TASVideos

Tool-assisted game movies
When human skills are just not enough

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Instructions
The search is sensitive for spelling. For example, ‹mega man› and ‹megaman› give different results.
Much like the Google search, including more words in the search narrows down the search. ‹Metroid› will find all Metroid-related articles and movies for all consoles, but ‹Super Metroid› will only find those which contain also the word ‹Super›.
The quote characters (" ") restrict the search to a literal expression; without quotes it searches for pages with all the given words present somewhere. Alternatively, the period character can be used the same way: ‹"super mario"› and ‹super.mario› do the same search.
The asterisk character (*) can be used to search with a partial word. For example, ‹Probot*› will find the word Probotector. It can only be used in the end of the word, and not between quotes.




Search results for: Super Metroid

175 results. Results 61..80

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#3056: sirstarmagic's SNES Super Metroid Redesign "first level" in 05:01.98
<the first level. 19 hp. 20 seconds escape> !! Game objectives * Emulator used: <Snes9x 1.51> * <L19 hp> * <21- escape time> !! Comments <le
/3056S.html - 2012-06-19 10:03:43 - Ilari - cancelled

#623: BoltR's GBA Metroid Zero Mission in 35:56.1
gs that way. The main reasoning behind doing Ridley first is because you get super missles in Ridley which can be used to kill Kraid extremely quickly. It also
/623S.html - 2005-04-12 06:27:55 - Bisqwit - published

#4784: Taco, Sniq, Total's SNES Super Metroid "game end glitch" in 07:14.75
mes. Since this is a relatively small improvement compared to most new Super Metroid TASes, I have listed all of the improvements here in the submission text.
/4784S.html - 2015-08-05 17:22:55 - sheela901 - published

#5291: Sniq's SNES Super Metroid "low% no major glitches (13%)" in 46:32.02
be used to avoid the forced kneeling pose that occurs at the end of the Super Metroid's drain, as well as MB's rainbow beam drain, allowing Samus to stand up a
/5291S.html - 2016-12-26 18:15:19 - Overfiendvip - published

#5428: Sniq, Taco, Total's SNES Super Metroid "game end glitch" in 07:14.67
An attempt to obsolete previous submission with equal framecount, because why not? Ending triggered 14 frames earlier by pausing the game a bit before ACE.
/5428S.html - 2017-04-03 15:42:54 - Sniq - cancelled

#5347: Sniq, Taco, Total's SNES Super Metroid "game end glitch" in 07:14.67
[module:youtube|v=kDWS24SbH0U] !!!Attributes *Aims for lowest real time / frame count *Takes damage to save time *Abuses programming errors *Executes a
/5347S.html - 2017-01-07 01:26:17 - Spikestuff - published

#1467: BioSpark's GBA Metroid Fusion "100%" in 1:36:57.52
ide the creature. * I use the wave beam to my advantage again for the Omega Metroid. I stand in a position that lets the middle of the wave beam pass entirely
/1467S.html - 2007-03-05 23:05:03 - DeHackEd - published

#5200: itsPersonnal's GC Metroid Prime in 54:33.58
hots and 2 uncharged shots to end a round and make it change beams again. Metroid Prime Essence only takes damage to Phazon Beam, which can only be used whil
/5200S.html - 2016-08-26 15:48:21 - Samsara - rejected

#4352: total, sniq, cpadolf's SNES Super Metroid "game end glitch" in 07:15.95
rching, tracing and debugging the game to make this all happen. * The Super Metroid speedrunning and TAS communities for pushing this game further and further.
/4352S.html - 2014-07-03 18:07:11 - feos - published

#1512: Dragonfangs's GBA Metroid Fusion "0%" in 1:13:26.73
e some minor route differences from the previous run. It is however, still a Metroid game and as such still makes for a great game to run. The ingame time at
/1512S.html - 2007-04-16 18:29:52 - DeHackEd - published

#2449: NameSpoofer's SNES Super Metroid "glitchless low%, Speedbooster" in 44:18.62
is Cpadolf for mentoring and all my noobish ways back when I started TASing Super Metroid, and of course, having all the answers even when they are not there.
/2449S.html - 2013-05-08 13:39:06 - Ilari - published

#4436: Mothrayas's DS Metroid Prime Pinball in 03:59.63
and defeating some bosses, all of which are also adapted from Metroid Prime and the Metroid series in general. It's a fairly simple but pretty fun game. !!
/4436S.html - 2014-09-24 18:31:59 - fsvgm777 - published

#5533: Sniq, Total & Aran Jaeger's SNES Super Metroid "game end glitch" in 07:09.68
[module:youtube|v=sefJPZJMUn4] !!!Attributes *Aims for lowest real time / frame count *Takes damage to save time *Abuses programming errors *Executes a
/5533S.html - 2017-06-12 10:17:05 - Spikestuff - published

#4720: NYMX & EternisedDragon's SNES Super Metroid "100% Map Completion" in 1:14:51.54
ng EternisedDragon, who has a deep understanding of the physics of the Super Metroid engine. Other contributors to this project include: Straevaras, Sweetnumb,
/4720S.html - 2018-05-10 20:24:56 - ThunderAxe31 - rejected

#5110: nymx & EternisedDragon's SNES Super Metroid "100% Map Completion" in 1:12:25.01
a TAS. !!!About This is a Tool Assisted Speedrun of the popular Super Metroid game in the category of 100% Map Completion. It has been improved in almo
/5110S.html - 2018-05-10 20:25:06 - ThunderAxe31 - rejected

#1946: Dragonfangs's GBA Metroid Zero Mission in 32:33.43
and placed them here. Oh! I also corrected the ROM name. * You indicated {{Metroid Zero Mission (U).gba}} * I updated it to {{Metroid - Zero Mission (U) [[!]
/1946S.html - 2008-11-06 09:16:41 - TASVideoAgent - published

#1583: Dragonfangs's GBA Metroid Zero Mission in 33:07.53
to save time * Abuses programming errors in the game * Manipulates luck Metroid Zero Mission has several hidden paths and alternate routes for things which
/1583S.html - 2007-10-08 12:57:33 - Bisqwit - published

#1726: Dragonfangs's GBA Metroid Zero Mission "100%" in 1:01:43.7
the "Item get!" popup. * Mother Brain will usually only take 5 missiles or a super before closing its eye to charge a beam. But there is a short amount of time
/1726S.html - 2008-11-06 09:13:03 - TASVideoAgent - published

#5160: Dragonfangs's GBA Metroid: Zero Mission in 32:08.09
possible to keep any kind of buffer, I need to get precisely a super drop from every other metroid. The RNG sort of works in waves of 256 frames, and extreme re
/5160S.html - 2016-07-09 08:15:58 - Spikestuff - published

#1480: Alter's GB Metroid II - Return of Samus in 57:29.48
9.3. The run starts from power up. !!The game Not as popular as Super Metroid or the GBA games, Metroid II is still a game liked by many for it`s unique
/1480S.html - 2007-05-10 17:54:29 - Truncated - rejected

175 results. Results 61..80

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Search last edited by Bisqwit on 2006-06-19 22:51:50
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