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TASVideos discussion board
This is the discussion board of the tool-assisted console game movie site
TASVideos
(formerly Nesvideos).
Welcome. Please do not fill the forums with movie requests. Enjoy your stay.
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first to see if your question has already been answered.
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Vote: Did you like watching this movie? (Vote after watching!)
Note: Because of abuse that has
happened, lurkers can't vote anymore.
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| No |
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1% |
[ 1 ] |
| Yes |
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98% |
[ 68 ] |
| Meh |
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0% |
[ 0 ] |
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| Total Votes : 69
When you vote, please also post a message that explains your opinion.
This helps the author of the movie and the judges who decide whether
to publish it.
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NesVideoAgent Robot
 Joined: 2004-08-03 11:37:08 Posts: 2999 Location: 194.29.198.4
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Posted: 2007-05-05 17:20:17 Post subject: #1544: Rikku's N64 Super Mario 64 in 1:39:02.13 |
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This is an automatically posted message for discussing submission: #1544: Rikku's N64 Super Mario 64 in 1:39:02.13
See details at: http://tasvideos.org/1544S.html
Submission status: published
Last edited by: DeHackEd
The submission message follows:
Emulator: mupen64-rerecording-v8 - Input Plugin: TAS Input Plugin 0.6
- Graphic Plugin: Jabo's Direct3D8 1.6
- Sound Plugin: Jabo's DirectSound 1.6
- RSP Plugin: RSP emulation Plugin
Goals To get 120 stars and beat the game as fast as possible - Manipulates luck
- Takes damage to save time
- Abuses programming errors
I don’t like to write much, but I had a lot of fun with this run. Sometimes I thought it wouldn’t be completed, because some things are very hard to do (eg, Tall Tall Mountain, Dire Dire Docks, etc), but finally it is done. I hope you enjoy this run. People I’d like to thank (in no order) AKA, FODA, Mr_Roberts_Z, Silent_Slayers, Swordless Link, Mukki, Soulrivers, Holzkopp* (for hosting the WIPs)], Nitsuja, Moozooh, Comicalflop, FILIM0NAS, Hopper, Spezzafer, Weatherton, Hero of the day, Andypro, YautjaElder, Stanski, Zurreco, Healblade, VANDAL, Pweisger, Laughing_Gas, Chamale, Titus Kwok, AngerFist, Mwl, Tompa, Twelvepack, Kirbymuncher, AQwertyZ, Mmbossman, Bag of Magic Food, Asteron, JSmith, Kirkq, Radioactive Potato, Baxter, DeHackEd, Tragedy, TheFrigz, Maza, Arne the Great, BkDJ, Jammer01, Phallosvogel, Hb2, Supermegavkoy, KDR_11k, JXQ, Cheetah 7071, NotBowen, Hina98, Adelikat, Turambar, BoltR, Mr. Pwnage, Jweb Guru, Nitz, Wouter Jansen, Paused and Nitsujrehtona Bisqwit: Author replaced movie file. DeHackEd: Claimed for encoding
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mr_roberts_z Active player
 Joined: 2006-07-21 23:45:06 Posts: 634 Location: On your monitor
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Posted: 2007-05-05 17:20:45 Post subject: |
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Pardon my language, but holy eff, what an incredible run. Yes! _________________ When Chuck Norris falls in water, Chuck Norris doesn't get wet. Water gets Chuck Norris. |
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FODA Active player
 Joined: 2004-05-01 04:18:05 Posts: 3311 Location: Rio, Brazil
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Posted: 2007-05-05 17:25:19 Post subject: |
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Aside from my complaints about the run having no speed/entertainment trade-offs, this is an incredible improvement, good job. I voted yes. _________________ "(...)using tha features provided by an emulator is irrelevant, as long as tha “world” – tha gizzle – is unmodified." - Gizoogle |
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Tompa Active player
 Joined: 2005-08-15 09:20:25 Posts: 770 Location: Mullsjö, Sweden
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Posted: 2007-05-05 17:31:55 Post subject: |
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Very awesome run indeed! A lot of surprising tricks were used in it.
I have, however, two questions about the last Bowser fight, the last hit: Wasn't it faster to through him on the spike that was to the diagonal left instead of to the right? Why didn't you position yourself under the star...? |
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Wouter Jansen Active member
Joined: 2005-10-31 20:31:28 Posts: 300 Location: The Netherlands
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Posted: 2007-05-05 17:35:06 Post subject: |
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it was always good to see new WIPs and you never let us wait for long :P
still looked mostly well done so I voted yes! |
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Swordless Link Player
 Joined: 2007-01-12 18:24:23 Posts: 237
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Posted: 2007-05-05 17:40:11 Post subject: |
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Been watching it since you released the JRB WIP. How could I possibly vote no? Definite yes. _________________ <Swordless> He's so oblivious
<SilentSlayers> Oblivious to what? |
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Rikku Player
 Joined: 2006-11-20 18:40:21 Posts: 82
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Posted: 2007-05-05 17:41:37 Post subject: |
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Tompa wrote:
I have, however, two questions about the last Bowser fight, the last hit: Wasn't it faster to through him on the spike that was to the diagonal left instead of to the right? Why didn't you position yourself under the star...?
I dont know and the secend question:
Swordless Link wrote:
Well, we tried that. The bomb that you'd usually hit was the one that got him furthest away from the star, and the bomb that we didn't hit which isn't that, ended up only costing time. What we did was the fastest available, and the only way I can see around it is perhaps catching him at a later point while he's in the air. =/ |
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Comicalflop Active player
 Joined: 2006-06-13 21:25:15 Posts: 2639 Location: Massachussetts, USA
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Posted: 2007-05-05 17:41:37 Post subject: |
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I am convinced you are not human. You produced WIPs on a near daily basis, and saved more time than what everyone expected this to be improved upon.
Yes vote. Fast action, very noticeable improvements in every stage, many clever solutions to quicken the speed, and utilizing up to date tricks and glitches.
The only complaint, which, in the end, does not detract my yes vote, was the camera and lack of entertainment/speed tradeoff. I'm not going to go into much detail, since all my thoughts were posted about it in the thread and you improved with camera angles about 75% through the run, but I would have vastly preferred if the entire run you paid careful attention to the camera angles, rather than improving them only in the later stages.
Fantastic job nonetheless.
 _________________ On hiatus.
Homepage
Last edited by Comicalflop on 2007-05-06 00:42:04; edited 2 times in total |
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Mukki Active player
 Joined: 2006-08-26 13:50:26 Posts: 750 Location: United Kingdom
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Posted: 2007-05-05 17:43:23 Post subject: Re: #1544: Rikku's N64 Super Mario 64 in 1:39:02.67 |
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Voting Yes.
Excellent improvement. Excellent run. Watched all the WIPs and thoroughly enjoyed them all.
It's sad to see FODA's run obsleted, but I think that this is certainly a worthy successor which, in itself, is no easy task.
Very well done. |
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Twelvepack Vested member
 Joined: 2006-05-03 01:03:05 Posts: 664 Location: Boulder, CO
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Posted: 2007-05-05 18:13:43 Post subject: |
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Obvious huge and resounding yes vote! _________________ Has never colored a dinosaur. |
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nitsujrehtona Member
 Joined: 2007-03-17 05:57:45 Posts: 97 Location: Berkeley, CA
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Posted: 2007-05-05 18:22:19 Post subject: Re: #1544: Rikku's N64 Super Mario 64 in 1:39:02.67 |
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Rikku wrote:
Sometimes I thought it wouldn’t be completed, because some things are very hard to do (eg, Tall Tall Mountain, Dire Dire Docks, etc), but finally it is done.
Excellent work. For nine straight weeks I've only doubted whether you're human. Assuming you are, I hope you've been remembering to eat and sleep!
Also...
Rikku wrote:
People I’d like to thank (in no order) <p/>AKA, FODA, Mr_Roberts_Z, Swordless Link, Mukki, Soulrivers, Holzkopp* (for hosting the WIPs), Nitsuja, Moozooh, Comicalflop, FILIM0NAS, Hopper, Spezzafer, Weatherton, Hero of the day, Andypro, YautjaElder, Stanski, Zurreco, Healblade, VANDAL, Pweisger Laughing_Gas, Chamale, Titus Kwok, AngerFist, Mwl, Tompa Twelvepack, Kirbymuncher, AQwertyZ, Mmbossman, Bag of Magic Food, Asteron, JSmith, Kirkq, Radioactive Potato, Baxter, DeHackEd, Tragedy, TheFrigz, Maza, Arne the Ass, BkDJ, Jammer01, Phallosvogel, Hb2, Supermegavkoy, KDR_11k, JXQ, Cheetah 7071, NotBowen, Hina98, Adelikat, Turambar, BoltR, Mr. Pwnage, Jweb Guru, Nitz, Wouter Jansen, Paused and Ntsujrehtona </blockquote>
I, er, did what? Did you just dump a list of posters to the thread? ;) Anyway, I'd like to thank you. Congrats on the completion, the quality, and the timing. (It's a good week for SM64.) |
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Baxter Active player
 Joined: 2004-05-31 17:02:53 Posts: 977
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Posted: 2007-05-05 18:24:25 Post subject: |
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Awesome movie! When FODA finished his run, I didn't think anyone would try to improve it anytime soon, and especially complete the TAS this fast. Some very nice inventive improvements, great job :) _________________ http://tasvideos.org/Baxter.html |
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Soulrivers Player
Joined: 2006-12-27 18:47:27 Posts: 429 Location: Göteborg, Sweden
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Posted: 2007-05-05 18:27:59 Post subject: |
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Simply brilliant execution of all the stages in terms of speed and routes. You cannot be human, so this is a yes and star vote.
Last edited by Soulrivers on 2007-05-05 18:33:58; edited 1 time in total |
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AngerFist Active player
 Joined: 2004-04-21 10:14:06 Posts: 2037 Location: Stockholm, Sweden
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Posted: 2007-05-05 18:30:46 Post subject: |
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Seen probably all of your wips and it gives me a great pleasure to vote yes on this magnificent run. Glad you were able to finish this run so quickly in a efficient way. voted yes and naturally it is a star run. _________________ In Nitsuja & Fedor we trust
HappyLee wrote:
Thank you,Mr robot!
This is my new movie,hope you like it ^v^ |
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asteron Active member
 Joined: 2005-02-16 20:15:16 Posts: 428
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Posted: 2007-05-05 18:35:47 Post subject: |
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Wow you made this TAS as fast as possible and in record time! Great job! Voting yes for being faster than a published run. _________________ This signature is much better than its previous version. |
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Raiscan Vested member
 Joined: 2006-11-11 14:41:32 Posts: 665 Location: United Kingdom
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Posted: 2007-05-05 20:09:27 Post subject: |
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I'm voting yes, but I am not a fan of the damage taken in the rainbow place while waiting for the carpet. It just seemed a bit.. off. _________________ Out of context quotes rock your world:
(00:18:44) (laughing_gas) wth is computer
(07:10:07) (FerretWarlord) She came right after I left.
(19:05:56) (Comicalflop) hm. I'm actually looking at what chamale has. it's real... short. |
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laughing_gas Active player
 Joined: 2006-10-01 04:25:38 Posts: 1101 Location: boot_camp
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Posted: 2007-05-05 20:26:59 Post subject: |
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A fast tas done fast. Very nice. _________________ Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated. |
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Sami Active player
 Joined: 2005-08-21 00:39:57 Posts: 547 Location: Mikkeli,Finland
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Posted: 2007-05-05 21:31:00 Post subject: |
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REALLY awesome!! Definite Yes vote. _________________ Current Projects:
Banjo-Kazooie
Level: Mad Monster Mansion |
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Hina98 Active member
 Joined: 2007-03-16 00:41:31 Posts: 125 Location: Ohio
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Posted: 2007-05-05 22:22:00 Post subject: |
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I've been following this since the HMC WIP, definite yes.
Really an astounding improvement to the existing run. Route changes, several new tricks, and a very entertaining run all around.
I particularly like the part in tall tall mountain on the 100 coin star, when you first grab the jump box (the one right next to the start), and on the third bounce get hit by the cannonball which speeds you down to the ground. That makes me lol every time.
I just finished playing the game myself again after a couple years, it really brings out a new appreciation for how hard even the most basic tricks are to perform on a console :P.
Amazing, amazing run. Great job Rikku |
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Fredrik Member
Joined: 2005-12-07 08:00:46 Posts: 74
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Posted: 2007-05-06 00:32:48 Post subject: |
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| What are the times for the individual levels? |
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