Submitting #5880: MrWint's A2600 Barnstorming in 00:53.15 as two separate submissions as suggested by feos. This is a literal copy&paste of the previous inputs. All explanations can be found there.








Copy of the glitches section of #5880: MrWint's A2600 Barnstorming in 00:53.15 since the submission form doesn't like short description texts.

Glitches

During my investigation, I not only found the described movement tech that allows you to move faster compared to the naive way, but also looked for ways to beat the game faster altogether.
As it turns out, it is actually possible to clip into a barn in such a way to both count them for your score and have it repel you backwards so you can score it again.
The setup is fairly simple: whether you score or hit the barn only depends on your vertical position, and which direction you are repelled in only depends on your horizontal position. By entering the barn at the top-most valid height in the first frame, it scores the barn, and by then moving up to collide with it on the second frame while not moving into the barn too much, it repels you backwards. The balance it tricky to get right, and it's not possible while going full speed, but it can be repeated with the same barn multiple times.
In order to make the second frame collision easier without needing to move vertically inside the barn, you can actually use the difficulty switches yet again. The left difficulty switch lowers the clearance of the barns, so doing that at the second frame inside the barn guarantees a collision without needing to move vertically.
Doing this 9 times on the first barn of the stage allows beating the game significantly faster than otherwise possible.

feos: Replacing with a 2-frame improvement, and accepting to obsolete the current publication. The tier is the same, due to this game (see the link right ahead). Difficulty switches shenanigans were evaluated in the twin submission judgment note. Nice job, as always!
fsvgm777: Processing.

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This topic is for the purpose of discussing #5929: MrWint's A2600 Barnstorming in 00:14.74
Patashu
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I'm curious as to what will happen to this pair of submissions. I suspect this one will be accepted to Vault and the other will be rejected (but referenced in the accepted submission's description), since this game is only notable in the first place due to Todd Rogers related controversies. Plus, the fact that that run requires toggling the difficulty switches mid run feels TAS-y (like u+d/l+r stuff) so it isn't even a demonstration of what maxed out human play can do. Either way, it's great to have a full analysis of this game out in the open.
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I removed a couple frames... Does it make any sense? http://tasvideos.org/userfiles/info/46513071614289170
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks for catching that, I didn't realize I missed the last down input by 1 frame. It doesn't affect horizontal movement at all since you're moving too slow for the 15/16 decrease to matter, but it saves two frames of input length. Here's an updated version: http://tasvideos.org/userfiles/info/46534819693480766
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3680] A2600 Barnstorming by MrWint in 00:14.74
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as someone who spent ages trying to get that perfect run so i could get that patch, this is hilarious. :)
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Patashu wrote:
the fact that that run requires toggling the difficulty switches mid run feels TAS-y (like u+d/l+r stuff) so it isn't even a demonstration of what maxed out human play can do.
The 2600's difficulty settings were physical switches on the outside of the console deck, so yes, they could be changed at any time. A few games even used them as additional controls, e.g. Space Shuttle.
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Xeriphas1994 wrote:
Patashu wrote:
the fact that that run requires toggling the difficulty switches mid run feels TAS-y (like u+d/l+r stuff) so it isn't even a demonstration of what maxed out human play can do.
The 2600's difficulty settings were physical switches on the outside of the console deck, so yes, they could be changed at any time. A few games even used them as additional controls, e.g. Space Shuttle.
Ah, didn't realize they were intended as mid-game input sometimes!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu