Tool-assisted game movies
When human skills are just not enough


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Search results for: Super Metroid

180 results. Results 61..80

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#3954: Hoandjzj's SNES Metroid Super ZeroMission "all items" in 1:19:30.64
[=/userfiles/info/6063695319047140|Metroid Super ZeroMission v2.3 "all items"] ---- Hi, it really took year to complete this TAS :D This is my 2nd try of th
/3954S.html - 2013-04-30 04:20:53 - feos - published

#3056: sirstarmagic's SNES Super Metroid Redesign "first level" in 05:01.98
<the first level. 19 hp. 20 seconds escape> !! Game objectives * Emulator used: <Snes9x 1.51> * <L19 hp> * <21- escape time> !! Comments <le
/3056S.html - 2012-06-19 10:03:43 - Ilari - cancelled

#623: BoltR's GBA Metroid Zero Mission in 35:56.1
gs that way. The main reasoning behind doing Ridley first is because you get super missles in Ridley which can be used to kill Kraid extremely quickly. It also
/623S.html - 2005-04-12 06:27:55 - Bisqwit - published

#4784: Taco, Sniq, Total's SNES Super Metroid "game end glitch" in 07:14.75
mes. Since this is a relatively small improvement compared to most new Super Metroid TASes, I have listed all of the improvements here in the submission text.
/4784S.html - 2015-08-05 17:22:55 - sheela901 - published

#5291: Sniq's SNES Super Metroid "low% no major glitches (13%)" in 46:32.02
be used to avoid the forced kneeling pose that occurs at the end of the Super Metroid's drain, as well as MB's rainbow beam drain, allowing Samus to stand up a
/5291S.html - 2016-12-26 18:15:19 - Overfiendvip - published

#5428: Sniq, Taco, Total's SNES Super Metroid "game end glitch" in 07:14.67
An attempt to obsolete previous submission with equal framecount, because why not? Ending triggered 14 frames earlier by pausing the game a bit before ACE.
/5428S.html - 2017-04-03 15:42:54 - Sniq - cancelled

#5347: Sniq, Taco, Total's SNES Super Metroid "game end glitch" in 07:14.67
[module:youtube|v=kDWS24SbH0U] !!!Attributes *Aims for lowest real time / frame count *Takes damage to save time *Abuses programming errors *Executes a
/5347S.html - 2017-01-07 01:26:17 - Spikestuff - published

#1467: BioSpark's GBA Metroid Fusion "100%" in 1:36:57.52
ide the creature. * I use the wave beam to my advantage again for the Omega Metroid. I stand in a position that lets the middle of the wave beam pass entirely
/1467S.html - 2007-03-05 23:05:03 - DeHackEd - published

#5200: itsPersonnal's GC Metroid Prime in 54:33.58
hots and 2 uncharged shots to end a round and make it change beams again. Metroid Prime Essence only takes damage to Phazon Beam, which can only be used whil
/5200S.html - 2016-08-26 15:48:21 - Samsara - rejected

#4352: total, sniq, cpadolf's SNES Super Metroid "game end glitch" in 07:15.95
rching, tracing and debugging the game to make this all happen. * The Super Metroid speedrunning and TAS communities for pushing this game further and further.
/4352S.html - 2014-07-03 18:07:11 - feos - published

#1512: Dragonfangs's GBA Metroid Fusion "0%" in 1:13:26.73
e some minor route differences from the previous run. It is however, still a Metroid game and as such still makes for a great game to run. The ingame time at
/1512S.html - 2007-04-16 18:29:52 - DeHackEd - published

#2449: NameSpoofer's SNES Super Metroid "glitchless low%, Speedbooster" in 44:18.62
is Cpadolf for mentoring and all my noobish ways back when I started TASing Super Metroid, and of course, having all the answers even when they are not there.
/2449S.html - 2013-05-08 13:39:06 - Ilari - published

#4436: Mothrayas's DS Metroid Prime Pinball in 03:59.63
and defeating some bosses, all of which are also adapted from Metroid Prime and the Metroid series in general. It's a fairly simple but pretty fun game. !!
/4436S.html - 2014-09-24 18:31:59 - fsvgm777 - published

#5533: Sniq, Total & Aran Jaeger's SNES Super Metroid "game end glitch" in 07:09.68
[module:youtube|v=sefJPZJMUn4] !!!Attributes *Aims for lowest real time / frame count *Takes damage to save time *Abuses programming errors *Executes a
/5533S.html - 2017-06-12 10:17:05 - Spikestuff - published

#4720: NYMX & EternisedDragon's SNES Super Metroid "100% Map Completion" in 1:14:51.54
ng EternisedDragon, who has a deep understanding of the physics of the Super Metroid engine. Other contributors to this project include: Straevaras, Sweetnumb,
/4720S.html - 2018-05-10 20:24:56 - ThunderAxe31 - rejected

#5110: nymx & EternisedDragon's SNES Super Metroid "100% Map Completion" in 1:12:25.01
a TAS. !!!About This is a Tool Assisted Speedrun of the popular Super Metroid game in the category of 100% Map Completion. It has been improved in almo
/5110S.html - 2018-05-10 20:25:06 - ThunderAxe31 - rejected

#1946: Dragonfangs's GBA Metroid Zero Mission in 32:33.43
and placed them here. Oh! I also corrected the ROM name. * You indicated {{Metroid Zero Mission (U).gba}} * I updated it to {{Metroid - Zero Mission (U) [[!]
/1946S.html - 2008-11-06 09:16:41 - TASVideoAgent - published

#1583: Dragonfangs's GBA Metroid Zero Mission in 33:07.53
to save time * Abuses programming errors in the game * Manipulates luck Metroid Zero Mission has several hidden paths and alternate routes for things which
/1583S.html - 2007-10-08 12:57:33 - Bisqwit - published

#1726: Dragonfangs's GBA Metroid Zero Mission "100%" in 1:01:43.7
the "Item get!" popup. * Mother Brain will usually only take 5 missiles or a super before closing its eye to charge a beam. But there is a short amount of time
/1726S.html - 2008-11-06 09:13:03 - TASVideoAgent - published

#5160: Dragonfangs's GBA Metroid: Zero Mission in 32:08.09
possible to keep any kind of buffer, I need to get precisely a super drop from every other metroid. The RNG sort of works in waves of 256 frames, and extreme re
/5160S.html - 2016-07-09 08:15:58 - Spikestuff - published

180 results. Results 61..80

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Search last edited by Bisqwit on 2006-06-19 22:51:50
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