This is an improvement by 209 frames.

Game objectives

  • Emulator used: FCEUX 2.2.3
  • Fastest time
  • Luck Manipulation

Comments

Stage 1
I used a new trick "scroll glitch" which makes an item appear somewhere at the second level. To make it happen, you should put a bomb near (not in front of) a door and scroll the bomb out when it explodes. This trick looks very useful, but can be used in a limited situation, so I can only employ this in stage 1 to rescue 2 goonies.
Stage 2
No need to rescue a goonie in this stage, so I went to the goal room directly.
Passageway
First, I had waited at the ladder to the stage 3 for several frames to make sure that a goonie appeared when I opened the first door at stage 3. Generally, items appear by rotation when you open a door in accordance with the rule, Pot => Pot => Pot => Slingshot => Key => Key => Key => Goonie.
Instead, I killed a mouse at stage 2 on the way to the goal. It made luck manipulation easier for the later stages.
Stage 3
The Ghost appears when the timer (0x011C) becomes 0. It starts from 255 and decreases when any mobs are not in the screen. Ideally, it should be 1 when I moved to the second room at stage 3 to be killed by the ghost immediately. However, when I tried many times, there were no good results, so I compromised and went there when it was 7 which meant a loss of 15 frames. For more info about manipulating the spawning mechanism of mobs, read Phil's submission.
Stage 4 (Shortcut)
Actually, it's extremely difficult to control a timing when the mouse appears. If the mouse appears later than you reach, you have to wait until it completely appears. If earlier, the mouse walks away. Besides, it sometimes doesn't appear at all. Luckily, the mouse appeared a bit earlier than the last publication.
Stage 5
Often, no fish appears when this stage starts. A precise manipulation is required.
Passageway and stage 6
Nothing special.

Special Thanks

To all the former TASers (very well optimized and informative explanations) and Nicovideo (found the new glitch).

Noxxa: Judging.
Noxxa: Accepting as an improvement to the published movie.
Spikestuff: Publishing.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14876
Location: 127.0.0.1
This topic is for the purpose of discussing #5337: Takanawa's NES The Goonies in 02:27.91
Skilled player (1150)
Joined: 5/11/2011
Posts: 425
Location: China
Yes vote, I really holp you can upload more your other awesome tases. I have compared yours and Phil's old run. title, 1 frames faster. before die, 216 frames faster. after die, 201 frames faster. (not 12 frames) before get shoes, 189 frames faster. (I guess you edit the movie and insert some empty frames for the mouse of stage 4) left this screen, 187 frames faster. (Because you always choose different way to climb down the ladder in your this movie.) after get luck bomb(stage 4), 211 frames faster. end, 209 frames faster. (the same reason before climb down the ladder) I holp it can be useful for you to improve.
Player (160)
Joined: 10/13/2015
Posts: 10
Thank you for checking lap time. Unfortunately, this game has a 4 frame rule which sometimes nullifies small improvement and I put some empty frames at stage 3 to make the mouse appear earlier at stage 4. And I also put some empty frames at stage 4 to make sure that a goonie appeared at stage 5 and the fish appeared at the right time. I checked the movie again and didn't find any loss when climbing down ladders. You are right. I lost 15 frames when the ghost attacked. Actually, I tweaked a timing of scroll around the first door at stage 3 to make the timer 1 (in this case, no extra time needed) or something less than 7, but it ended in vain. I'm not so positive about submitting my other movies here because they are not optimized enough, but thank you again for your comment.
Skilled player (1150)
Joined: 5/11/2011
Posts: 425
Location: China
Thanks for your explain.
MikhailP
He/Him
Joined: 6/22/2015
Posts: 14
Location: Cookeville, TN
Sorry to bump an old topic, but I was wondering if someone would be willing to upload an encode to Youtube or a movie file to download for voting purposes. I don't have access to this game. Edit:Nevermind. Thank you for the submission.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14876
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3302] NES The Goonies by Takanawa in 02:27.91