Didn't even break a sweat... what a bastard.

Game objectives

  • Emulator used: BizHawk 1.11.4 (mGBA core)
  • Uses hardest difficulty
  • Takes damage once to save time
  • Forgoes using dirty SRAM
  • Very heavy AI manipulation
  • Forgoes major skip glitch
  • Uses sub-optimal character for dirty SRAM standards (aka. doesn't uses Emerl)
  • Genre: Fighting
  • Genre: Action
  • Genre: RPG

Comments

Edgiest TAS ever made lol. A TAS of the Shadow the Hedgehog game would be edgier, but it's too dangerous, because I'll get too many cuts. This is a TAS of Sonic Battle on GBA. A spinoff game from the Sonic the Hedgehog games, and one of my childhood games for the system, so I know this game pretty well. The TAS was fun and frustrating to make, but it was fun... and really hard to optimize. Thankfully it's much better than my rough TAS of fight 1. There's a Story Mode, Battle Mode and Challenge Mode. Battle Mode is arbitrary for this site, and Story Mode would be even more boring and really long and hard as balls to do. I chose challenge mode, based on Kumquat's old testrun with Emerl that uses dirty SRAM.
My character choice was Shadow. It was a hard choice from using Emerl (no because of required SRAM), and Knuckles which gets the 1st KO faster (with his Deep Impact move), but right after that he's other moves make him much slower than Shadow. Shadow has 2 really OP special moves that make him faster than any other character (aside from his excellent movement on the ground and in the air.) Chaos Magic: A Chaos Control move that stuns foes and hits them in mid-air, making them unable to attack me. This is used with his heavy attack to make a deadly combo. Makes 20 damage each shot. Chaos Burst: A very deadly move that creates a forcefield that when done on a platform, kills the lower Z positioned enemy in 5 hits. Fastest killing SP move in the game without counting Emerl. Chaos Nightmare: A high dealing heavy attack that has a wide damage range and a great aim attack to finish off foes. Mixing these moves consistently makes a really polished and consistent killing spree.

AI Manipulation Basics

Ok... here there are some things to consider regarding killing foes, and spawning them in the desired positions and more synchronized blocking patterns. For example, I do a special move, and then a heavy attack to kill 2 foes. The spawn in some position and different block pattern. Doing the heavy attack on a frame late, in a different position will change all that. So doing a let's say 3 frame slower finishing move, with few pixels off will change all that. So, if a KO seems slower or weird looking, you'll know why. Now for the real deal, what I do on the 5 stages.

Stage by stage comments

Stage 1: Knuckles & Tails (aka. he didn't chuckle that one)

This is where all of the discoveries regarding AI manipulation and KO pacing come from. I hit Knuckles first with my dash attack, to make Tails go to my position so I can hit him with my air attack and join both together to start my killing spree with Chaos Magic, Using Chaos Burst first makes the entire fight slower, as seen in my original TAS of the first stage. 2nd set of KOs is much simpler, I just do my forcefield move on a specific frame and position so I can hit both foes more consistently. 3rd set was much more complicated. First, I hit Knux few frames late so when Tails gets hit, he moves towards me in midair so I can hit him again. After few move moves I jump and do an air attack, so I can kill them without hitting them against the wall, which is slower because Tails does an aim attack that hits me while he's very high, so I slowdown a bit to finish them with a heavy attack so they can spawn simultaneously and with the same blocking patterns for each. 4th set. Knuckles doesn't get knocked upwards (but the game still detects a hit) so he can move towards me so I can still hit both of them. I finish with a Heavy attack and do an aim attack few frames late for the final KOs to be faster. Final set. Do a Chaos Burst on both and finish it of with a Chaos Magic thanks to the AI manipulation from the KOs before.

Stage 2: Sonic (aka. ultimatum life forum)

1 on 1 fight, meaning it's the slowest in the entire run. Sonic moves really well, but can't handle himself against me, the ultimate life form! Seriously though, he was easy to manipulate. Chaos Magic in midair works better against him due to him not having great movement in the air. Not much to say here other than the spawn in the platform, so I can do Chaos Burst him in 4 hits instead of 5. He also likes to do stuff with his fists too instead of his special moves, which are less frequent and slow me down quite a bit, so I don't block him since he'll punch me instead.

Stage 3: Rouge & Gamma (aka. screw that bat girl)

Hardest fight to do, without a doubt. The absolute thing that made the fight slower was Rouge. Everytime she spawns, she stays flying in midair, and only a select few special moves that are very slow avoid this. When you hit her, she stays flying, and that makes AI manipulation and special move positions to be extremely tricky. 1st I go straight to Gamma because he's really slow, and block his punch to save my special bar for later. I do a Chaos Burst, killing them together. 2nd set was complex. Block Gamma's punch and strategically do a Chaos Magic move, followed by an air attack, followed by another Chaos Magic and a heavy attack to finish it off. Slowest set of the TAS cuz of Rouge's slow antics. 3rd set. Blocking Gamma's punch forces him to fall of the platform, then I hit Rouge with 2 attacks and then I jump to move Gamma few pixels on the left so he doesn't land in the platform and then I do a Chaos Burst. Yeah, Rouge such a troll. 4th set... You'll see that every time Gamma dies, he explodes and I block that. Thanks to all those blocks, I get my super meter charged so I can do a Chaos Magic and 1HKO both characters! Final set is more like the Knux stage plus the Rouge delay.

Stage 4: Amy, Cream & Chaos (aka. the hammer)

This is were it gets more interesting. Just like the 1st Knux fight, I dash attack the slowest character first, which is Chaos. After some movement changes, I do Chaos Magic to all 3 characters, followed by a heavy attack. Here is where I take a hit to save time. Amy will hit you with her hammer and that slows me down, so in a specific frame, I do my aim attack, so both me and Amy get hit and she dies. 2nd set involves me moving the characters where I want to hit them, I move too so I can hit them without any of my foes NOT getting knocked upwards. It's a few frames slower. 3rd set uses the same Knux strats and I do a Chaos Burst in midair, killing Amy first. Last KO is interesting. Amy loves her special moves, so I forcefield her to make her Super Meter get filled. She throws a gift at me, but thanks to my own blocking pattern, I block said move automatically, so then I can perform a Chaos Magic on... Chaos... 1HKOing him in the process.

Final stage: Team Sonic (aka. the echidna is back)

Same as the first fight, I hit Knux first with my dash attack. Since Sonic is fast enough and loves his fists so much, he tries to hit me. I'll just block him and start spamming Chaos Magic. Thanks to my heavy attack being of wide range, I manage to kill all 3 simultaneously. 2nd set, like the solo Sonic fight, I air attack Knux and in a specific X position I do Chaos Burst. 3rd set is pretty much the same as the 1st fight's strats, only I do one extra Chaos Magic to manipulate the AI's spawning positon for the last KO. Last KO is doing a Chaos Burst with Sonic. And with that and an extra 11th KO, I beat the Challenge!

Other comments

Known Improvements

  • Using SRAM and Emerl: Emerl at the end of the game, becomes the ultimate life form of the game, but it's pretty tedious getting there. Making a verification file will be extremely difficult and tedious, and the right skill set with all ultimate moves from the VR Training would be ridiculously hard.
  • Using a death glitch with SRAM and Knuckles: You can perform a glitch in the Story Mode's VR Training. Die in one of those fights and quit Story Mode, then go to challenge mode and select Knux for his really powerful Deep Impact move. KO someone with that move, and then make Knux die... you'll win the battle without even having 10 KOs! This breaks Challenge Mode and destroys Kumquat's records with Emerl!
However, it's only possible to do VERY far into the game, requiring dirty SRAM and no resets, because when you reset the game, the glitch cancels. That's a bummer.

Suggested Screenshot

a screenshot when i show my edginess and kill a lot of people... like the shadow videogame! heh...

Special Thanks

Kumquat: for his original Emerl TAS, and his research, specially RAM addresses! They were really helpful.
Rolanmen1: for making the thread and making the first TAS of this game.
Pokota: for his encode!
Paused, niamek, xy2_, BrunoVisnadi, scrimpeh, FerretWarlord and grassini for their interest in the game!
Thanks for watching! GOTTA GO EDGE

Fog: I feel edgy already by claiming to judge this, maybe I'll actually just judge it instead!
Fog: I cut myself judging this because of how edgy it was. I survived though, so I'm accepting this to Vault!
fsvgm777: Processing.

TASVideoAgent
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This topic is for the purpose of discussing #5048: dekutony's GBA Sonic Battle "Challenge Mode" in 05:42.97
Fog
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How much faster would using Emerl be in comparison to use Shadow?
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Over a minute. And the death glitch cuts Emerl runs even more. Since SRAM is not normally allowed, and a verification movie of the game unlocking all necessary skillsets would be extremely difficult, I decided to not start from dirty SRAM.
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Fog wrote:
How much faster would using Emerl be in comparison to use Shadow?
The description's really confusing and contains a ton of irrelevant stuff. Emerl's gimmick is that he's a custom character that's made up of other characters' moves, although also has unlockable super moves unique to him. Each move has a Skill Point cost to equip it. You gain Skill Points by playing the game. When you use Emerl in Challenge Mode, he uses whatever attacks he has equipped in Story Mode. What all that stuff about SRAM is just saying is more or less "doesn't use maxed out NG+ data." The other glitch requires playing Story Mode for a very long time (IIRC, the required Virtual Training only unlocks right before the last boss, some 80ish fights in) and then switching to Challenge Mode. So again practically using NG+ data. Those aren't relevant improvements any more than using NG+ would be a known improvement to a Chrono Trigger run, or using an unlockable super character would be. Certainly there's a very good argument as a separate category, ala the Metroidvania's bonus/super characters, but completely irrelevant to the standard setup for TASes.
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Giving this a Meh. The gameplay didn't really engage me.
effort on the first draft means less effort on any draft thereafter - some loser
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Forgoes major skip glitch isn't vaultable.
Forgoes using dirty SRAM Uses sub-optimal character for dirty SRAM standards (aka. doesn't uses Emerl)
I also don't understand this. If it doesn't use dirty SRAM, what is does the second point mean? If it indeed uses a suboptimal character, it isn't vaultable either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I explained the SRAM stuff above. It's completely irrelevant to the submission. I'm not sure why he included it. I am, however, pretty skeptical that Shadow's the fastest character to clear Challenge Mode with. Stages/Opponents aren't random. It's always to 10 KOs, no matter how many opponents. For Shadow, the opponent distribution is: Stage 1: 2 (5 loops) Stage 2: 1 (10 loops) Stage 3: 2 (5 loops) Stage 4: 3 (3.3 rounded up = 4) Stage 5: 3 (4 loops) So if we're counting loops of kills to reach 10, Shadow needs 28. For Cream, the opponent distribution is: Stage 1: 2 (5 loops) Stage 2: 2 (5 loops) Stage 3: 2 (5 loops) Stage 4: 3 (4 loops) Stage 5: 2 (5 loops) Cream needs only 24. Emerl, even with his terrible default moves, may also be in play (26 loops) Stage 1: 3 (4 loops) Stage 2: 3 (4 loops) Stage 3: 3 (4 loops) Stage 4: 1 (10 loops) Stage 5: 3 (4 loops) Sonic also has a better opponent distribution than Shadow (27). Stage 1: 1 (10 loops) Stage 2: 2 (5 loops) Stage 3: 3 (4 loops) Stage 4: 3 (4 loops) Stage 5: 3 (4 loops)
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Yes, I quite know this, and I'm very aware about Sonic and Cream's battles having more enemies, but please consider the following: Cream and Sonic's movesets aren't the fastest. Shadow was the fastest character because of his excellent moveset, that KOs people fast and deal really big damage. I'm going to acknowledge what's wrong with both characters you mentioned. Sonic, despite being a well-rounded character, he's not very manageable in the air. His special moves don't deal as enough damage, they have a long delay after performed and they can move enemies around, which I do not want in order to kill them consistently. Cream, despite her special moves being quite decent, her moves do have 1 big issue. Every time you perform one, enemies get knocked back, and on their recovery animations, they're invincible for few frames, making the killing process slower. Not to mention how bad Cream moves on the ground and her not running fast at all, it makes both characters slower despite having more enemies on the battlefield. I hope this clears up some of your questions, and my apologies for not clearing up the SRAM issue. :)
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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I’ve found it kind of funny. Voting yes.
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Tangent wrote:
The other glitch requires playing Story Mode for a very long time (IIRC, the required Virtual Training only unlocks right before the last boss, some 80ish fights in) and then switching to Challenge Mode. So again practically using NG+ data.
Earlier on in the game, during Rouge's chapter, she challenges Emerl to a game of "run away": if you receive or deal any damage before time runs out, the fight immediately ends and you have to try again. If you save out of that fight and head immediately to challenge mode, you still have the pacifist restriction in effect, but triggering the abort in this case counts as a win rather than a loss. Being able to end the fight on your first attack is obviously even faster than waiting to get KO'd, and keeps you eligible for more bonus points as well if you're judging on score.
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Mr. Pwnage wrote:
or deal any damage before time runs out, the fight immediately ends and you have to try again.
This certainly is not accurate in the last version I played at least. I know I both hit several times and K.O.'d Rouge in that fight. Exiting that fight via the menu at any time is treated as a 'win' and the story progresses though. As for any effects transferred to challenge mode from that fight, I can not say.
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sonic special moves are pretty bad,only the bomb and the aerial spin move juggle the enemy for more manipulation,so if you choose sonic you`ll have to use this moves only,i believe Cream should definitely be tested since it`s a lot more mobile with its attacks and dashes and has that air tornado special
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3109] GBA Sonic Battle "Challenge Mode" by dekutony in 05:42.97
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I've removed the temp encode since this is now formally published.
Adventures in Lua When did I get a vest?