Tails Adventures is an adventure/platformer game for the Sega Game Gear with many game-breaking glitches. Unfortunately for anyone expecting Kumquat to finish that game, she has instead teamed up with alden to show some Rubik's Cubes the real super power of teamwork!

Game Objectives & Other Notes

  • Emulator used: DeSmuME v0.9.5 (8MB debugger disabled!)
  • Objective: Solve three Rubik's Cubes (sizes 2x2x2, 3x3x3, and 4x4x4) in the most entertaining way possible. Fastest in-game time.
  • Screw the lag; we have funny!
  • alden encoded it and Kumquat uploaded it!

Important Notice

This run will not sync unless your firmware settings are correct (go to Config > Firmware Settings to change them). Please make sure your language is set to English and your name and comment are one of the following combinations. (Your birthday and "favourite color" do not matter.)
(Note: this list is under construction. We will be adding more combinations as we find them.)
Nickname: 378TsG7f
Comment: p-Iu57rUf0bEK<3XkaRT5^
Nickname: mgstwo
Comment: 141140.141.1001.1.1...96
Nickname: Woah.
Comment: Does this seriously work?
Nickname: TAS
Comment: Goal: Color a Rubik's Cube
Nickname: TASV.Grue
Comment: Om nom nom... Om nom.
Nickname: Xkeeper
Comment: I voted no just 'cause.
Nickname: A dinosaur
Comment: Don't color me, bro!
Nickname: D. Caruso
Comment: YEEEEEEEEEEAAAAAHH!!!
Nickname: POOP!
Comment: TASVIDEOS IS SRS BIZNESS!
Nickname: LOOP!
Comment: NESVIDEOS ARE SRS BISNAZ!
Nickname: Walkn
Comment: This movie does not use B
Nickname: Smilin'Egg
Comment: Is a little creepy.
Nickname: TASV.Agent
Comment: Hello, I am a robot
Nickname: arukAdo
Comment: improper Capitalization
Nickname: Kumquat
Comment: Stop being so pedantic.
Nickname: adelikat
Comment: <3adelikat/Nach OTP!<3
Nickname: Limne
Comment: Never heard of him before
Nickname: Kumquat
Comment: Yup, I get more than 1!
Nickname: alden
Comment: my head is upside-down!?!
Nickname: mklip2001
Comment: surprising newspaper!
Nickname: Limne
Comment: Sounds like chimney, y/y?
Nickname: BisqFist
Comment: Erm, I mean AngerFist.
Nickname: Noob Irdoh
Comment: Oh... It's an archer?
Nickname: Kumquat
Comment: Running out of ideas...
Nickname: alden
Comment: my head is normal now. :D
Nickname: Brushy
Comment: Doin' the no-pants dance
Nickname: goldfish
Comment: evolved into SEAKFISH!
Nickname: alden
Comment: woah, my head exploded!?!
Nickname: mmbossman
Comment: [lowercaseletterjoke]
Nickname: Randil
Comment: That dog is laughing. =(
Nickname: Sticky
Comment: Boing zoom Dakota! Pwah.
Nickname: goldfish
Comment: worth its weight in gil.
Nickname: sgrunt
Comment: don't read the next one.
Nickname: Warp@
Comment: A secret warp! Go down 2!
Nickname: Too Long
Comment: OmnipotentEntity's is.
Nickname: Warp@
Comment: A hidden warp! Go up two!
Nickname: Kumquat
Comment: Fantabulous fortunella!
Nickname: Bezman
Comment: Get equipped with WORDS!
Nickname: adelikat
Comment: can't let you do that!
Nickname: TASV.Grue
Comment: Bleh, needs less salt
Nickname: Kumquat
Comment: Yeah, I kind of figured
Nickname: alden
Comment: invisible pixels:       !
(There are seven spaces between : and !)
Nickname: Sticky
Comment: Burnt popcorn is delish.
Nickname: too short
Comment: mz's name is two long
Nickname: Kumquat
Comment: Have it figured it out?

Story

Welcome to Rubik's World, land of the Cubies! Cubies are born here as Rubik's Cubes, but they eventually split apart and go on their own. They still love to build bigger cubes together, but they can never seem to get the colors right.
The Cubies need your help! Are you a bad enough Rubik's...Cuber...to aid the Cubies?

Charts

Everyone loves charts! By popular demand, we have prepared some charts that show some numbers about some things.

World Records

These are the current world records for solving 2x2x2, 3x3x3, and 4x4x4 Rubik's Cubes, according to The World Cube Association.
SizeTime
2x2x20.96
3x3x37.08
4x4x436.46

Input Time

These are the times for this movie, from first input to last input, excluding spinning (see "Advanced Techniques" below for information on spinning). Please note that the first two cubes were not optimized for this timing.
SizeFramesTime
2x2x2110.18
3x3x33185.32
4x4x4171428.65

Turning Time

These are also the times for this movie, from the first frame of the first turn of the first cube on the first screen to the last frame of the last turn of the last cube on the first screen.
SizeFramesTime
2x2x2250.42
3x3x33345.58
4x4x4173729.03

In-game Time (hahaha)

The in-game timer does not account for lag, so it make us look even better. In fact, I should add "Fastest in-game time" to the list of goals!
SizeTurnsTime
2x2x210:00
3x3x3200:04
4x4x4710:16

Techniques

We used many techniques in the making of this run, so we have divided them into three categories: Basic Techniques, Advanced Techniques, and Techniques That You Should Not Try at Home.

Basic Techniques

Luck Manipulation
Oh, you know, standard stuff. Besides changing the firmware settings, as mentioned above, going through menus changes the RNG. We tried adding pauses to generate better cubes, and while the 3x3x3 cube was faster, the 4x4x4 cube was slower.
Also, you can touch the back arrow to skip three text boxes at once at one point, but it will generate slower cubes.
Slice Turn
Ah, the most essential technique of all! Without this, you would never be able to solve the cubes!
You can initiate a slice turn by touching a Cubie during a certain frame (hereafter referred to as a "movement frame") and touching another part of the screen during the next movement frame. If performed correctly, the slice to which your selected Cubie belongs will turn in the direction of your second touch!
Movement frames can be kind of tough to find, but you can just touch the same spot for a few frames and it will still work.

Advanced Techniques

Reverse Slice Turn
A bit more complicated than the last technique, but the reverse slice turn is much the same as a normal slice turn. You just have to touch a different different part of the screen after you have selected a Cubie.
You can tell whether it is reversed or not by the direction the slice turns – clockwise is normal and counter-clockwise is reverse.
Spinning
There are two ways to spin the entire cube:
  1. Touch a non-Cubie area followed by another area.
  2. Use the D-pad.
Method #1 is faster, but you cannot perform turns while using it. Thus, Method #2 is preferred.
Also, it causes a lot of lag, but who cares?

Techniques That You Should Not Try at Home

Despite the plural, there is the only technique in this category because it is just so much harder to pull off or even understand than the others! You might want to skip this part or at least save your game first.
Internal Facet Centrifugal Exertion Cycle
Okay, seriously, do not try this without the supervision of an expert – you might break a nail or hurt you wrist. Like, really badly. So badly that it hurts for more than a few seconds, even!
But enough warnings! (Who pays attention to those, anyway?) To perform this technique, start by touching a non-corner Cubie during a movement frame. Then, during the next movement frame, touch the screen in an area across the cube from where you started. If performed correctly, the middle slice should turn instead of one of the outside slices, and your DS / computer / actual Rubik's Cube should not be engulfed in flames (if it is, stop wasting your time on this nonsense and seek help immediately!).
Please note that this technique will not work on the 2x2x2 cube, and a slightly modified version is an integral part of solving the 4x4x4 cube. (If you have mastered using it one the 3x3x3 cube, you can probably figure it out on your own. If not, you should really just stick to simpler techniques until you have.)

Kumquat's Comments

I am so tired right now that I started playing Pokémon for a while before I realized I was just throwing Goldfish Crackers and Nutter Butters around. But I did get the high score!

alden's Comments

I agree with Kumquat.

Possible Improvements

Spinning the cubes causes lag, but whatever. Not spinning them would only be an improvement frame-wise.
I guess you could find better cubes if you searched for a few more hours, but I think we searched through enough. Finding better solutions, especially for the 4x4x4, would be a better idea (if there even are any better solutions, of course).
Speaking of better solutions, the technique shown in this video might be helpful, but the solver's hands got in the way and we were unable to determine exactly how it worked.
Also, you might try solving them in a different order, but that would ruin the pacing.

Special Thanks

Thanks to Herbert Kociemba and Bruce Norskog for making Cube Explorer and FiveStage444, respectively. Without their solvers, we would have had to use other solvers instead.
And also to the kind folks at Speedsolving.com for trying to help alden find better solvers.
Special no thanks to Windows Vista, which caused a few problems for us along the way.

Suggested Screenshots


alden: Editing, so that this is like, the most edited submission text EVAR.

adelikat: Rejecting. Details found here. adelikat: Unrejecting.

mmbossman: This is a quirky enough movie with enough possibility for competition and improvement to warrant publication. Congrats on a rare April Fools acceptance!
sgrunt: Correcting the game name so that it isn't published with the wrong name.
Aktan: Processing...

Joined: 2/7/2008
Posts: 185
I think that for puzzle games, part of my joy is in simply trying to follow what is happening - trying to work out what combo a 'shapes-in-a-well-style-puzzle' player is setting up. I'm terrible at RCs so couldn't follow along at all but it was still enjoyable thanks to the music and the simple visual appeal of the colours slowly amalgamating. Though far from the best TAS, I think this should be published as it's worth watching - if someone wanted to see a Rubic's Cube game beaten, this would have little reason to disappoint. I think that the play:menu time ratio is slightly unfavourable but I don't think it should be changed - the 2x2 was a funny joke, the 4x4 was specially fun to watch and the 3x3 seems best included to add a sense of linear progression. OT: I approve of the publishing times - at least a fortnight seems sensible.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3584)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
Ok, so I've contemplated this one. At first I didn't know what to think about publication (I have seriously considered the possibility despite being a "joke" submission). I think makes a pretty good comparison to our solitaire or monopoly movies. In these movies we have the novel concept of a situation that could happen in real life away from a video game context. The same is represented here. However, with the published movies they show of something that is also extraordinary in real life. Neither the monopoly game or the solitaire game are likely to happen in a real life situation. The same can't be said here. There are many people who can solve a rubix cube very easily and efficiently (and in some case two at once or even blindfolded) This TAS does achieve a faster time than those world records but that is hardly on a basis of good comparison. The mechanics of clicking on a cube and physically moving it are quite different. In the end this is a feat that is quite comparable to human abilities rather than superhuman abilities. (And of course this is a site that has the goal of showing more than what a human can do). A good comparison might be to a chess TAS that plays a famous chess game. The chess game itself is the main content but that is better suited in a non-TAS situation. The TAS itself then is simply showing fast menu navigation and piece selection which isn't a particularly novel concept. In summary, the rubix cube solution can easily be demonstrated without the use of TAS tools leaving us with a rather un-novel pointing and clicking of of the move set quickly (and from watching the movie it didn't seem all that quick any given the speed of the rubix animation). This was a fun idea and I gave it serious consideration but I am going to reject it based on game choice (more like conceptual choice I guess). On a side note, I found it to be a fun April fools idea :)
It's hard to look this good. My TAS projects
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2738
Location: The dark corners of the TASVideos server
om, nom, nom... blech, salty!
Player (121)
Joined: 8/11/2009
Posts: 73
Location: Texas
Aw, it got rejected! I had hoped that spinning them would make it good enough to be accepted, but I guess not. Oh well. Thank you all for watching, and if you did not enjoy it then I hope you at least enjoyed our submission text!
Player (120)
Joined: 2/11/2007
Posts: 1522
Meh, not surprising. I was only trying to pad out gruefood delight with more good movies anyway :\
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
I think it is because adelikat hates alden. /me grabs popcorn for ensuing flame war
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
mz
Player (79)
Joined: 10/26/2007
Posts: 693
I tried to draw a Rubik's Cube in Paint as a consolation prize for alden and Kumquat:
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Player (121)
Joined: 8/11/2009
Posts: 73
Location: Texas
adelikat, I have decided to challenge your decision. I apologize in advance if I have misunderstood anything. First, you claim that the currently published Solitaire and Monopoly runs are similar to Rubik's World in that they are all based on real-life games, but different in that they show something extraordinary while Rubik's World does not. That is certainly true of Monopoly – the chances of that occurring in real life are not good at all, assuming everyone is playing fair – but I fail to see how Solitaire is any different. Yes, many deals of Klondike are unsolvable, and perhaps the one in the published movie is one of the fastest. The chances of that specific deal occurring in real life are low, but it is not easily distinguishable from other deals in a way that makes it seem extraordinary, just like any given Rubik's Cube is indistinguishable from another to the untrained eye – with the exception of obvious differences such as a cube that can be solved in one turn versus one that cannot. Second, you mention speedcubing and a few variants, and you also say that comparing our run to the world records is trivial. I agree – we should compare this movie to how an unassisted human would perform playing Rubik's World. But tying in to the first point, I think that just because humans can quickly solve a Rubik's Cube unassisted (with or without extra conditions) does not make our movie less impressive in the eyes of an average person. After all, the Solitaire movie is slower than the unassisted record and it was still well-received. Third, you claim that the input is un-novel and within human abilities. No. It is not. While it is neither groundbreaking nor the greatest display of super-human abilities, it is still a display of super-human precision. Touching the screen in the wrong place or at the wrong time will cause the cube to stop moving completely at best and spin wildly or turn an incorrect slice at worst. And I tried to make the input a little interesting for the 4x4x4 cube and credits. Have you watched it with input display turned on? Besides, doing everything frame-perfectly itself is super-human. And it should not matter what the input is as long as the audience is entertained and the goals are met (and acceptable). Finally, the main reason you rejected it is because you feel that speed-solving a Rubik's Cube is not best-suited to TASing. Perhaps it is not. But it works well enough to entertain many people.
Limne
Any
Joined: 2/24/2010
Posts: 153
I agree in general that point and clicking on the right frame is not super-human enough to be at all interesting. However, I do think it compares well to the solitaire run: the runner luck manipulates a quick and easy stack, and then they go through the motions of solving it quickly. Not that I think this is very much above "meh."
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Since one of my runs is being brought up, I guess I should weigh in. The solitaire movie is somewhat different than this one in terms of "super-human" play in that knowledge of which cards are where is vital to the TASer, while with a cube you have all the information available to you at the start. It is very possible to lose that very hand of solitaire I played through "normal" play, which I did a couple of times throughout the making of that movie. While I don't believe that it would be possible to pull off this TAS in real life, the thing that decreases some of the entertainment for me is the lack of the unforeseen. I see this movie as a big brother of the Myst TAS: there was a lot more "route" planning involved, but in the end the mechanics are very similar. One thing I'm not aware of that could sway my opinion greatly is how easy it is to start a 4x4x4 puzzle with different configurations. If the same configuration comes up all the time it's much less interesting than if every time you get to that level there's a different alignment. If the second scenario is the case with this game, I do this this should be published, as it could potentially lead to luck manipulation for better starting cube configurations and faster routes. If the configuration is not unique to each game played, then I agree with adelikat's decision. EDIT: I just read through the movie description and see that some luck manip is possible, but I'm not clear on how much. Clarification from the authors would be appreciated.
Living Well Is The Best Revenge My Personal Page
Post subject: Spoilers for the theme to our list of names & comments!
Player (121)
Joined: 8/11/2009
Posts: 73
Location: Texas
Certainly! First, your DS's (or emulator's, in this case) nickname, comment, and language settings affect the RNG that generates the cubes. The combined length of your nickname and comment is what matters most, but the two different nickname lengths with the same total length can generate different cubes. For example, this movie requires you to have a total length of either 29 (if your nickname is 3 or 10 characters long) or 30 (if your nickname is between 5 and 9), and your language must be English. (Nicknames that are 1, 2, or 4 characters long will not work.) Second, advancing through any menu or message, including pausing and unpausing the game, will change the RNG. There are three messages in the beginning that you can go through back and forth very quickly, so you could manipulate quite a few different sets of cubes without the average viewer even noticing! So, yes, it is certainly possible that someone could find a better set of cubes.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Given that information, I think this would be a good addition to the site. Thanks for clearing that up Kumquat!
Living Well Is The Best Revenge My Personal Page
Post subject: Re: #2622: Kumquat & alden's DS Color a Rubik's Cube DS in 0
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
TASVideoAgent wrote:
<div id="tabber" class="tabber_vert"><div class="tabbertab" title="Hide"></div><div class="tabbertab" title="Show">Nickname: Noob Irdoh Comment: Oh... It's an archer?</div></div>
I love you, sir. And I support mmbossman's proposal of unrejection.
Joined: 2/7/2008
Posts: 185
Support does seem to be in favour of it, judging by the yes/no list. And though I wasn't going to say anything, I was kinda disappointed that this got rejected - it seems like the kinda oddball thing that widens the site's appeal and increases variety.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3584)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
Ok, I wasn't aware there was any significant luck manipulation involved. I guess that changes the situation enough. I'll unreject and restore to new status. My vote is still no. But I'll let someone else handle this.
It's hard to look this good. My TAS projects
Joined: 10/20/2006
Posts: 1248
I was a bit disappointed by the 4x4 solution. It seems to have used a suboptimal algorithm for solving it. I'd vote meh if I knew for sure that a faster solving algorithm has already been found, but I don't.
Player (208)
Joined: 7/7/2006
Posts: 798
Location: US
Thoughts: The fact that the 2x2x2 is one move away from solved is mildly humorous. The solution in the movie for a 3x3x3 is 20 moves. This site claims that any 3x3x3 cube can be solved in 22 moves or less. http://cubezzz.homelinux.org/drupal/?q=node/view/121 While watching the 4x4x4, I began to feel like the movie is just a demonstration of what many computer programs can already do in solving Rubik's Cubes, just played by a user. Here is a video of a computer solving a 3x3x3 at multiple speeds: http://www.youtube.com/watch?v=r1uc2Iteyak I don't really feel that this video contributes much more than that particular youtube video except for theoretically being played on a DS with a stylus. The concept is interesting, but I feel that these automated solvers have you beat on novelty. Meh. EDIT: I also enjoy how mz's MSPaint Cube has two cubes with one same color on two faces, making it extremely unsolvable. =p
Warepire
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Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Nice manipulation on the cubes but it was mildly boring to watch. Meh vote.
Limne
Any
Joined: 2/24/2010
Posts: 153
More games should be beatable by automated solvers freely available on the internet.
Player (121)
Joined: 8/11/2009
Posts: 73
Location: Texas
Thank you very much for giving our movie another chance!
Noob Irdoh wrote:
TASVideoAgent wrote:
Nickname: Noob Irdoh Comment: Oh... It's an archer?
I love you, sir. And I support mmbossman's proposal of unrejection.
Um, thanks, but I am not a "sir". (Or maybe you were talking to alden, but I wrote that one, so...)
Kuwaga wrote:
I was a bit disappointed by the 4x4 solution. It seems to have used a suboptimal algorithm for solving it. I'd vote meh if I knew for sure that a faster solving algorithm has already been found, but I don't.
As far as we know, FiveStage444 is the most optimal solver currently available. The cube we solved was at least 8 turns faster than the solution for any other cube we checked, so I think we found one of the fastest ones.
Kirkq wrote:
The solution in the movie for a 3x3x3 is 20 moves. This site claims that any 3x3x3 cube can be solved in 22 moves or less. http://cubezzz.homelinux.org/drupal/?q=node/view/121 [...] The concept is interesting, but I feel that these automated solvers have you beat on novelty.
Yes, the upper limit is known to be 21 face turns. A quarter turn and a half turn each count as 1 face turn, but Rubik's World only allows quarter turns. The original solution to the 3x3x3 cube in this movie took 17 face turns but 21 quarter turns, and I shortened it to 20. For comparison, the currently known upper limit for quarter turns is 29. And I disagree that automated solvers are more novel than our movie, especially the one you linked to. Not only are the cubes in our movie spinning, but the 3x3x3 and 4x4x4 cubes were solved with fewer moves than suggested by the most optimal solvers we could find! Also, Rubik's World has nice music.
Player (208)
Joined: 7/7/2006
Posts: 798
Location: US
Kumquat wrote:
For comparison, the currently known upper limit for quarter turns is 29.
Ah, I had an afterthought that something like this might be the case. Thanks for pointing that out. I still emphasize my opinion regarding automated solvers. This movie is clearly borderline. I don't think that there would be any inconsistencies with accepting it; I'm just not sure how much novelty and entertainment it actually contributes.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
How much can the RNG be manipulated? Could it be possible to manipulate it so that it gives you a scrambled cube which actually has some "pretty pattern"? That would be awesome.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3584)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
Kumquat, you have convinced me that there is a lot more depth going on here than I originally gave it credit for. Not just the luck manipulation, but the process of solving it as well. I approve of this acceptance.
It's hard to look this good. My TAS projects
Player (120)
Joined: 2/11/2007
Posts: 1522
alden wrote:
Meh, not surprising.
OK now I'm surprised! Thanks folks!
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Player (121)
Joined: 8/11/2009
Posts: 73
Location: Texas
Warp wrote:
How much can the RNG be manipulated? Could it be possible to manipulate it so that it gives you a scrambled cube which actually has some "pretty pattern"? That would be awesome.
That depends on how the cubes are generated. It seems likely that the game generates them by applying a randomly generated list of moves to a solved cube, so it should be possible to manipulate a cube with a specific pattern. It would just be a question of how long it would take to find one.
adelikat wrote:
Kumquat, you have convinced me that there is a lot more depth going on here than I originally gave it credit for. Not just the luck manipulation, but the process of solving it as well. I approve of this acceptance.
Perhaps we could have avoided the initial rejection if I had spent more time making sure the submission text was clear and informative instead trying to be funny, so I want to apologize for that. But thanks again, to you and the rest of the staff! And to all of the viewers, too, of course! (And thanks to alden, my brother, and Steve the Smilin' Egg, as well!)
alden wrote:
alden wrote:
Meh, not surprising.
OK now I'm surprised! Thanks folks!
Surely you mean, "Well, color me surprised!"