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Hagane Its a Hudson game, nice graphycs, a big Command list, exellent game play, artistic characters, and backgrounds... Ooooh, Sublime. Poor History=).
  • Snes9x v.1.51
  • Aim for faster time
  • Take damge to save time
  • luck manipulation
  • Abuse of error bugs
  • Genre: Plataforms

Comments

  • First of all, I use Backflip in the entire game (exept for the stages of automatic run or the stages of sky surfers), The backflip is the faster way to advance and give you invencibility from the second frame till the last (you can´t avoid damage forever), other usefull move is the cannonball, it can be performed when you are doins a jump and touch the B buttom again (when tha mecha is rising in the jump).
  • The other thing I use is the second level of the normal flip, the move whit the B buttom (a jump with invencibility and too much power, kill bosses of 2 hits, rarely they take more damage than that).
  • Some times I used other moves (I use all the mecha repertory in all the game).
  • The bombs, give you a short time of invencibility to, but, slow down the game, so, i don´t abuse of theme, plus don´t do several damage like the level 2 vertical kick. I use the Level 2 Y attack, The Mecha of Hagane slash the ground and unleash a dragon with 2 pilars of fire that advance in the 2 ways, Effective sometimes.
  • Stage 1-1
Just Backflip and kill the mid-boss.
  • Stage 1-2
Backflip and wall bouncing, after that I rush the mid-boss. 1 H.Kick and 1 "Dragon flame"
  • Stage 1-3
The Mecha can move after the worm-like thing get back to the earth (exept you drop a bomb, but the slow of the bomb don´t deserve it in this case), backflip adn frontal flip to perform the jump horizontal kick in order to advance and kill the worms, bounce into a turtle or whatever it is, advance and drop a bomb to save time. I reach the other plataform and make my way into backflips and jumps.
  • Stage 1-4
Nothing Out the ordinary, the mecha Run in a auto-scrolling stage. It´s nice to see the ninja Run faster than the usual and avoiding the explotion in his back.
  • Boss: Musha-Mukuro
the first frame that Musha can be hited its when he it´s on fire. 2 H.Kicks and a simple attack and he get a better life (I hope he belived in Buda or something XD)..
Note: Maipulation Its VERY HARD in this game, i mean, to the 2 character are in the correct position to the best gameplay.. ´Cause its determiated by the last imput you do in the last secuence of the enemy.. Its hard to explain... If you play you will see (in the second boss i will show a better case of probability maipulation)
  • Stage 2-1
The Ninja who its you rival in the game appears for 1st time, he summons another creature.. The first frame that can be hited is when start to move. 2 H. Kicks and go to sleep.. (Alter the probability of the enemy descend to get hited in the low part of the sceen its hard, but save me a lot of time, cause the stage don´t end until the enemy lie down on the ground).
  • Stage 2-2
Backflip like ever, I take damage to save time with the machine and go my way, I drop off and I press down to perform a Rocket Kick (The mecha Bounce when reach the hit And you bounce highly if in the fist fame of the kick if you press and hold the B buttom and cancel with a another jump with 1 frame tap. Then I make my way like a Ninja, jumping into the rocks.. I pass through all the obstacles and I perform a R.K into the Lava (when you get hited doing the R.K or Ducking you are free to move unlike if get hited standing or advancing). Withe lasers, BF with the first and with the secon a trick, you can perform a Slide like Rockman pressing Down + B, if you cancel the first frames you can advence without the animation of the dash move, if you do rapidly, you can advance as well. Well I do that whit the first laser and take damage to get invencibility and don´t rest me time.
  • Stage 2-3
A normal stage at all, BF, Jump, Wall jumping, avoid bullets.. All that a common ninja do until the mid-Boss. It take seconds to get the best position to attack, specially in a TAS, the first frame that can be hited, is when the core its open, H.Kick and pass through. BF forward and Jump to reach the top.
  • Boss: En-Mikoshi
This boss it´s HARDLY to manipulate his attacks and, you can only damage him when he release his core. So, a Dragon Flame remove a nice part of his life then, bombs into the face. He fly away, and you can´t do anything to manipulate the next attack (I think you can alter this whit the last hit of you do in his last action...) He go down and Shot 4 ectoplasm (1 attack), and I Kick the 1st two nad touch the floor in order to kick the other two. The fact is, I do this in this way (and is nice to see) for alter the next attack, that will be release the core in the right part of the screen. after that, SLASH rapidly and he die.
  • Stage 3-1
A common Stage, just I do the basic. In the part of the enemy rush I use a nice move, the normal Flip and press Y buttom to perform a Stocking Dragon Flame move, that is strong...
  • Stage 3-2
BF and take damage of with the first enemy to get in the correct position to advance (the other way is BF till the enemy then walk back and BF again, and repeat the proces, trust me it takes more time in this part), normal flip and J.H.Kick. All the way like this, and jump and bounce betwen elevators and flamethrowers.. Advance and a bomb to clean the way, after that, a normal walkthrough. Mid-Boss, 1 H.Kick to each part its enough..
  • Stage 3-3
Well well, the Sky surfer stages. Auto-scrolling, the thing I do just for entertainment its, after kill a few enemies, jump and bounce in all of them, ignoring the SS, exept when I have no enemies or missiles to jump into.
  • Stage 3-4
Auto-scrolling stage. I leave the SS and bounce into all the enmies of the stage, like the other one, more funny. Note: the hit box of the hagane-mecha its rare, cause some projectils don´t hit very well.. You will see.
  • Boss: Jasei-Jyu
well, Slash like crazy and throw Kunais. Slash again and presto, the Oni is back when he came.
  • Stage 4-1
Normal stage, the Mid-boss is your Rival (namless), bah... a friendly fight.. Just see the synchro after his defeat ;)
  • Stage 4-2
A cave, uuuuuuuuuuuuhhh... Bf, slide and drop off intothe rock and bounce, cancel, chain in the top, you know, ninja things.. Mid-Boss: H.Kick like the others. 1 hit, dead.
  • Stage 4-5
this stage I do a lot of things to save time, I choose the the down way. Jump to the lava and Bf, Jump Cannonball and repeate. Bf Bf Bf... this part is hard, be cause if you aren´t fast enough the lava pilars will hit you, sow jump and cannonball, repeat avoiding enemies and kill the one who fire missiles. In the top, this is important, I Save 10 or more seconds, bouncing in the first enemy of the missiles and let him to shoot you, I bounce in the missiles and use the chain to reach the top, then bounce again in the enemy and do the same in other random enemy. Note: This is a hell of hard to do, like I say before, to maipulate the positions of enemies and attacks its hard, VERY HARD.
  • Boss: Jyuso-Dama
this boss take heavy damage, 1 H.Kick hit to the first form, take off all the placs and H.Kick, last form 2 H.Kicks will kill him, but i do 1 one and slash to dead (its faster in my gameplay)
  • Stage 5-1
Kill all, that easy. Mid-boss a ship with fox face (a japanese demon), I let you guess, yaah, H.Kick and I perform the R.K to take the damge from it, in that way I will kill it faster in the same jump, second mid-boss, its a Train like with a face. H.Kick and 1 bounce and you go for the real showndown.. The Nameless Guy, take more damge than before, and has new moves, the same formula.
  • Stage 5-2
Well, using the enemey like a step I go my way up saving to much time, well avoid the saws and other stage.
  • Stage 5-3
its a boss. Like the others 1 kick in his face and it is a lot of crap.
  • Stage 5-4
the spikes will be down all the time, I just jump and all the nija things (sorry for be boring, but its boring to explain, its funny to see it)
  • Stage 5-5
Jump into the walls, then R.k to the bottom (here is a glitch, I pass through the panels, normally, you jump in, and in 1 sec the one you are standing flip) , a normal way.. I take damage with the spike to perform BF and save time. Destroy the last barrier and Final Boss.
  • Boss: Shura-Oh
the only part that can be damaged its the tiny thing that came off after 3 attacks, Its easy to manipulate this boss, just to H.Kicks and He will R.I.P.
  • Fianl Boss: Amano-Ikazuchi
Its like a Nuclear bomb , I jump destroy all the heads, final i do a bit of damge to the last heads and drop a bomb. Indeed Dead.
  • The final its Sad, the Hagane-Mecha Complete his mission, Kill all the Japanese mecha/demons creatures so he will turn off, and the time pass, and the rust cover his body (like cover my english, sorry, a lot of time talking and writting in spanish)

Sorry for the others TAS, (the firsts I made) of Gens, they begin from a save but Its the Zero frame, iy you don´t trust me count it with the normal rom, and I end the movies at the end of credits =/

I hope you enjoy this one like me. I expend a lot of days in it. Enjoy it =)..

mmbossman: The general consensus seems that this could be improved by quite a bit. Excellent game for TASing though, I look forward to an optimized version.

TASVideoAgent
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This topic is for the purpose of discussing #2332: GTimeKiller's SNES Hagane in 15:47.73
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and I end the movies at the end of credits =/
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Backflipping is not the fastest method of movement as explained here: http://tasvideos.org/forum/viewtopic.php?p=189932#189932 Also you missed a cool shortcut on 1-3, and thanks to that one I'm 1089 frames ahead of you by that point in the movie. I encourage you to keep trying, Hagane is a very nice game that deserves a TAS and if you need help with anything I offer my full support.
Post subject: Re: #2332: GTimeKiller's SNES Hagane in 15:47.73
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I end the movies at the end of credits
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A few comments: I think the sliding/sitting movement in 1-1 looks bad. We have a game where you can do a huge variety of acrobatic tricks that all look really cool. That Glitchy-looking sliding around looks like you didn't want to put effort into putting on a show and just wanted to do something easy. I do think it's cool that you used a large variety of attacks in 1-1, but at the same time it doesn't seem as flashy as it could be. I really think with a game like this, you have to be really stylish with your run. That's what ninja games are all about. Also, the boss battle at 1-2 is not optimized. I did it faster when I was attempting a run, as seen in the thread Tiger posted. I viewed the memory address where his HP was at so I could test out how much damage each attack did to him and figure out the fastest way to deal enough damage to kill him. It's actually faster to do two weaker attacks than to do the special attack you did to finish him off. 1-3 also looks pretty sloppy. Sorry, I have to vote no.
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Well, i am sorry if the TAS is not perfect, but, i think that, being the first submitted TAS for Hagane, it should be accepted. When somebody else posts a better one,it will replace mine, simple as that. The sliding/sitting move is just another move,sorry if it is "not flashy", but i did use every weapon and move in the game at least once. And im am sort of a Rookie in TAS making, so of course i make some mistakes.
I left material of my own here, I hope you enjoy it =)
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if the rerecord count is accurate (it might not be...), its an average of 1 reload every 5 seconds, that sound very bad quality
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GTimeKiller wrote:
Well, i am sorry if the TAS is not perfect, but, i think that, being the first submitted TAS for Hagane, it should be accepted. When somebody else posts a better one,it will replace mine, simple as that. The sliding/sitting move is just another move,sorry if it is "not flashy", but i did use every weapon and move in the game at least once. And im am sort of a Rookie in TAS making, so of course i make some mistakes.
I really don't want to discourage you, but the fact is, perfection is pretty much the site's motto. I just see a lot of things that are visibly improvable. As a rule we don't just accept a movie just because it's the first one made for that game. My first submission (Spider-Man: Return of the Sinister Six) was rejected and then I came back and improved it and it was accepted the second time. There's been some discussion over Hagane in this forum and a number of tricks to improve speed have been demonstrated, so it's important to be aware of these first. If you took advantage of these tips and really did your best to optimize everything down to the frame, it's okay if it's not absolutely perfect. There's always going to be some undiscovered trick or some alternate route that's better. But you have to at least make sure that you've thoroughly tested and made sure it's the best you can make it. I look forward to seeing more stuff from you. I just don't think you're there yet.
Samsara
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GTimeKiller wrote:
i think that, being the first submitted TAS for Hagane, it should be accepted.
By that logic, I could've submitted a Hagane movie that lasts 5 hours and have it be accepted. >_> Browse the forums a bit more before submitting another run. Not all movies can be accepted here, unfortunately. I don't mean to be discouraging, so sorry if I am.
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GTimeKiller wrote:
i think that, being the first submitted TAS for Hagane, it should be accepted.
I'm sorry to say this, but this site has a "high" quality standard.
"No love for the game gear"
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adelikat
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I really hope this movie is improved. I am really looking forward to a good Hagane publication. This is a great entertaining game for TASing.
It's hard to look this good. My TAS projects
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Tiger- and I are now working on this game. Currently we have completed up to the boss at 2-1. Thanks to some all-around optimizations and a new glitch Tiger- has discovered, we are presently 1820 frames faster than the same point in this submission.
adelikat
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Awesome! :D
It's hard to look this good. My TAS projects