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Vote: Did you like watching this movie? (Vote after watching!)
Note: Because of abuse that has
happened, lurkers can't vote anymore.
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| No |
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5% |
[ 1 ] |
| Yes |
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83% |
[ 15 ] |
| Meh |
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11% |
[ 2 ] |
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| Total Votes : 18
When you vote, please also post a message that explains your opinion.
This helps the author of the movie and the judges who decide whether
to publish it.
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Message |
NesVideoAgent Robot
 Joined: 2004-08-03 11:37:08 Posts: 2999 Location: 194.29.198.4
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Posted: 2006-06-04 09:47:59 Post subject: #1095: Ash Williams's SNES Contra 3: The Alien Wars in 14:25 |
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This is an automatically posted message for discussing submission: #1095: Ash Williams's SNES Contra 3: The Alien Wars in 14:25
See details at: http://tasvideos.org/1095S.html
Submission status: published
Last edited by: DeHackEd
The submission message follows:
I used Snes9X v1.43+ v9 for Windows with WIP1 timing to make this movie. My goals in this movie were to complete the game on the hardest difficulty as fast as possible while only killing the enemies that were absolutely necessary to kill. (editor's note: i.e. this is a pacifist version.) This applies to enemy bullets and missiles as well; I don’t shoot them either. I had to use luck manipulation when fighting the worm boss on the last level in order to get it to spit the larva monsters straight instead of down. That way I was able to shoot the boss without killing any of the little monsters. In some scenes the player appears to have bullets or monsters pass through him without taking any damage. This was able to be done by hitting the down button every other frame. If started on the proper frame, it would change the player's hit box while keeping the animation the same. On another note, if I started hitting the down button on the wrong frame, it would change the animation, but not the hit box, so it would appear that the player was being killed by bullets that were missing him. Bisqwit: Submission file replaced per author's request. adelikat: Due to popular demand, I am accepting this run. DeHackEd: Due to popular publications, I'm publishing this.
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erokky Player
 Joined: 2006-04-06 08:25:40 Posts: 326 Location: Melbourne
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Posted: 2006-06-04 10:21:04 Post subject: |
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| I voted yes, because I did enjoy watching it, but why? There's already one on this site and it's quicker than this. |
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Zurreco Active player
 Joined: 2004-08-01 17:18:45 Posts: 2371 Location: San Diego, CA
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Posted: 2006-06-04 11:23:03 Post subject: |
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Voting meh.
Seemed pretty fast, and some things seemed like they were done faster than they were in the published movie, but the whole pacifist idea isn't really impressive. _________________ hi nitrodon
streamline: cyn-chine |
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Nibelung Player
 Joined: 2006-04-14 01:30:13 Posts: 149 Location: Caratinga - MG - Brazil
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Posted: 2006-06-04 16:16:33 Post subject: |
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I can't vote either, but i like this movie. The pacifist idea is very good in Contra games because of the insane amount of enemies in the screen. I just think that him can finish the movie some frames earlier.
(Newbie question: What is Meh?!)
Last edited by Nibelung on 2006-06-05 02:19:27; edited 2 times in total |
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JXQ Active player
Joined: 2005-05-06 08:13:43 Posts: 2954
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Posted: 2006-06-04 18:58:55 Post subject: |
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You ended the movie a little late, but personally I thought this was great. There are so many enemies on this game's hard mode that a pacifist run is actually fun to watch.
I vote yes. |
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FractalFusion Active player
 Joined: 2005-06-15 07:54:04 Posts: 952
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Posted: 2006-06-04 23:55:55 Post subject: |
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Nibelung wrote:
(Newbie question: What is Meh?!)
It is not important to know what "Meh" means.
If you want to know, it is here:
http://en.wiktionary.org/wiki/Meh
Basically, voting Meh means "I don't want to decide whether to vote Yes or No."
I recommend not to vote Meh. Better not to vote. |
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Truncated Active player
 Joined: 2004-04-17 21:01:46 Posts: 2432 Location: Sweden
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Posted: 2006-06-04 23:58:38 Post subject: |
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What FractalFusion said about the meaning. It's similar to "I don't care if this is published or not, either one is fine with me."
I disagree with not using it and think it conveys useful information when judging. Seeing a movie with many Meh-votes is more informative than a movie with no votes at all. |
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Sami Active player
 Joined: 2005-08-21 00:39:57 Posts: 547 Location: Mikkeli,Finland
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Posted: 2006-06-05 01:26:20 Post subject: |
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I vote Meh too. Some parts can do much faster :p _________________ Current Projects:
Banjo-Kazooie
Level: Mad Monster Mansion |
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Ash Williams Player
 Joined: 2006-06-02 17:01:14 Posts: 63
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Posted: 2006-06-05 01:58:34 Post subject: |
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| If you think there are places where the movie could be made faster, tell me where they are. That way I can understand what you are talking more specifically and try to improve them. |
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JXQ Active player
Joined: 2005-05-06 08:13:43 Posts: 2954
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Posted: 2006-06-05 02:12:23 Post subject: |
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| Sami, do you realize this is a pacifist (doesn't kill unnecessary enemies) run? Parts could indeed be done faster by killing more enemies, but are there any you spotted that would still avoid killing unnecessary enemies? |
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Nibelung Player
 Joined: 2006-04-14 01:30:13 Posts: 149 Location: Caratinga - MG - Brazil
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Posted: 2006-06-05 02:21:32 Post subject: |
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Ash: I'm not so good in mark about the time (as you can see in my post count... i'm new here). But as Viewer, i just dislike 2 things.
The battle with the "brain" (I don't know the name fo that boss). You fight with him just choosing the "rock" sphere. It will be more entertaining (that word is correct spelled?) if you change the boss attacks only a little. Stay stoped and shooting is not so atractive.
The second thing is just about the movie end. It is so late. You can finish it in the frame 51940 for sure. (or something like that).
But this don't be enough to say that you job here isn't great. Congratulations.
PS: Thanks for the answer, FractalFusion and Truncated. |
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TheAxeMan Active player
 Joined: 2004-07-17 13:29:11 Posts: 557 Location: Oregon
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Posted: 2006-06-05 21:26:24 Post subject: |
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I watched and found this quite entertaining. It's also very fast with quite a few neat tricks. 2 players would have been cool but very hard to make.
There doesn't seem to be any reason to keep recording after beating the climbing brain. You have plenty of time to play around earlier in the game. Resubmit with the input ending as soon as possible and I'll vote yes.
Nibelung, the rock may be boring, but it gives you the most shots on the brain and therefore the fastest kill. You could get close with some of the other attacks, but probably not quite as good. |
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Ash Williams Player
 Joined: 2006-06-02 17:01:14 Posts: 63
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Posted: 2006-06-06 00:42:06 Post subject: |
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Ok I put in a request to update the video. The new version is the same but it ends right when the last boss is killed.
I guess I just have to wait and see what happens. |
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Zurreco Active player
 Joined: 2004-08-01 17:18:45 Posts: 2371 Location: San Diego, CA
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Posted: 2006-06-06 00:46:15 Post subject: |
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Ash Williams wrote:
Ok I put in a request to update the video. The new version is the same but it ends right when the last boss is killed.
I guess I just have to wait and see what happens.
Did you take a page out of Phil and Genisto's book and kill the last boss with a grenade? That way, you can end the movie even ealier! _________________ hi nitrodon
streamline: cyn-chine |
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Bag of Magic Food Active player
 Joined: 2004-05-29 07:39:50 Posts: 4831
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Posted: 2006-06-06 00:49:30 Post subject: |
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But does the game end when you no longer have to do anything, or does it end when victory is assured as soon as possible? _________________ put yourself in my rocketpack if that poochie is one outrageous dude |
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Zurreco Active player
 Joined: 2004-08-01 17:18:45 Posts: 2371 Location: San Diego, CA
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Posted: 2006-06-06 00:51:02 Post subject: |
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The latter. It's been discussed. Also, even if you somehow commandered the game after the thermal is released, you couldn't die fast enough to negate the end sequence. _________________ hi nitrodon
streamline: cyn-chine |
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Bag of Magic Food Active player
 Joined: 2004-05-29 07:39:50 Posts: 4831
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Posted: 2006-06-06 00:56:32 Post subject: |
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What about games where you can't kill the character at the end to lose, but you could hit the pause button to delay the ending indefinitely? Would you have to keep recording until the game finally ignores that pause button? _________________ put yourself in my rocketpack if that poochie is one outrageous dude |
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Zurreco Active player
 Joined: 2004-08-01 17:18:45 Posts: 2371 Location: San Diego, CA
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Posted: 2006-06-06 01:00:33 Post subject: |
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No, because encoders don't press the pause key when encoding. Anyone watching the smv of the publication would probably put two and two together eventually, and they would unpause it to get the desired effect. _________________ hi nitrodon
streamline: cyn-chine |
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Bag of Magic Food Active player
 Joined: 2004-05-29 07:39:50 Posts: 4831
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Posted: 2006-06-06 01:02:32 Post subject: |
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Yeah, but what if... um... they were leaning on the pause key by accident? It could happen! It would be a big distraction from the viewing experience, and they'd probably have to encode it all over again! _________________ put yourself in my rocketpack if that poochie is one outrageous dude |
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Zurreco Active player
 Joined: 2004-08-01 17:18:45 Posts: 2371 Location: San Diego, CA
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Posted: 2006-06-06 01:05:34 Post subject: |
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Then they pay for their mistake by having to encode it all over again. _________________ hi nitrodon
streamline: cyn-chine |
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