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#1777: AngerFist's SMS Wonderboy in 43:05.02
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Vote: Did you like watching this movie? (Vote after watching!)

Note: Because of abuse that has happened, lurkers can't vote anymore.
No
26%
 26%  [ 4 ]
Yes
53%
 53%  [ 8 ]
Meh
20%
 20%  [ 3 ]
Total Votes : 15

When you vote, please also post a message that explains your opinion.
This helps the author of the movie and the judges who decide whether to publish it.


Author Message
NesVideoAgent
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PostPosted: 2007-11-28 00:30:50    Post subject: #1777: AngerFist's SMS Wonderboy in 43:05.02 Reply with quote

This is an automatically posted message for discussing submission: #1777: AngerFist's SMS Wonderboy in 43:05.02

See details at: http://tasvideos.org/1777S.html

Submission status: published
Last edited by: adelikat


The submission message follows:

Movie features

  • Emulator used: dega-1.14a-win32
  • Aims for fastest time.
  • Takes damage to save time.

Plot

The main nearly naked character, Tom-Tom must rescue his beloved girlfriend (we will call her bikini-Sue) from the wicked monster (I don't think it has a name). I believe the Wonderboy series where Sega Master Systems most popular and best selling games.

About the run

At first, It was fairly easy to work on this game. Basically, all you need to do is jump over enemies and kill a few. But how wrong I was. A smile turned slowly into a said and painful face. there are two things to consider when watching this run. 1) the game lags here and there which sometimes can be avoided by avoiding killing enemies by jumping over them or sometimes actually taking fruits to minimize objects on the screen. This is why you see me occasionally getting fruits. The less fruit you get the better because the game counts them in the end at the bonus scene (I recommend fastforwarding through those boring scenes). I tried to avoid as many fruits as possible. 2) This game goes "apeshit" after a few levels. There is no chance in hell that you can move quickly with your speedy skateboard without tool-assistance.. The very frustrating and hard levels begins at 7-2 as each of your jump must be frame perfect for obstacle's and platforms ahead. I was thrilled when this game was finally over, because it really really exhausted me :(

(The rerecord count is a little messed up. It should be around 10 thousand rerecords).


NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.
http://tasvideos.org/media/autosnaps/1777_1.png http://tasvideos.org/media/autosnaps/1777_2.png http://tasvideos.org/media/autosnaps/1777_3.png http://tasvideos.org/media/autosnaps/1777_4.png http://tasvideos.org/media/autosnaps/1777_5.png http://tasvideos.org/media/autosnaps/1777_6.png http://tasvideos.org/media/autosnaps/1777_7.png http://tasvideos.org/media/autosnaps/1777_8.png http://tasvideos.org/media/autosnaps/1777_9.png http://tasvideos.org/media/autosnaps/1777_10.png http://tasvideos.org/media/autosnaps/1777_11.png http://tasvideos.org/media/autosnaps/1777_12.png http://tasvideos.org/media/autosnaps/1777_13.png http://tasvideos.org/media/autosnaps/1777_14.png http://tasvideos.org/media/autosnaps/1777_15.png http://tasvideos.org/media/autosnaps/1777_16.png http://tasvideos.org/media/autosnaps/1777_17.png http://tasvideos.org/media/autosnaps/1777_18.png
adelikat: Verdict: This is accepted and will obsolete the NES Adventure Island. The precedent in regards to cross platform remakes is that the original is preferred. In addition, Wonderboy seems somewhat better suited for TASing.
Bisqwit: Processing. With adelikat.

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OgreSlayeR
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PostPosted: 2007-11-28 01:40:18    Post subject: Reply with quote

Cool, I'll watch it later. How about WB 3 next? :P I was doing it, but I haven't worked on it in ages cause I have a life and job and stuff now.
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sgrunt
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PostPosted: 2007-11-28 01:59:44    Post subject: Reply with quote

This game and its sequels and derivatives have always annoyed me. That having been said, there are segments in here of undeniably high difficulty which are played nigh flawlessly.

I will need to consider my vote, given that there are already runs of Adventure Island already up on the site and I understand it is rather closely related to this game. If that is resolved, I am presently leaning towards a yes vote.
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Twisted Eye
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PostPosted: 2007-11-28 02:48:11    Post subject: Reply with quote

aaahh people keep popping out SMS runs and I can't get to my computer to watch or contribute.

How similar is this to Adventure Island? I thought it was pretty much a clone, but I haven't played this one much.
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plusminus
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Joined: 2007-11-02 13:46:42
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PostPosted: 2007-11-28 03:13:14    Post subject: Reply with quote

AngerFist with yet another SMS run! I should probably watch the Adventure Island run before voting. I'm sure there are subtle differences to consider for a TAS, but to what extent I don't know...

Adventure Island is a clone of Wonder Boy, not the other way around. :)
Wikipedia wrote:
Escape/Westone had a licensing arrangement whereby they owned the rights to the game, but Sega retained rights to the main characters, bosses, and names. Because of this they teamed up with Hudson Soft to produce a conversion of the game for the NES, under a new license.

To get around the licensing issue, Hudson Soft simply had the graphics of the main character and the title changed. The result was Adventure Island, which instead of featuring Tom-Tom, featured a character known as Master Higgins, who bore a striking resemblance to Tom-Tom, albeit with a hat. The game was, however, Wonder Boy in all but name. In this arrangement, once again, Hudson Soft retained the rights to the character and name, allowing them to continue to produce future games using the Adventure Island name and characters. These sequels are not based on the Wonder Boy sequels.
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stickyman05
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Joined: 2007-02-26 04:57:22
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PostPosted: 2007-11-28 03:39:52    Post subject: Reply with quote

I ampulling a FODA and am unable to watch anything but videos on youtube, due to the usage of my wii as an internet connected computer :( i will vote when i can, sometime soon i hope
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FODA
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PostPosted: 2007-11-28 03:41:28    Post subject: Reply with quote

Ah.... I can't watch it :(
So you didn't go pacifist? I would watch this run and my Adventure Island run side-by-side for interesting comparison. How long was my run again? hum.. 37:01... Maybe the difference is caused by level transitions, or character speed.

edit: lol stickyman05.... =)
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Frenom
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PostPosted: 2007-11-28 13:32:23    Post subject: Reply with quote

I can understand if your happy smile went to a really sad face. I own this game and have completed it serveral times, so I KNOW your feelings and how hard the game accually are.

Would be really fun to see that secret lvl sometime :) Even tho that means collect all dolls.

Nice game, lots of fun, nice played.
A big thumb up from me :)
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FODA
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PostPosted: 2007-11-28 14:38:38    Post subject: Reply with quote

Angerfirst, maybe you should TAS Alex Kidd in Miracle World.
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AngerFist
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PostPosted: 2007-11-28 17:19:46    Post subject: Reply with quote

Ogre, check your topic :) http://tasvideos.org/forum/viewtopic.php?t=5089&start=40

For visual and other minor useful comparison, feel free to check this site: http://hg101.classicgaming.gamespy.com/wonderboy/wonderboy.htm

FODA, I have thought about it but I thought maybe it is better if you would work on it since you discovered some screen glitch bug or something like that. But I could start working on Miracle World provided you explain to me or show me how the glitch works (assuming it saves time). Also, for my next project, these are the candidates (no specific priority):
1. Mega Man Zero 1 for Gameboy color.
2. Mega Man 4 or 5 for Gameboy.
3. Resume working on Mega Man 4 for NES.
4. Wonder Boy III: The Dragon's Trap (this is the one I really would like to work on).
5. Wonder Boy 2 - Wonderboy in Monsterland.
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PresidentLeever
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PostPosted: 2007-12-04 17:42:09    Post subject: Reply with quote

Yay Wonder Boy! Having just watched it, I can see how someone who hasn't played the game (or adventure island) wouldn't be very entertained but it was still a very good run. I didn't like that you sometimes wasted more axes than you needed to but that's my only complaint.

If you're doing the rest of the series, please do WB3 first, that game is a masterpiece!
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OgreSlayeR
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PostPosted: 2007-12-04 17:43:10    Post subject: Reply with quote

Don't worry Angerfist and myself are working on it now.
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Wockes
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PostPosted: 2007-12-04 21:11:03    Post subject: Reply with quote

Voted Yes on this.

Man, this game looks ugly. But then almost all sms games are
EDIT: stuff


Last edited by Wockes on 2007-12-05 11:58:14; edited 1 time in total
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stickyman05
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PostPosted: 2007-12-04 21:23:21    Post subject: Reply with quote

i really hate to do this, but i voted no. I was simply not entertained at all by this movie. the music was bad, the whole "skate around until you [evetually in a non-tas] hit something, then walk around, then fight boss" thing was really unappealing and, finally, i was let down by the name wonder boy for this game (i really like the other WB titles [in monster land is a good one])

sorry angerfist, but just too much negative to vote any kind of positive.

Yes, i know that being let down by wonderboy is not a reason and it is also not a true reason why i voted... but i figured i would throw in my two cents anyways ;P
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plusminus
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PostPosted: 2007-12-05 22:20:58    Post subject: Reply with quote

OK, I finally got the AVI of the NES version (whoever was seeding that, much appreciated) and did some comparison. In general, the SMS levels seem to go by a bit faster, but the score tallying screen and level intro screen are much faster on the NES version. Interestingly, the amount of health you have in the SMS version makes no much less difference to the score tallying time as long as your score is counted before the music stops. The level layout was not 100% the same but for the levels I looked at it was close enough to not really make a difference.

Anyhow, I'm giving this movie a yes vote because I enjoyed it. But I'm not sure whether it should replace the current NES run (impossible to do a precision comparison), or be published alongside it (I don't think the games are different enough to warrant two runs, and the runs both aim for the same objectives). Or neither. I think the graphics are better in the SMS version; the sound is comparable in terms of quality.

Wockes wrote:
Man, this game looks ugly. But then almost all sms games are

Do you really think this game looks worse than the NES version?


Last edited by plusminus on 2007-12-06 06:33:47; edited 1 time in total
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4matsy
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PostPosted: 2007-12-06 05:59:52    Post subject: Reply with quote

plusminus wrote:
Interestingly, the amount of health you have in the SMS version makes no difference to the score tallying time as long as your score is counted before the music stops.


Actually it does.
Notice how, in levels he finishes with only 1 bar left, the last note-and-a-half of the score tally music is actually cut off as the next level loads.
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plusminus
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PostPosted: 2007-12-06 06:33:12    Post subject: Reply with quote

Duh, it does indeed. Good catch.
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Wockes
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PostPosted: 2007-12-07 20:14:12    Post subject: Reply with quote

plusminus wrote:

Wockes wrote:
Man, this game looks ugly. But then almost all sms games do

Do you really think this game looks worse than the NES version?


I never compared it with that, in fact I don't even remember what the NES version looks like.
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Bag of Magic Food
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PostPosted: 2007-12-08 10:39:52    Post subject: Reply with quote

All I remember is that they turned him into a slightly uglier kid in a baseball hat.
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FODA
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PostPosted: 2007-12-08 13:06:20    Post subject: Reply with quote

It is interesting how our perception of game visuals changes based on how well we know each system's limitations...
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