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#1148: Adelikat & Guybrush's NES Duck Tales 2 in 08:51

 
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Vote: Did you like watching this movie? (Vote after watching!)

Note: Because of abuse that has happened, lurkers can't vote anymore.
No
0%
 0%  [ 0 ]
Yes
100%
 100%  [ 16 ]
Meh
0%
 0%  [ 0 ]
Total Votes : 16

When you vote, please also post a message that explains your opinion.
This helps the author of the movie and the judges who decide whether to publish it.


Author Message
NesVideoAgent
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PostPosted: 2006-08-09 06:47:44    Post subject: #1148: Adelikat & Guybrush's NES Duck Tales 2 in 08:51 Reply with quote

This is an automatically posted message for discussing submission: #1148: Adelikat & Guybrush's NES Duck Tales 2 in 08:51

See details at: http://tasvideos.org/1148S.html

Submission status: published
Last edited by: Bisqwit


The submission message follows:
Yet another project by Adelikat and Guybrush. This primarily the work of me though. Guybrush did the first level up to the boss, and I went crazy and finished it from there.

We managed to improve genisto's published Famtasia run by 598 frames or 10 seconds (minus 2 frames :p).

A lot of the improvement came from exploiting the "window of opportunity" just before each boss room. There is one frame where you can jump. In fact you can continue to jump as long as you jump on the 1 frame of opportunity. This allows scrooge to jump into the room instead of SLOWLY walk into it. Also, I can get much closer to the boss and hit him much sooner.

Other improvements come from:

  • Maximizing vertical movement by the use of pogo. The pogo as the greatest vertical speed. In rooms with "ropes" it is faster to pogo first before climbing it.
  • Lag reduction, especially in the first level.
  • Small optimizations from better precision and better tools.

I hope you enjoy! BTW, my run gets the "worst" ending like Genisto.

Summary:

  • Uses FCEU 0.98.16
  • Aims for fastest completion
  • Manipulates luck
  • Takes damage to save time


Bisqwit: Removed the layout-destroying indentations (read Text Formatting Rules); maybe you didn't notice that the submission form says that Space in the beginning of line creates preformatted text (no wrapping, monospace font)..
Bisqwit: And generally just editing in order to update the thread title; I replaced submission #1148 with submission #1149.
Bisqwit: Accepting for being an improvement to existing movie and receiving ok votes.

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OmnipotentEntity
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PostPosted: 2006-08-09 08:14:07    Post subject: Reply with quote

Does this window exist in the original?
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OmnipotentEntity
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PostPosted: 2006-08-09 08:16:50    Post subject: Reply with quote

Actually, you didn't catch it soon enough. :D

From the last thread, does this window exist in Duck Tales 1?
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JXQ
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PostPosted: 2006-08-09 15:23:09    Post subject: Reply with quote

It isn't every day that a Genisto run is improved by 10 seconds. Plus this game is pretty charming.

It's too bad the treasures are gone. But we have each other. And I suppose true friendship is all we really need for hap....oh shit my treasures are safe after all! Peace out nephew-ducks! I'M RICH BITCH!
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adelikat
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PostPosted: 2006-08-09 15:46:11    Post subject: Reply with quote

OmnipotentEntity wrote:

does this window exist in Duck Tales 1?


Unfortunately, no.
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AngerFist
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PostPosted: 2006-08-09 15:54:03    Post subject: Reply with quote

Funniest thing about this run is the sound of rope climbing, other than that, it was a ok game, nothing spectacular. Nevertheless, voting yes.
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Tombad
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PostPosted: 2006-08-09 17:09:48    Post subject: Reply with quote

While not as legendary as it's predecessor, it's still a solid platformer. It's also fast so it doesn't get old. And it's an improvement, so yes for this one.
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adelikat
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PostPosted: 2006-08-09 17:25:47    Post subject: Reply with quote

No more late night submissions. Thanks Bisqwit for cleaning it up. Also, I forgot to put my partner's name on the submission form! I hope that when/if it gets published that it is properly attributted to "adelikat & guybrush". And sorry brushy :(
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JXQ
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PostPosted: 2006-08-09 17:34:46    Post subject: Reply with quote

You can edit the name of the submitter just by editing the submission.
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adelikat
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PostPosted: 2006-08-09 17:36:42    Post subject: Reply with quote

Cool, thanks for the info JXQ.
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Bisqwit
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PostPosted: 2006-08-09 18:46:57    Post subject: Reply with quote

At frame ~3650, you should have used the pogo stick to jump into the pit to gain greater vertical velocity and reach the bottom faster. I tested it, it would have been 3 frames faster.
I couldn't find more instances of this error though.

At the pirate boss, couldn't you have luck-manipulated him to jump closer towards the chest that appears?
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Morrison
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PostPosted: 2006-08-09 18:54:26    Post subject: Reply with quote

Bisqwit wrote:
At the pirate boss, couldn't you have luck-manipulated him to jump closer towards the chest that appears?


The chest always spawns X pixels away from Scrooge.
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VANDAL
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PostPosted: 2006-08-09 19:46:31    Post subject: Reply with quote

Good improvement, Generally entertaining, Yes Vote.
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adelikat
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PostPosted: 2006-08-09 20:45:41    Post subject: Reply with quote

Bisqwit wrote:

At the pirate boss, couldn't you have luck-manipulated him to jump closer towards the chest that appears?


No, the treasure chests appear at x pixels in front of scrooge, regardless of position. As long as I am moving at full speed when it appears, it is optimal.

EDIT: woops, overlooked Morrison's post.

EDIT2: The spot at ~3650 acutally doesn't cost any time due to the 1st boss. His pattern is determined by the frame you enter (as determined by 008F). The optimal boss pattern occurs about every 30-50 frames (forget which). Accoding to my calculations, we would have to save 17 frames to see even 1 frame of actual improvement.
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Morrison
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PostPosted: 2006-08-10 08:23:26    Post subject: Reply with quote

I voted "yes" because it's an entertaining run that obsoletes the old DT2 TAS.
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Guybrush
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PostPosted: 2006-08-10 14:17:28    Post subject: Reply with quote

adelikat wrote:
Also, I forgot to put my partner's name on the submission form! I hope that when/if it gets published that it is properly attributted to "adelikat & guybrush". And sorry Brushy :(

I wasn't offended because you did most of the work (I still have to see if it's good enough ;P) but I was the one who dragged you to work on this game, so I think it's appropriate to mention my name somewhere, not that it's necesarry.
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Maximus
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PostPosted: 2006-08-12 16:01:30    Post subject: Reply with quote

Looks good to me. Voting yes. But what was the treasure of McDuck?!? :P
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mazzeneko
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PostPosted: 2006-08-12 20:14:48    Post subject: Reply with quote

Good work indeed!

Now I just gotta wait until somebody does runs which get all the treasures too. That would be nice.
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NesVideoAgent
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PostPosted: 2006-08-20 15:29:13    Post subject: Movie published Reply with quote


This movie has been published.
The posts before this message apply to the submission, and posts after this message apply to the published movie.
See http://tasvideos.org/movies.cgi?id=582
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