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Edit: Whoops, missed some stuff? I'll redo this later. Sorry.
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TASVideoAgent
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Patashu
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'Like the japanese version, you can cancel animations for subweapons. The only way this is done in the run is by activating a subweapon the frame before a character lands from a jump.' This run IS on the japanese version though, so I think this line needs to be rewritten.
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Ack, that's what I get for lazy submission writing. Fixing.
effort on the first draft means less effort on any draft thereafter - some loser
Fortranm
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Another surprising submission. Easy YES vote for improving an almost 10-year-old movie.
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I'm glad to see the old Castlevania runs being updated. I think you overlooked this, however: Link to video You also jump many times during the graveyard section in Block 1. If I remember right, you can manipulate the zombies by turning around for a frame, which is much faster than jumping.
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om, nom, nom... *burp*!
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Why didn't this get accepted? Its beats the current run on this site by about 40 seconds I believe.
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Memory
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decision: cancelled
Probably because the author cancelled it because of things overlooked as mentioned in the thread.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero