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Vote: Did you like watching this movie? (Vote after watching!)
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happened, lurkers can't vote anymore.
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| No |
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0% |
[ 0 ] |
| Yes |
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100% |
[ 9 ] |
| Meh |
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0% |
[ 0 ] |
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| Total Votes : 9
When you vote, please also post a message that explains your opinion.
This helps the author of the movie and the judges who decide whether
to publish it.
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| Author |
Message |
NesVideoAgent Robot
 Joined: 2004-08-03 11:37:08 Posts: 2999 Location: 194.29.198.4
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Posted: 2007-03-22 22:41:19 Post subject: #1492: AKA's Genesis Chuck Rock in 09:01.27 |
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This is an automatically posted message for discussing submission: #1492: AKA's Genesis Chuck Rock in 09:01.27
See details at: http://tasvideos.org/1492S.html
Submission status: published
Last edited by: Bisqwit
The submission message follows:
The game I infamously remember someone misquoting as Chuck Chuck Rock in a TV games preview show. It kind of caught onto me and so I prefer to call the game Chuck Chuck Rock instead of just Chuck Rock. After recently watching Dan's run, I thought by Todays standards his run a bit unoptimized and a mere 1200 rerecords simply isn't enough to produce an optimal run through this game. The overall improvement is 274 frames, but considering its very simple prehistoric physics and the fact that jumping,kicking and even clipping corners generally doesn't slow Chuck down. Also Chuck only jumps to a fixed amount, generally is simplied things but it did add a lot to the frustration of the game. - Aims for fastest time
- Takes damage to save time
- manipulates luck
Here's how the improvement breaks down LEVEL 1 - 60 frames LEVEL 2 - 51 frames LEVEL 3 - 26.frames LEVEL 4 - 116 frames LEVEL 5 - 21 frames Total - 274 frames notes Level 1 - time is generally saved by using different jumping sequences and taking a additional damage, as well as that I used a damage boost that knocks Chuck up into the air giving him a little extra height in order to reach certain platforms, sadly I don't know if this was intended programming so I can't comment on whether its a programming error or not. Level 2 - Most of the time was saved here by luck manipulating the rockfall in the last level so I don't get hit by any of the large falling rocks, the upwards damage boost was partly how I managed to manipulate the rockfall, time is also saved in the second level with more optimal rock throwing Level 3 - The easiest level to optimize in the whole game, I don't see how any of this could be potentially improved. The first whale can only be activated by landing on him, but the second whale can be activated a few frames earlier by falling short of him. Level 4 - by far the most frustrating level to do, but the biggest overall improvement to the run, I had to remodel part two several times in order to manipulate the dancing green guy whose situated just before the small who Mamouth blows Chuck partway across the level, I had to sacrifice 5 frames in order to produce a favourable result. The last part had the biggest improvement becuase I discovered that the blowing mamoth could be skipped entirely without the need to take any damage. Level 5 - Nothing much here, more optimal rock throwing and final boss battle. adelikat: Accepting as an improvement to the current run. Bisqwit: Processing for publication.
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Mechuyael Active member
Joined: 2007-02-01 10:10:49 Posts: 237 Location: Israel
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Posted: 2007-03-23 01:52:16 Post subject: |
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I didn't watch the previous run because the screenshot looked kind of 'meh' to me. That was foolish.
Great run, funny game. |
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jaysmad Player
 Joined: 2006-12-01 08:17:43 Posts: 493 Location: Mushroom Kingdom
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Posted: 2007-03-23 02:29:15 Post subject: |
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Hubba, hubba! That was some mighty fine dancing! _________________
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arkiandruski Player
Joined: 2006-12-14 03:57:14 Posts: 209
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Posted: 2007-03-23 02:32:08 Post subject: |
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| improvement on an existing run. Yes vote |
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mmbossman Active player
 Joined: 2006-11-18 04:41:52 Posts: 1290 Location: Pennsylvania, but my heart's on the West Coast
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Posted: 2007-03-23 04:36:10 Post subject: |
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Not the most exhilarating game but you rarely slowed, and it's an improvement. Yes from me. _________________ Living Well Is The Best Revenge
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adelikat Active player
 Joined: 2004-11-03 22:14:03 Posts: 1462 Location: Gainesville, Florida
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AKA Active player
 Joined: 2006-04-24 11:05:50 Posts: 1735 Location: A little island
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Posted: 2007-03-26 18:46:56 Post subject: |
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I kind of agree with what Mechuyael said, so I don't wish to have a screenshot where Chuck is taking damage and thus producing the wacko eyeball animation, I thought this would be a better idea.
 _________________ z0MG wrote:
That's faggotry.
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AngerFist Active player
 Joined: 2004-04-21 10:14:06 Posts: 2038 Location: Stockholm, Sweden
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Posted: 2007-04-01 22:14:07 Post subject: |
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Chuck Rock! I think Chuck has the coolest sound when he takes damage :) Pretty entertaining run and will most definitely download the .avi once its published. _________________ In Nitsuja & Fedor we trust
<erokky> i like my coffee like i like my men, hard and black
<erokky> wrong window |
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stickyman05 Vested member
 Joined: 2007-02-26 04:57:22 Posts: 546
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Posted: 2007-04-04 01:11:08 Post subject: |
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It is too bad the hardcore gamers on Nick Arcade *cough* decided to not play this game as perfectly as you have! _________________ The best super-hero? Batman, by far.
Batman wrote:
I am Batman |
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NesVideoAgent Robot
 Joined: 2004-08-03 11:37:08 Posts: 2999 Location: 194.29.198.4
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Posted: 2007-04-09 22:22:27 Post subject: Movie published |
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. See http://tasvideos.org/827M.html
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AKA Active player
 Joined: 2006-04-24 11:05:50 Posts: 1735 Location: A little island
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Posted: 2007-04-10 01:54:08 Post subject: |
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Anyone think its possible to break 9 mins?
I'm not gonna make any stark predictions but I'd more than be happy if someone gets a sub 9 as part of an improvement, as well as that going for a perfect score/time might be the best option, although I didn't go for a high score all the time, since I decided to avoid certain things becuase it was harder to do.
This is the replacement screenshot which meets all the standards that Bisqwit set in IRC.
http://i11.tinypic.com/2hx3o6r.png _________________ z0MG wrote:
That's faggotry.
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r0xm2n Newbie
Joined: 2007-03-05 02:27:29 Posts: 27
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Posted: 2007-04-10 06:46:52 Post subject: |
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I just played this game the other night.
Can the last boss only be hit in the head? On the Master System version, Gary can sometimes be hit in the stomach.
Anyways, nice run. |
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AKA Active player
 Joined: 2006-04-24 11:05:50 Posts: 1735 Location: A little island
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Posted: 2007-04-10 13:13:34 Post subject: |
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r0xm2n wrote:
I just played this game the other night.
Can the last boss only be hit in the head? On the Master System version, Gary can sometimes be hit in the stomach.
Anyways, nice run.
Gary can be hit in the head and the feet, on a console its acceptable to stand at the bottom-left corner of the screen and endlessly mash B, using his stomach to hit his feet, but the problem is that if you hit him four times in quick succession while hes on the left side of the screen then he'll slowly back off becoming invunerable. Hitting him in the stomach is both slow and hard becuase he pauses and then uses a punch which has a very big hit range. The tactic I used in the boss fight was to consectivley knock him back into the right side of the screen so that he imeadiatley always comes back for another try, although its simply ridiculous that he takes 20 hits to go down. _________________ z0MG wrote:
That's faggotry.
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