Submission Text Full Submission Page
  • Is a demonstration
  • Bankrupts three (3) CPU players after end of input
  • Manipulates luck
Recorded in FCEU 0.98.16, but works in any version.
This run does not aim for fastest time.
Monopoly source (new files and old updated files; the last one vanished): http://www.savefile.com/files/36316]. It's the same as in my cancelled submission.
See HomePages/FractalFusion/Source/Monopoly for the source.

You would think manipulating six rolls at once after end of input is impossible. Even BasicBot and the delay search program monopolysolve.cc would not work.
However, I found a solution.
The program used was monopolysolve2.cc. Given a starting point (9000 iterations from the beginning seed) and using a search distance of 100000, the program takes a random RndVal1 seed and tests, for all 256 possible RndVal2 values, whether it produces the six rolls necessary to bankrupt the three CPUs. Each CPU must roll either 3+3, 4+4, 5+5, or 6+6, followed by 1+1, 1+2, or 2+1 (but 3+3 -> 1+1 is disallowed)[1]. The program did output the following:
Done delay 5000
5 6 3 CB4129 5F 8039
Done delay 10000
6 4 3 390B11 8D 14372
Done delay 15000
5 3 5 ED528 D2 19135
Done delay 20000
5 4 5 CD8061 C6 20317
3 5 5 F8D5FC 54 22506
Done delay 25000
Done delay 30000
Done delay 35000
Done delay 40000
4 5 6 3F22E1 28 44982
4 5 6 3F22E1 E6 44982
Done delay 45000
Done delay 50000
Done delay 55000
Done delay 60000
Done delay 65000
Done delay 70000
4 5 4 86E5D2 92 73504
Done delay 75000
4 3 5 8F02CE A4 75846
Done delay 80000
Done delay 85000
Done delay 90000
5 4 6 369A91 42 94740
5 4 6 369A91 64 94740
5 4 6 369A91 DC 94740
Done delay 95000
Done delay 100000
done

I took the first strategy, 5 6 3 CB4129 5F 8039, with a RndVal1 iteration delay of 8039.
After testing that the strategy worked (by using cheats to set up the CPUs, then poking the random seed values in), I constructed the run.
I wait at the name screen to manipulate three cards. Preparing to roll the dice in hand (on my last move) is the fastest way to iterate RndVal1, but it also affects RndVal2, so I carefully set up RndVal2=5F (by entering and exiting the menu just before CPU rolls), then spend enough time to get RndVal1=CB4129. These values appear three frames after the movie ends, just before RAM(27) increments to 1.
I redid the run after learning of the "hurry" option for the CPU, and trying different cards allowed me to avoid bad delays (i.e. RndVal1 and RndVal2 were well-suited) so I didn't have to mess around while waiting.
Here is how the run goes:
H: 1+1 to comm chest (grand opera). Gain $150. $1650
H: 4+4 to just visiting.
H: 1+5 to St. James (buy). $1470
C1: 2+4 to Oriental (buy).
C2: 1+3 to income tax.
C3: 4+6 to just visiting.
H: 1+1 to Tennessee (buy). $1290
H: 2+2 to chance (back 3 to New York) (buy). $1090
H: 2+1 to chance (advance to go). $1290.
H: Buy 12 houses.
C1: 5+5 to St. James, $750 rent.
C1: 1+1 to Tennessee, bankrupt.
C2: 6+6 to St. James, $750 rent.
C2: 1+1 to Tennessee, bankrupt.
C3: 3+3 to St. James, $750 rent.
C3: 2+1 to New York, bankrupt.
I may consider cancelling my other submission (#1166, not the one I already cancelled), but I will wait and see.
Thanks to the Monopoly competitors for the strategy, thanks to adelikat for telling me about the "hurry" option, and thanks to everyone else who contributed ideas.

[1]: No longer disallowed if "grand opera" card is taken.

Cancelled. A better strategy awaits ... no longer. See submission #1199.

TASVideoAgent
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This topic is for the purpose of discussing #1186: FractalFusion's NES Monopoly in 00:55.55
adelikat
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why the *#! do you set the cpu back to relax just before the input ends? I know you are competing for fastest input time but why INTENTIONALLY make the total avi time longer? Other than that, this is excellent. The new strategy is even more creative and the hurry mode makes the TAS a lot better.
It's hard to look this good. My TAS projects
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adelikat wrote:
why the *#! do you set the cpu back to relax just before the input ends? I know you are competing for fastest input time but why INTENTIONALLY make the total avi time longer?
I said before, it's because of timing. It would mess up the rolls if I don't do that. I could run a random seed find for the hurry case but I doubt I will get a RndVal1 delay this good. By the way, I'm not really going for fastest input time, even though it looks like it (in a way).
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Definitely very cool to watch. I laugh at Maude, Arthur and Erwin's misfortune.
...?
adelikat
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Joined: 11/3/2004
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I said before, it's because of timing. It would mess up the rolls if I don't do that.
aww, that sucks. But that if that is what you have to do then I that is ok. Yes vote. Also, I think this is way more entertaining than your sub30 run. So as cool as it is and as much as I hate to say it, you agree you should cancel that one. I do think it will the highest quality run that fails to make it on the site :)
It's hard to look this good. My TAS projects
Editor, Skilled player (1938)
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Posts: 3246
I ran the finder again with hurry timing and it found something very good. If it works, I will cancel this submission. Edit: It does work, and with better RndVal1 delay. Cancelled.
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Posts: 352
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I'm glad these movies are short.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Joined: 5/13/2006
Posts: 283
Am I ever going to get to view a monopoly run that isn't cancelled after a few posts by adelikat? ;P
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3585)
Joined: 11/3/2004
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Location: Tennessee
:D
It's hard to look this good. My TAS projects
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
I am planning to bankrupt 4 CPUs, according to a solution that the program found. The solution has a delay of 19K-something, so the run will be longer than this one, by maybe 15 seconds. It is only possible with relax timing. Could I go for 5 CPUs? It's a real stretch, and I doubt I would find any solution (hurry or relax) within 100K. And 100K is a long time to spend.
Player (80)
Joined: 3/11/2005
Posts: 352
Location: Oregon
I was happy with 3, but you shouldn't go higher than 4.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead