Game Overview

Mario Party Advance is a spin-off from the main series that follows quite a different format. There is one board that can only be played in single-player, and the goal is to complete 50 quests by visiting NPCs and doing what they ask. These quests include fetching items, answering questions, and playing mini-games. There's also a compulsory mini-game every 3 turns that rewards you with the most important item in this game: Mushrooms. Every turn costs you 1 Mushroom to move, and you start with 5 (reaching 0 results in a game over).
There are 5 kinds of spaces on the board, although only 2 are used in this run:
  1. Yellow spaces are normal spaces. Landing on them ends your turn with no side effects.
  2. Red spaces end your turn and subtract 1 Mushroom from your total.
  3. Blue spaces force a mini-game, allowing you to earn 2 extra Mushrooms.
  4. Green spaces are the first good kind, as they let you roll again without using a Mushroom.
  5. And finally, location spaces are where you find NPCs and quests.

Game Objectives

  • Emulator used: BizHawk 1.11.4
  • Heavy luck manipulation
    • Dice rolls, mini-game choices, and board events are all manipulated throughout the run. A lot.
  • Uses death to save time
    • A rare occurrence in the game is a "special mini-game" that rewards twice the number of Mushrooms from beating it. By manipulating a few of these, I'm able to intentionally die in other mini-games to save time and still have enough Mushrooms to continue.
  • Genre: Board

Run Notes

The L Button

Holding L scrolls the text at its fastest speed and advances text boxes automatically. Except for in some very specific situations, there's no reason to not have it held down. I have it held for 99% of the run.

Opening Sequence

The game starts by asking you to fill in a passport. Naturally I fill every section with intricate details about myself ("A"). Pressing the Start button makes the cursor jump straight to OK, but it's a lot quicker to use the D-pad to wrap the cursor from left-to-right and top-to-bottom.

Character Selection

All characters are used in this run. Swapping characters involves quitting out or getting a game over to return to the character selection screen. Swapping is necessary because there are three quests that require you to visit them with a specific character to complete them:
  • Spear Thicket (South-West Jungle) needs Mario or Luigi.
  • Loch Dorrie (North-West Jungle) needs Yoshi.
  • Mr. I (East Horror) needs Peach.
Because of the distance between Mario's starting location, Spear Thicket, and the Island Area in the south, Luigi is used despite being optional.

Dice Rolls

The dice are very easy to manipulate. Each number that appears is random and has a 4 frame window to be hit, but the input must be in advance, and the first cycle only has 3 frames. Getting the perfect roll is just a matter of waiting for the right frame.

Mini-Games

Mini-games show up every 3 turns, and can also be a quest objective. The ones that appear on the board every 3 turns work the same as they do in the main series: a roulette appears and randomly selects one from the list. Fortunately, this can manipulated through delaying text. I do this heavily throughout the run by waiting on confirmation boxes or releasing L to prevent text from advancing. Quest mini-games are set and will always be the same game.

Koopa Kid

A mechanic that is never shown in this run is the only board event. While moving between spaces, Koopa Kid can show up to "cause trouble". The more quests you have completed, the more likely he will appear. Koopa Kid has two super sweet pranks he can play:
  • Rochambeau (or rock-paper-scissors) is exactly what it sounds like - you select rock, paper, or scissors and he does the same. If you win, he leaves and you end up with a bunch of wasted time. If you lose, Bowser drops a big ol' rock on Koopa Kid, blocking you from continuing on in that direction.
  • Warp Time is also exactly what it sounds like - Koopa Kid will call on Bowser, and Bowser will call on a lava geyser to shoot you into the air, causing you to fly to a random space anywhere on the board. I spent a lot of time trying to manipulate this, but in the few places I could get an advantageous space it was still slower than regular movement.
There are a couple of places where my board movement doesn't look optimal. Avoiding this guy is why that happens.

Koopa Kid Mini-Games

The final 9 quests of the game all belong to Bowser, and they all require beating a mini-game along with some other, easier request. 6 of these mini-games pit you against a number of Koopa Kids between 1 and 99. At least, they do in free play mode. The story versions of these mini-games set the bounds at 30 and 50, presumably to set a challenge without making it ridiculous. A roulette appears to decide how many you will face, and it is easily manipulated. 30 appears early enough in each situation that it is the best option every time.

Author Comments

My first proper TAS, and it took just under two solid months of work. Hoo boy.
Special thanks to Cosmoing on speedrun.com for their RTA guide, which helped lay the groundwork for the route.

Samsara: AIN'T NO PARTY LIKE A MARIO PARTY *raises roof* SPRING BREAAAAAK WOOOOO YEAH GET JUDGED
Samsara: In retrospect, that was far too enthusiastic of a judgement message, especially considering it's preceding me dropping it due to life constraints. Sorry about this.
Fog: Judging this party like no tomorrow!
Fog: Pleasantly surprised by the run, contained great technical aspects with a lot of luck manipulation and optimization. However, the run did start to get stale as it went on from an entertainment point of view. The audience seems to have mixed opinions on the run, but I felt it was entertaining for the type of game it is. With that in mind, I'm accepting this to Vault. Good job Nacho!
Guga: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #5037: Nacho's GBA Mario Party Advance in 1:40:47.93
Editor, Experienced player (817)
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This movie is well made, and I found no obivious mistakes watching on fast forward, as well as showcasing interesting tech. On the other hand, the movie is incredibly boring and beats all known records in fastest time to put anyone to sleep. Voting no. (Note to anyone watching this movie: there is no problem with the ending input, since L needs to be held to scroll Bowser's text at the end of the game.)
Nacho
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xy2_ wrote:
On the other hand, the movie is incredibly boring and beats all known records in fastest time to put anyone to sleep.
Two records with one video! Alright! Heh, I'm aware that I'm in a small minority of people who will find this interesting to watch. Vault's the goal, but you never know, y'know?
TheKDX7
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I have just stopped looking at the TAS and allow I to say that that quite seems me to be a perfect execution! I am very happy to see finally another game Mario Party arriving on TASvideo. I had attacked this TAS 2 years ago and I had stopped because I did not know how to manipulate the mini-games. Thank you for having achieved it! I give you my yes vote! And I hope can be to see a version 100% from you (all gadget, all mini-game, all the meetings with the characters). Just a question: why for the mini-games of Bowser, you do not strike the dice to have one Koopa kids to fight?
Techokami
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TheKDX7 wrote:
Just a question: why for the mini-games of Bowser, you do not strike the dice to have one Koopa kids to fight?
From the submission text,
Nacho wrote:
The story versions of these mini-games set the bounds at 30 and 50
So 30 is the lowest possible. As for the TAS itself, well... I would have enjoyed it a lot more if you tried to play as many different mini-games as possible, and actually win them. Voting Meh.
TheKDX7
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Techokami wrote:
TheKDX7 wrote:
Just a question: why for the mini-games of Bowser, you do not strike the dice to have one Koopa kids to fight?
From the submission text,
Nacho wrote:
The story versions of these mini-games set the bounds at 30 and 50
So 30 is the lowest possible. As for the TAS itself, well... I would have enjoyed it a lot more if you tried to play as many different mini-games as possible, and actually win them. Voting Meh.
Oups thank you Techokami
Nacho
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Techokami wrote:
I would have enjoyed it a lot more if you tried to play as many different mini-games as possible, and actually win them.
The only difference I can see between any% and 100% would be to play all minigames and beat them to unlock them. 100% could certainly happen with some small routing changes - in this run I kept it to 27 minigames, and there are 30 total. Optimising them would be a much different beast though.
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Nacho wrote:
Techokami wrote:
I would have enjoyed it a lot more if you tried to play as many different mini-games as possible, and actually win them.
The only difference I can see between any% and 100% would be to play all minigames and beat them to unlock them. 100% could certainly happen with some small routing changes - in this run I kept it to 27 minigames, and there are 30 total. Optimising them would be a much different beast though.
Really? I thought (given I haven't played this game, but played MP6) that there would've been more unlockables as well, not just minigames. If not, then hey, at least the vault category will allow a 100%, no matter how seemingly small the differences are.
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Looks well made I suppose, but rather dull. I'll give it a Meh.
effort on the first draft means less effort on any draft thereafter - some loser
Nacho
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jlun2 wrote:
I thought (given I haven't played this game, but played MP6) that there would've been more unlockables as well, not just minigames.
I went back to double check and you're right, there's a store with some stuff you need to buy with coins you unlock in Challenge Mode.
Samsara
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Any particular reason for the low re-record count? Seems weird for it to be so low for such a long run with many things to manipulate, especially for 2 months of work. I don't mean this as an accusation or anything, just curious.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Nacho
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Samsara wrote:
Any particular reason for the low re-record count?
Wow, yeah, that's way lower than it should be. I had a few crashes throughout (I kept backup notes so fixing stuff only took one record), but nothing I can think of that would make it that low.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3110] GBA Mario Party Advance by Nacho in 1:40:47.93
Nacho
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Thank you very much, everyone! :)
Post subject: New video about Mario Party Advance
Evan0512
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Link to video Thanks. I will use all 30 mini games and put it as my movie. It should be published, under 3:00:00, but not exceeding 6:00:00 in how long the movie was.
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)