| View previous topic :: View next topic |
Vote: Did you like watching this movie? (Vote after watching!)
Note: Because of abuse that has
happened, lurkers can't vote anymore.
|
| No |
|
0% |
[ 0 ] |
| Yes |
|
100% |
[ 25 ] |
| Meh |
|
0% |
[ 0 ] |
|
| Total Votes : 25
When you vote, please also post a message that explains your opinion.
This helps the author of the movie and the judges who decide whether
to publish it.
|
|
| Author |
Message |
NesVideoAgent Robot
 Joined: 2004-08-03 11:37:08 Posts: 2999 Location: 194.29.198.4
|
Posted: 2008-04-23 04:17:12 Post subject: #1946: Dragonfangs's GBA Metroid Zero Mission in 32:33.43 |
|
|
This is an automatically posted message for discussing submission: #1946: Dragonfangs's GBA Metroid Zero Mission in 32:33.43
See details at: http://tasvideos.org/1946S.html
Submission status: published
Last edited by: Dragonfangs
The submission message follows:
Metroid Zero Mission any% improvement by Dragonfangs. Aims for realtime, uses "Ridley First" route.
- Emulator used: Visual Boy Advance re-recording v20 (confirmed to sync with v19.3)
- Aims for fastest time
- Takes no damage
- Abuses programming errors in the game
- Manipulates luck
This movie is an attempt to be faster in realtime than the currently published run, and accomplishes it by being 34 seconds (2,046 frames) faster. The main reason being an entirely different route, the same one used in BoltR's old submission back in the day, and the one being used most by unassisted runners: Killing Ridley before Kraid. This causes a cutscene of Ridley looking menacing and turning his ship towards Zebes to not play out. Or at least that's what I think he does, he could be pulling mad drifts out in space for all we know. I'm not even sure he's in control of anything, he's a giant-ass Dragon sitting on a brain pedestal or something. Now, I know this is the "future" and all, but still, brain pedestals? really? Anyway, the route is still plenty different from the norm though, so I believe you'll still be entertained. ("Plenty" is most probably an exaggeration). The run also manages to be about 12 seconds faster than the previous run on the ingame timer, ending at 21:27, due to both a higher level of precision and several new room strategies. ("Several" could be an exaggeration). There are no real new "tricks" on the micro level in this compared to the 100% run. So anyone new to this can check that submission for explanations for the more common (and uncommon for that matter) things used. And if you liked this I urge you to check it out anyway if you haven't already (Shameless plug oh yeah). Most of the new room strategies are self-explanatory, but that one room at the end of Kraid goes by quite fast, and could be confusing. I'm abusing Power Grip there, shooting away blocks to create ledges for grabbing. Average speed during that part is slightly faster than speed boosting by the way. There are a few possible route improvements that I'm not really sure about: - Not grabbing the 3rd super pack on my way to Tourian from Kraid and instead get 2 additional Missile packs earlier. Grabbing it does speed Tourian up quite a bit, and lowers my total acquired item count by 2. But it involves four (4) room transitions.
- Not grabbing Hi-jump. It does save time pretty much everywhere after acquiring, especially in the space jump heavy part after getting the Full Suit, and it is acquired quite early with this route. But it involves four (4) room transitions AND a lengthy text explaining the item. Skipping these means possible route improvement #1 is mandatory as Hi-jump (or rather, Jumpball) is required for that item.
I'm gonna throw out a thank you to PJBoy for having a very helpful Dump page among other things. NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name. - You indicated Metroid Zero Mission (U).gba
- I updated it to Metroid - Zero Mission (U) [!].gba
adelikat: Accepting for publication as an improvement to the published movie. DeHackEd: AVI in progress
|
|
| Back to top |
|
 |
mr_roberts_z Active player
 Joined: 2006-07-21 23:45:06 Posts: 635 Location: On your monitor
|
Posted: 2008-04-23 04:59:04 Post subject: |
|
|
I'm not an expert, but isn't it Metroid? _________________ When Chuck Norris falls in water, Chuck Norris doesn't get wet. Water gets Chuck Norris. |
|
| Back to top |
|
 |
kwinse Active member
 Joined: 2006-05-13 08:33:01 Posts: 222
|
Posted: 2008-04-23 06:24:00 Post subject: |
|
|
A yes vote for the excellent improvement that's plagued by a huge typo. _________________ Thanks to Soap on a Rope and King for the avatar. :)
Quote:
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great |
|
| Back to top |
|
 |
Dragonfangs Player
 Joined: 2006-06-06 00:53:26 Posts: 51 Location: Malmö, Sweden
|
Posted: 2008-04-23 10:07:00 Post subject: |
|
|
You didn't see anything.
>_>
<_< _________________ Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality? |
|
| Back to top |
|
 |
Mechuyael Active member
Joined: 2007-02-01 10:10:49 Posts: 237 Location: Israel
|
Posted: 2008-04-23 11:25:32 Post subject: |
|
|
Cool, was just watching an LP of this and was annoyed to find that the Ridley fight was missing, so yay. Can't wait to see a 100% item run though.
Watched it, enjoyed it. |
|
| Back to top |
|
 |
P.JBoy Vested member
 Joined: 2006-03-25 16:32:18 Posts: 648 Location: stuck in Pandora's box HELLPP!!!
|
Posted: 2008-04-23 16:58:24 Post subject: |
|
|
| 13, another one of NVA's great screenshots |
|
| Back to top |
|
 |
Mechuyael Active member
Joined: 2007-02-01 10:10:49 Posts: 237 Location: Israel
|
Posted: 2008-04-23 17:31:49 Post subject: |
|
|
| It knows what the people want. |
|
| Back to top |
|
 |
P.JBoy Vested member
 Joined: 2006-03-25 16:32:18 Posts: 648 Location: stuck in Pandora's box HELLPP!!!
|
|
| Back to top |
|
 |
Cpadolf Active player
Joined: 2007-07-15 14:45:50 Posts: 556 Location: Sweden
|
Posted: 2008-04-23 20:36:43 Post subject: |
|
|
Well this was pretty incredible. I love how you obsoleted both the shinespark after MB and the long one right at the end, I always thought the one after MB looked a little slow and I was happily surprised to see it removed.
Also the climbing instead of a shinespark after Kraid was really awesome.
Easy yes vote and probably a 9/9 when it gets published. _________________ Current project:
Super Metroid 100% with hero of the day. |
|
| Back to top |
|
 |
AngerFist Active player
 Joined: 2004-04-21 10:14:06 Posts: 2038 Location: Stockholm, Sweden
|
Posted: 2008-04-23 20:38:49 Post subject: |
|
|
Hooray for new and improved runs and congratulations for once again producing a fine run. Clear yes vote. _________________ In Nitsuja & Fedor we trust
<erokky> i like my coffee like i like my men, hard and black
<erokky> wrong window |
|
| Back to top |
|
 |
Sir VG Active player
 Joined: 2004-10-09 15:54:19 Posts: 667 Location: Dracula's Castle
|
Posted: 2008-04-24 00:41:49 Post subject: |
|
|
While I see how and when the Hi-Jump (and Ball Jump) are used, I still feel it's possible to obsolete them as well. Hopefully you'll find a way in a future run.
But since I don't have a way, only thing I can do is vote YES for now. _________________ Kickass sig removed by admin because they obviously don't know what's cool.
ActRaiser Speedrun times: 1:07:06 (SS)/27:51 (Pro)/2:03:xx (100%)/1:36:17 (Jap SS)/32:42 (Jap Pro) |
|
| Back to top |
|
 |
petrie911 Active member
 Joined: 2006-07-16 22:05:34 Posts: 225
|
|
| Back to top |
|
 |
P.JBoy Vested member
 Joined: 2006-03-25 16:32:18 Posts: 648 Location: stuck in Pandora's box HELLPP!!!
|
Posted: 2008-04-24 08:53:11 Post subject: |
|
|
| Don't obsolete hi-jump, it makes too many things slower |
|
| Back to top |
|
 |
Cpadolf Active player
Joined: 2007-07-15 14:45:50 Posts: 556 Location: Sweden
|
Posted: 2008-04-24 09:37:06 Post subject: |
|
|
I vote for NVA's screenshot 13, I think it sums up the run pretty decently :) _________________ Current project:
Super Metroid 100% with hero of the day. |
|
| Back to top |
|
 |
P.JBoy Vested member
 Joined: 2006-03-25 16:32:18 Posts: 648 Location: stuck in Pandora's box HELLPP!!!
|
Posted: 2008-04-24 10:22:01 Post subject: |
|
|
Oh, and the Kraid Spark isn't possible without hi-jump, the shinespark is 40 frames too short (41 in that vbm). You could get into the room below however.
So I guess you can knock two transitions and a whole load of frames off of that hi-jump sacrifice |
|
| Back to top |
|
 |
superjupi Active member
 Joined: 2007-10-15 19:31:08 Posts: 399
|
Posted: 2008-04-24 15:35:57 Post subject: |
|
|
"Which screenshot was number thirt- ... oh."
I approve of this new run. _________________ Kirby said so, so it must be true.
( >'.')> |
|
| Back to top |
|
 |
moozooh Vested member
 Joined: 2005-08-04 22:58:59 Posts: 2972 Location: Moscow, Russia
|
|
| Back to top |
|
 |
josh l. Player
 Joined: 2004-03-25 21:22:50 Posts: 169 Location: Austin
|
Posted: 2008-04-24 21:11:43 Post subject: |
|
|
You can't spell Samus without "ass". _________________ I AM ACTUALLY SUPERHAPPY. "JOSH L." IS MY ALIAS. |
|
| Back to top |
|
 |
BioSpark Player
Joined: 2006-05-27 19:41:41 Posts: 56
|
Posted: 2008-04-25 05:34:04 Post subject: |
|
|
What a lucky day to check the forum after a long time!
Liked the ballspark for the super missile. Good job. Yes vote. |
|
| Back to top |
|
 |
moozooh Vested member
 Joined: 2005-08-04 22:58:59 Posts: 2972 Location: Moscow, Russia
|
|
| Back to top |
|
 |
|