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#1492: AKA's Genesis Chuck Rock in 09:01.27

 
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Vote: Did you like watching this movie? (Vote after watching!)

Note: Because of abuse that has happened, lurkers can't vote anymore.
No
0%
 0%  [ 0 ]
Yes
100%
 100%  [ 9 ]
Meh
0%
 0%  [ 0 ]
Total Votes : 9

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This helps the author of the movie and the judges who decide whether to publish it.


Author Message
NesVideoAgent
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Joined: 2004-08-03 11:37:08
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PostPosted: 2007-03-22 22:41:19    Post subject: #1492: AKA's Genesis Chuck Rock in 09:01.27 Reply with quote

This is an automatically posted message for discussing submission: #1492: AKA's Genesis Chuck Rock in 09:01.27

See details at: http://tasvideos.org/1492S.html

Submission status: published
Last edited by: Bisqwit


The submission message follows:
The game I infamously remember someone misquoting as Chuck Chuck Rock in a TV games preview show. It kind of caught onto me and so I prefer to call the game Chuck Chuck Rock instead of just Chuck Rock. After recently watching Dan's run, I thought by Todays standards his run a bit unoptimized and a mere 1200 rerecords simply isn't enough to produce an optimal run through this game. The overall improvement is 274 frames, but considering its very simple prehistoric physics and the fact that jumping,kicking and even clipping corners generally doesn't slow Chuck down. Also Chuck only jumps to a fixed amount, generally is simplied things but it did add a lot to the frustration of the game.

  • Aims for fastest time
  • Takes damage to save time
  • manipulates luck

Here's how the improvement breaks down

LEVEL 1 - 60 frames

LEVEL 2 - 51 frames

LEVEL 3 - 26.frames

LEVEL 4 - 116 frames

LEVEL 5 - 21 frames

Total - 274 frames

notes

Level 1 - time is generally saved by using different jumping sequences and taking a additional damage, as well as that I used a damage boost that knocks Chuck up into the air giving him a little extra height in order to reach certain platforms, sadly I don't know if this was intended programming so I can't comment on whether its a programming error or not.

Level 2 - Most of the time was saved here by luck manipulating the rockfall in the last level so I don't get hit by any of the large falling rocks, the upwards damage boost was partly how I managed to manipulate the rockfall, time is also saved in the second level with more optimal rock throwing

Level 3 - The easiest level to optimize in the whole game, I don't see how any of this could be potentially improved. The first whale can only be activated by landing on him, but the second whale can be activated a few frames earlier by falling short of him.

Level 4 - by far the most frustrating level to do, but the biggest overall improvement to the run, I had to remodel part two several times in order to manipulate the dancing green guy whose situated just before the small who Mamouth blows Chuck partway across the level, I had to sacrifice 5 frames in order to produce a favourable result. The last part had the biggest improvement becuase I discovered that the blowing mamoth could be skipped entirely without the need to take any damage.

Level 5 - Nothing much here, more optimal rock throwing and final boss battle.


adelikat: Accepting as an improvement to the current run.

Bisqwit: Processing for publication.


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Mechuyael
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Joined: 2007-02-01 10:10:49
Posts: 237
Location: Israel

PostPosted: 2007-03-23 01:52:16    Post subject: Reply with quote

I didn't watch the previous run because the screenshot looked kind of 'meh' to me. That was foolish.

Great run, funny game.
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jaysmad
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Joined: 2006-12-01 08:17:43
Posts: 493
Location: Mushroom Kingdom

PostPosted: 2007-03-23 02:29:15    Post subject: Reply with quote

Hubba, hubba! That was some mighty fine dancing!
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arkiandruski
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Joined: 2006-12-14 03:57:14
Posts: 209

PostPosted: 2007-03-23 02:32:08    Post subject: Reply with quote

improvement on an existing run. Yes vote
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mmbossman
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Joined: 2006-11-18 04:41:52
Posts: 1290
Location: Pennsylvania, but my heart's on the West Coast

PostPosted: 2007-03-23 04:36:10    Post subject: Reply with quote

Not the most exhilarating game but you rarely slowed, and it's an improvement. Yes from me.
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adelikat
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Joined: 2004-11-03 22:14:03
Posts: 1462
Location: Gainesville, Florida

PostPosted: 2007-03-26 17:17:56    Post subject: Reply with quote

Nice improvement. Still a pretty boring game, but at least it looks optimzied.

Yes vote from me.
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AKA
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Joined: 2006-04-24 11:05:50
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Location: A little island

PostPosted: 2007-03-26 18:46:56    Post subject: Reply with quote

I kind of agree with what Mechuyael said, so I don't wish to have a screenshot where Chuck is taking damage and thus producing the wacko eyeball animation, I thought this would be a better idea.


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AngerFist
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Joined: 2004-04-21 10:14:06
Posts: 2038
Location: Stockholm, Sweden

PostPosted: 2007-04-01 22:14:07    Post subject: Reply with quote

Chuck Rock! I think Chuck has the coolest sound when he takes damage :) Pretty entertaining run and will most definitely download the .avi once its published.
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stickyman05
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Joined: 2007-02-26 04:57:22
Posts: 546

PostPosted: 2007-04-04 01:11:08    Post subject: Reply with quote

It is too bad the hardcore gamers on Nick Arcade *cough* decided to not play this game as perfectly as you have!
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NesVideoAgent
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Joined: 2004-08-03 11:37:08
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PostPosted: 2007-04-09 22:22:27    Post subject: Movie published Reply with quote


This movie has been published.
The posts before this message apply to the submission, and posts after this message apply to the published movie.
See http://tasvideos.org/827M.html
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AKA
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PostPosted: 2007-04-10 01:54:08    Post subject: Reply with quote

Anyone think its possible to break 9 mins?

I'm not gonna make any stark predictions but I'd more than be happy if someone gets a sub 9 as part of an improvement, as well as that going for a perfect score/time might be the best option, although I didn't go for a high score all the time, since I decided to avoid certain things becuase it was harder to do.

This is the replacement screenshot which meets all the standards that Bisqwit set in IRC.

http://i11.tinypic.com/2hx3o6r.png
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r0xm2n
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Joined: 2007-03-05 02:27:29
Posts: 27

PostPosted: 2007-04-10 06:46:52    Post subject: Reply with quote

I just played this game the other night.

Can the last boss only be hit in the head? On the Master System version, Gary can sometimes be hit in the stomach.

Anyways, nice run.
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AKA
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PostPosted: 2007-04-10 13:13:34    Post subject: Reply with quote

r0xm2n wrote:
I just played this game the other night.

Can the last boss only be hit in the head? On the Master System version, Gary can sometimes be hit in the stomach.

Anyways, nice run.


Gary can be hit in the head and the feet, on a console its acceptable to stand at the bottom-left corner of the screen and endlessly mash B, using his stomach to hit his feet, but the problem is that if you hit him four times in quick succession while hes on the left side of the screen then he'll slowly back off becoming invunerable. Hitting him in the stomach is both slow and hard becuase he pauses and then uses a punch which has a very big hit range. The tactic I used in the boss fight was to consectivley knock him back into the right side of the screen so that he imeadiatley always comes back for another try, although its simply ridiculous that he takes 20 hits to go down.
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