(Link to video)
  • Heavy glitch abuse
  • Manipulates luck
  • Uses death to save time
  • Genre: RPG
This TAS is generally very similar to the previous pirohiko's TAS. The routes he created were all well organized, and there was virtually no way to modify them to accomplish faster record. It's no exaggeration to say that all the rest of the play, except for the part where the wall-clip was used at Winters, was inspired by his play.

Tricks used

Quoted from here.

B-Button RNG trick

Pressing B once (outside battle) brings the party status screen. On this screen, the Random Number Generator (RNG) is used once every frame. It is used everywhere, but reduces the use for the long time by this TAS as much as possible because step stops.
During a battle, moving in the menu once uses the RNG once, and that process takes 2 frames usually. Therefore, manipulating the RNG before a battle by certain ways is faster than moving the cursor in the battle.

Zigzag stepping

Because stepping on the border which determines whether the game generates an enemy uses the RNG, stepping over the border again and again is an effective way to manipulate the RNG quickly. While doing the manipulation, Ness & co. look like walking in zigzag. This is why I named this method "zigzag stepping".

Stutter-Stepping

You can ignore some of hotspots by releasing the arrow key periodically. In the early part of the run, Ness skips Starman Junior battle. This is one of major use of stutter-stepping. The pattern to perform the skip is to press arrow key in one frame, then release it in one frame, and repeat.

Skip sandwich

Skip sandwich makes Ness' walking speed 1.5x faster for 10 seconds (and Skip sandwich DX keeps the same effect for 20 seconds). Faster speed allows us to pass through a cliff which cannot be passed in normal speed (the cliff near the tunnel before Threed, for instance).

Teleporting Through Walls Glitch

The maximum speed of teleportation exceeds eight pixels per one frame. It allows us to go through a thin wall, in certain pixel positioning.

Walk Through Cliff Glitch

You can go through the gap of some cliff. Read gocha's note for details.

Walk Through Stairs Glitch

Everything in EarthBound is in one large map. Whenever you walk through a door/cave-entrance/hole in the floor, the game warps you to where its destination is. Now, when Ness & co. step onto a staircase (like those under Threed or in the pyramid), they automatically move forward a bit & "lock" onto the staircase, so that they can only walk up or down diagonally. If the game interrupts that locking procedure (by telling you someone's HP is getting critical due to poison/cold/etc. -- possibly other things like your Dad calling you could also work), then control gets messed up, and Ness & co. get "ghosted".
While ghosted, you can freely walk through anything, and directly walk around the map posted above with impunity. Most areas will appear pitch black due to having a different tileset than what is currently loaded, but you can reset the tileset by using the Town Map (if standing in an area that shows up on it) or the Sound Stone. You can hear the music of whatever area you're in, so that can help you orient yourself. In order to unghost yourself, you must go through a door or warp somehow (death, use an Exit Mouse, teleport). Doors only exist in areas with loaded tilesets.
Some rules -- don't go out of bounds. It will likely freeze. Also, you can never go below where you activated the glitch -- I guess the game tries to lock you onto the staircase, and gets confused when you're nowhere near it. This "can't go below" line stays in effect after unghosting yourself, and also when warping via doorways, teleport, etc. So don't enter the Threed hospital after starting the glitch in the Threed underground passageways. You can clear this "don't go below" line by heading back to where you started the glitch & walking onto the staircase normally -- everything goes back to normal completely when you do so.
Now, you can start the glitch, and then (provided the area isn't below you) immediately stroll right up to Giygas's lair. Use the Sound Stone to refresh the area (if you need to), walk in & out of the doorway to unghost yourself, and fight Giygas. ...except that the game will freeze on the first prayer cutscene. As you play, the game sets or unsets "flags" that it can check later to see if you've done certain things. The flag that is required for the prayer cutscenes to work is set when you travel back in time in the Phase Distorter. But we can't just glitch-warp to where Poo learns PSI Starstorm omega, as the only doorway to unghost yourself is on the wrong side of the chasm.
So we need to use the Phase Distorter in Saturn Valley. This requires (1) dropping down the hole into the Lost Underworld (this sets a flag that gets Apple Kid & Dr. Andronuts to appear in Saturn Valley), and (2) beating Ness's Nightmare in Magicant (this sets a flag that gets Dr. Andronuts to ask for the meteor piece). Thus, the game involves rushing through until we're able to glitch-warp, dropping down the hole to the Lost Underworld (and death-warping back to Threed), glitch-warping to Magicant & beating Ness' Nightmare, and then continuing the game like you normally would after finishing Magicant.

Details of the run

Onett

Cracked bat available in Tracy's room must be acquired. If not, Pokey will tell the player the importance of the item equipment, which slows down the time.
Most of the land-walking enemies can be avoided with Stutter stepping. Repeat the operation of the direction move for 7 frames, emptying the next frame, and operating again for 7 frames. This avoids Coil Snake at the entrance of Ness' house.
The Titanic Ant guarding the Giant Step has 235 HP, so the Bomb available from the Attack Slug is quite useful. Attack Slug drops it every 1/128 chance, and we successfully gets two Bombs with B-Button RNG manipulation and Zigzag stepping.
Using Bombs deals 90±50% damage, the maximum damage is 135. Carefully manipulate the RNG to defeat Titanic Ant in two turns without any damage. After gaining the Giant Step's melody, spawn two Black Antoids and use Deaths Warp to quickly move to Onett police station.
We withdraw cash we has collected in the meantime and buy a cold remedy. This will be used later in the Threed to stop the Ness' cold after using the Stairs Glitch.

Twoson ~ Threed

After buying cold remedy and paying the remaining $198, we buy five Skip sandwiches, and ate one them, then passed through Twoson and forced into the Threed.

Winters

Take the Pop gun from the locker and buy two Skip sandwich DXs with the money that sold it. That Skip sandwich DX is used to wall-clip on the cliff in front of Dr. Andonuts' lab, which saves about 20 seconds compared to passing through the Rainy Circle cave normally.

Return to Threed

Now we use Stairs Glitch to pass through Lumine Hall. Because we have to use Death Warp as soon as we pass through Lumine Hall, we intentionally kill Paula in a Urban Zombie and Zombie Possessor battle. Jeff's Spy option will rob Secret herb from Zombie Possessor to revive Paula later. Then we can use Stairs Glitch twice to go to Lumine Hall by getting Ness and Jeff to catch a cold.
If Stairs Glitch is successful, you will not be able to interact with the NPC or enemies. Since you can get back to the normal by touching the door or stairs, we fly to the Flying Man's room instead of where the Magicant is.

Magicant

Ness' Nightmare has no immunity to PK Flash, so Paula's pray, which causes confusion state, drives Ness' Nightmare to self-destruct. For the growth of Ness, Ness intentionally kills Paula.

Saturn Valley ~ Darkened Onett

Before teleporting to Onett to find a Meteorite piece, the Saturn Valley was not added to the teleport list, so leave the Saturn Valley for a moment and go in again. A wall-clip with teleport saves the time to reach Meteorite piece.

The Place

Events with the master of a Poo can skip to Stutter stepping. Then eat all of our saved Skip sandwiches and head for Giygas. It is useful to Ness' SMAAAASH!! attacks to knock down Heavily Armed Pokey and Giygas of the second phase. As the probability of SMAAAASH!! is proportional to Guts, so robs Gutsy bat (increased Guts 100) from Bionic Kraken which was drops with 1/128 chance.

Giygas

Paula's pray to cause everyone to asleep is used to beat Heavily Armed Pokey without any damage to Ness & co. Heavily Armed Pokey's stinky gas reduces the Ness' offense by 10, Ness can inflict 385 damage each SMAAAASH!! attacks. With five SMAAAASH!! attacks and Paula's PSI Freeze α, Heavily Armed Pokey will be awarded a total of 2000 damage and go to the next phase.
Originally, in the second phase, Giygas is not affect by Paula's "Dazzling light chased the enemy" pray, after the second phase begins after praying in the first phase, the damage determination in the first phase is taken over as the second phase, and we can do the airway damage to Giygas.
In the third phase, Giygas skips the turn without doing anything with a probability of about 1/4. Carefully manipulate the RNG to continue Paula's pray without any damage.

Because I Love You

When Paula asks Ness to take her home, we can choose No to reduce Paula's dialogue. When we get to Ness' house, use teleport to skip the photographer's appear and Paula's extra dialogue.

Possible improvements

Immediately after I submitted this movie, pirohiko showed a new Walk Through Walls glitch. Since the glitch can be applied from about the beginning of the run, it will took a long time to complete the new movie. First of all, I experimented with using regular Skip sandwich instead of Skip sandwich DX to reach Lumine Hall. Unfortunately, Ness & Co died of cold damage before reaching Lumine Hall, also it seems that I will need to modify the route that was commonly used to get the Bomb from the Attack Slug. In other words, a new movie will literally take a long time to come out.

Suggested screenshot

Frame 127169
This is the first time I have written such a long text in a foreign language. Please understand even if there are grammatically awkward or wrong sentences.

Memory: Judging
Memory: Optimization seems good, nice improvement. 5-7 minutes of improvements were found that are not included in this TAS, but they were found after the movie was completed and would require redoing almost the entire movie to include these improvements. Given that no other records beat this movie currently, it should be fine for acceptance in that regard.
The audience received this movie well and the current TAS is Stars so that is where this is going.
Accepting to Stars to obsolete [1297] SNES EarthBound by pirohiko in 1:10:00.95
Spikestuff: Publishing... and there's probably going to be another movie when this gets published... unless the submission happens first then ¯\_(ツ)_/¯...

TASVideoAgent
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This topic is for the purpose of discussing #6097: chatterbox's SNES EarthBound in 1:09:47.67
Spikestuff
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Going on looks alone (and lack of description at the time of writing) it appears to be obsoleting this one: [1297] SNES EarthBound by pirohiko in 1:10:00.95
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
EZGames69
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Wow, this is crazy. I never expected to see an improvement to pirohiko’s tas so soon after the inbound tas. I loved the old one and I certainly loved this one as well. Yes vote!
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Challenger
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EZGames69 wrote:
Wow, this is crazy. I never expected to see an improvement to pirohiko’s tas so soon after the inbound tas. I loved the old one and I certainly loved this one as well. Yes vote!
Same as me :)
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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Oh this was great. Bunch of cool strategies I didn't expect. Gladly voting yes for more Earthbolind.
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I examined whether you could pass the west side of Winters. When Ness moves slantingly at the time of use of a skip sandwich, a sub-pixel decreases a little by multiplication arithmetic error, and he moves to the upper left a little. Link to video
tutelarfiber7
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geez that would save like another 5-7 minutes. That is amazing piro
Memory
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tutelarfiber7 wrote:
geez that would save like another 5-7 minutes. That is amazing piro
How hard would this be to implement?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
tutelarfiber7
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whole tas would have to be redone past the first 7 minutes, so not something that can be done too quickly. Would be up to chatter if they would want to do it themselves, or let someone else have a go at it.
Spikestuff
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Memory wrote:
5-7 minutes of improvements were found that are not included in this TAS, but they were found after the movie was completed and would require redoing almost the entire movie to include these improvements.
I have to ask out of curiosity. There's a few known before this TAS was submitted that wasn't used such as the Starman skip (which you're now well acquainted with) which requires stutter walking. And when encountering Buzz Buzz compared to other movies of EarthBound there was a delay before approaching it. I'm just curious on where these two land. We're also having probably two EarthBound TASes being made which will probably be done before the new year but with new and old/unused methods (treading the line of glitch vs stutter). Where does this stand in line for this TAS assuming hypothetically this gets blown out of the water by 10 minutes compared to a single minute this one produces?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Memory
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Spikestuff wrote:
Memory wrote:
5-7 minutes of improvements were found that are not included in this TAS, but they were found after the movie was completed and would require redoing almost the entire movie to include these improvements.
I have to ask out of curiosity. There's a few known before this TAS was submitted that wasn't used such as the Starman skip (which you're now well acquainted with) which requires stutter walking.
I'll respond to the rest of this later but this movie definitely uses Starman skip. EDIT: So the TAS does apparently miss the buzzbuzz cutscene stutter walk thing. However I still stand by my judgment as this is not nearly big enough to have warranted redoing the entire TAS with the knowledge of the game at the time of submission. This will be kept in mind for any future Earthbound submissions. If a new submission appears before this gets published, I will simply need to deal with this movie accordingly.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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So the TAS does apparently miss the buzzbuzz cutscene stutter walk thing
Watching buzzbuzz cutscene in pokey's house (and in mountain one too) are mandatory in this run. Because Sound Stone is used to reload the map after stairs glitch. You won't get the stone if you skip his cutscene.
Memory
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was0x wrote:
So the TAS does apparently miss the buzzbuzz cutscene stutter walk thing
Watching buzzbuzz cutscene in pokey's house is mandatory in this run. Because Sound Stone is used to reload the map after stairs glitch. You won't get the stone if you skip his cutscene.
What we meant was not buzzbuzz dying but how when buzzbuzz is first introduced if you stutter walk through the cutscene trigger a little, the characters will be in a more optimal position when starting the cutscene.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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he's done stutter walk there apparently but I found he'd lost time here and there. I've been working on new run recently.
Doomsday31415
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So this game can probably be beaten in an hour? Crazy. Is the nature of the crash at Giygas if you don't do the prerequisites known? Obviously it's known that if you do XYZ, the crash doesn't happen, but perhaps there's a faster way?
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Doomsday31415 wrote:
So this game can probably be beaten in an hour? Crazy. Is the nature of the crash at Giygas if you don't do the prerequisites known? Obviously it's known that if you do XYZ, the crash doesn't happen, but perhaps there's a faster way?
Since this movie was submitted, two methods have been discovered by pirohiko: overwriting barricades in Onett, cliping walls in Winters. He even devised a method to overwrite zombies blocking the stairs from Threed to Grapefruit Falls, but the possibility of being realized is inaccurate, and there is no way to defeat Ness' Nightmare without Paula as far as I know. Perhaps there is no more major skip; we should be satisfied with the possibility that the game can be completed within an hour.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3806] SNES EarthBound by chatterbox in 1:09:47.67
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I believe there has been a publication mistake. This movie was accepted to Stars during judging, but published to Moons instead.
EZGames69
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Spike made a mistake and is waiting on starman to fix it. Only starman can set publications to be stars.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Spikestuff
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EZGames69 wrote:
Spike made a mistake
Spikestuff didn't make a mistake, since Spikestuff cannot provide the movie with Stars at his rank for a reason to begin with. This is normal and has happened in the past with all Star publications that cannot be Stared by literally almost everyone except feos since feos is a Starman. (I'm ignoring probably a few others that have star privileges but feos is usually my goto for this.)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.