Submission Text Full Submission Page
  • Recorded on Visual Gameboy Advance 1.7.2 (modified with re-recording feature)
  • I did not use warps/passwords
  • 1 small programming error abused. When Soma hits the ground, it is possible to attack instantly again, even if he attacked just before he hit the ground.
  • Damage taken (unavoidable)
  • Aim for fastet time, although I sometimes varied my gameplay, just to make it more entertaining. Unfortunately, the emulator didn't support slowmotion, therefor some parts of the movie is not perfect.
In this game, Soma has to get out of Dracula's Castle. By doing so he has to defeat Dracula himself. In his quest, he collects items/kills nasty monsters etc etc...
This is actually my very first timeattack movie! There are some pretty huge glitches in the game (for instance the "warp" glitch, where you have to take a hit from a particular enemy in such a way that you "leave" the level and warp instanteneously to another section). But I found these glitches to be boring / not entertaining to watch. It took a while to plan the route and I THINK I've got it about right :) Anyhow I am pretty satisfied with the result.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14873
Location: 127.0.0.1
This topic is for the purpose of discussing #649: GlurG's GBA Castlevania - Aria of Sorrow in 04:00.27
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
What is this? A segmented run? Voting NO because not only does this vehemently break the rules of the site, but it is also a very very very bad playthrough as is. You don't even use the backdash or anything. Hell, you dont even have anything close to optimal movements.
hi nitrodon streamline: cyn-chine