A small improvement of 39 frames due to better optimisation.

Game objectives

  • Emulator used: BizHawk 1.11.6
  • Entertain without loosing time

Comments

Improvent table

oldnewabsoluterelative
l1 start770762-8
l1 end 19031881-22-14
l2 start32173196-211
l2 end 41144085-29-8
l3 start54305400-30-1
l3 end 76057570-35-5
l4 start89198884-350
l4 end 1095210914-38-3
l5 start1226612228-380
l5 mid 1407814039-39-1
l5 end 1532115284-372
l6 start1663516599-361
l6 mid11842418387-37-1
l6 mid21946919431-38-1
l6 end 2058820550-380
finish 2143821399-39-1

Tricks

Movement
X and Y speed are independent to each other. The values go from -20 to 19 u/f.
Lag
is usually compensated, all objects double their movement when a lag frame occured, but sometimes it fails.
The lag is inconsistend and copying inputs might not work.

Samsara: Judging.
Samsara: Accepting as an improvement to the published run. Upgrading to Moons due to good audience feedback. It's been downgraded back to Vault due to poor ratings.
Spikestuff: Publishing.

TASVideoAgent
They/Them
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Posts: 14856
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Spikestuff
They/Them
Editor, Publisher, Expert player (2283)
Joined: 10/12/2011
Posts: 6336
Location: The land down under.
Encoding & Claiming for when it's time to publish. Encode: Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Experienced player (817)
Joined: 5/2/2015
Posts: 671
Location: France
Incredible run, and a great example of how good a TAS with a 'cursor' can be when detailed attention is paid to movement (favorite were the bounce parts with gravity switching.) Yes vote.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
In the tradition of Japanese Men yelling things at the player, yes vote.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
It was wonderful optimization.
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
Given how repetitive of a game this is, I wasn't expecting that much entertainment, especially based on the previous run. However, your style choices of how to move the rod were superb. Like xy2, I really like the parts which make the rod behave like a bouncing or rolling ball. Great use of entertainment in places that don't cost you any time. I'm still not sure the game has quite enough going for it to earn my Yes vote, but I'll give you a good Meh.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
ultra! don't know if this should be vaulted or moon'ed
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Alyosha
He/Him
Editor, Expert player (3520)
Joined: 11/30/2014
Posts: 2726
Location: US
Cool run. Out of curiousity, how did you make such smooth looking movements? Did you just edit by hand until it looked right, or did you have a script or other tool to help you out?
Editor, Skilled player (1504)
Joined: 7/9/2010
Posts: 1317
I used macros and tastudio. The bounce is simply a derived parabola, first frame max speed, then decrease each frame until collision. The circling is a sine in y directing and a cosine in x direction, to make a spiral simply add a constant to either x or y or both. Hugging the wall is done by setting max speed to the priority direction and then increase deacrease the other direction, works for moving walls as well.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Joined: 3/11/2008
Posts: 583
Location: USA
mklip2001 wrote:
Like xy2, I liked the parts which make the rod behave like a bouncing or rolling ball. use of entertainment in places that don't cost you any time. I'm still not sure the game has quite enough going for it to earn my Yes vote, but I'll give you a good Meh.
edited to reflect my opinion Breasts as stage hazards? Well then. It's not possible to escape into any of those boxes (with the giant figures and the moving-edge segments) like the map might hint, is it? edit: caveat, watched provided encode
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3190] N64 Ucchan Nanchan no Honou no Challenge: Denryuu IraIra Bou by TASeditor in 05:56.65
Editor, Expert player (2312)
Joined: 5/15/2007
Posts: 3855
Location: Germany
I remember this discipline from various Japanese tv shows that aired here in Germany ages ago... Sports Bakka, Takeshi's Castle, ... Why does Sports Bakka's original Japanese title and this game both have "Nan-chan no honō no charenja" in its name? I suppose the game stems from the tv show? Who is Nan-chan?
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
MUGG wrote:
I remember this discipline from various Japanese tv shows that aired here in Germany ages ago... Sports Bakka, Takeshi's Castle, ... Why does Sports Bakka's original Japanese title and this game both have "Nan-chan no honō no charenja" in its name? I suppose the game stems from the tv show? Who is Nan-chan?
Teruyoshi Uchimura (Ucchan) and Kiyotaka Nanbara (Nanchan) are a duo of comedians who ran the show that you're describing, of which one of the featured games is the rod game. This video game is a video game version of the rod game. This is what the rod game looks like in the show: https://www.youtube.com/watch?v=K9rkGhfKmnU https://www.youtube.com/watch?v=hiV-BM4Ge8U