(Link to video)
Submission Text Full Submission Page

About

  • Aims for fastest time of two players
  • Genre:Shooting
  • Emulator FBA-rr 005a
  • Manipulate luck
  • 2 players
  • Take damage to save time
  • Take death to save time
  • Feeding coins mid-game
  • Allows continues in the game/Also can wait for counting down and add new player
  • Hardest mode

History

history Metal Slug - Super Vehicle-001 (c) 1996 Nazca.
A scrolling 'run-and-gun' platform game for one or two players, Metal Slug is a humorous parody of war and specifically of World War II and the Nazis.
The game features six enemy-packed levels, referred to as 'missions'. Players start the game armed only with a pistol, but extra weapons can be picked up and used for greater firepower. Also, at certain points during a level players will find an unused 'Super Vehicle-001' - or Metal Slug - tank which can be entered and driven. The Metal Slug is slow-moving but has very powerful weapons. If the Slug takes too many hits it will break down and start to flash, the player must then quickly exit the vehicle before it explodes. The enemy troops also have vehicles at their disposal, such as tanks, boats and helicopters.
The levels are littered with bearded hostages who, when rescued, award players with either points bonuses (in the form of medals) or weapon power-ups. Available weapons are Heavy Machine Gun, Flame Shot, Rocket Launcher and Shotgun. Hand grenades are also available.
Each level ends with at least one large enemy 'Boss' vehicle that takes many hits to destroy. Once the boss has been destroyed, bonus points are awarded for each prisoner rescued. Further bonus points are awarded if the player's Metal Slug vehicle has survived the boss battle.

Summary

MISSION 1 Get Shortgun and Mechinegun to fight with boss. Jumping over tank to avoid another tank and control the dropping place.
MISSION 2 Gun and Bombs are enough.
MISSION 3 Gun and Bombs are enough.Manipulate luck to get shortgun and mechinegun.
MISSION 4 Getting Shortgun and mechinegun.Bombs are too many.
MISSION 5 There is not many guns can be used.So dying player-1 2 lives for the dying in the MISSION 6.
MISSION 6 Add coin this time.If player-1 not die.One more group of the enemies' soldiers will climb down. Shortguns are not enough to reach the boss.The mechine gun won't disappear for waiting such a long time in metal slug 1. Hitting boss and control the way he go.
End this movie.

feos: YouTube HD encode delivered!

DarkKobold: For consistency, I'll look into this one as well.

DarkKobold: This discussion is getting out of hand - I am locking this submission, and delaying judgment until we come to consensus on using continues in arcade games.
DarkKobold: The community has spoken, and they want to decide on movies that use continues. This one was poorly received, and is being rejected... however...

1 2
5 6
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14852
Location: 127.0.0.1
This topic is for the purpose of discussing #3025: X2poet's Arcade Metal Slug: Super Vehicle - 001 in 12:23.17
Former player
Joined: 11/13/2005
Posts: 1587
I haven't seen the run yet, but I don't think that feeding coins mid-game to gain advantage is acceptable. It's basically an unlimited lives cheat when playing on an emulator, since you have an infinite number of coins on your disposal. I'm not going to vote since I haven't seen the run, but had I seen it, I bet my vote would be no.
Experienced player (623)
Joined: 7/7/2007
Posts: 28
Location: China
Don't you think the death management is a good way to save time?It's great
The reminiscence of childhod. I love this game.
Former player
Joined: 9/1/2005
Posts: 803
dragonxyk wrote:
Don't you think the death management is a good way to save time?It's great
There's a difference between death management ("I have 2 lives, I can die twice at most") and feeding credits ("I have 2 lives, but I can die as many times as I want because I can give myself as many lives as I desire").
Skilled player (1469)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
Brushy wrote:
I haven't seen the run yet, but I don't think that feeding coins mid-game to gain advantage is acceptable. It's basically an unlimited lives cheat when playing on an emulator, since you have an infinite number of coins on your disposal. I'm not going to vote since I haven't seen the run, but had I seen it, I bet my vote would be no.
There is an arguement with this for a long time. If feeding coins in mid-game is cheat. Why not feeding coins at first is cheat? You haven't seen it and how you know my management?
Do the work.
Skilled player (1469)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
Atma wrote:
There's a difference between death management ("I have 2 lives, I can die twice at most") and feeding credits ("I have 2 lives, but I can die as many times as I want because I can give myself as many lives as I desire").
Adding new player in a run has been accepted before for a long time,either continue or borrowing life. Only Arcade games have life limit.And if Chip & Dale is in Arcade and you can't bonus lifes.What should you do? You just mean that you play an arcade game in game center only can use one coin for each game.If you feed more,it is cheat.
Do the work.
Former player
Joined: 9/1/2005
Posts: 803
X2poet wrote:
Why not feeding coins at first is cheat?
Because you wont progress past the title screen (which would likely be flashing "INSERT COIN(S) 0/#"), and arcade tas would thusly not even exist.
X2poet wrote:
Only Arcade games have life limit.And if Chip & Dale is in Arcade and you can't bonus lifes.What should you do?
Not die.
Skilled player (1469)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
Not die? No damege? Why no damage run is not acceptable for other emulators' games? Only because this is arcade game?Who care how you beat the game? I don't want to talk about the continue any more.I get tired of disgussing this.See more in my mslug X discussion.I only do what I want and what more people want. If you like,I can make a no death movie for you.Only need change some management in the last 2 missions.To satisfy all the members is what I expact.
Do the work.
Former player
Joined: 9/1/2005
Posts: 803
X2poet wrote:
Not die? No damege? Why not no damage run is not acceptable for other emulators' games?
I do believe I said not to die, not take no damage. If you only get one life from your credit, and your life bar gets refilled every stage, abuse it to the fullest, sure. If it doesn't (or can't) get refilled, use it carefully.
Only because this is arcade game?Who care how you beat the game?
Think of it as working within the given limits of a game, not merely adding things to make it easier for you at your own convenience.
Joined: 12/14/2004
Posts: 261
Location: Mars
Don't make it Arcade VS Other Platform, Rules should be same for all platform, i will cast my vote once encode is available :D Edit: Just tried it on FBA (No Desync Issue this time), Mission 1 was flawless, the way you used deaths in Mission 5's Boss is acceptable for me.. Yes Vote
Radz.
Skilled player (1469)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
No die means no damage in this game.Only because it is a arcade game originaly. GBA version their is not availiable for continue,but it has strong health.Because that card game only urgy money from selling the card not the coin. Edit:FBA cannot use console mode(AES:Advanced Entertainment System).Console mode have 4 coins for each player at first.
Do the work.
Joined: 6/24/2007
Posts: 119
This damage table at gamefaqs may be useful, assuming handgun is power 1: http://www.gamefaqs.com/arcade/917559-metal-slug-5/faqs/32498 SLUG ABILITIES Slide Enlarged Machinegun Machinegun Bomb Self Stab Normal Yes - 200 4 10 - 3 BIG - Yes 200 4 10 - 3 SVW - - Infinite 5 20 40 - SVWe - - Infinite 5 20 40 9 Aircraft - - Infinite 5 20 40 - Submarine - - Infinite 3 20 40 - Slugmobile - - Infinite 5 20 - - Spider - - Infinite 2x5 20, 20 40 - WEAPON UPGRADES Insignia Name Ammo Depletion Power S Shotgun 30 1 20 2H Dual Machinegun 300 8 8 per 8 H Heavy Machinegun 200 4 4 per 4 G Super Grenade 20 1 10 C Enemy Chaser 40 1 3 L Laser 200 4 8 per 4 D Drop shot 30 1 3 R Rocket Launcher 30 1 3 I Iron Lizard 30 1 3 ENEMIES Class Name Energy Tank Cannon tank 70 3-Burst tank 50 Machinegun tank 40 Missile tank 40 Green Cannon tank 25 Bowling tank 20 Vehicles Red black hawk 80 Chopper (Red tint, Red) 28 Submarine 10 Airplane 6 Missile bike 6 Hover 5 River hog 4 Motorcycle 3 Various Bowling truck 50 Enemy delivery truck 50 Truck 32 Pillar (4 stages) 9, 9, 9, 9 Larva nest 20 Big ICBM 20 Lift truck 16 ICBM 10 Sea mine 8 Squid 7 Electric Jelly fish 4 Big jelly fish 3 Jelly fish 3 Elevator bots 3 Objects Ruins 30 Barricade 30 "Keep out" door 28 SVW crate 20 Sniper bushes 16 Grunt's shield 15 Droid head armour 15 Sandbag pile 15 5x sandbags 15 Generator 15 Big metal crate 13 Sandbag trench 10 Toxic's barrel base 2, 4, 4 Sniper crate 8 Toxic's barrel bottom 5 Small metal crate 5 Bushes 4
Skilled player (1469)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
What the difference between big lazer and normal lazer?And how is the effect changed by eating fat? How about Z sword in Metal Slug 6?
Do the work.
Editor, Skilled player (1403)
Joined: 3/31/2010
Posts: 2086
Oh my lord, here we go again.
Site Admin, Skilled player (1235)
Joined: 4/17/2010
Posts: 11264
Location: RU
I will try to make my first Arcade encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1469)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
feos wrote:
I will try to make my first Arcade encode.
Thanks feos.This one have not any serious desync.So it will be more convenient for encoding.
Do the work.
Joined: 6/24/2007
Posts: 119
seems like there is a way to use mame to help testing: http://www.neo-geo.com/snk/dipcodes/ms3.html http://pugsy.adsl24.co.uk/forums/viewtopic.php?f=11&t=737&start=0 The correct way to put these cheats into your cheat.dat file would be just copying those cheats as-is into your cheat file, and changing "neogame" to whatever game you desire (eg. "kof98" for The King of Fighters '98). ;some games, mainly the older ones :neogame:00800000:100000:01:01:Debug Dip 1-1 :neogame:00800000:100000:02:02:Debug Dip 1-2 :neogame:00800000:100000:04:04:Debug Dip 1-3 :neogame:00800000:100000:08:08:Debug Dip 1-4 :neogame:00800000:100000:10:10:Debug Dip 1-5 :neogame:00800000:100000:20:20:Debug Dip 1-6 :neogame:00800000:100000:40:40:Debug Dip 1-7 :neogame:00800000:100000:80:80:Debug Dip 1-8 :neogame:00800000:100001:01:01:Debug Dip 2-1 :neogame:00800000:100001:02:02:Debug Dip 2-2 :neogame:00800000:100001:04:04:Debug Dip 2-3 :neogame:00800000:100001:08:08:Debug Dip 2-4 :neogame:00800000:100001:10:10:Debug Dip 2-5 :neogame:00800000:100001:20:20:Debug Dip 2-6 :neogame:00800000:100001:40:40:Debug Dip 2-7 :neogame:00800000:100001:80:80:Debug Dip 2-8 ;some games, mainly the newer ones :neogame:00800000:10E000:01:01:Debug Dip 1-1 :neogame:00800000:10E000:02:02:Debug Dip 1-2 :neogame:00800000:10E000:04:04:Debug Dip 1-3 :neogame:00800000:10E000:08:08:Debug Dip 1-4 :neogame:00800000:10E000:10:10:Debug Dip 1-5 :neogame:00800000:10E000:20:20:Debug Dip 1-6 :neogame:00800000:10E000:40:40:Debug Dip 1-7 :neogame:00800000:10E000:80:80:Debug Dip 1-8 :neogame:00800000:10E001:01:01:Debug Dip 2-1 :neogame:00800000:10E001:02:02:Debug Dip 2-2 :neogame:00800000:10E001:04:04:Debug Dip 2-3 :neogame:00800000:10E001:08:08:Debug Dip 2-4 :neogame:00800000:10E001:10:10:Debug Dip 2-5 :neogame:00800000:10E001:20:20:Debug Dip 2-6 :neogame:00800000:10E001:40:40:Debug Dip 2-7 :neogame:00800000:10E001:80:80:Debug Dip 2-8 Metal Slug 3 Debug Dip Codes 1-1 Displays program code on screen 1-2 Unknown 1-3 Unknown 1-4 Removes information off screen expect Credits,Score & Time 1-5 Displays a pathline on the screen 1-6 Displays attack data on character and bullets fired. 1-7 Collision detection boxes can be seen 1-8 Player is invincible 2-1 Unknown 2-2 Displays a messed up sprite on screen 2-3 Infinite Grenades & Tank Shells 2-4 Infinite Ammo on ALL special weapons 2-5 Displays annoying shadow on screen 2-6 Unknown 2-7 Unknown 2-8 Displays attack data on emeny characters
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Brushy wrote:
I haven't seen the run yet, but I don't think that feeding coins mid-game to gain advantage is acceptable. It's basically an unlimited lives cheat when playing on an emulator, since you have an infinite number of coins on your disposal.
that doesn't make any sense, you could have a lot of coins IRL too, and you would never be using more than a hundred or so even if you purposefully tried to die at every second
Joined: 7/2/2007
Posts: 3960
It seems clear we need an official ruling on this particular issue. Otherwise it's just going to devolve into an argument that never gets anywhere since both sides have reasonable points.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Site Admin, Skilled player (1235)
Joined: 4/17/2010
Posts: 11264
Location: RU
As it was said, a TASer is a super-human, so he obviously has unlimited money :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 8/7/2006
Posts: 344
Going to have to vote No on this one. It was entertaining enough until the continue abuse happened and that ruined it for me like it ruined Metal Slug X for me too. Watching someone gameover (in normal play, glitch gameovers can be entertaining) isn't something I consider entertaining in a TAS.
Player (105)
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
again, I can't consider an arcade run that uses continues a properly completed run, so my vote is no.
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Joined: 7/2/2007
Posts: 3960
Yes, that argument's been presented. Unless you have a new argument, is there really any value in bickering back and forth? For the sake of completeness, here's the arguments I've heard on this issue: For use of coins: * It's just another input; why ban it? * A godlike player has godlike funds. Against use of coins: * Humans judge their skill at arcade games by how many credits they need to complete the game. TASes are superhuman gameplay. Requiring the use of multiple credits is not superhuman. * Buying your way to victory cheapens the accomplishment. I'm not looking for rebuttals to any of these arguments; I'm just listing them as neutrally and concisely as possible for whichever voice of authority cares to make an official decision one way or another. That said, if I missed an argument then feel free to add it here.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
feos wrote:
As it was said, a TASer is a super-human, so he obviously has unlimited money :D
It's very hard to take that argument seriously. Was there ever a fictional superhuman or a hero who solved world problems by bribery? :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 10/20/2006
Posts: 1248
X2poet wrote:
FBA cannot use console mode(AES:Advanced Entertainment System).Console mode have 4 coins for each player at first.
This justifies using up up to 4 coins per player in my book. There's still the argument of by-passing a game over screen, but imo the game is only really over if you've failed at inserting another coin (and pressing start) before the time runs out.
1 2
5 6