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Vote: Did you like watching this movie? (Vote after watching!)
Note: Because of abuse that has
happened, lurkers can't vote anymore.
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| No |
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0% |
[ 0 ] |
| Yes |
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92% |
[ 13 ] |
| Meh |
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7% |
[ 1 ] |
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| Total Votes : 14
When you vote, please also post a message that explains your opinion.
This helps the author of the movie and the judges who decide whether
to publish it.
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| Author |
Message |
NesVideoAgent Robot
 Joined: 2004-08-03 11:37:08 Posts: 2999 Location: 194.29.198.4
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Posted: 2007-03-01 02:13:14 Post subject: #1466: dezbeast's GB Mega Man II in 17:41.28 |
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This is an automatically posted message for discussing submission: #1466: dezbeast's GB Mega Man II in 17:41.28
See details at: http://tasvideos.org/1466S.html
Submission status: published
Last edited by: Bisqwit
The submission message follows:
- Aims for fastest time
- Takes damage to save time
- Manipulates luck
- Uses no passwords
I used VBA-rerecording-19 This run of Mega Man II for Game Boy is about as close to the limit as I’m willing to take it. I tried earnestly to find any time saving glitches and also a couple that Nach pointed out, but to no avail. The improvements are so minor since I put a lot of effort in the published run, but I’ll go over the biggest ones. One thing I figured out about this game is luck manipulation. I found that by standing still, I change the random number generator that affects what item the next series of enemies will drop. In the published run, at the beginning, I neglected turning the opposite direction before getting hit. By the time I learned of that trick, I was already in Hard Man’s stage. It’s not always beneficial to use the slide to get rid of the damage animation, and sometimes its even costly. One thing I always kept in mind this time around is that the slide lasts about as long as the damage animation so sometimes it’s better to get damaged as early as possible. One example is the area where I take damage from the fire-breathing dog in Wood Man’s stage. There are several places where I went out of my way to jump off of a ledge when falling to scroll down to the next screen verses sliding off of ledge to fall, because the higher Mega Man is, the quicker he falls. Again, I give credit to “Bag of Magic Food” & “Hero of the Day” for some strategies I used in this game. I thank Bisqwit for such a wonderful site. I thank Nitsuja for putting rerecording and other tools on VBA. And I thank Nach for publishing my last run. adelikat: Accepting for publication. adelikat: Processing
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hero of the day Active player
 Joined: 2005-11-14 23:09:51 Posts: 744 Location: United States
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Posted: 2007-03-01 04:08:30 Post subject: |
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Great run, just like the last one. The level of polish in the run is very high, and the action never stalls. Easy yes vote. _________________ Working on
Super Metroid 100% with Cpadolf |
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FractalFusion Active player
Joined: 2005-06-15 07:54:04 Posts: 952
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Posted: 2007-03-01 04:58:57 Post subject: |
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Good job, dezbeast. Run is nicely well done and near perfection.
Is the horrible music quality due to the game, or GB sound emulation?
Yes vote. |
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dezbeast Player
 Joined: 2006-03-10 21:33:12 Posts: 228 Location: Maryland, United States
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Posted: 2007-03-01 05:36:00 Post subject: |
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| It's definately the game. If you listen to the music in Mega Man IV, you'll see that it's much much better. |
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Bag of Magic Food Active player
 Joined: 2004-05-29 07:39:50 Posts: 4831
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Posted: 2007-03-01 05:56:52 Post subject: |
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Hey how come you shot the houdai cannons in NeedleMan but bumped into them in WoodMan? And did you test any different level orders and um, places to stick Rush? _________________ put yourself in my rocketpack if that poochie is one outrageous dude |
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dezbeast Player
 Joined: 2006-03-10 21:33:12 Posts: 228 Location: Maryland, United States
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Posted: 2007-03-01 14:26:43 Post subject: |
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It was necessary to shoot the cannons in Needle Man's stage because of bad randomness with the needle spikes. I had to manipulate a big energy refill and conserve enough energy. One thing that kind of bugs me is that the needle setup changes for the better after delaying 17 frames, and that's how long it takes me to shoot the last cannon. I have to shoot that last cannon. Otherwise not only do I have the worse setup with the needles, I don't have enough energy to make it through that worse setup.
If you read in the Rockman World 2 thread, you will see that I did some extensive level order testing. I found that starting with Metal Man is optimal. And yes I tested more places where I could potentially use rush. |
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Randil Active player
 Joined: 2005-04-20 17:04:20 Posts: 1160 Location: Linköping, Sweden
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Posted: 2007-03-02 00:05:47 Post subject: |
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Great job of one of my childhood games. I remember playing this game several hours a day when I was a kid. Those were the days... :) This run looked very optimal. Very fluent and fun to watch. I vote yes.
Is it just me who thinks this game has awesome music? I know the sound-quality is pretty bad, but the music itself... It's probably justbecause it brings back so many memories. :P _________________ My own page on this site. |
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mmbossman Active player
 Joined: 2006-11-18 04:41:52 Posts: 1283 Location: Pennsylvania, but my heart's on the West Coast
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Posted: 2007-03-02 01:14:17 Post subject: |
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I usually don't watch megaman runs, but I was bored today and this helped me pass the time. I wasn't floored (mainly because it's megaman), but it looked well optimized. I did notice some points where you took damage that seemed out of place, but I'm sure you know more than me. Anyways, yes vote. _________________ Living Well Is The Best Revenge
My Personal Page |
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dezbeast Player
 Joined: 2006-03-10 21:33:12 Posts: 228 Location: Maryland, United States
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Posted: 2007-03-02 01:53:01 Post subject: |
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Thanks for the positive responses.
One thing I made sure about is that I absolutely avoid taking damage unless I was sure it would be quicker to.
Randil, I agree that the music is ok, and it's the sound quality that's poor. I personally like Top Man's theme the best. |
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Xkeeper Active player
 Joined: 2004-12-23 20:48:31 Posts: 1158
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Posted: 2007-03-02 05:52:49 Post subject: |
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The movie was well-made, but I greatly dislike this game. I spent too much time fastforwarding through slow cutscenes and uninteresting, hard-to-see screens.
Meh.
But it's Megaman. It's like fighting the unmovable object. |
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Blaise Active member
Joined: 2004-12-29 00:00:44 Posts: 104
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Posted: 2007-03-02 20:08:21 Post subject: |
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| Yes vote. One question about the game though... how does a metal weapon beat a guy thats basically a giant magnet? o_O |
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Sir VG Active player
 Joined: 2004-10-09 15:54:19 Posts: 667 Location: Dracula's Castle
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Posted: 2007-03-02 20:28:07 Post subject: |
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Blaise wrote:
Yes vote. One question about the game though... how does a metal weapon beat a guy thats basically a giant magnet? o_O
If there are blades that can cut diamonds, then magnets can be cut too. _________________ Kickass sig removed by admin because they obviously don't know what's cool.
ActRaiser Speedrun times: 1:07:06 (SS)/27:51 (Pro)/2:03:xx (100%)/1:36:17 (Jap SS)/32:42 (Jap Pro) |
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Bag of Magic Food Active player
 Joined: 2004-05-29 07:39:50 Posts: 4831
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Posted: 2007-03-03 07:05:54 Post subject: |
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Because too many metal blades get stuck to him and he gets clogged!!!! _________________ put yourself in my rocketpack if that poochie is one outrageous dude |
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Kitsune Vested member
Joined: 2005-04-29 11:44:38 Posts: 610
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Posted: 2007-03-06 04:17:27 Post subject: |
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I am giving this TAS a Yes vote.
I remember playing the Gameboy Series when I was a child. :3
So this is like reliving old memories for me. ^^ |
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adelikat Active player
 Joined: 2004-11-03 22:14:03 Posts: 1462 Location: Gainesville, Florida
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AngerFist Active player
 Joined: 2004-04-21 10:14:06 Posts: 2037 Location: Stockholm, Sweden
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Posted: 2007-04-01 22:02:55 Post subject: |
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Sorry for being very late but Im gladly voting yes on your run. Excellent work manipulating refills. _________________ In Nitsuja & Fedor we trust
HappyLee wrote:
Thank you,Mr robot!
This is my new movie,hope you like it ^v^ |
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NesVideoAgent Robot
 Joined: 2004-08-03 11:37:08 Posts: 2999 Location: 194.29.198.4
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Posted: 2007-05-02 22:38:21 Post subject: Movie published |
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. See http://tasvideos.org/843M.html
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Boco Active player
 Joined: 2004-03-31 00:25:55 Posts: 1346 Location: Heather's imagination
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Posted: 2007-05-03 03:06:50 Post subject: |
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This game... has the worst music..... _________________ someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun. |
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Xkeeper Active player
Joined: 2004-12-23 20:48:31 Posts: 1158
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Posted: 2007-05-03 06:29:40 Post subject: |
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This is your run being played on a (large) projector screen. :P
(there were a few others, like MMX2 and Sonic3/Knuckles too) _________________ Welcome to Mariovideos! ... Sonicvideos? Metroidvideos? Maybe Megamanvideos? |
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jaysmad Player
 Joined: 2006-12-01 08:17:43 Posts: 493 Location: Mushroom Kingdom
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Posted: 2007-05-03 06:49:20 Post subject: |
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Wow!!! You played that at your school??? How awesome is that :D _________________
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