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Summary

  • "Pacifist" Main Objective
  • Lowest "Touch" and "Hits" arbitrary Sub-Objective
  • Abuses Programming Errors
  • Uses Game Reset Sequence
  • Emulator used: BizHawk (2.5.1 interim)
  • RealTime:15:05.15 GameTime:13:56(last input) Frames:54309 Re-records:57250


Introduction

This run feats finishing the game without killing any monsters, or trick the game into thinking that.
It use the save bug with maria in order to unlock relics for alucard, as a bonus you also obtain 200 mana, making the run smooth.
The sub-objective to make the lowest "touch" and "hits" (see explanation below) does reduce overall speed, but makes the interaction with monsters as low as possible.


Explanation

Hits and Touchs

  • Touch are interactions with monsters hitbox, without damaging them, one way to tell is that the monster name will appear on the bottom right of the screen when you "touch" it.
  • Hits are attacks interactions with monsters, it will in 99% cases result in damage on the monster, sometime monsters are invulnerable on some parts (stone plant), or like golden skulls just immune to any damage on the whole hitbox.
In this run, to achieve the lowest touch and hits possible, im using the mist, or just avoid the monsters, overall the run would be slightly faster (seconds) without that restriction.
You may consider hitting the vase, pushing the switch in entrance/keep, or all the candles broken as interaction too, but im defining them (arbitraly) as element of the scenery and this run aim rather at no interaction with monsters.
The only touch is with the darkwing bat boss, the 2 hits are made on dracula (9999dmg luck underflow bug, requires 2 duplicator, so its an extra 500k$ to get that you could save from no such restriction).

Character choice

I've tested the pacifist idea with all characters, maria been the only suitable one to accomplish true pacifist.
  • Richter will not work simply because he only have 10 MP, the sword brother spell requires 30 MP and let you get a million $ very fast, the alternative is to collect for hours the 25$ bags until you have duplicator.
  • Alucard scenario is a lot more interresting, because it allow for "live" swap of characters to gather the relics, such a run will be display here later, unfortunatly, its not possible to complete it without killing at least one boss, it is by definition inferior because of that.

SRAM Usage

It is necessary to use "replay" mode to get the duplicator, as its required to skip shaft at the end (with many heart refresh), you must use dirty sram.
The verif movie is placed inside the bk2 directly, its called CV-NitM-unlock-replay.bk2 (advance to frame 47407 to generate the sram)

Flaws, Glitches'n'Routes

  • Karasuman skip is very easy, you only have to morph into wolf on the first frame of input after the loading, note that darkwingbat gate doesnt start before you move into the room, and I couldnt find any way to glitch myself out aside whats presented here (half blood).
  • You cannot see it but the damage (from one of the shuriken hits) on dracula is 9999 and its the maximum, to obtain this you need to have a negative luck value, in this run alucard got 10, equiping a duplicator means -10, so you need 2 duplicators to make this work, dracula got 10000hp so the second hit kills him regardless whats the dmg from it.
  • Ive tested to go by medusa, she does hit for 100 under poison with the sword (attack, not touch), but good luck getting half blood with it, looked impossible to me, all her others attacks arent strong enought.
  • Im buying 2 flame shurikens, but only use one (ooops), so you can reduce shop time by a whopping 12 frames, also buying leather shield instead iron saves some 7000$.
  • The wolf in reverse castle is purely to show off, its probably slower than just go directly with bat, note that the spike dont hurt the wolf somehow (!?!).
  • Ive found that there is a good ratio of bat and wolf in the movie overall and im happy with that, despite not been the fastest.
  • The bat squeeze at the end is also slower as it wasnt aligned correctly, but the squeeze in outerwall was definitly faster than crossing the door, it is again a case of me trying to show off bugs rather than going stricly for speed.
  • The bestiary showing dracula from prologue is something that unlock in any case scenario, even if you dont do the prologue.
  • Choosing the other save point in entrance isnt totally arbitrary; it mean you dont have to deal with the skeleton "guarding" the upside savepoint
  • Joseph cloak / pink color cape are another "artistic" choice of mine, they arent required.
  • The name input ARUKADO and PACIFIST are not necessary of course.
  • Having 69HP by the end of the run is totally accidental, you take 1dmg from poison and 130 from the boss, 131 total dmg on 200hp.
  • The rerecord count is inacurate, im reusing the any% to make the sram, it is actually ~ 15k.

PSX vs Saturn

The psx pacifist run does use "revenge" tech to trick the game into thinking you didnt defeat a monster, and of course cannot obtain all relics like in this run, and feature different routing.
I dont think cross obsoletion should happen, simply because the run paramaters are far too different, instead I think if a psx run can manage to lower the number of (revenge)kills then it should be obsolete with that.
I may attempt that later but no promise on wether its possible or not, I just dont know.

feos: Judging...

TASVideoAgent
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BigBoct
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Around the 6-minute mark. How hard would it be to avoid destroying any candles or vases, aside from the ones directly required for the route? Pacifist TASes hitting stuff like that for seemingly no reason has always rubbed me the wrong way. I complained about it in the recent Contra pacifist submission too.
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Like ive explained on the sub, Im considering those elements (vase/candles/switchs) as scenery and not related to monsters/ennemies, the run aim at lowest interaction with monsters, it is already a very big restriction that the psx run doesnt do, the difference been speed, there is multiple occassion where you could just bounce on monsters to go faster. Yet your question is very valid and just to be clear, it took me a while to figure how to handle this. It is totally possible to do a run where you interact with nothing, technically even if you dont destroy a candle you still "touch" it, so you could just fly with mist for 20+ minutes and touch nothing, theres nothing superplay or tas-worthy in this idea, anybody can do it. So to answer your question, it wouldnt be hard to avoid breaking candles, but for speed strategy its going to mean to walk instead of using wingsmash, also for exemple in the second castle you will have to fly with mist for many entire rooms, because you dont want to touch or hit a monster, and without the wingsmash, it mean slow mist flying around. It is most the time a case where you have to aim precisly the wingsmash to get where you want, so avoid candles is out of question, im only bouncing on a few candles but there again, it will only be slower to avoid it or heavly cripple your capacity to speed. I believe excesive mist usage or walking wont be publishable material. If people absolutly want to see the difference, I mean I can always try to make something but, im not sure its worth the efforts. Edit: just to make sure, but around the 6min mark im hitting nothing (?), its mostly later in the run, some candles look like chandeliers, the only "vase" (not a candle) im hitting is the one with the garnet gem in outerwall. (Originally it was "3 hits" but due to how im excluding scenery from the run goals, well its only 2 hit on dracula)
BigBoct
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I still feel like it's a bit of a "spirit of the rules" thing, but I'll concede to your points. Yes vote.
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EZGames69
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Candles are not enemies, and neither are the item drops you get in Contra. That would fit under the "minimalist" category like [3865] NES Castlevania "pacifist, minimalist" by Challenger & Grincevent in 12:25.29.
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