<Describe the movie briefly here (3 to 8 lines) (it is what RSS viewers will see)>

Game objectives

  • Emulator used: <FCEU 0.98.25>
  • <Aims for fastest time>
  • <Manipulates luck >
  • <With bug >
  • <Take damage to save time >
  • <Difficulty NORMAL >

Comments

This is the theme of the game and the pollution of the Earth, on the Galaxy samurai to protect the Earth, and the demons start a fight.Eventually, defeated the Beelzebub, Save the Earth

Stage by stage comments

The game can arbitrarily choose hurdles, I choose the order is: Base - firefighters - Railway - strange flowers

Base

All the way up, basically did not stop, only less than the laser where, how delay also can not eliminate, but I use Memory data,in order to delay down to the bottom, so a knife as little as possible, to as much as possible kill enemy Reduce delays.

Firefights

The Commissioner has just begun, to select a shortcut, significantly saving time, saving the order after several debugging, is the best, kill first, reduce delays and the second is a strange gave seven fire extinguishers, BOSS to have a good effect. In addition, the customs has also used the delay in exchange for the time and each having a fire extinguisher at all times by the board to speed up the wall.BOSS wartime, the use of fire extinguishers and two sets easily get even strokes. The second BOSS, is the ultimate form of the first BOSS (three patterns are the same, only play three times), the use of scrolls, from the board to the left wall, a few seconds on the attack in advance to the BOSS, almost no attack Intervals, for the shortest distance, he put the eradication of, or otherwise, the higher the longer the arrival time.

Railway

The Commissioner found that this is a BUG, the vehicle is about to change, click jump, and then will immediately go to the top, but there is a speed up the process, it is difficult to see from eyes, take advantage of this, in turn, raise many . This comparison-related delay, delay is automatically screen, so in order to ensure interesting, from time to time the Galaxy warrior in the vehicle, "ventilation", the middle of a rock fall, destroyed as much as possible in advance to ensure fewer delays. On-line road, tips, which, in one place more direct in the past, did not go right, thus saving time.

Cave

The beginning will make a BOSS, the BOSS has a weakness, as long as he held up bottles, you can attack 6-8, and then he will have a Squat action, if at this time beat him, then he will A section of big chong forward, will walk past a waste of time, so he squatted down, I have also carried out an attack and then quickly come to the far left, to me at this time he will be here-over, until the edge of the most He will Tiaoqi, this attack does not affect the spacing and timing, so soon get.

Copy

This war can not let him meet you halfway there are two additional blood, it is worth mentioning that the BOSS I found a trick, as is the increase in the blood can walk in the process, you can use a stick to pick Back, and so stood up, still does not attack you, or blood can increase as the direction, this time using a stick in the pick, three times after, BOSS to get, he added without giving a blood, the biggest upgrade here.

Final BOSS

Need to fight two times, First time: just one, we can attack them, rather than wait until the fall in the take-off, thus eliminating the first attack, then he would not move, a jump attack first, there is nothing to said. Second times: one can jump the second attack, two half-way will increase the blood, as far as possible close, eliminating the walking time. Greatly enhance the effect.

Other comments

This is what I repeatedly amended the three works, but also a good theme that we all love

mmbossman: Despite some minor technical issues, I think this movie is worthy of publication. Accepting.
ShinyDoofy: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #2090: max12187566's NES Zen Intergalactic Ninja in 12:28.07
Editor, Expert player (2459)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Very entertaining and versatile game to watch. Looks precisely played too. The fast wall climbing was awesome. Big yes-vote. Good work, max12187566!
J.Y
Skilled player (1154)
Joined: 5/24/2008
Posts: 81
Yeah! This work seeing very fluent.Good job!
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Yeah, I never heard about this game, but it was a good run. Nice job.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Editor, Emulator Coder, Expert player (2105)
Joined: 5/22/2007
Posts: 1134
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Yeah! This game looks hilarious. ECO-POWER...?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Yeah, Recycled Heroes for the win! heheh
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Editor, Emulator Coder, Expert player (2105)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Yeah! Power of Economy Ecology!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 12/20/2004
Posts: 226
Having played through this whole game and knowing how stupid it is (seriously the falling cavern is just a giant fuck you), I have to say I was very impressed by this TAS. The action was fast and constant. The quick boss battles didn't hurt either. Using wall jumping as a speed boost in the fire stage was really creative; and I didn't know you could defeat Lord Contaminous before you reach the top of the building the first time you fight him. If anyone is wondering, hard difficulty just increases the amount of life/defense bosses have. One question, wouldn't it save time to fail the bonus stages?
Former player
Joined: 8/22/2007
Posts: 36
Location: CHINA
mikwuyma wrote:
Having played through this whole game and knowing how stupid it is (seriously the falling cavern is just a giant fuck you), I have to say I was very impressed by this TAS. The action was fast and constant. The quick boss battles didn't hurt either. Using wall jumping as a speed boost in the fire stage was really creative; and I didn't know you could defeat Lord Contaminous before you reach the top of the building the first time you fight him. If anyone is wondering, hard difficulty just increases the amount of life/defense bosses have. One question, wouldn't it save time to fail the bonus stages?
About bonus stages,I want to say something,no matter you fail or success,it is the same time,and bonus game would add something else,that will help a lot
Joined: 12/10/2007
Posts: 42
I enjoyed it. It is such a short game, but has interesting features and a rocking sound track. Well played as well. A Yes from me.
Player (120)
Joined: 2/11/2007
Posts: 1522
I think this was pretty awesome as well. My favorites were climbing up the huge wall quickly and throwing your clone through a wall. And almost destroying the planet :) Looked well played to me. max12187566 you are a true eco-warrior!
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
A strange amount a versatility in this game. There was very little repetition and actions were very precise. I agree with alden that the segment with the clone being impaled and killed while being tossed through a wall was a highpoint. The very odd ecological theme increased the entertainment value.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
There were several parts that I thought could be improved. You clip against a wall in the first level, which slows you down slightly, there is a lot of lag which I think possibly could have been dealt with better, and the second to last boss (around frame 40,000) looks somewhat unoptimized to me. Also, I'm unsure how the bonus game works, but it doesn't seem to me like you need to collect all the items, because you waist a lot of time getting powerups that you don't need (1 up especially). So I don't believe this is as technically polished as many of the previous posters think. However, it is by far the most entertaining game that you have chosen to TAS, max. It was a pretty entertaining movie, and a good choice of game. I'll give it a 4 (tech) /7 (entertainment), but because I only have theories about improvements, I don't see any reason to not accept this for publication. Congratulations on your first accepted movie.
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I made an encode of this, and I candidate it for actual publication, as it completely follows the encoder guidelines. In the mean time, I stand by my self-nomination for an encoder (or half encoder) chair. Here is the link to the AVI.
Gone.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1207] NES Zen: Intergalactic Ninja by max12187566 in 12:28.07
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[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks