Dragon Crystal is an early Roguelike RPG in the vein of Fatal Labyrinth and Azure Dreams, thus it's naturally vulnerable to the same type of luck manipulation in its random level generation to allow the protagonist to miraculously find stairs up in the opening area of each floor and complete the game in record time.
As the most of European MS games, this game was released on Brazil.
981 frames (16.36 seconds) saved at the published run due of a more heavy luck manipulation, using a 'pause' button.

Game Objectives

  • Emulator used: BizHawk 1.13.0
  • Heavy luck manipulation
  • Takes no damage (Because of new exits)

Story (from GG version, I think)

As the player rides a bicycle one late afternoon, he turns down an alley never before noticed and enters an antique shop. There, a mysterious glowing crystal is sitting on a shelf. Upon approaching the crystal and gazing into it, a powerful force pulls the player in, causing a blackout.
The player awakens in a forest with a large egg following behind. This forest is a huge maze, crawling with dangerous creatures. The player finds weapons and other items scattered around with which to fight the monsters. The only way out is to continue onward, defeating monsters and growing in power along the way.

About the 'pause' button

In this game, this pause has 2 functions: During a gameplay, pausing makes the game to run slowly (like 30 fps), but, pressing pause during the loading times, you can manipulate every floor to a different floor, depending of each frame.
This game is very, extremely hard to manipulate even with pauses, because some of the floors, i didn't get better closer exits. Yes, almost all of the floors, I got better closer exits, saving a lot of time. And on the last floor, thanks of a manipulation during the previous floor, the crystal ball appears on me!
Other thing: This game isn't very well programmed, because of 3 flaws that I noted:
1 - You can stuck on some of the maps.
2 - Sometimes, this game will can crash, or restart when you picks the crystal ball (Also, that's why I didn't used the pause before of the last floor).
3 - The credits has some graphical glitches. In this run, is minor glitched than the published run.

Special Thanks

Synahel, for the published run.

Other Comments

Because of very random RNG, TASing this game wasn't fun, but despite this, I wanted to TAS this game for 2 reasons:
1 - It's a short game to TAS.
2 - Despite I'm not familiar with this game, I decided to test the 'pause' button, to find improvements for a new run of this game. Because of this improvements, I'm impressed how much time I improved, reaching to sub-50 seconds!
In case of a possible new TAS, this game is tough to manipulate.

Noxxa: Accepting as a improvement to the published movie.
Fog: Processing.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14877
Location: 127.0.0.1
This topic is for the purpose of discussing #5544: Challenger's SMS Dragon Crystal in 00:49.10
Experienced player (948)
Joined: 10/13/2014
Posts: 408
Location: nowhereatthemiddleofnoone
Wow, I'm impressed! I have tried this game 3 or 4 month earlier and honestly, I say you big congratulation because manipulate RNG for find the door directly and past to the next stage, is hard. I don't have did a lot of tries because i'm not familiar of this game and don't understood the goal! haha, I believed than the goal was search and destroy the boss in a spécific room... Nothing watched for uninformed viewers...But if you know the difficulty then Big yes vote is necéssary! You have very low re-record, have you worked on multiple files? Or it's normal due to low time?
GAW sms... Totally destroyed
Challenger
He/Him
Skilled player (1638)
Joined: 2/23/2016
Posts: 1036
zoboner wrote:
Wow, I'm impressed! I have tried this game 3 or 4 month earlier and honestly, I say you big congratulation because manipulate RNG for find the door directly and past to the next stage, is hard. I don't have did a lot of tries because i'm not familiar of this game and don't understood the goal! haha, I believed than the goal was search and destroy the boss in a spécific room... Nothing watched for uninformed viewers...But if you know the difficulty then Big yes vote is necéssary! You have very low re-record, have you worked on multiple files? Or it's normal due to low time?
Very thanks, zoboner! Well, I worked this run on a single file! Yesterday, I started and finished this run with 4400 rerecord approximately. But I took a chance to improve more floors, resulting on a lot of painful manipulation, resulting on a more 7800 rerecord approximately, and saving more 145 frames totally (I copied my run and re-improved inside of the same run).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Active player (255)
Joined: 12/13/2016
Posts: 352
Oh lol I was in the middle of TASing this as well due to the same pause button realization. Good job, yes vote from me.
Experienced player (948)
Joined: 10/13/2014
Posts: 408
Location: nowhereatthemiddleofnoone
Challenger wrote:
Well, I worked this run on a single file! Yesterday, I started and finished this run with 4400 rerecord approximately. But I took a chance to improve more floors, resulting on a lot of painful manipulation, resulting on a more 7800 rerecord approximately, and saving more 145 frames totally (I copied my run and reimproved inside of the same run).
I believed to be more long for optimised this run...I'm curious, are you an extra terrestrial ?! LoL Very motivated and great TASer, I'm sure! I repeat amazing run.
GAW sms... Totally destroyed
Editor, Experienced player (894)
Joined: 1/23/2008
Posts: 529
Location: Finland
Oh man, the music sounds like a broken record. Still, I found the run more entertaining than not because of the absurd luck manipulation, and it doesn't last too long either. So here's a 'yes' vote of some description.
Challenger
He/Him
Skilled player (1638)
Joined: 2/23/2016
Posts: 1036
zoboner wrote:
Challenger wrote:
Well, I worked this run on a single file! Yesterday, I started and finished this run with 4400 rerecord approximately. But I took a chance to improve more floors, resulting on a lot of painful manipulation, resulting on a more 7800 rerecord approximately, and saving more 145 frames totally (I copied my run and reimproved inside of the same run).
I believed to be more long for optimised this run...I'm curious, are you an extra terrestrial ?! LoL Very motivated and great TASer, I'm sure! I repeat amazing run.
Some of my runs (that I never posted a WIP on this site), I really did on a single file. I'm a good TASer heheheh Also, both Synahel's published runs is a short record time, and the rerecord count is much more lower than my rerecord count. So, this rerecord is lower, but very high for this game.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Experienced player (948)
Joined: 10/13/2014
Posts: 408
Location: nowhereatthemiddleofnoone
Challenger wrote:
Some of my runs (that I never posted a WIP on this site), I really did on a single file. I'm a good TASer heheheh Also, both Synahel's published runs is a short record time, and the rerecord count is much more lower than my rerecord count. So, this rerecord is lower, but very high for this game.
Ho, I believe you! Maybe I don't express me correctly and it's a problem! I wanna just joke and congratulate you, nothing else... I have not watch Synahel's run for doing comparison, but I asked you for the re-record count just because i'm curious, I know it's not very useful for said it's entertaining or not.
GAW sms... Totally destroyed
Challenger
He/Him
Skilled player (1638)
Joined: 2/23/2016
Posts: 1036
zoboner wrote:
Ho, I believe you! Maybe I don't express me correctly and it's a problem! I wanna just joke and congratulate you, nothing else...
I know heheheh :p
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Active player (372)
Joined: 9/25/2011
Posts: 652
AKheon wrote:
Oh man, the music sounds like a broken record. Still, I found the run more entertaining than not because of the absurd luck manipulation, and it doesn't last too long either. So here's a 'yes' vote of some description.
That's one of the things I loved about the run! Yes vote, great job!
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
The somewhat constant transitions made it hard to watch. No vote.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4016
Love me some 20XX roguelike TASes. Yes vote
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Challenger
He/Him
Skilled player (1638)
Joined: 2/23/2016
Posts: 1036
ruadath wrote:
Oh lol I was in the middle of TASing this as well due to the same pause button realization. Good job, yes vote from me.
What a coincidence! Because of very difficult RNG, I don't know it there's a good RNG to manipulate a very close exit on the very first floor.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 260
Location: France
Amazing run! Glad to see my TAS booped, of course it's even more obnoxious with such short stages haha but I'm amazed by the dedication you proved there. Congratulations!
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14877
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3427] SMS Dragon Crystal by Challenger in 00:49.10
Challenger
He/Him
Skilled player (1638)
Joined: 2/23/2016
Posts: 1036
Actually, I don't take damage on this TAS due of new manipulations.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Zucca
He/Him
Joined: 8/22/2008
Posts: 118
Location: KUUSANKOSKI, Finland
Is it even possible to TAS any faster trough this game? I doubt. If it was possible, then only by some minor improvements. Impressive indeed!
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.