Get ready for the ride of your life!
From the people who brought you RISTAR and SUPER METROID comes the blockbuster smash hit of the year!
Starring Sonic the Hedgehog and Dr. Ivo Robotnik Directed by Upthorn, with choreography by JXQ, comes a screenplay by Upthorn and Carretero, with special guest writer ChaosControl.
Tool Assistance Studios presents: Sonic The Hedgehog
Hold on to your pants.
The Normal Stuff

ROM VERSION IS SWITCHED TO REV 01 BECAUSE OF MORE INTERESTING BACKGROUND SCROLLING, AND DECREASED LAG ON MOST LEVELS

  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Ignores delays caused by bonus effects
  • Wins the blue ribbon county fair victory dance contest
  • Abuses controlled substances
  • Abuses its spouse
  • Is generally drunken and belligerent
  • Kills Heath Ledger
  • Wins the California Democratic party primaries
  • Surprises the player for no good reason like jumping into a pit
  • Emulator used Gens 9.5c alpha Sonic 1 speedometer&camhack&hitboxdisplay (Gens 9* compatible)
  • Suggested Screenshot:
Timetable
LevelNew TimePrevious Submission Time (frames difference)Previous Movie time (frames difference)
Green Hill 10:24:450:24:49 (4)0:24:49 (4)
Green Hill 20:13:480:13:49 (1)0:13:49 (1)
Green Hill 30:30:560:30:56 (0)0:30:56 (0)
Marble Zone 10:15:040:15:21 (17)0:40:26 (1522)
Marble Zone 20:34:520:38:57 (245)0:52:48 (1076)
Marble Zone 30:33:040:33:57 (53)1:12:57 (2393)
Spring Yard 10:22:170:22:17 (0)0:22:17 (0)
Spring Yard 20:28:080:28:07 (-1)0:28:07 (-1)
Spring Yard 30:58:590:58:59 (0)0:58:59 (0)
Labyrinth Zone 10:40:450:40:45 (0)0:40:45 (0)
Labyrinth Zone 20:26:310:26:31 (0)0:51:19 (1488)
Labyrinth Zone 31:07:311:07:51 (20)1:07:51 (20)
Starlight Zone 10:21:430:21:46 (3)0:21:46 (3)
Starlight Zone 20:15:580:16:04 (6)0:16:04 (6)
Starlight Zone 30:42:570:42:49 (-8)0:42:49 (-8)
Scrap Brain 10:31:570:32:01 (4)0:32:01 (4)
Scrap Brain 20:30:100:31:28 (78)0:41:18 (678)
Scrap Brain 30:10:430:11:56 (73)0:18:26 (463)
Final Zone1:13:201:13:37 (17)1:13:20 (0)
Total Game Time10:23:2710:32:00 (513)12:30:56 (7649)
The value after the final colon indicates the in-game timer frame value (watchable at FFFE25). This counts up from 0 to 59, and the seconds value increments when it resets from 59 to 0. On a two levels I delay ending the level by a handful of frames in order to manipulate the animal pattern at subsequent capsules. In each case, the gain from the better animal pattern more than makes up for the delay.
General Improvments Subpixel optimizations and more use of jumping for speed boosts. New wall enterances that derive directly from previously known trick whose full potential had been missed.
Specific improvements
  • Green Hill 1 - Jumped from a slope for a speed boost, hit a monitor from the bottom in order to keep it.
  • Green Hill 2 - Jumped from a slope for a speed boost, hit a monitor from the bottom in order to keep it.
  • Marble 1 - This is the first instance of the "cave zip" technique, found by Carretero. At first it was assumed not to be useful in this level, but Smizzla at TSC proved this assumption wrong by using it to beat a TAS time, unassisted. AKA then demonstrated a further refinement of the technique.
  • Marble 2 - This is another interesting trick found by Carretero, because the shield monitor to the right of the lava/floating block is resting on an object, instead of landscape, it can be knocked down. If sonic is underneath it when it lands, it will eject him to the side. In this case, that means into a wall. Sadly, this technique is not useful anywhere else.
  • Marble 3 - Here's where the "cave zip" was first found to be useful. And boy is it ever useful.
  • Labyrinth Zone 2 - Another find by Carretero, if you land on gate as it's opening, it pulls you with it into the wall.
  • Labyrinth Zone 3 - Used left+right to improve the start saved 4 frames, saved another 5 by better velocity control when hitting the first switch to open up the water slide. Lost two frames due to rising water differences. The rest of the gain is due to better while velocity control while climbing the long vertical shaft.
  • Star Light Zone 1 - Better optimization of slope roll and slope jumping allows for some sick speeds here.
  • Star Light Zone 2 - See SLZ1
  • Star Light Zone 3 - Delayed hitting the capsule by 8 frames in order to get a pattern of animals that was 32 frames better. Before delaying, the capsule had shifted so I was losing 30 frames to dumb seals.
  • Scrap Brain Zone 1 - Better velocity control on the switch back leads to a 4 frame improvement, enough to decrease the end of level time by 1 second.
  • Scrap Brain Zone 2 - Here's the find by ChaosControl. The trap doors have solid sides and will eject the player if he's in them when they close. This can be performed in about 8 different places in Scrap Brain Zone 1, but they all either just waste time, or lead directly to unavoidable death. I've also optimized the sequence with robotnik and the force field at the end.
  • Scrap Brain Zone 3 - Here is Carretero's most incredible find. By running into the slope with just the right positioning, it lets you inside, and acts as a wall instead of a floor. Then you can use the sliding platform to keep you stuck as you sink inside it, eventually getting low enough to zip. Where my time savings over him comes from is that if you go far enough offscreen, the sliding platform instantly teleports to its end position. Also, by manipulating my position to be one pixel farther right, the slope stops me as it lets me in, so I don't have to brake and turn around.
  • Final Zone - I've used the input from the prior publication, but extended it so as to hopefully provide a little more entertainment at the very end.
Thanks to
  • Smizzla, for proving that MZ1 cave zip could be faster than the piston zip.
  • AKA, for showing that the MZ1 cave zip could be further refined.
  • ChaosControl, for doing what no sane man ever thought to do with a trap door.

adelikat: Accepting for publication as an improvement to the published movie.

TASVideoAgent
They/Them
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Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
wow, nice. definate yes.
Has never colored a dinosaur.
Player (66)
Joined: 5/5/2007
Posts: 65
Very nice. Not 30 minutes ago I had rewatched the updated team-version of the run that's in Carretero's original topic (http://tasvideos.org/forum/viewtopic.php?t=6553). Now I come to find it has been improved even more, plus it uses Revision 1! Great job; yes vote.
Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
All the loose ends have been tied up nicely. Definite yes. Highlight: SB2 optimisations. Complete with a 30:10 finish to minimise the time bonus!
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
This run delivers.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
Incredible stuff... YES!
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Amazing how broken this run is. And to think the game doesn't even have spindash nor Tails!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Great improvement. Here's another yes vote.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Yes vote. Very very nice work guys. I am sure this will be a strong candidate for the Genesis TAS of 2008.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
emu
Active player (380)
Joined: 1/2/2007
Posts: 188
Location: Germany, Munich
Such annoying dumb seals! ^^ Great improvement and nice team work. Special congratulations go to Carretero for finding so many new glitches and his previous run, which initiated that team project.
Joined: 5/15/2006
Posts: 102
Been waiting for this, and it turned out to be much like what I expected: an incredible Sonic run! Great finds, great improvements, an easy Yes vote here.
Joined: 5/17/2007
Posts: 393
Location: Sweden
Bleh, and I just watched the other version, now I have to watch it all over again. I vote for pic 12, it shows off a rev 1 bonus(grammar?).
"No love for the game gear"
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
(Hint I voted yes because just like Happy-bug, I enjoyed the movie)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Very very nice improvement, and it was immediately obvious where all the glitched improvements came in compared to the previous submission. I especially liked the end of level actions much more, since many of them almost seemed to tell a story. A+ for the first 15:45, A- for the final boss fight (a little more variety with the movements would have been nice). Definite yes, and thanks for improving it so fast!
Living Well Is The Best Revenge My Personal Page
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
mmbossman wrote:
A- for the final boss fight (a little more variety with the movements would have been nice).
Sonic's motivation in that scene is that he is trying to balance on one foot in the middle of the room, but some jerk keeps interrupting him.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 5/17/2007
Posts: 393
Location: Sweden
upthorn wrote:
mmbossman wrote:
A- for the final boss fight (a little more variety with the movements would have been nice).
Sonic's motivation in that scene is that he is trying to balance on one foot in the middle of the room, but some jerk keeps interrupting him.
Oh, it all makes sense now. Yes vote on this, I have nothing more to add.
"No love for the game gear"
Joined: 10/26/2007
Posts: 35
Nice job optimizing this run compared to the previous submission. Yes!
<i>If the day before the day before yesterday is three days after Saturday, what day is today?</i>
Joined: 6/5/2005
Posts: 139
Yes vote. I wish I could've zipped through Marble Zone like that back in the day because I really hated those sllloooooooww levels. The Scrap Brain Zone 3 breakage is just orgasmic. Good Job team!
I like stuff...
Joined: 10/19/2007
Posts: 39
Location: Stockholm, Sweden
That was amazing, felt like I was watching a new game.
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Gens .... + speedometer? Please tell me this is some sort of fancy-pants gauge and not a boring numerical counter. :( ... Actually, in either case, if this was available to watch the movie in (mabye not so much the camhack, but who cares) it would be really awesome to have.
Perma-banned
Joined: 7/25/2007
Posts: 109
Voting no, you sick bastard. I loathe you for this run. It's a great improvement to the current run, and is completely awesome in that regard, but my problem with it is what it does. I'm fine with the drunken spousal abuse, killing Heath Ledger, and jumping into pits for no real reason, but when you win the blue ribbon county fair victory dance contest, you've got to be fucked up in the head. If it didn't do that, this would be a definite yes. Also, in the event that it didn't do any of those things, and the movie does get published, an optional version with a speedometer would be fairly interesting.
Joined: 7/26/2006
Posts: 1215
around frame 12000 or so, in marbe 2, there are 3 swinging platforms. you do an immediate hop on the first one (which has forward motion), and spend a few frames running on the next one (which is moving backward) without jumping (I'm guessing so that you can cross the very large gap). What about spending that extra time on the platform moving forward, instead? Would that save a frame or two? Anyway that was the only thing that stood out as possibly not being perfect, so great job and here's a yes.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I was surprised that there was still further refinement in GH1. Good job on getting a 31 in SB1. Its hard to think much in the way of new glitches popping up. Only LB1+3 would be benificial to find new zips. Speaking of the Labyrinth zones 1+2 refuse to beleve that they can't be improved further I might go and test some things on these stages. Yes vote for unexpected improvements and optimizations.
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
bkDJ wrote:
around frame 12000 or so, in marbe 2, there are 3 swinging platforms. you do an immediate hop on the first one (which has forward motion), and spend a few frames running on the next one (which is moving backward) without jumping (I'm guessing so that you can cross the very large gap). What about spending that extra time on the platform moving forward, instead? Would that save a frame or two?
The reason it is done this way is because otherwise the following jump will either have to lose speed, or overshoot the last platform.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Would it be daring to request an avi with the speedometer/camhack/stuff included? Might make an interesting watch :)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs