old + Lv 5 Death
- BAW: Fight
- Commands: 4
- ABP: 0
- 7E3D7F
- Attack Gauge, 1st player
- 7E3D8A
- Attack Gauge, 2nd player
- 7E3D95
- Attack Gauge, 3rd player
- 7E3DA0
- Attack Gauge, 4th player
- 7E3DAB
- Attack Gauge, 1st enemy
- 7E3DB6
- Attack Gauge, 2nd enemy
- 7E3DC1
- Attack Gauge, 3rd enemy
- 7E3DCC
- Attack Gauge, 4th enemy
- 7E3DD7
- Attack Gauge, 5th enemy
- 7E3DE2
- Attack Gauge, 6th enemy
- 7E3DED
- Attack Gauge, 7th enemy
It starts at XX & drops to 0, then You/Enemy will perform a command…
- 7E2006
- Hp of 1st player
- 7E2086
- Hp of 2nd player
- 7E2106
- Hp of 3rd player
- 7E2186
- Hp of 4th player
- 7E2206
- Hp of 1st enemy
- 7E2286
- Hp of 2nd enemy
- 7E2306
- Hp of 3rd enemy
- 7E2386
- Hp of 4th enemy
- 7E2406
- Hp of 5th enemy
- 7E2486
- Hp of 6th enemy
- 7E2506
- Hp of 7th enemy
Note: This codes are 2 bytes long... Also, it seems that the value changes before the digits are displayed on the game, so you'll know how much damage it will be dealt
(Even criticals...)
- 7E2202
- Lv of 1st enemy
- 7E2282
- Lv of 2nd enemy
- 7E2302
- Lv of 3rd enemy
- 7E2382
- Lv of 4th enemy
- 7E2402
- Lv of 5th enemy
- 7E2482
- Lv of 6th enemy
- 7E2502
- Lv of 7th enemy
Note: When I fought Exdeath, I had to use the 3rd code instead of the 1st o_O
- 7E3CBF
- Stolen Item?!
Seems that the address tells you the value of the item that you're stealing before the text appears. I tried to change the values, but couldn't steal other items :(
- 7E0640
- Item #1 (1st slot, left)
- 7E0641
- Item #2 (1st slot, right)
- 7E0642
- Item #3 (2nd slot, left)
Just use a chart that has the values of the items, if you can't read Japanese ;)
- 7E0189
- In-game Hours (Menu)
- 7E018B
- In-game Minutes (Menu)
- 7E094A
- In-game Frames
- 7E0B56
- Random Fight flag
- 7E16A9
- Steps (for triggering a battle)
- 7E384E
- Enemy/Ally command attack?
- 7E7B2D
- Attack Type
- 7E04F0 XXXX
- Monster blattle modifier
- 7E0AFC XXXX
- Timed events counter
For lots of more memory addresses & their values, I made a file which I host at
my page