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Hook for the NES

Emulator Used

FCEUX 2.1.2-interim

Priorities

  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck
  • Abuses programming errors in the game

About the Game

Hook is a licensed NES game that is based on the movie of the same name.
In this game you control Peter Pan and you have to go from stage to stage collecting items. It is a somewhat non-linear game as there are divided paths on the map screen. The map screen setup only enabled me to skip one level and that was a flying stage. You have to collect a certain number of items in order to complete a stage. You also have to collect four special items (clock, magic sword, horn, and a tooth) in order to advance to the next path on the map screen.

Tricks and Glitches

Faster Horizontal Velocity

You can obtain this by sliding on a banana peel (this way is the fastest) or getting hit by a pirate's sword, dragon, spider, or any similar enemy. This does not work on projectiles though.

Falling Through the Floor

There is a glitch where if you land on the ground at the same time you get hit by an enemy or projectile, you can actually fall through the floor. Another way to do this is by standing near a wall and face the pirate while he's stabbing you. You don't even need to do anything (you can do this in real time too) and you will end up going into the wall and falling through the floor.

Climbing Up Ladders Fast

You can use turbo A while you press up and left/right and he can climb up ladders fast.

Final Comments

TASing this game was not easy. There was lots of luck manipulation because I had to have a pirate to fire a bullet so I could fall through the floor or have the pirate to stab his sword at a particular frame.
Despite that, this run was an enjoyable experience and I think this run will be a great representation for Hook on the NES. Thanks goes to everyone for supporting and commenting on my TAS of this game.

TASVideoAgent
They/Them
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Joined: 8/3/2004
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This topic is for the purpose of discussing #2737: GlitchMan's NES Hook in 23:16.20
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
The TAS was clearly optimized, but the game itself is very boring... I give this a Meh vote. Encoding and stuffing somewhere if the encode is small enough to be deemed dial-up friendly.
Banned User, Former player
Joined: 5/22/2010
Posts: 80
Location: WAR TOWN, Georgia (USA)
I like the glitch where Pan takes damage while falling through areas of ground. However, input didn't seem to be finished because you still had 2 screens worth of credit-rolls to manually go through after defeating Captain Hook. It's similar to Genesis Ecco the Dolphin (publication) because they too had credit-rolls to push buttons through. [M]
Do I look like someone who really cares what God thinks?! "GI Joe: The Atlantis Factor" - May be improved in the future.
Experienced player (620)
Joined: 8/28/2008
Posts: 443
I wasn't sure whether or not to keep pressing A through those dialogue sequences. After that it just goes back to the title screen. I thought I had finished the game after I had beaten Captain Hook.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2738
Location: The dark corners of the TASVideos server
om, nom, nom... minty!