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#1837: Dammit's SMS Psychic World in 13:03.32

 
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Vote: Did you like watching this movie? (Vote after watching!)

Note: Because of abuse that has happened, lurkers can't vote anymore.
No
0%
 0%  [ 0 ]
Yes
100%
 100%  [ 8 ]
Meh
0%
 0%  [ 0 ]
Total Votes : 8

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Author Message
NesVideoAgent
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Joined: 2004-08-03 11:37:08
Posts: 2999
Location: 194.29.198.4

PostPosted: 2008-01-28 12:43:40    Post subject: #1837: Dammit's SMS Psychic World in 13:03.32 Reply with quote

This is an automatically posted message for discussing submission: #1837: Dammit's SMS Psychic World in 13:03.32

See details at: http://tasvideos.org/1837S.html

Submission status: published
Last edited by: adelikat


The submission message follows:
  • Aims for fastest time
  • Type: platformer, sidescroller
  • Tool used: dega-1.14a-win32

This game is good for TASing. There is a nice variety of special powers and the action is fast.

Story: Explained in the intro.

http://img229.imageshack.us/img229/3711/pwintro1et1.png http://img168.imageshack.us/img168/6189/pwintro2sg9.png

Many rom names were changed to (E) in the last revision of goodSMS. If you have a rom labeled (U) it may be the same. The mmv has been hexedited many, many times, so the rerecord count is not so meaningful.

Game mechanics

ESP: All abilities have 5 power levels. Power up by collecting more symbols. The four at the corners cost ESP juice; the others are shooting weapons and cost nothing. Selecting ESP will stop you unless airborne, so I do it in the air if possible.

Notable ESP powers:

red cross: This gives invincibility, but you still get pushed. Besides the demo in stage 1, this is used only to avoid imminent death.

spikeball: This screen crash hits everything onscreen. Used extensively to kill and weaken enemies and bosses from a distance. It is costly to use and has to be rationed.

up arrows: Fly by holding jump. This is a timesaver in many places, such as when going up ladders.

spark shot: This freezes enemies without hurting them. You can pass through stunned enemies, but there will still be lag if there are too many of them.

Taking hits: Whenever you touch an enemy, you just get pushed along, so you cannot blunder through them and there is no damage boost. No invulnerability time either.

Running: Basically, to run, keep walking. If you let go of left or right, or touch a wall or enemy, you stop running. It is often faster to build speed in a flat area before proceeding, or to pace around and wait for the path to clear rather than be forced to stop running.

Scoring: Every 10000 pts, the ESP bar refills. So I have to manage the score properly to ensure there is enough juice.

Explanations

  • In stage 1, I go off course to get a weapon powerup. The rose miniboss may now be beaten in only one attack cycle.

  • After the ice miniboss, I shoot one extra enemy to ensure a timely ESP refill later.

  • Same deal with the squid.
http://img209.imageshack.us/img209/3792/pwexplanation1ju3.png http://img509.imageshack.us/img509/7423/pwexplanation2cj1.png

  • You will get stuck on the last level unless the wave shot is at max level.

Question: Why do you stop running at (some point)? Answer: The character's hitbox takes the full 2x3 blocks and she only responds to input once every 4 frames. So it's not possible to avoid brushing a wall whenever there's an obstacle that requires more than one jump to clear, or going through a passage with narrow clearance.

Data dump

Character responds once per 4 frames.

ESP selector responds once per frame.

Max rate of fire is once per 8 frames.

Screen crash makes the action freeze for 10 frames.

Some enemies have 16 frames of invulnerability but some don't, including bosses.

Memory addresses that would have been more useful if dega had memory watch: (numbers are in decimal)

  C930  boss HP
DE02 walking/running flag
DE03 standing/jumping flag
DE07 walk till this reaches 0xb to start running
DF10 your HP (max=80)
DF12 your ESP (max=80)
Small health or ESP refills 4/16 bar.

ESP power levels (max=5)

  DF14  Restarter (cost=2/16)
DF15 Ice shot
DF16 Flight (cost=1/16)
DF17 Wave shot
DF18 Regular shot
DF19 Flame shot
DF1A Screen crash (cost=3/16)
DF1B Spark shot
DF1C Shield (cost=3/16)
Stage Enemy HP
1 boss 200
2 boss 160
3 boss 80
4 minibosses 50
4 boss 80
5 mecha-snowglobe 200
5 red blobs 128

Screenshots

http://img212.imageshack.us/img212/1012/pwss01hz1.png http://img149.imageshack.us/img149/2465/pwss02gr2.png http://img182.imageshack.us/img182/194/pwss03og7.png http://img296.imageshack.us/img296/6484/pwss04av1.png http://img149.imageshack.us/img149/6100/pwss05nn4.png http://img168.imageshack.us/img168/4871/pwss06rk7.png http://img155.imageshack.us/img155/4102/pwss07wl7.png http://img168.imageshack.us/img168/6471/pwss08tb0.png http://img168.imageshack.us/img168/6444/pwss09ux5.png

Truncated: I accept this movie because it has good response, good action, and a nifty tab in the submission text.


NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.
http://tasvideos.org/media/autosnaps/1837_1.png http://tasvideos.org/media/autosnaps/1837_2.png http://tasvideos.org/media/autosnaps/1837_3.png http://tasvideos.org/media/autosnaps/1837_4.png http://tasvideos.org/media/autosnaps/1837_5.png http://tasvideos.org/media/autosnaps/1837_6.png http://tasvideos.org/media/autosnaps/1837_7.png http://tasvideos.org/media/autosnaps/1837_8.png http://tasvideos.org/media/autosnaps/1837_9.png http://tasvideos.org/media/autosnaps/1837_10.png http://tasvideos.org/media/autosnaps/1837_11.png http://tasvideos.org/media/autosnaps/1837_12.png http://tasvideos.org/media/autosnaps/1837_13.png http://tasvideos.org/media/autosnaps/1837_14.png http://tasvideos.org/media/autosnaps/1837_15.png http://tasvideos.org/media/autosnaps/1837_16.png
Bisqwit: Processing. With adelikat.

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moozooh
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Joined: 2005-08-04 22:58:59
Posts: 2970
Location: Moscow, Russia

PostPosted: 2008-01-28 13:19:00    Post subject: Reply with quote

I'll watch this later, but until then, I vote for this screenshot, except without the frame counter on it.

Has anyone noticed NVA's screenshots are darker?
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HarryPitfall
Newbie

Joined: 2006-04-07 05:55:13
Posts: 16

PostPosted: 2008-01-28 17:45:48    Post subject: Reply with quote

I notice that the character is a bit painfull to control... lol...
Nice run, speedy, direct... damage taken to speed up more...
I vote a yes, and I'm sure that you will find more improvements to the run...
See you on the next version... :) good luck!
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SXL
Active member

Joined: 2005-02-07 02:37:44
Posts: 449

PostPosted: 2008-01-28 22:23:47    Post subject: Reply with quote

the character's slowdown were a bit annoying.
to avoid this, you used a back-and-forth running technique to keep momentum, I was wondering if that trick was usable more extensively ?

though, it was fast and entertaining. will probably vote yes.
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PresidentLeever
Member

Joined: 2007-10-19 04:56:30
Posts: 32
Location: Stockholm, Sweden

PostPosted: 2008-01-29 15:04:21    Post subject: Reply with quote

Nice work, this game holds some nostalgic value for me, and I still think it holds up pretty well. The difficulty is seriously flawed though.

Funny how the explosions look Exactly the same as in Ninja Gaiden.
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AKA
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Joined: 2006-04-24 11:05:50
Posts: 1735
Location: A little island

PostPosted: 2008-01-31 22:21:26    Post subject: Reply with quote

I'll give this one a yes, the game had enough variety and it also had a somewhat fun storyline to it. The finale was very dramatic indeed. Although I don't think the game was particularly designed well in relation to the character mechanics.
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mz
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Joined: 2007-10-26 19:41:24
Posts: 71
Location: Argentina

PostPosted: 2008-02-04 17:50:30    Post subject: Reply with quote

Great run. It was really entertaining, and the music is very nice. One of the best SMS TASes, second only to Wonder Boy 3.

Yes.
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alden
Player

Joined: 2007-02-12 00:47:05
Posts: 354

PostPosted: 2008-02-04 19:31:32    Post subject: Reply with quote

I'll give it a double yes because it was very entertaining (reminded me a bit of rockman x and metroid) plus I tried tasing this game and failed utterly (input every 4 frames = annoying)

You mentioned that there was no memory watch for dega -- there is, but you have to install python and it's kind of "beta" right now ... obviously you made a great movie without it though ;)
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NesVideoAgent
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PostPosted: 2008-02-18 19:50:05    Post subject: Movie published Reply with quote


This movie has been published.
The posts before this message apply to the submission, and posts after this message apply to the published movie.
See http://tasvideos.org/1058M.html
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